RCT Training Games

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Publisher :
ISBN 13 : 9780976548911
Total Pages : pages
Book Rating : 4.5/5 (489 download)

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Book Synopsis RCT Training Games by : Suzanne Clothier

Download or read book RCT Training Games written by Suzanne Clothier and published by . This book was released on 2011-09-14 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Games, Learning, and Society

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Publisher : Cambridge University Press
ISBN 13 : 1139510215
Total Pages : 489 pages
Book Rating : 4.1/5 (395 download)

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Book Synopsis Games, Learning, and Society by : Constance Steinkuehler

Download or read book Games, Learning, and Society written by Constance Steinkuehler and published by Cambridge University Press. This book was released on 2012-06-11 with total page 489 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.

Attentive Cooperation

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Publisher : Dogwise Publishing
ISBN 13 : 0976548968
Total Pages : 49 pages
Book Rating : 4.9/5 (765 download)

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Book Synopsis Attentive Cooperation by : Suzanne Clothier

Download or read book Attentive Cooperation written by Suzanne Clothier and published by Dogwise Publishing. This book was released on 2017-07-18 with total page 49 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Clothier Natural Jumping Method

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Publisher :
ISBN 13 :
Total Pages : 84 pages
Book Rating : 4.E/5 ( download)

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Book Synopsis The Clothier Natural Jumping Method by : Suzanne Clothier

Download or read book The Clothier Natural Jumping Method written by Suzanne Clothier and published by . This book was released on 1990 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: The original, proven system for teaching dogs to jump safely & correctly -naturally! In use since 1989, this method was developed to help canine athletes meet the incredible demands of agility. Used to successfully train thousands of dogs across the country, and is recommended by trainers, handlers, obedience & agility judges. Ideal for starting a novice dog, this method has helped countless dogs overcome their jumping problems and go on to achieve or finish advanced titles. Though often imitated, this is the only method that systematically develops and refines the complex skills every dog needs to be a confident, correct jumper. A 16 week program takes the dog from the basics to advanced jumping skills such as long & short striding, bounces, irregular distances, diagonal approaches and more. Emphasis is placed on proper conditioning - physical and mental - and the development of proper jumping style to minimize the risk of injury or the long term effects of incorrect jumping form. Originally designed for the agility dog, this method is also perfect for teaching the skills your dog needs in the obedience or Schutzhund ring.

Serious Games in Physical Rehabilitation

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Publisher : Springer
ISBN 13 : 3319661221
Total Pages : 154 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Serious Games in Physical Rehabilitation by : Bruno Bonnechère

Download or read book Serious Games in Physical Rehabilitation written by Bruno Bonnechère and published by Springer. This book was released on 2017-10-30 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Marketing text: This innovative book explores how games can be serious, even though most people generally associate them with entertainment and fun. It demonstrates how videogames can be a valuable tool in clinics and demonstrates how clinicians can use them in physical rehabilitation for various pathologies. It also describes step by step their integration in rehabilitation, from the (gaming) technology used to its application in clinics. Further, drawing on an extensive literature review, it discusses the pros and cons of videogames and how they can help overcome certain obstacles to rehabilitation. The last part of the book examines the main challenges and barriers that still need to be addressed to increase and improve the use and efficacy of this new technology for patients. The book is intended for physiotherapists and clinicians alike, providing a useful tool for all those seeking a comprehensive overview of the field of serious games and considering adding it to conventional rehabilitation treatment.

Play with Your Dog

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Publisher : Dogwise Publishing
ISBN 13 : 1929242557
Total Pages : 155 pages
Book Rating : 4.9/5 (292 download)

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Book Synopsis Play with Your Dog by : Pat Miller

Download or read book Play with Your Dog written by Pat Miller and published by Dogwise Publishing. This book was released on 2008 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play is essential to the well-being of your dog and for developing sound social relationships between dogs and dogs and dogs and humans. Learn how to use play to socialize, stimulate and enjoy your best friend.

Serious Games Analytics

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Publisher : Springer
ISBN 13 : 3319058347
Total Pages : 497 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Serious Games Analytics by : Christian Sebastian Loh

Download or read book Serious Games Analytics written by Christian Sebastian Loh and published by Springer. This book was released on 2015-06-13 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.

Following Ghosts

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Publisher :
ISBN 13 : 9780964652989
Total Pages : 56 pages
Book Rating : 4.6/5 (529 download)

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Book Synopsis Following Ghosts by : John Rice

Download or read book Following Ghosts written by John Rice and published by . This book was released on 1996 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on John Rice's extensive experiences with his all Golden Retriever Police K-9 unit. Not a how-to recipe book, Following Ghosts offers a revolutionary & challenging look at tracking & canine abilities. For the novice or experienced tracker, this booklet will change your thinking. Find out why VST is not the ultimate goal but the very best starting point! Learn why food on the track confuses dogs. Discover how to track anytime,almost anywhere. Find out why tracking judges like Ted Hoesel (the first VST judge), Search & Rescue Units, police departments & others recommend & buy it for students as "required reading!"

Play Your Way to Good Manners

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Publisher : Fox Chapel Publishing
ISBN 13 : 162187186X
Total Pages : 481 pages
Book Rating : 4.6/5 (218 download)

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Book Synopsis Play Your Way to Good Manners by : Kate Naito

Download or read book Play Your Way to Good Manners written by Kate Naito and published by Fox Chapel Publishing. This book was released on 2019-06-11 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: • A detailed guide on how to train dogs with cool tricks, exciting sports moves, and interactive games • Draws from techniques used in canine sports and applies them to a positive-reinforcement manners training program • Provides effective strategies for teaching dogs impulse control, obedience, polite leash walking, and good manners around kids and strangers • Written by prominent urban dog training professionals

Children's Friendship Training

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Publisher : Routledge
ISBN 13 : 1135451516
Total Pages : 205 pages
Book Rating : 4.1/5 (354 download)

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Book Synopsis Children's Friendship Training by : Fred D. Frankel

Download or read book Children's Friendship Training written by Fred D. Frankel and published by Routledge. This book was released on 2013-05-13 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 2003. Children's Friendship Training is a complete manualized guide for therapists treating children with peer problems. This unique, empirically validated treatment is the first to integrate parents into the therapy process to ensure generalization to school and home. Representing over twelve years of research, Children's Friendship Training presents the comprehensive social skills training program developed by these pioneering authors. Step-by-step interventions help children develop the skills to initiate mutually satisfying social interactions. These interactions can lead to higher regard within the peer group and the development of satisfying dyadic relationships that will, in turn, serve to enhance overall well being. Clinical and empirical rationales, illustrative case examples and parent handouts that educate parents and give specific guidelines for homework assignments are presented for each treatment module. Brief relevant reviews of the child development literature and selective reviews of assessment techniques and other approached to children's social skills training are presented to sufficiently acquaint therapists interested in implementing children's friendship training.

Super Sniffer Scent Games

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Publisher : Dogwise Publishing
ISBN 13 : 0615469159
Total Pages : 180 pages
Book Rating : 4.6/5 (154 download)

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Book Synopsis Super Sniffer Scent Games by : Debby Kay

Download or read book Super Sniffer Scent Games written by Debby Kay and published by Dogwise Publishing. This book was released on 2017-06-01 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tests involving a dog’s sense of smell are one of the fastest growing areas of competitions today. They are fun for dogs and people alike, the training is fun and easy, and no fancy equipment is necessary. Scent Games not only offers invaluable training advice for participating in these events but has challenging new games to keep you and your dog’s skills sharp. It is one book you must have for your collection. Debby Kay has been a pioneer in many areas of scent detection work. Her highly acclaimed Super Sniffer® program has been taught in over 20 countries around the world. What experts are saying about Super Sniffer Scent Games: From a master on scent detection, Scent Games is more than training, it is a wonderful way to develop the human-animal bond. The dogs have to think on their own. With this kind of training, you can go to whatever level you want to achieve. —Mark Hines, Kong® Lead Behavior and Training Specialist Give your dog a break from boring obedience commands, and let them use their instincts! Debby Kay now shows everyone how to develop your dog’s natural scenting abilities in a fun and practical format. She takes the mystery out of scent detection training. and brings it to the everyday pet owner. 5 barks! —Camilla Gray, author of Lipstick on a Leash and owner of Dairydell Canine All our dogs and handlers had a blast trying out the scent games with Debby Kay. Can’t wait to play some more. —Joan Dandy, owner of Dandy Dog Training

10th European Conference on Games Based Learning

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Publisher : Academic Conferences and publishing limited
ISBN 13 : 1911218093
Total Pages : 1041 pages
Book Rating : 4.9/5 (112 download)

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Book Synopsis 10th European Conference on Games Based Learning by :

Download or read book 10th European Conference on Games Based Learning written by and published by Academic Conferences and publishing limited. This book was released on with total page 1041 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games and Combined Interventions

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Publisher : Frontiers Media SA
ISBN 13 : 2889455076
Total Pages : 646 pages
Book Rating : 4.8/5 (894 download)

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Book Synopsis Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games and Combined Interventions by : Soledad Ballesteros

Download or read book Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games and Combined Interventions written by Soledad Ballesteros and published by Frontiers Media SA. This book was released on 2018-07-05 with total page 646 pages. Available in PDF, EPUB and Kindle. Book excerpt: The premise of neuroplasticity on enhancing cognitive functioning among healthy as well as cognitively impaired individuals across the lifespan, and the potential of harnessing these processes to prevent cognitive decline attract substantial scientific and public interest. Indeed, the systematic evidence base for cognitive training, video games, physical exercise and other forms of brain stimulation such as entrain brain activity is growing rapidly. This Research Topic (RT) focused on recent research conducted in the field of cognitive and brain plasticity induced by physical activity, different types of cognitive training, including computerized interventions, learning therapy, video games, and combined intervention approaches as well as other forms of brain stimulation that target brain activity, including electroencephalography and neurofeedback. It contains 49 contributions to the topic, including Original Research articles (37), Clinical Trials (2), Reviews (5), Mini Reviews (2), Hypothesis and Theory (1), and Corrections (2).

Virtual Reality for Physical and Motor Rehabilitation

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Publisher : Springer
ISBN 13 : 1493909681
Total Pages : 242 pages
Book Rating : 4.4/5 (939 download)

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Book Synopsis Virtual Reality for Physical and Motor Rehabilitation by : Patrice L. (Tamar) Weiss

Download or read book Virtual Reality for Physical and Motor Rehabilitation written by Patrice L. (Tamar) Weiss and published by Springer. This book was released on 2014-07-24 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: While virtual reality (VR) has influenced fields as varied as gaming, archaeology and the visual arts, some of its most promising applications come from the health sector. Particularly encouraging are the many uses of VR in supporting the recovery of motor skills following accident or illness. Virtual Reality for Physical and Motor Rehabilitation reviews two decades of progress and anticipates advances to come. It offers current research on the capacity of VR to evaluate, address, and reduce motor skill limitations and the use of VR to support motor and sensorimotor function, from the most basic to the most sophisticated skill levels. Expert scientists and clinicians explain how the brain organizes motor behavior, relate therapeutic objectives to client goals and differentiate among VR platforms in engaging the production of movement and balance. On the practical side, contributors demonstrate that VR complements existing therapies across various conditions such as neurodegenerative diseases, traumatic brain injury and stroke. Included among the topics: Neuroplasticity and virtual reality. Vision and perception in virtual reality. Sensorimotor recalibration in virtual environments. Rehabilitative applications using VR for residual impairments following stroke. VR reveals mechanisms of balance and locomotor impairments. Applications of VR technologies for childhood disabilities. A resource of great immediate and future utility, Virtual Reality for Physical and Motor Rehabilitation distills a dynamic field to aid the work of neuropsychologists, rehabilitation specialists (including physical, speech, vocational and occupational therapists), and neurologists.

The Prevention and Treatment of Missing Data in Clinical Trials

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Publisher : National Academies Press
ISBN 13 : 030918651X
Total Pages : 163 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Prevention and Treatment of Missing Data in Clinical Trials by : National Research Council

Download or read book The Prevention and Treatment of Missing Data in Clinical Trials written by National Research Council and published by National Academies Press. This book was released on 2010-12-21 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: Randomized clinical trials are the primary tool for evaluating new medical interventions. Randomization provides for a fair comparison between treatment and control groups, balancing out, on average, distributions of known and unknown factors among the participants. Unfortunately, these studies often lack a substantial percentage of data. This missing data reduces the benefit provided by the randomization and introduces potential biases in the comparison of the treatment groups. Missing data can arise for a variety of reasons, including the inability or unwillingness of participants to meet appointments for evaluation. And in some studies, some or all of data collection ceases when participants discontinue study treatment. Existing guidelines for the design and conduct of clinical trials, and the analysis of the resulting data, provide only limited advice on how to handle missing data. Thus, approaches to the analysis of data with an appreciable amount of missing values tend to be ad hoc and variable. The Prevention and Treatment of Missing Data in Clinical Trials concludes that a more principled approach to design and analysis in the presence of missing data is both needed and possible. Such an approach needs to focus on two critical elements: (1) careful design and conduct to limit the amount and impact of missing data and (2) analysis that makes full use of information on all randomized participants and is based on careful attention to the assumptions about the nature of the missing data underlying estimates of treatment effects. In addition to the highest priority recommendations, the book offers more detailed recommendations on the conduct of clinical trials and techniques for analysis of trial data.

Transforming the Workforce for Children Birth Through Age 8

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Publisher : National Academies Press
ISBN 13 : 0309324882
Total Pages : 587 pages
Book Rating : 4.3/5 (93 download)

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Book Synopsis Transforming the Workforce for Children Birth Through Age 8 by : National Research Council

Download or read book Transforming the Workforce for Children Birth Through Age 8 written by National Research Council and published by National Academies Press. This book was released on 2015-07-23 with total page 587 pages. Available in PDF, EPUB and Kindle. Book excerpt: Children are already learning at birth, and they develop and learn at a rapid pace in their early years. This provides a critical foundation for lifelong progress, and the adults who provide for the care and the education of young children bear a great responsibility for their health, development, and learning. Despite the fact that they share the same objective - to nurture young children and secure their future success - the various practitioners who contribute to the care and the education of children from birth through age 8 are not acknowledged as a workforce unified by the common knowledge and competencies needed to do their jobs well. Transforming the Workforce for Children Birth Through Age 8 explores the science of child development, particularly looking at implications for the professionals who work with children. This report examines the current capacities and practices of the workforce, the settings in which they work, the policies and infrastructure that set qualifications and provide professional learning, and the government agencies and other funders who support and oversee these systems. This book then makes recommendations to improve the quality of professional practice and the practice environment for care and education professionals. These detailed recommendations create a blueprint for action that builds on a unifying foundation of child development and early learning, shared knowledge and competencies for care and education professionals, and principles for effective professional learning. Young children thrive and learn best when they have secure, positive relationships with adults who are knowledgeable about how to support their development and learning and are responsive to their individual progress. Transforming the Workforce for Children Birth Through Age 8 offers guidance on system changes to improve the quality of professional practice, specific actions to improve professional learning systems and workforce development, and research to continue to build the knowledge base in ways that will directly advance and inform future actions. The recommendations of this book provide an opportunity to improve the quality of the care and the education that children receive, and ultimately improve outcomes for children.

Handbook of Game-Based Learning

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Publisher : MIT Press
ISBN 13 : 0262356546
Total Pages : 601 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Handbook of Game-Based Learning by : Jan L. Plass

Download or read book Handbook of Game-Based Learning written by Jan L. Plass and published by MIT Press. This book was released on 2020-02-04 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan