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Queen Of The Demonweb Pits
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Book Synopsis Queen of the Demonweb Pits by : Paul Kidd
Download or read book Queen of the Demonweb Pits written by Paul Kidd and published by Wizards of the Coast. This book was released on 2013-04-23 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Queen of the Demonweb Pits was one of the most popular adventures ever created for the Dungeons & Dragons game. This novelization appeals to those who have played through the adventure, as well as to those who have an interest in drow elves--one of the most popular races in the game.
Download or read book Resurrection written by Paul S. Kemp and published by Wizards of the Coast. This book was released on 2010-04-07 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: The devastating War of the Spider Queen comes to an end, giving birth to the greatest horror the Realms has ever known The Spider Queen lives again, but something is different—something her priestesses can hear in the winds, feel in their spirits, and see with their own eyes. The Demonweb Pits, removed from the Abyss to take its place among the lower planes, is more horrifying than anyone has ever imagined. Teeming with feral spiders bent on ripping each other to pieces—killing, eating, and killing again—the blasted landscape of Lolth’s personal hell is still forming. Quenthel Baenre, with the tattered remnants of her expedition continuing to plot against her, crosses that spider-infested killing ground in hopes of answering the call of her reborn goddess. If she can make it to Lolth’s side, can she even imagine what plans the Queen of the Demonweb Pits has had for her all along? Danifae Yauntyrr—a former battle-captive of House Melarn—has followed Quenthel into the Pits, but even the hellish conditions cannot distract her from her true mission: kill Halisstra Melarn. While Danifae contemplates vengenace, the very target of her burning hatred is not far behind, following her own hidden agenda. Halisstra holds the fabled Crescent Blade, a sword she believes will grant her the power to kill Lolth herself—but only if they find her before she fully completes her own mysterious resurrection.
Book Synopsis Sacrifice of the Widow by : Lisa Smedman
Download or read book Sacrifice of the Widow written by Lisa Smedman and published by Wizards of the Coast. This book was released on 2010-04-07 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new chapter in the War of the Spider Queen saga begins in this spin-off series featuring priestess Halisstra Melarn Goddesses vie for the souls of people. Halisstra Melarn—former companion of Quenthel Baenre and convert to the cause of the goddess Eilistraee—was sent to the deepest depths of the Outer Planes to kill the demon goddess she once worshiped: Lolth, the Queen of the Demonweb Pits, the Spider Queen. Instead, Halisstra was transformed into a hideous creature bent to the vengeful will of her former mistress. Lolth not only survived her Silence but evolved into something greater than she was before—something that no longer needs to share the domain she calls her own. Could it be that the War of the Spider Queen has only now just begun?
Download or read book White Plume Mountain written by Paul Kidd and published by Wizards of the Coast. This book was released on 2013-04-23 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: A remorseless ranger. A sentient hell hound pelt with a penchant for pyromania. An irksome pixie who sells intrigue and information. Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume Mountain.
Download or read book Extinction written by Lisa Smedman and published by Wizards of the Coast. This book was released on 2010-04-07 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: New York Times bestseller The mystery of Lolth remains, leaving the drow to wonder if she has truly turned her back on them forever. In this fourth installment in the War of the Spider Queen series, priestess Quenthel Baenre and her fellow drow adventurers continue their quest for the truth—and this time, the stakes are higher than ever. Now they must travel to a place from which few ever return: the Demonweb Pits of the Abyss. But not all of Quenthel’s companions are confident in their faith. Disheartened by Lolth’s silence, priestess Halisstra Melarn becomes enamored of a different goddess, calling her loyalty to Lolth into question . . .
Book Synopsis Eyes of the Lich Queen by : Stephen Schubert
Download or read book Eyes of the Lich Queen written by Stephen Schubert and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: What begins as a simple expedition to explore an ancient jungle temple sends adventurers headlong into a search for the Dragon's Eye, an artifact created ages ago by demons in order to gain power over dragons. But where exactly is this mysterious artifact, and why do the Cloudreavers and the Emerald Claw think the adventurers already have it? Only Lady Vol knows the truth. Her deadly cat-and-mouse game leads the characters from the wilderness of Q'barra to the wild coasts of the Lhazaar Principalities and the soaring peaks of Argonnessen. There, at last, they can learn the secret of the Dragon's Eye and foil the lich queen's plans ... if they survive!
Book Synopsis Evermeet: Island of the Elves by : Elaine Cunningham
Download or read book Evermeet: Island of the Elves written by Elaine Cunningham and published by Wizards of the Coast. This book was released on 2012-08-07 with total page 431 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the colorful history of Evermeet—the serene, beautiful, and inviolate home of the elves—in this centuries-spanning Forgotten Realms tale Rich in magic and treasure, Evermeet is the ultimate paradise to those who hear of its legends. To the beleaguered elves of Toril, it is the ultimate refuge. But to many, it is the ultimate prize. At the heart of its story is Amlaruil, Queen of All Elves. When Evermeet comes under massive, devastating attack, her sacrifice holds the last hope of saving the elven homeland from the evils of the Beast Lord Malar. Written by one of the leading Forgotten Realms authors, Evermeet is a thrilling tour through elven history—a history checkered by war and intrigue, heroes and villains, mortals and gods.
Book Synopsis 30 Years of Adventure by : Of The Coast Wizards
Download or read book 30 Years of Adventure written by Of The Coast Wizards and published by . This book was released on 2004 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: A thirtieth-anniversary retrospective explores the Dungeons & Dragons franchise, featuring a selection of essays and photographs that capture the events, products, personalities, art, and influence of the game through the years.
Download or read book Annihilation written by Philip Athans and published by Wizards of the Coast. This book was released on 2010-04-07 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: The New York Times best-seller, now in paperback! This paperback edition of the New York Times best-selling title expands the civil upheaval among the drow, one of the most popular races in the Forgotten Realms setting. Best-selling author R.A. Salvatore wrote the prologue to Annihilation and continues to consult on the series, lending his expertise as the author who brought drow society to the forefront of the Forgotten Realms setting. From the Paperback edition.
Book Synopsis Keep on the Borderlands by : Ru Emerson
Download or read book Keep on the Borderlands written by Ru Emerson and published by . This book was released on 2001 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: As ruthless raiders, murderous hordes of goblins and orcs, and mysterious priests threaten the keep and the surrounding countryside, an inexperienced band of adventures journeys to the Caves of Chaos to stop the evil once and for all. Original.
Download or read book Condemnation written by Richard Baker and published by . This book was released on 2004-05-01 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: The New York Times best-seller is now in paperback! Now available in paperback, Condemnation is the third title in an epic Forgotten Realms series about one of the most popular races in the setting. Best-selling author R.A. Salvatore wrote the prologue to Condemnation and continues to consult on the series, lending his expertise as the author who brought drow society to the forefront of the Forgotten Realms setting.
Download or read book Night Below written by Carl Sargent and published by . This book was released on 1995-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ultimate dungeon adventure is back in print again because the fans demanded it! Set in the Underdark and designed to be used in any AD&D"RM" campaign, Night Below presents an epic adventure that takes player characters from 1st level to loth level and beyond. Available again for a limited time, this huge adventure is packed with plots, subplots, sinister conspiracies, and action on a grand scale.
Book Synopsis Dungeon Master For Dummies by : Bill Slavicsek
Download or read book Dungeon Master For Dummies written by Bill Slavicsek and published by John Wiley & Sons. This book was released on 2006-07-24 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....
Book Synopsis Dungeons & Dragons Art & Arcana by : Michael Witwer
Download or read book Dungeons & Dragons Art & Arcana written by Michael Witwer and published by Ten Speed Press. This book was released on 2018-10-23 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
Book Synopsis Monsters, Aliens, and Holes in the Ground, Deluxe Edition by : Stu Horvath
Download or read book Monsters, Aliens, and Holes in the Ground, Deluxe Edition written by Stu Horvath and published by MIT Press. This book was released on 2023-10-10 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.
Book Synopsis The Rose of Sarifal by : Paulina Claiborne
Download or read book The Rose of Sarifal written by Paulina Claiborne and published by Wizards of the Coast. This book was released on 2012-05-01 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cloaked in mist and layered in magic, the denizens of Moonshae Isles move in secret circles as capricious rulers vie for power. High Lady Ordalf wanted her niece, the princess known as the Rose of Sarifal, dead. Instead, the young regent was secreted away by the high lady’s opponents. For years the eladrin queen of Gwynneth Isle has searched for evidence of her niece’s death, and word has finally come in the form of a castaway’s tale. The princess lives on the island of Moray—a mad beauty who leads a nation of lycanthropes. As long as her niece is alive, Lady Ordalf cannot rest secure in her claim to the throne. Enlisting a band of adventurers to seek out the princess is the first step toward stemming the Rose of Sarifal and her tide of wolves. Will those heroes see the same threat the queen sees in the beautiful young maiden?
Book Synopsis Monsters, Aliens, and Holes in the Ground by : Stu Horvath
Download or read book Monsters, Aliens, and Holes in the Ground written by Stu Horvath and published by MIT Press. This book was released on 2023-10-10 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.