Object-Oriented and Mixed Programming Paradigms

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Publisher : Springer Science & Business Media
ISBN 13 : 3642610625
Total Pages : 196 pages
Book Rating : 4.6/5 (426 download)

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Book Synopsis Object-Oriented and Mixed Programming Paradigms by : Peter Wisskirchen

Download or read book Object-Oriented and Mixed Programming Paradigms written by Peter Wisskirchen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: The area of computer graphics is characterized by rapid evolution. New techniques in hardware and software developments, e. g. , new rendering methods, have led to new ap plications and broader acceptance of graphics in fields such as scientific visualization, multi-media applications, computer aided design, and virtual reality systems. The evolving functionality and the growing complexity of graphics algorithms and sys tems make it more difficult for the application programmer to take full advantage of these systems. Conventional programming methods are no longer suited to manage the increasing complexity, so new programming paradigms and system architectures are re quired. One important step in this direction is the introduction and use of object-oriented methods. Intuition teils us that visible graphical entities are objects, and experience has indeed shown that object-oriented software techniques are quite useful for graphics. The expressiveness of object-oriented languages compared to pure procedurallanguages gives the graphics application programmer much better support when transforming his mental intentions into computer code. Moreover, object-oriented software development is a, weil founded technology, allowing software to be built from reusable and extensible compo nents. This book contains selected, reviewed and thoroughly revised vers ions of papers submit ted to and presented at the Fourth Eurographies Workshops on Object-Oriented Graphics, held on May 9-11, 1994 in Sintra, Portugal.

Programming Paradigms in Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 3709194571
Total Pages : 178 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Programming Paradigms in Graphics by : Remco C. Veltkamp

Download or read book Programming Paradigms in Graphics written by Remco C. Veltkamp and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: The papers in this volume are a good sampling and overview of current solutions to the problems of creating graphically based systems. This breadth of scope comes out of the closing discussion at the Fourth Eurographics Workshop on Object-Oriented Graphics. The fifth workshop, on Programming Paradigms in Graphics, set out to provide answers and alternatives to the shortcomings of object-oriented graphics. The presentations investigated the applicability, merits and problems of various programming paradigms in computer graphics for design, modelling and implementation. This book contains a revised selection of the best papers from the Fifth Eurograph ics Workshop on Programming Paradigms in Graphics, held 2-3 September 1995 in Maastricht, The ~etherlands. All papers at the workshop were subjected to a thorough review by at least three members of the international programme committee. The se lection for this book was based on further review and the papers also incorporate the relevant aspects of the discussions at the workshop. In past Eurographics workshops on Object-Oriented Graphics the prominent trend has been a discovery of the limits of object-orientation in graphics. The limitations of object-orientation were felt to lie in such areas as the expression of relationships between objects. This is an area of particular strength for the declarative languages, such as constraint-based languages. On the other hand, a notion of state has long been a problem in declarative languages and yet it is often seen as an essential aspect of graphical modelling, particularly in simulation and animation.

COMPUTER GRAPHICS AND MULTIMEDIA INSIGHTS, MATHEMATICAL MODELS AND PROGRAMMING PARADIGMS

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Publisher : PHI Learning Pvt. Ltd.
ISBN 13 : 8120352238
Total Pages : 508 pages
Book Rating : 4.1/5 (23 download)

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Book Synopsis COMPUTER GRAPHICS AND MULTIMEDIA INSIGHTS, MATHEMATICAL MODELS AND PROGRAMMING PARADIGMS by : EVANGELINE, D.

Download or read book COMPUTER GRAPHICS AND MULTIMEDIA INSIGHTS, MATHEMATICAL MODELS AND PROGRAMMING PARADIGMS written by EVANGELINE, D. and published by PHI Learning Pvt. Ltd.. This book was released on 2016-04-13 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nowadays, Computer Graphics and Multimedia have become crucial areas of study in the field of Computer Science and Information Technology. The commercial and academic viability of the field can be understood from its usability and application in various areas, including entertainment, education, image processing, CAD/CAM, fine arts, and so on. Students not only need to have a firm grounding in these fields but also have to learn how to integrate these technologies to get the desired results. This book, written in an easy-to-grasp style, equips the readers with all the basic and advanced concepts of computer graphics and multimedia. Inclusion of sufficient programs relating to C, OpenGL, VRML, Python Turtle Graphics and GKS helps the readers in generating realistic images. The text not only incorporates standard algorithms but also keeps pace with the newly invented ones. It provides an insight into graphics programming using various software packages. In most of the chapters, a number of solved numerical problems are provided to help students learn the practical applications of the preceding concept. Primarily intended for the undergraduate and postgraduate students of Computer Science and Engineering, Information Technology, and Mechanical Engineering, the book is equally useful for the students opting BCA, MCA, B.Sc. (CS/IT), M.Sc. (CS/IT) and Multimedia courses.

Programming Paradigms in Graphics

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Publisher :
ISBN 13 : 9783709194584
Total Pages : 188 pages
Book Rating : 4.1/5 (945 download)

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Book Synopsis Programming Paradigms in Graphics by : Remco C Veltkamp

Download or read book Programming Paradigms in Graphics written by Remco C Veltkamp and published by . This book was released on 1995-12-05 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Programming Paradigms in Graphics

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Author :
Publisher : Springer
ISBN 13 : 9783211827888
Total Pages : 172 pages
Book Rating : 4.8/5 (278 download)

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Book Synopsis Programming Paradigms in Graphics by : Remco Veltkamp

Download or read book Programming Paradigms in Graphics written by Remco Veltkamp and published by Springer. This book was released on 1995-12-05 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: The papers in this volume are a good sampling and overview of current solutions to the problems of creating graphically based systems. This breadth of scope comes out of the closing discussion at the Fourth Eurographics Workshop on Object-Oriented Graphics. The fifth workshop, on Programming Paradigms in Graphics, set out to provide answers and alternatives to the shortcomings of object-oriented graphics. The presentations investigated the applicability, merits and problems of various programming paradigms in computer graphics for design, modelling and implementation. This book contains a revised selection of the best papers from the Fifth Eurograph ics Workshop on Programming Paradigms in Graphics, held 2-3 September 1995 in Maastricht, The ~etherlands. All papers at the workshop were subjected to a thorough review by at least three members of the international programme committee. The se lection for this book was based on further review and the papers also incorporate the relevant aspects of the discussions at the workshop. In past Eurographics workshops on Object-Oriented Graphics the prominent trend has been a discovery of the limits of object-orientation in graphics. The limitations of object-orientation were felt to lie in such areas as the expression of relationships between objects. This is an area of particular strength for the declarative languages, such as constraint-based languages. On the other hand, a notion of state has long been a problem in declarative languages and yet it is often seen as an essential aspect of graphical modelling, particularly in simulation and animation.

Object-Oriented Programming for Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642791921
Total Pages : 285 pages
Book Rating : 4.6/5 (427 download)

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Book Synopsis Object-Oriented Programming for Graphics by : Chris Laffra

Download or read book Object-Oriented Programming for Graphics written by Chris Laffra and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: Object-oriented concepts are particularly applicable to computer graphics in its broadest sense, including interaction, image synthesis, animation, and computer-aided design. The use of object-oriented techniques in computer graphics is a widely acknowledged way of dealing with the complexities encountered in graphics systems. But the field of object-oriented graphics (OOG) is still young and full of problems. This book reports on latest advances in this field and discusses how the discipline of OOG is being explored and developed. The topics covered include object-oriented constraint programming, object-oriented modeling of graphics applications to handle complexity, object-oriented techniques for developing user interfaces, and 3D modeling and rendering.

Vision, Modeling, and Visualization 2000

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Publisher : IOS Press
ISBN 13 : 9783898380195
Total Pages : 436 pages
Book Rating : 4.3/5 (81 download)

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Book Synopsis Vision, Modeling, and Visualization 2000 by : Bernd Girod

Download or read book Vision, Modeling, and Visualization 2000 written by Bernd Girod and published by IOS Press. This book was released on 2000 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Object-Oriented Graphics Programming in C++

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Author :
Publisher : Academic Press
ISBN 13 : 1483268438
Total Pages : 510 pages
Book Rating : 4.4/5 (832 download)

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Book Synopsis Object-Oriented Graphics Programming in C++ by : Roger T. Stevens

Download or read book Object-Oriented Graphics Programming in C++ written by Roger T. Stevens and published by Academic Press. This book was released on 2014-05-10 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: Object-Oriented Graphics Programming in C++ provides programmers with the information needed to produce realistic pictures on a PC monitor screen. The book is comprised of 20 chapters that discuss the aspects of graphics programming in C++. The book starts with a short introduction discussing the purpose of the book. It also includes the basic concepts of programming in C++ and the basic hardware requirement. Subsequent chapters cover related topics in C++ programming such as the various display modes; displaying TGA files, and the vector class. The text also tackles subjects on the processing of objects; how the ray tracing process works; how to put the program together and compile and run it; and animation. Computer programmers will find the book very useful.

An Introduction to Object-Oriented Programming in C++

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Publisher : Springer Science & Business Media
ISBN 13 : 1447133781
Total Pages : 1072 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis An Introduction to Object-Oriented Programming in C++ by : Graham M. Seed

Download or read book An Introduction to Object-Oriented Programming in C++ written by Graham M. Seed and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 1072 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why Another Book on c++ and why Programming and Graphics? Anyone who has browsed through the 'Computing' section of a bookshop (assuming it has one) will not need much convincing that there are a lot of C++ books out there. So why add yet another to the shelf! This book attempts to introduce you to the C++ language via computer graphics because the object-oriented programming features of C++ naturally lend themselves to graphics. Thus, this book is based around a central theme: computer graphics and the development of 'real' object-oriented tools for graphical modelling. This approach is adopted (as opposed to learning by small, unrelated, often hypothetical, examples) because I didn't want to introduce C++ as a collection oflanguage features. While introducing the syntax and features of C++, it is just as important to demonstrate simultaneously the reason for such features and when to apply them - in otherwords,language and design are given equal priority. Also, a key objective in writing this book is to present you with a comprehensive introductory text on programming in the C++ language.

Introduction to C++ Programming and Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 0387689923
Total Pages : 383 pages
Book Rating : 4.3/5 (876 download)

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Book Synopsis Introduction to C++ Programming and Graphics by : Constantine Pozrikidis

Download or read book Introduction to C++ Programming and Graphics written by Constantine Pozrikidis and published by Springer Science & Business Media. This book was released on 2007-06-06 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a venue for rapidly learning the language of C++ by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP) with emphasis on scientific computing. The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, analyzes the construction of classes, and discusses graphics programming based on VOGLE and OpenGL. In short, the book is a basic, concise introduction to C++ programming for everyone from students to scientists and engineers seeking a quick grasp of key topics.

Image Objects

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Publisher : MIT Press
ISBN 13 : 0262045036
Total Pages : 323 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Image Objects by : Jacob Gaboury

Download or read book Image Objects written by Jacob Gaboury and published by MIT Press. This book was released on 2021-08-03 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.

JAVA AND OBJECT-ORIENTED PROGRAMMING PARADIGM

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Author :
Publisher : PHI Learning Pvt. Ltd.
ISBN 13 : 8120327756
Total Pages : 652 pages
Book Rating : 4.1/5 (23 download)

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Book Synopsis JAVA AND OBJECT-ORIENTED PROGRAMMING PARADIGM by : DEBASISH JANA

Download or read book JAVA AND OBJECT-ORIENTED PROGRAMMING PARADIGM written by DEBASISH JANA and published by PHI Learning Pvt. Ltd.. This book was released on 2005-01-01 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: This practice-oriented text explores the intricacies of Java language in the light of different procedural and object-oriented paradigms. It is primarily focussed on the Object-Oriented Programming (OOP) paradigm using Java as a language. The text begins with the programming overview and introduces the reader to the important object-oriented (OO) terms. It then deals with Java development as well as runtime environment set-up along with the steps of compilation and running of a simple program. The text explains the philosophy of Java by highlighting its core features and demonstrating its advantages over C++. Besides, it covers GUI through Java applets, Swing, as well as concurrency handling and synchronization through threads. A chapter is exclusively devoted to fundamental data structures and their applications in Java. The book shows how Unified Modeling Language (UML) represents objects, classes, components, relationships, and architectural design. This comprehensive and student friendly book is intended as a text for the students of computer science and engineering, computer applications (BCA/MCA), and IT courses.

Image Objects

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Author :
Publisher : MIT Press
ISBN 13 : 0262361809
Total Pages : 323 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Image Objects by : Jacob Gaboury

Download or read book Image Objects written by Jacob Gaboury and published by MIT Press. This book was released on 2021-08-03 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.

C++ AND OBJECT-ORIENTED PROGRAMMING PARADIGM

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Author :
Publisher : PHI Learning Pvt. Ltd.
ISBN 13 : 8120350332
Total Pages : 568 pages
Book Rating : 4.1/5 (23 download)

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Book Synopsis C++ AND OBJECT-ORIENTED PROGRAMMING PARADIGM by : DEBASISH JANA

Download or read book C++ AND OBJECT-ORIENTED PROGRAMMING PARADIGM written by DEBASISH JANA and published by PHI Learning Pvt. Ltd.. This book was released on 2014-10-01 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: Earlier two editions of this practice-oriented book have been well accepted over the past decade by students, teachers and professionals. Inspired by the avid response, the author is enthused to bring out the third edition, improving upon the concepts with glimpses of C++11 features. This book presents a unique blending of C++ as one of the most widely used programming languages of today in the backdrop of object-oriented programming (OOP) paradigm and modelling. Along with an overview of C++ programming and basic object-oriented (OO) concepts, it also provides the standard and advanced features of C++ for further study. The text establishes the philosophy of OOP by highlighting the core features of C++ and demonstrating the semantic differences between the procedural paradigm of C and the object-oriented paradigm of C++. The present edition updates and elaborates on the following topics: Reference data types Inline functions Parameter passing–passing pointers by value as well as by reference Polymorphism: overloading and overriding Lambda expressions and anonymous functions Rvalue reference, move constructor and assignment operator Phases of software development UML Primarily intended as a text for undergraduate and postgraduate students of engineering, computer applications and management, and also to practicing professionals, the book should also prove to be a stimulating study as a reference for all those who have a keen interest in the subject.

Object-Oriented Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 364284247X
Total Pages : 247 pages
Book Rating : 4.6/5 (428 download)

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Book Synopsis Object-Oriented Graphics by : Peter Wisskirchen

Download or read book Object-Oriented Graphics written by Peter Wisskirchen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: At present, object-oriented programming is emerging from the research labora tories and invading into the field of industrial applications. More and more products have been implemented with the aid of object-oriented programming techniques and tools, usually as extensions of traditional languages in hybrid development systems. Some of the better known examples are OSF-Motif, News, Objective-C on the NeXT computer, the C extension C++, and CLOS an object oriented extension of LISP. All of these developments incorporate interactive graphics. Effective object-oriented systems in combination with a graphics kernel does it mean that the field of computer graphics has now become merely an aspect of the object-oriented world? We do not think so. In spite of interesting individual developments, there are still no sound object-oriented graphics sys tems available. If it is desired to develop a complex graphics application embed ded in a window-oriented system then it is still necessary to work with elemen tary tools. What is to be displayed and interactively modified inside a window must be specified with a set of graphics primitives at a low level, or has to be written with a standardized graphics kernel system such as GKS or PHIGS, i. e. , by kernels specified and implemented in a non-object-oriented style. With the terms GKS and PHIGS we enter the world of international graphics standards. GKS and PHIGS constitute systems, not mere collections of graphics primitives.

Digital Convergence: The Information Revolution

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Publisher : Springer Science & Business Media
ISBN 13 : 1447108639
Total Pages : 361 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Digital Convergence: The Information Revolution by : John Vince

Download or read book Digital Convergence: The Information Revolution written by John Vince and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although the computer's life has been relatively short, it has brought about an information revolution that is transforming our world on a scale that is still difficult to comprehend. This digital convergence is shaping society, technology and the media for the next millennium. Areas as diverse as home banking and shopping over the Internet; WWW access over mobile phone networks; and television systems such as Web TV which combine on-line services with television. But convergence is not just about technology. It is also about services and new ways of doing business and of interacting with society. Digital convergence heralds the 'Information Revolution'. Edited by John Vince and Rae Earnshaw this important new book on Digital Convergence: The Information Revolution is an edited volume of papers, bringing together state-of-the-art developments in the Internet and World Wide Web and should be compulsory reading for all those interested in and working in those areas.

Unconventional Programming Paradigms

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Publisher : Springer
ISBN 13 : 3540314822
Total Pages : 367 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Unconventional Programming Paradigms by : Jean-Pierre Banâtre

Download or read book Unconventional Programming Paradigms written by Jean-Pierre Banâtre and published by Springer. This book was released on 2005-08-25 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nowadays, developers have to face the proliferation of hardware and software environments, the increasing demands of the users, the growing number of p- grams and the sharing of information, competences and services thanks to the generalization ofdatabasesandcommunication networks. Aprogramisnomore a monolithic entity conceived, produced and ?nalized before being used. A p- gram is now seen as an open and adaptive frame, which, for example, can - namically incorporate services not foreseen by the initial designer. These new needs call for new control structures and program interactions. Unconventionalapproachestoprogramminghavelongbeendevelopedinv- iousnichesandconstituteareservoirofalternativewaystofacetheprogramming languages crisis. New models of programming (e. g. , bio-inspired computing, - ti?cialchemistry,amorphouscomputing,. . . )arealsocurrentlyexperiencinga renewed period of growth as they face speci?c needs and new application - mains. These approaches provide new abstractions and notations or develop new ways of interacting with programs. They are implemented by embedding new sophisticated data structures in a classical programming model (API), by extending an existing language with new constructs (to handle concurrency, - ceptions, open environments, . . . ), by conceiving new software life cycles and program executions (aspect weaving, run-time compilation) or by relying on an entire new paradigm to specify a computation. They are inspired by theoretical considerations (e. g. , topological, algebraic or logical foundations), driven by the domain at hand (domain-speci?c languages like PostScript, musical notation, animation, signal processing, etc. ) or by metaphors taken from various areas (quantum computing, computing with molecules, information processing in - ological tissues, problem solving from nature, ethological and social modeling).