Programming in 3 Dimensions

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Author :
Publisher : Prentice Hall
ISBN 13 : 9780137266135
Total Pages : 466 pages
Book Rating : 4.2/5 (661 download)

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Book Synopsis Programming in 3 Dimensions by : Christopher D. Watkins

Download or read book Programming in 3 Dimensions written by Christopher D. Watkins and published by Prentice Hall. This book was released on 1992 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Flights of Fantasy

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Author :
Publisher : Wait Groupe Press
ISBN 13 :
Total Pages : 604 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Flights of Fantasy by : Christopher Lampton

Download or read book Flights of Fantasy written by Christopher Lampton and published by Wait Groupe Press. This book was released on 1993 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first and only book to reveal the secrets of writing 3-D game applications for C++ programmers. Flights of Fantasy takes programmers behind the scenes to show achieved. Features sample games, demos, and a complete flight simulator on the enclosed disk.

3D Programming for Windows

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Author :
Publisher :
ISBN 13 :
Total Pages : 452 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis 3D Programming for Windows by : Charles Petzold

Download or read book 3D Programming for Windows written by Charles Petzold and published by . This book was released on 2008 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on programming 3D graphics using Windows Presentation Foundation 3D API.

3-D Graphics Programming with OpenGL

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Author :
Publisher : Que
ISBN 13 :
Total Pages : 544 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis 3-D Graphics Programming with OpenGL by : Clayton Walnum

Download or read book 3-D Graphics Programming with OpenGL written by Clayton Walnum and published by Que. This book was released on 1995 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Readers will discover that they too can write programs using sophisticated 3D graphics that include shading, lighting, and texturing effects, and they don't have to be math majors to do it! This book includes a gentle introduction to 3D graphics principles, and then moves into how OpenGL programs are written under Visual C++ and Windows 95/NT.

Foundations of 3D Graphics Programming

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 184800284X
Total Pages : 409 pages
Book Rating : 4.8/5 (48 download)

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Book Synopsis Foundations of 3D Graphics Programming by : Jim X. Chen

Download or read book Foundations of 3D Graphics Programming written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2008-12-10 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.

Linux 3-D Graphics Programming

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Author :
Publisher : Wordware Publishing
ISBN 13 : 9781556227233
Total Pages : 0 pages
Book Rating : 4.2/5 (272 download)

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Book Synopsis Linux 3-D Graphics Programming by : Norman Lin

Download or read book Linux 3-D Graphics Programming written by Norman Lin and published by Wordware Publishing. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Currently, there are no directly competitive titles to Lin's title, and considering the explosive growth of not only 3-D graphics but the Linux operating system, this new book will be valuable to developers interested in graphics programming. The CD-ROM contains a series of animated 3-D videos illustrating key 3-D graphics concepts, such as the transformation from world space into camera space. It also features Blender 3-D, a professional quality 3-D modeler.

Programming 3D Applications with HTML5 and WebGL

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449363954
Total Pages : 403 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Programming 3D Applications with HTML5 and WebGL by : Tony Parisi

Download or read book Programming 3D Applications with HTML5 and WebGL written by Tony Parisi and published by "O'Reilly Media, Inc.". This book was released on 2014-02-13 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers

Foundations of 3D Graphics Programming

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1846285976
Total Pages : 306 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Foundations of 3D Graphics Programming by : Jim X. Chen

Download or read book Foundations of 3D Graphics Programming written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2007-01-15 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.

Introduction to 3D Game Programming with DirectX 9.0c

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449623905
Total Pages : 724 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Introduction to 3D Game Programming with DirectX 9.0c by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 9.0c written by Frank Luna and published by Jones & Bartlett Publishers. This book was released on 2006-06-07 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

3D Game Programming All in One

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Author :
Publisher : Muska/Lipman
ISBN 13 : 9781598632668
Total Pages : 1085 pages
Book Rating : 4.6/5 (326 download)

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Book Synopsis 3D Game Programming All in One by : Kenneth C. Finney

Download or read book 3D Game Programming All in One written by Kenneth C. Finney and published by Muska/Lipman. This book was released on 2007 with total page 1085 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new edition updates the original coverage with the latest version of Torque from GarageGames, and provides the very best tools available to the Indie game maker. This hands-on book not only teaches the technical skills behind 3D game programming, but also provides you with the practical experience you need to create your own games. As you create a first-person shooter, you'll cover the techniques behind the programming, textures, and models that go into successful game creation. You'll also cover the Torque Engine and will learn how to integrate sound and music into your game. 3D Game Programming All in One provides you with the training, experience, and tools you need to turn your dreams of game creation into reality!

Mathematics for 3D Game Programming and Computer Graphics

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Publisher :
ISBN 13 : 9780357671092
Total Pages : pages
Book Rating : 4.6/5 (71 download)

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Book Synopsis Mathematics for 3D Game Programming and Computer Graphics by : Eric Lengyel

Download or read book Mathematics for 3D Game Programming and Computer Graphics written by Eric Lengyel and published by . This book was released on 2020-08 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.

3D Game Programming All in One

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Author :
Publisher : Cengage Learning
ISBN 13 : 9781435457447
Total Pages : 1152 pages
Book Rating : 4.4/5 (574 download)

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Book Synopsis 3D Game Programming All in One by : Kenneth C. Finney

Download or read book 3D Game Programming All in One written by Kenneth C. Finney and published by Cengage Learning. This book was released on 2012-12-03 with total page 1152 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION is perfect for anyone interested in learning the skills and processes involved in making 3D games. This new edition of the bestselling book shows you how to design and create every aspect of a fully featured game using the Torque 3D game engine. Starting with an introduction to game programming, this comprehensive book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. After all the techniques are presented, you will use your new skills and the material on the DVD to create a game. The DVD contains everything you need to create a complete game, including all of the TorqueScript source code in sample and final form, the Torque 3D Tools Demo game engine, MilkShape 3D for 3D player and item modeling, The Gimp 2 for texture and image manipulation, Audacity for sound editing and recording, UVMapper for performing UV unwrapping tasks, and Torsion, the Integrated Development Environment tool for TorqueScript code.

Programming in 3 Dimensions 3-D Graphics, Ray Tracing, and Animation

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Author :
Publisher :
ISBN 13 :
Total Pages : 466 pages
Book Rating : 4.:/5 (881 download)

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Book Synopsis Programming in 3 Dimensions 3-D Graphics, Ray Tracing, and Animation by :

Download or read book Programming in 3 Dimensions 3-D Graphics, Ray Tracing, and Animation written by and published by . This book was released on 1992 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Programming for Mathematicians

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642571298
Total Pages : 439 pages
Book Rating : 4.6/5 (425 download)

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Book Synopsis Programming for Mathematicians by : Raymond Seroul

Download or read book Programming for Mathematicians written by Raymond Seroul and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aimed at teaching mathematics students how to program using their knowledge of mathematics, the entire books emphasis is on "how to think" when programming. Three methods for constructing an algorithm or a program are used: manipulation and enrichment of existing code; use of recurrent sequences; deferral of code writing, in order to deal with one difficulty at a time. Many theorems are mathematically proved and programmed, and the text concludes with an explanation of how a compiler works and how to compile "by hand" little programs. Intended for anyone who thinks mathematically and wants to program and play with mathematics.

Systems Programming with Modula-3

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Publisher :
ISBN 13 :
Total Pages : 296 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Systems Programming with Modula-3 by : Charles G. Nelson

Download or read book Systems Programming with Modula-3 written by Charles G. Nelson and published by . This book was released on 1991 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software -- Programming Languages.

PYTHON PROGRAMMING

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Publisher : PHI Learning Pvt. Ltd.
ISBN 13 : 8119364082
Total Pages : 334 pages
Book Rating : 4.1/5 (193 download)

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Book Synopsis PYTHON PROGRAMMING by : GHURIANI, VEENA

Download or read book PYTHON PROGRAMMING written by GHURIANI, VEENA and published by PHI Learning Pvt. Ltd.. This book was released on 2023-09-01 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aimed at beginners with no prerequisite knowledge, this fascinating and instructive book assists students in learning programming foundations and developing their skills as a Python programmer. For anyone who wants to better understand Python's syntax and how it may be used to solve problems in the real world, this book is a valuable resource. KEY FEATURES • The book is an excellent resource for undergraduate students who have no prior experience in programming. • The book is written in a clear and concise manner, making it easy for students to understand the concepts and apply them in practical situations. • It covers all the essential topics, including data types, control structures, functions, object-oriented programming, and searching and sorting techniques. • The book showcases numerous examples that effectively demonstrate the utilization of Python's syntactic features within the given problem's context. • Due to succinct and lucid nature of the examples, it is simple for readers to follow along and apply the ideas to their own projects. • The book also delves into the world of Python modules, such as NumPy and Pandas, which are highly effective tools for working with numerical values and conducting data analysis. • Additionally, readers will have the opportunity to explore the use of the Matplotlib library, which is a powerful tool for data visualization. TARGET AUDIENCE • B.Sc. (Hons) in Computer Science • B.A. (Hons) GE Course • BCA • MCA

COMPUTER PROGRAMMING IN FORTRAN 77

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Author :
Publisher : PHI Learning Pvt. Ltd.
ISBN 13 : 9788120311725
Total Pages : 212 pages
Book Rating : 4.3/5 (117 download)

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Book Synopsis COMPUTER PROGRAMMING IN FORTRAN 77 by : V. RAJARAMAN

Download or read book COMPUTER PROGRAMMING IN FORTRAN 77 written by V. RAJARAMAN and published by PHI Learning Pvt. Ltd.. This book was released on 1997-01-01 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a revised and enlarged version of the author's book which received wide acclamations in its earlier three editions. It provides a lucid and in-depth introduction to the programming language Fortran 77 which is widely used by scientists and engineers.The fourth edition is completely revised chapterwise and also minor corrections incorporated. A new standard for Fortran called Fortran 90 was introduced in early 90s and compilers for this version of Fortran were sold in early 1995 by computer vendors. All Fortran 77 programs will run without change with Fortran 90 compilers; however some aspects of Fortran 77 have been declared obsolete and will not run on future Fortran compilers_these are explained in this revised edition. An appendix consolidates these features. Fortran 90 is introduced in a new chapter which summarises all its features.