Programming for the Puzzled

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Author :
Publisher : MIT Press
ISBN 13 : 0262343193
Total Pages : 273 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Programming for the Puzzled by : Srini Devadas

Download or read book Programming for the Puzzled written by Srini Devadas and published by MIT Press. This book was released on 2017-11-16 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning programming with one of “the coolest applications around”: algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis. This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe. Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment—a search strategy, data structure, or mathematical fact—and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle. Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors.

Algorithmic Puzzles

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Author :
Publisher : OUP USA
ISBN 13 : 0199740445
Total Pages : 280 pages
Book Rating : 4.1/5 (997 download)

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Book Synopsis Algorithmic Puzzles by : Anany Levitin

Download or read book Algorithmic Puzzles written by Anany Levitin and published by OUP USA. This book was released on 2011-10-14 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.

Learning Algorithms Through Programming and Puzzle Solving

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Author :
Publisher :
ISBN 13 : 9780985731212
Total Pages : pages
Book Rating : 4.7/5 (312 download)

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Book Synopsis Learning Algorithms Through Programming and Puzzle Solving by : Alexander Kulikov

Download or read book Learning Algorithms Through Programming and Puzzle Solving written by Alexander Kulikov and published by . This book was released on 2018-12-17 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning Algorithms Through Programming and Puzzle Solving is one of the first textbooks to emerge from the recent Massive Open Online Course (MOOC) revolution and a com- panion to the authors' online specialization on Coursera and MicroMasters Program on edX. The book introduces a programming-centric approach to learning algorithms and strikes a unique balance between algorithmic ideas, programming challenges, and puz- zle solving. Since the launch of this project on Coursera and edX, hundreds of thousands students tried to solve programming challenges and algorithmic puzzles covered in this book.The book is also a step towards developing an Intelligent Tutoring System for learning algo- rithms. In a classroom, once a student takes a wrong turn, there are limited opportunities to ask a question, resulting in a learning breakdown, or the inability to progress further without individual guidance. When a student suffers a learning breakdown, that student needs immediate help in order to proceed. Traditional textbooks do not provide such help, but the automated grading system described in this MOOC book does!The book is accompanied by additional educational materials that include the book website, video lectures, slides, FAQs, and other resources available at Coursera and EdX.

Real-Time Phoenix

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Author :
Publisher : Pragmatic Bookshelf
ISBN 13 : 1680507753
Total Pages : 405 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis Real-Time Phoenix by : Stephen Bussey

Download or read book Real-Time Phoenix written by Stephen Bussey and published by Pragmatic Bookshelf. This book was released on 2020-03-25 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: Give users the real-time experience they expect, by using Elixir and Phoenix Channels to build applications that instantly react to changes and reflect the application's true state. Learn how Elixir and Phoenix make it easy and enjoyable to create real-time applications that scale to a large number of users. Apply system design and development best practices to create applications that are easy to maintain. Gain confidence by learning how to break your applications before your users do. Deploy applications with minimized resource use and maximized performance. Real-time applications come with real challenges - persistent connections, multi-server deployment, and strict performance requirements are just a few. Don't try to solve these challenges by yourself - use a framework that handles them for you. Elixir and Phoenix Channels provide a solid foundation on which to build stable and scalable real-time applications. Build applications that thrive for years to come with the best-practices found in this book. Understand the magic of real-time communication by inspecting the WebSocket protocol in action. Avoid performance pitfalls early in the development lifecycle with a catalog of common problems and their solutions. Leverage GenStage to build a data pipeline that improves scalability. Break your application before your users do and confidently deploy them. Build a real-world project using solid application design and testing practices that help make future changes a breeze. Create distributed apps that can scale to many users with tools like Phoenix Tracker. Deploy and monitor your application with confidence and reduce outages. Deliver an exceptional real-time experience to your users, with easy maintenance, reduced operational costs, and maximized performance, using Elixir and Phoenix Channels. What You Need: You'll need Elixir 1.9+ and Erlang/OTP 22+ installed on a Mac OS X, Linux, or Windows machine.

Write Portable Code

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Author :
Publisher : No Starch Press
ISBN 13 : 1593270569
Total Pages : 274 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Write Portable Code by : Brian Hook

Download or read book Write Portable Code written by Brian Hook and published by No Starch Press. This book was released on 2005 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contains lessons on cross-platform software development, covering such topics as portability techniques, source control, compilers, user interfaces, and scripting languages.

Expert C Programming

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Author :
Publisher : Prentice Hall Professional
ISBN 13 : 0131774298
Total Pages : 379 pages
Book Rating : 4.1/5 (317 download)

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Book Synopsis Expert C Programming by : Peter Van der Linden

Download or read book Expert C Programming written by Peter Van der Linden and published by Prentice Hall Professional. This book was released on 1994 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software -- Programming Languages.

An Introduction to Linear Programming and Game Theory

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118165454
Total Pages : 476 pages
Book Rating : 4.1/5 (181 download)

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Book Synopsis An Introduction to Linear Programming and Game Theory by : Paul R. Thie

Download or read book An Introduction to Linear Programming and Game Theory written by Paul R. Thie and published by John Wiley & Sons. This book was released on 2011-09-15 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: Praise for the Second Edition: "This is quite a well-done book: very tightly organized, better-than-average exposition, and numerous examples, illustrations, and applications." —Mathematical Reviews of the American Mathematical Society An Introduction to Linear Programming and Game Theory, Third Edition presents a rigorous, yet accessible, introduction to the theoretical concepts and computational techniques of linear programming and game theory. Now with more extensive modeling exercises and detailed integer programming examples, this book uniquely illustrates how mathematics can be used in real-world applications in the social, life, and managerial sciences, providing readers with the opportunity to develop and apply their analytical abilities when solving realistic problems. This Third Edition addresses various new topics and improvements in the field of mathematical programming, and it also presents two software programs, LP Assistant and the Solver add-in for Microsoft Office Excel, for solving linear programming problems. LP Assistant, developed by coauthor Gerard Keough, allows readers to perform the basic steps of the algorithms provided in the book and is freely available via the book's related Web site. The use of the sensitivity analysis report and integer programming algorithm from the Solver add-in for Microsoft Office Excel is introduced so readers can solve the book's linear and integer programming problems. A detailed appendix contains instructions for the use of both applications. Additional features of the Third Edition include: A discussion of sensitivity analysis for the two-variable problem, along with new examples demonstrating integer programming, non-linear programming, and make vs. buy models Revised proofs and a discussion on the relevance and solution of the dual problem A section on developing an example in Data Envelopment Analysis An outline of the proof of John Nash's theorem on the existence of equilibrium strategy pairs for non-cooperative, non-zero-sum games Providing a complete mathematical development of all presented concepts and examples, Introduction to Linear Programming and Game Theory, Third Edition is an ideal text for linear programming and mathematical modeling courses at the upper-undergraduate and graduate levels. It also serves as a valuable reference for professionals who use game theory in business, economics, and management science.

JavaScript: The Good Parts

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596554877
Total Pages : 174 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis JavaScript: The Good Parts by : Douglas Crockford

Download or read book JavaScript: The Good Parts written by Douglas Crockford and published by "O'Reilly Media, Inc.". This book was released on 2008-05-08 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most programming languages contain good and bad parts, but JavaScript has more than its share of the bad, having been developed and released in a hurry before it could be refined. This authoritative book scrapes away these bad features to reveal a subset of JavaScript that's more reliable, readable, and maintainable than the language as a whole—a subset you can use to create truly extensible and efficient code. Considered the JavaScript expert by many people in the development community, author Douglas Crockford identifies the abundance of good ideas that make JavaScript an outstanding object-oriented programming language-ideas such as functions, loose typing, dynamic objects, and an expressive object literal notation. Unfortunately, these good ideas are mixed in with bad and downright awful ideas, like a programming model based on global variables. When Java applets failed, JavaScript became the language of the Web by default, making its popularity almost completely independent of its qualities as a programming language. In JavaScript: The Good Parts, Crockford finally digs through the steaming pile of good intentions and blunders to give you a detailed look at all the genuinely elegant parts of JavaScript, including: Syntax Objects Functions Inheritance Arrays Regular expressions Methods Style Beautiful features The real beauty? As you move ahead with the subset of JavaScript that this book presents, you'll also sidestep the need to unlearn all the bad parts. Of course, if you want to find out more about the bad parts and how to use them badly, simply consult any other JavaScript book. With JavaScript: The Good Parts, you'll discover a beautiful, elegant, lightweight and highly expressive language that lets you create effective code, whether you're managing object libraries or just trying to get Ajax to run fast. If you develop sites or applications for the Web, this book is an absolute must.

Problems for Metagrobologists

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Author :
Publisher : World Scientific
ISBN 13 : 9814663654
Total Pages : 247 pages
Book Rating : 4.8/5 (146 download)

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Book Synopsis Problems for Metagrobologists by : David Singmaster

Download or read book Problems for Metagrobologists written by David Singmaster and published by World Scientific. This book was released on 2015 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of over 200 problems that David Singmaster has composed since 1987. Some of the math problems have appeared in his various puzzle columns for BBC Radio and TV, Canadian Broadcasting, Focus (the UK popular science magazine), Games and Puzzles, the Los Angeles Times, Micromath, the Puzzle a Day memo pad and the Weekend Telegraph. While some of these are already classics, many of the puzzles have not been published elsewhere previously. Puzzle enthusiasts of all ages will find here arithmetic problems, properties of digits; monetary problems; alpha-metics; Diophantine problems; magic figures; sequence problems; logical problems; geometric problems; physics problems; combinatorial problems; geographic problems; calendar problems; clock problems; dissection problems and verbal problems.

Code

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Publisher : Microsoft Press
ISBN 13 : 0137909292
Total Pages : 563 pages
Book Rating : 4.1/5 (379 download)

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Book Synopsis Code by : Charles Petzold

Download or read book Code written by Charles Petzold and published by Microsoft Press. This book was released on 2022-08-02 with total page 563 pages. Available in PDF, EPUB and Kindle. Book excerpt: The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.

The Mathematica GuideBook for Numerics

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Publisher : Springer Science & Business Media
ISBN 13 : 0387288147
Total Pages : 1243 pages
Book Rating : 4.3/5 (872 download)

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Book Synopsis The Mathematica GuideBook for Numerics by : Michael Trott

Download or read book The Mathematica GuideBook for Numerics written by Michael Trott and published by Springer Science & Business Media. This book was released on 2006-10-27 with total page 1243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides the reader with working knowledge of Mathematica and key aspects of Mathematica's numerical capabilities needed to deal with virtually any "real life" problem Clear organization, complete topic coverage, and an accessible writing style for both novices and experts Website for book with additional materials: http://www.MathematicaGuideBooks.org Accompanying DVD containing all materials as an electronic book with complete, executable Mathematica 5.1 compatible code and programs, rendered color graphics, and animations

Domain-Driven Design Distilled

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Publisher : Addison-Wesley Professional
ISBN 13 : 0134434994
Total Pages : 254 pages
Book Rating : 4.1/5 (344 download)

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Book Synopsis Domain-Driven Design Distilled by : Vaughn Vernon

Download or read book Domain-Driven Design Distilled written by Vaughn Vernon and published by Addison-Wesley Professional. This book was released on 2016-06-01 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Domain-Driven Design (DDD) software modeling delivers powerful results in practice, not just in theory, which is why developers worldwide are rapidly moving to adopt it. Now, for the first time, there’s an accessible guide to the basics of DDD: What it is, what problems it solves, how it works, and how to quickly gain value from it. Concise, readable, and actionable, Domain-Driven Design Distilled never buries you in detail–it focuses on what you need to know to get results. Vaughn Vernon, author of the best-selling Implementing Domain-Driven Design, draws on his twenty years of experience applying DDD principles to real-world situations. He is uniquely well-qualified to demystify its complexities, illuminate its subtleties, and help you solve the problems you might encounter. Vernon guides you through each core DDD technique for building better software. You’ll learn how to segregate domain models using the powerful Bounded Contexts pattern, to develop a Ubiquitous Language within an explicitly bounded context, and to help domain experts and developers work together to create that language. Vernon shows how to use Subdomains to handle legacy systems and to integrate multiple Bounded Contexts to define both team relationships and technical mechanisms. Domain-Driven Design Distilled brings DDD to life. Whether you’re a developer, architect, analyst, consultant, or customer, Vernon helps you truly understand it so you can benefit from its remarkable power. Coverage includes What DDD can do for you and your organization–and why it’s so important The cornerstones of strategic design with DDD: Bounded Contexts and Ubiquitous Language Strategic design with Subdomains Context Mapping: helping teams work together and integrate software more strategically Tactical design with Aggregates and Domain Events Using project acceleration and management tools to establish and maintain team cadence

Jython for Java Programmers

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Author :
Publisher : Sams Publishing
ISBN 13 : 9780735711112
Total Pages : 496 pages
Book Rating : 4.7/5 (111 download)

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Book Synopsis Jython for Java Programmers by : Robert W. Bill

Download or read book Jython for Java Programmers written by Robert W. Bill and published by Sams Publishing. This book was released on 2002 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build Java-based Web applications with increased speed and salability using Jython. This book helps Java developers increase application development and deployment. A brief introduction is provided that shows the differences between Java and Jython.

Learn to Program with Scratch

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Publisher : No Starch Press
ISBN 13 : 1593275781
Total Pages : 291 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Learn to Program with Scratch by : Majed Marji

Download or read book Learn to Program with Scratch written by Majed Marji and published by No Starch Press. This book was released on 2014-02-14 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2

Linear Programming and Cash Management

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Author :
Publisher :
ISBN 13 :
Total Pages : 154 pages
Book Rating : 4.:/5 (68 download)

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Book Synopsis Linear Programming and Cash Management by : Robert F. Calman

Download or read book Linear Programming and Cash Management written by Robert F. Calman and published by . This book was released on 1968 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Programming Microsoft Windows with C#

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Publisher :
ISBN 13 : 9780735613706
Total Pages : 1290 pages
Book Rating : 4.6/5 (137 download)

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Book Synopsis Programming Microsoft Windows with C# by : Charles Petzold

Download or read book Programming Microsoft Windows with C# written by Charles Petzold and published by . This book was released on 2002 with total page 1290 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Look it up in Petzold” remains the last word on Windows development. In this .NET-ready Windows programming guide, the best-selling author shows you how to get the most out of Windows Forms—the next-generation Windows programming class library. You’ll discover how to use C# to create dynamic user interfaces and graphical outputs for Windows applications. With dozens of examples of client applications to illustrate common techniques and plenty of no-nonsense advice on best programming practices, you’ll be C# sharp in no time. Topics covered in this guide include: A tour of C# Windows Forms Essential structures An exercise in text output Lines, curves, and area fills Tapping into the keyboard Pages and transforms Taming the mouse Text and fonts The timer and time Images and bitmaps Buttons, labels, and scrolls Béziers and other splines Menus Paths, regions, and clipping Dialog boxes Brushes and pens Edit, list, and spin controls Font fun Toolbars and status bars Printing Tree view and List view Metafiles Clip, drag, and drop INCLUDED ON CD-ROM: * Sample source code for all the examples presented in the book A Note Regarding the CD or DVD The print version of this book ships with a CD or DVD. For those customers purchasing one of the digital formats in which this book is available, we are pleased to offer the CD/DVD content as a free download via O'Reilly Media's Digital Distribution services. To download this content, please visit O'Reilly's web site, search for the title of this book to find its catalog page, and click on the link below the cover image (Examples, Companion Content, or Practice Files). Note that while we provide as much of the media content as we are able via free download, we are sometimes limited by licensing restrictions. Please direct any questions or concerns to [email protected].

C Programming FAQs

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 440 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis C Programming FAQs by : Steve Summit

Download or read book C Programming FAQs written by Steve Summit and published by Addison-Wesley Professional. This book was released on 1996 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by the originator of the USENET C FAQ, this book addresses the real-world problems on C programming that are asked, again and again, on the "comp.lang.c" newsgroup. The book is aimed at C programmers who need quick, concise answers to the stubborn questions which invariably arise when programming in C. It provides accurate answers, insightful explanations, and extensive code examples.