Programming for Mixed Reality with Windows 10, Unity, Vuforia and UrhoSharp

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Publisher :
ISBN 13 : 9781509306909
Total Pages : pages
Book Rating : 4.3/5 (69 download)

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Book Synopsis Programming for Mixed Reality with Windows 10, Unity, Vuforia and UrhoSharp by : Dawid Borycki

Download or read book Programming for Mixed Reality with Windows 10, Unity, Vuforia and UrhoSharp written by Dawid Borycki and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp

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Publisher : Microsoft Press
ISBN 13 : 1509306897
Total Pages : 824 pages
Book Rating : 4.5/5 (93 download)

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Book Synopsis Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp by : Dawid Borycki

Download or read book Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp written by Dawid Borycki and published by Microsoft Press. This book was released on 2018-08-30 with total page 824 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop AI-powered apps and games for HoloLens and mixed reality headsets This is a complete guide to programming AI-powered mixed reality apps with the Windows Mixed Reality platform. Step by step, Dawid Borycki guides you through every type of mixed reality development, from simple 2D to cutting-edge apps for Microsoft HoloLens and immersive headsets. First, you’ll learn to write UWP 2D apps that adapt for any Windows 10 device, transfer camera images to machine learning services, and use mobile sensor readings to control headset content. Then, building on these skills, you’ll master every facet of building cross-platform 3D apps that link augmented reality content to real objects. Advanced Microsoft technology expert Dawid Borycki shows how to: Set up a mixed reality development environment with all the tools you’ll need, including HoloLens and Mixed Reality simulators Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware Render media streams, acquire video from world-facing cameras, and detect human faces in those images Generate descriptions of what the user sees, and present them via text or speech Build AI-powered voice-controlled apps with Microsoft Cognitive Services (MCS) Master core concepts and techniques for building 3D mixed reality apps with Unity Format 3D objects with materials to create holograms Add interactions to holograms based on user input Integrate HoloLens capabilities, including air gestures, spatial sound, and mapping

Augmented Reality and Its Application

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Publisher : BoD – Books on Demand
ISBN 13 : 1839697040
Total Pages : 210 pages
Book Rating : 4.8/5 (396 download)

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Book Synopsis Augmented Reality and Its Application by : Dragan Cvetković

Download or read book Augmented Reality and Its Application written by Dragan Cvetković and published by BoD – Books on Demand. This book was released on 2022-03-16 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented Reality (AR) is a discipline that includes the interactive experience of a real-world environment, in which real-world objects and elements are enhanced using computer perceptual information. It has many potential applications in education, medicine, and engineering, among other fields. This book explores these potential uses, presenting case studies and investigations of AR for vocational training, emergency response, interior design, architecture, and much more.

Advanced Engineering, Technology and Applications

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Publisher : Springer Nature
ISBN 13 : 303150920X
Total Pages : 518 pages
Book Rating : 4.0/5 (315 download)

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Book Synopsis Advanced Engineering, Technology and Applications by : Alessandro Ortis

Download or read book Advanced Engineering, Technology and Applications written by Alessandro Ortis and published by Springer Nature. This book was released on 2023-12-22 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the Revised Selected Papers of the Second International Conference, ICAETA 2023, held in Istanbul, Turkey, during March 10–11, 2023. The 37 full papers included in this volume were carefully reviewed and selected from 139 submissions. The topics cover a range of areas related to engineering, technology, and applications. Main themes of the conference include, but are not limited to: Data Analysis, Visualization and Applications; Artificial Intelligence, Machine Learning and Computer Vision; Computer Communication and Networks; Signal Processing and Applications; Electronic Circuits, Devices, and Photonics; Power Electronics and Energy Systems.

Digitalization in Construction

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Publisher : Taylor & Francis
ISBN 13 : 1003805299
Total Pages : 367 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Digitalization in Construction by : Chansik Park

Download or read book Digitalization in Construction written by Chansik Park and published by Taylor & Francis. This book was released on 2023-12-12 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book highlights the latest trends and advances in applications of digital technologies in construction engineering and management. A collection of chapters is presented, explicating how advanced technological solutions can innovatively address challenges and improve outcomes in the construction industry. Promising technologies that are highlighted include digital twins, virtual reality, augmented reality, artificial intelligence, robotics, blockchain, and distributed ledger technologies. The first section presents recent applications of extended reality technologies for construction education and advanced project control. The subsequent chapters explore Artificial Intelligence (AI), blockchain, and BIM-enabled digitalization in construction through a series of case studies, reviews, and technical studies. Innovative technologies and digitalized solutions are proposed for improved design, planning, training, monitoring, inspection, and operations management in Architectural, Engineering and Construction (AEC) contexts. In addition to the technological perspectives and insights presented, pressing issues such as decarbonization, safety, and sustainability in the built environment are also discussed. This book provides foundational knowledge and in-depth technical studies on emerging technologies for students, academics, and industry practitioners. The research demonstrates how the effective use of new technologies can enhance work methods, transform organizational structures, and bring profound advantages to construction project participants.

Augmented Reality for Developers

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Publisher : Packt Publishing Ltd
ISBN 13 : 1787288048
Total Pages : 539 pages
Book Rating : 4.7/5 (872 download)

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Book Synopsis Augmented Reality for Developers by : Jonathan Linowes

Download or read book Augmented Reality for Developers written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2017-10-09 with total page 539 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn Build Augmented Reality applications through a step-by-step, tutorial-style project approach Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language Implement practical demo applications of AR including education, games, business marketing, and industrial training Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens Develop expertise with Unity 3D graphics, UIs, physics, and event systems Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. Style and approach This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.

Beginning Windows Mixed Reality Programming

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Publisher :
ISBN 13 : 9781484271056
Total Pages : 0 pages
Book Rating : 4.2/5 (71 download)

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Book Synopsis Beginning Windows Mixed Reality Programming by : Sean Ong

Download or read book Beginning Windows Mixed Reality Programming written by Sean Ong and published by . This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop applications and experiences for Microsoft's HoloLens 2 and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality and virtual reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming, 2nd edition clearly explains all the nuances of mixed reality software development. You will learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsoft's Mixed Reality Toolkit and Unity's AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking. What You Will Learn Prototype ideas quickly for the HoloLens 2 and Windows mixed reality devices Get started with Unity, the preferred tool for developing 3D experiences Locate and import 3D models for your project, or make your own Use spatial sound, voice commands, gestures, hand tracking, and eye tracking Build with Microsoft's Mixed Reality Toolkit and other toolkits to make apps the easy way Publish to the Windows Store and make money from your app.

Complete Virtual Reality and Augmented Reality Development with Unity

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Publisher : Packt Publishing Ltd
ISBN 13 : 1838644865
Total Pages : 652 pages
Book Rating : 4.8/5 (386 download)

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Book Synopsis Complete Virtual Reality and Augmented Reality Development with Unity by : Jesse Glover

Download or read book Complete Virtual Reality and Augmented Reality Development with Unity written by Jesse Glover and published by Packt Publishing Ltd. This book was released on 2019-04-17 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Learning Path makes you an expert developer of AR and VR applications by teaching you everything - from the basic principles of AR application development to developing immersive and fun VR applications using Unity 3D and Unity 2018.

Unity 2018 Augmented Reality Projects

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Publisher : Packt Publishing Ltd
ISBN 13 : 1788835840
Total Pages : 353 pages
Book Rating : 4.7/5 (888 download)

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Book Synopsis Unity 2018 Augmented Reality Projects by : Jesse Glover

Download or read book Unity 2018 Augmented Reality Projects written by Jesse Glover and published by Packt Publishing Ltd. This book was released on 2018-07-30 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented Reality offers the magical effect of blending the physical world with the virtual world. On the other hand, Unity is now the leading platform to develop augmented reality experiences since it provides a great pipeline to work with 3D assets. This book will educate you about the specifics of augmented reality development in Unity 2018.

Programming for the Internet of Things

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Publisher : Microsoft Press
ISBN 13 : 150930214X
Total Pages : 1658 pages
Book Rating : 4.5/5 (93 download)

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Book Synopsis Programming for the Internet of Things by : Dawid Borycki

Download or read book Programming for the Internet of Things written by Dawid Borycki and published by Microsoft Press. This book was released on 2017-05-26 with total page 1658 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rapidly implement Internet of Things solutions Creating programs for the Internet of Things offers you an opportunity to build and program custom devices whose functionality is limited only by your imagination. This book teaches you to do exactly that, with solutions presented in a step-by-step format. When you read this book, you not only learn the fundamentals of device programming, you will also be ready to write code for revolutionizing devices and robots. You don’t need to be an expert in low-level programming to benefit from this book. It explains basic concepts and programming techniques before diving into the more complicated topics. Each of the book’s chapters and appendices contains a suitable level of detail to help you quickly master device programming. MCP Dawid Borycki shows you how to: Build Universal Windows Platform (UWP) applications that target interconnected embedded devices Design and implement background apps for seamless integration with hardware components Use intrinsic UWP functionality to detect and track human faces Build artificial auditory, visual, and learning systems Process audio signals to blink LEDs to the rhythm of music Use OpenCV to develop custom image-processing algorithms Communicate with external devices by using serial, USB, Wi-Fi, and AllJoyn connectivity Design and implement applications to control DC, stepper, and servo motors for robotics Use Microsoft Cognitive Services to detect human emotions Build predictive analysis and preventive maintenance systems by using the Azure IoT Suite

Augmented Reality Art

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Publisher : Springer
ISBN 13 : 3319062034
Total Pages : 322 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Augmented Reality Art by : Vladimir Geroimenko

Download or read book Augmented Reality Art written by Vladimir Geroimenko and published by Springer. This book was released on 2014-06-17 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a team of world-renowned artists, researchers and practitioners - all pioneers in using augmented reality based creative works and installations as a new form of art - this is the first book to explore the exciting new field of augmented reality art and its enabling technologies. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.

Virtual Reality and Its Application in Education

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Publisher : BoD – Books on Demand
ISBN 13 : 1838808604
Total Pages : 101 pages
Book Rating : 4.8/5 (388 download)

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Book Synopsis Virtual Reality and Its Application in Education by : Dragan Cvetković

Download or read book Virtual Reality and Its Application in Education written by Dragan Cvetković and published by BoD – Books on Demand. This book was released on 2021-01-14 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality is a set of technologies that enables two-way communication, from computer to user and vice versa. In one direction, technologies are used to synthesize visual, auditory, tactile, and sometimes other sensory experiences in order to provide the illusion that practically non-existent things can be seen, heard, touched, or otherwise felt. In the other direction, technologies are used to adequately record human movements, sounds, or other potential input data that computers can process and use. This book contains six chapters that cover topics including definitions and principles of VR, devices, educational design principles for effective use of VR, technology education, and use of VR in technical and natural sciences.

Beginning Xamarin Development for the Mac

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Publisher : Apress
ISBN 13 : 1484231325
Total Pages : 225 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Beginning Xamarin Development for the Mac by : Dawid Borycki

Download or read book Beginning Xamarin Development for the Mac written by Dawid Borycki and published by Apress. This book was released on 2017-12-19 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop apps for the iPhone, iPad, and Apple wearables using Visual Studio for the Mac. Learn how to set up your development environment and emulators, and how to create adaptive user interfaces for various platforms. Expert Dawid Borycki guides you through the fundamentals of programming for Apple platforms (Model View Controller, Test Driven Development), navigation patterns, gesture handling, accessing user's location, and reading and consuming data from web services. After reading this book, you will be able to build native apps that look and feel like other apps built into iOS, watchOS, and tvOS, and have the skills that are in high demand in today’s market. If you are already programming C# apps for web or desktop, you will learn how to extend your skill set to Apple mobile, wearable, and smart TV platforms. What You'll Learn Build and implement native apps for Apple platforms Create adaptive, universal views and handle navigation between them Access user's location and handle touch input Consume data from web services Minimize app development time with C# Who This Book Is For Developers who are interested in mobile and device development, as well as experienced non-Apple developers who want to switch or extend their skill set to programming for Apple platforms

.NET Core in Action

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Publisher : Simon and Schuster
ISBN 13 : 1638357048
Total Pages : 458 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis .NET Core in Action by : Dustin Metzgar

Download or read book .NET Core in Action written by Dustin Metzgar and published by Simon and Schuster. This book was released on 2018-07-12 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary .NET Core in Action shows .NET developers how to build professional software applications with .NET Core. Learn how to convert existing .NET code to work on multiple platforms or how to start new projects with knowledge of the tools and capabilities of .NET Core. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology .NET Core is an open source framework that lets you write and run .NET applications on Linux and Mac, without giving up on Windows. Built for everything from lightweight web apps to industrial-strength distributed systems, it's perfect for deploying .NET servers to any cloud platform, including AWS and GCP. About the Book .NET Core in Action introduces you to cross-platform development with .NET Core. This hands-on guide concentrates on new Core features as you walk through familiar tasks like testing, logging, data access, and networking. As you go, you'll explore modern architectures like microservices and cloud data storage, along with practical matters like performance profi ling, localization, and signing assemblies. What's Inside Choosing the right tools Testing, profiling, and debugging Interacting with web services Converting existing projects to .NET Core Creating and using NuGet packages About the Reader All examples are in C#. About the Author Dustin Metzgar is a seasoned developer and architect involved in numerous .NET Core projects. Dustin works for Microsoft. Table of Contents Why .NET Core? Building your first .NET Core applications How to build with .NET Core Unit testing with xUnit Working with relational databases Simplify data access with object-relational mappers Creating a microservice Debugging Performance and profiling Building world-ready applications Multiple frameworks and runtimes Preparing for release appendix A - Frameworks and runtimes appendix B - xUnit command-line options appendix C - What's in the .NET Standard Library? appendix D - NuGet cache locations

Blazor in Action

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Publisher : Simon and Schuster
ISBN 13 : 1638356793
Total Pages : 342 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Blazor in Action by : Chris Sainty

Download or read book Blazor in Action written by Chris Sainty and published by Simon and Schuster. This book was released on 2022-07-12 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: An example-driven guide to building reusable UI components and web frontends—all with Blazor, C#, and .NET. In Blazor in Action, you will learn about: Blazor + WebAssembly Picking the right hosting model Building reusable UI components Building forms with validation Integrating with JavaScript libraries Securing your application Testing your applications Blazor in Action is a practical guide to building stunning UIs and client-side applications using C# and .NET. You’ll use the Blazor frontend framework to create a fun and exciting web application for plotting hiking routes. As you build up your new application, you’ll master the key features of Blazor, such as routing, forms and validation, and dynamic and reusable components. By the time you're done, you'll be ready to develop beautiful sites and apps that seamlessly execute your C# code natively in the browser. The book is written to the most recent stable build of Blazor and seamlessly integrates fresh features from .NET 6. About the technology Create rich web frontends without relying on JavaScript. Microsoft’s Blazor framework uses WebAssembly to extend the ultra-popular ASP.NET platform. In Blazor, you can build interactive web components that run natively in the browser without plug-ins or transpilers. And because it’s C# end-to-end, it’s easy to share code between the server and your web UI. About the book Blazor in Action teaches you to create full-stack ASP.NET applications end-to-end in C#. You’ll start by learning to build Blazor web components, working through core topics like routing and forms. As you go, you’ll implement a hiking route web application that includes reusable code, integration with JavaScript libraries, and role-based security. To make sure your app is production ready, this practical book also covers state management, data persistence, and testing. What's inside Dynamic and reusable UI components Sharing client and server code Role-based security using Auth0 Persisting state using local browser storage About the reader For web developers with C# and .NET experience. About the author Chris Sainty has been a part of the Blazor community from the beginning. He’s an active blogger, open source developer, international speaker, and a Microsoft MVP. Table of Contents 1 Starting your Blazor journey 2 Your first Blazor app 3 Working with Blazor’s component model 4 Routing 5 Forms and validation—Part 1: Fundamentals 6 Forms and validation—Part 2: Beyond the basics 7 Creating more reusable components 8 Integrating with JavaScript libraries 9 Securing Blazor applications 10 Managing state 11 Testing your Blazor application

Plenum

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Publisher : Untimely Books
ISBN 13 : 9780971663565
Total Pages : 362 pages
Book Rating : 4.6/5 (635 download)

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Book Synopsis Plenum by : Geoffreyjen Edwards

Download or read book Plenum written by Geoffreyjen Edwards and published by Untimely Books. This book was released on 2022-04-15 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: A young star gardener embarks on a religious pilgrimage in this debut space opera. (Kirkus Reviews)

Microservices in .NET, Second Edition

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Publisher : Simon and Schuster
ISBN 13 : 1638356718
Total Pages : 326 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Microservices in .NET, Second Edition by : Christian Horsdal Gammelgaard

Download or read book Microservices in .NET, Second Edition written by Christian Horsdal Gammelgaard and published by Simon and Schuster. This book was released on 2021-11-23 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Microservices in .NET, Second Edition teaches you to build and deploy microservices using ASP.NET and Azure services. Summary In Microservices in .NET, Second Edition you will learn how to: Build scalable microservices that are reliable in production Optimize microservices for continuous delivery Design event-based collaboration between microservices Deploy microservices to Kubernetes Set up Kubernetes in Azure Microservices in .NET, Second Edition is a comprehensive guide to building microservice applications using the .NET stack. After a crystal-clear introduction to the microservices architectural style, it teaches you practical microservices development skills using ASP.NET. This second edition of the bestselling original has been revised with up-to-date tools for the .NET ecosystem, and more new coverage of scoping microservices and deploying to Kubernetes. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Microservice architectures connect independent components that must work together as a system. Integrating new technologies like Docker and Kubernetes with Microsoft’s familiar ASP.NET framework and Azure cloud platform enables .NET developers to create and manage microservices efficiently. About the book Microservices in .NET, Second Edition teaches you to build and deploy microservices using ASP.NET and Azure services. It lays out microservice architecture simply, and then guides you through several real-world projects, such as building an ecommerce shopping cart. In this fully revised edition, you’ll learn about scoping microservices, deploying to Kubernetes, and operations concerns like monitoring, logging, and security. What's inside Optimize microservices for continuous delivery Design event-based collaboration between microservices Deploy microservices to Kubernetes Set up Kubernetes in Azure About the reader For C# developers. No experience with microservices required. About the author Christian Horsdal is an independent consultant with more than 20 years of experience building projects from large-scale microservice systems to tiny embedded systems. Table of Contents PART 1 GETTING STARTED WITH MICROSERVICES 1 Microservices at a glance 2 A basic shopping cart microservice 3 Deploying a microservice to Kubernetes PART 2 BUILDING MICROSERVICES 4 Identifying and scoping microservices 5 Microservice collaboration 6 Data ownership and data storage 7 Designing for robustness 8 Writing tests for microservices PART 3 HANDLING CROSS-CUTTING CONCERNS: BUILDING A REUSABLE MICROSERVICE PLATFORM 9 Cross-cutting concerns: Monitoring and logging 10 Securing microservice-to-microservice communication 11 Building a reusable microservice platform PART 4 BUILDING APPLICATIONS 12 Creating applications over microservices