Design Concepts in Programming Languages

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Publisher : MIT Press
ISBN 13 : 0262303159
Total Pages : 1347 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Design Concepts in Programming Languages by : Franklyn Turbak

Download or read book Design Concepts in Programming Languages written by Franklyn Turbak and published by MIT Press. This book was released on 2008-07-18 with total page 1347 pages. Available in PDF, EPUB and Kindle. Book excerpt: Key ideas in programming language design and implementation explained using a simple and concise framework; a comprehensive introduction suitable for use as a textbook or a reference for researchers. Hundreds of programming languages are in use today—scripting languages for Internet commerce, user interface programming tools, spreadsheet macros, page format specification languages, and many others. Designing a programming language is a metaprogramming activity that bears certain similarities to programming in a regular language, with clarity and simplicity even more important than in ordinary programming. This comprehensive text uses a simple and concise framework to teach key ideas in programming language design and implementation. The book's unique approach is based on a family of syntactically simple pedagogical languages that allow students to explore programming language concepts systematically. It takes as premise and starting point the idea that when language behaviors become incredibly complex, the description of the behaviors must be incredibly simple. The book presents a set of tools (a mathematical metalanguage, abstract syntax, operational and denotational semantics) and uses it to explore a comprehensive set of programming language design dimensions, including dynamic semantics (naming, state, control, data), static semantics (types, type reconstruction, polymporphism, effects), and pragmatics (compilation, garbage collection). The many examples and exercises offer students opportunities to apply the foundational ideas explained in the text. Specialized topics and code that implements many of the algorithms and compilation methods in the book can be found on the book's Web site, along with such additional material as a section on concurrency and proofs of the theorems in the text. The book is suitable as a text for an introductory graduate or advanced undergraduate programming languages course; it can also serve as a reference for researchers and practitioners.

Concepts in Programming Languages

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Publisher : Cambridge University Press
ISBN 13 : 9780521780988
Total Pages : 546 pages
Book Rating : 4.7/5 (89 download)

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Book Synopsis Concepts in Programming Languages by : John C. Mitchell

Download or read book Concepts in Programming Languages written by John C. Mitchell and published by Cambridge University Press. This book was released on 2003 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive undergraduate textbook covering both theory and practical design issues, with an emphasis on object-oriented languages.

Java Programming

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Publisher :
ISBN 13 : 9780789560995
Total Pages : 460 pages
Book Rating : 4.5/5 (69 download)

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Book Synopsis Java Programming by : Gary B. Shelly

Download or read book Java Programming written by Gary B. Shelly and published by . This book was released on 2001 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of the highly successful Shelly Cashman Series, this text provides introductory coverage of Java Programming. Emphasizes important object-oriented programming concepts, and uses real-world examples throughout.

INTRODUCTION TO PROGRAMMING CONCEPTS AND METHODS WITH ADA

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Publisher :
ISBN 13 : 9780070117259
Total Pages : 545 pages
Book Rating : 4.1/5 (172 download)

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Book Synopsis INTRODUCTION TO PROGRAMMING CONCEPTS AND METHODS WITH ADA by : James F. Smith

Download or read book INTRODUCTION TO PROGRAMMING CONCEPTS AND METHODS WITH ADA written by James F. Smith and published by . This book was released on 1994 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Programming Concepts and Methods

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Author :
Publisher : North Holland
ISBN 13 :
Total Pages : 600 pages
Book Rating : 4.:/5 (2 download)

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Book Synopsis Programming Concepts and Methods by : M. Broy

Download or read book Programming Concepts and Methods written by M. Broy and published by North Holland. This book was released on 1990 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: The papers presented in this book were originally presented at a conference organized jointly by IFIP working groups 2.2 and 2.3. The titles of the groups are Formal Description of Programming Concepts and Programming Methodology respectively. There is no formal division between these two areas. The papers here which relate to fundamental notions and notations reflect current issues in formal (semantic) description. Programming methods use such description languages but are also concerned with methods of developing implementations which can be shown to satisfy their specifications. Members of both working groups have an interest in mechanical support for the task of proving theorems and the book includes several papers relating to such systems or their underlying logical frameworks.

Rust in Action

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Publisher : Simon and Schuster
ISBN 13 : 163835622X
Total Pages : 454 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Rust in Action by : Tim McNamara

Download or read book Rust in Action written by Tim McNamara and published by Simon and Schuster. This book was released on 2021-09-07 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This well-written book will help you make the most of what Rust has to offer." - Ramnivas Laddad, author of AspectJ in Action Rust in Action is a hands-on guide to systems programming with Rust. Written for inquisitive programmers, it presents real-world use cases that go far beyond syntax and structure. Summary Rust in Action introduces the Rust programming language by exploring numerous systems programming concepts and techniques. You'll be learning Rust by delving into how computers work under the hood. You'll find yourself playing with persistent storage, memory, networking and even tinkering with CPU instructions. The book takes you through using Rust to extend other applications and teaches you tricks to write blindingly fast code. You'll also discover parallel and concurrent programming. Filled to the brim with real-life use cases and scenarios, you'll go beyond the Rust syntax and see what Rust has to offer in real-world use cases. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Rust is the perfect language for systems programming. It delivers the low-level power of C along with rock-solid safety features that let you code fearlessly. Ideal for applications requiring concurrency, Rust programs are compact, readable, and blazingly fast. Best of all, Rust’s famously smart compiler helps you avoid even subtle coding errors. About the book Rust in Action is a hands-on guide to systems programming with Rust. Written for inquisitive programmers, it presents real-world use cases that go far beyond syntax and structure. You’ll explore Rust implementations for file manipulation, networking, and kernel-level programming and discover awesome techniques for parallelism and concurrency. Along the way, you’ll master Rust’s unique borrow checker model for memory management without a garbage collector. What's inside Elementary to advanced Rust programming Practical examples from systems programming Command-line, graphical and networked applications About the reader For intermediate programmers. No previous experience with Rust required. About the author Tim McNamara uses Rust to build data processing pipelines and generative art. He is an expert in natural language processing and data engineering. Table of Contents 1 Introducing Rust PART 1 RUST LANGUAGE DISTINCTIVES 2 Language foundations 3 Compound data types 4 Lifetimes, ownership, and borrowing PART 2 DEMYSTIFYING SYSTEMS PROGRAMMING 5 Data in depth 6 Memory 7 Files and storage 8 Networking 9 Time and timekeeping 10 Processes, threads, and containers 11 Kernel 12 Signals, interrupts, and exceptions

Java Methods

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Publisher :
ISBN 13 : 9780982477571
Total Pages : 0 pages
Book Rating : 4.4/5 (775 download)

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Book Synopsis Java Methods by : Maria Litvin

Download or read book Java Methods written by Maria Litvin and published by . This book was released on 2010-12-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Learning C# by Programming Games

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Publisher : Springer Nature
ISBN 13 : 3662592525
Total Pages : 512 pages
Book Rating : 4.6/5 (625 download)

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Book Synopsis Learning C# by Programming Games by : Wouter van Toll

Download or read book Learning C# by Programming Games written by Wouter van Toll and published by Springer Nature. This book was released on 2019-11-21 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling. This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient “Quick Reference” boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly. The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.

Computer Programming for Absolute Beginners

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Publisher : Packt Publishing Ltd
ISBN 13 : 1839212535
Total Pages : 430 pages
Book Rating : 4.8/5 (392 download)

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Book Synopsis Computer Programming for Absolute Beginners by : Joakim Wassberg

Download or read book Computer Programming for Absolute Beginners written by Joakim Wassberg and published by Packt Publishing Ltd. This book was released on 2020-07-31 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with the building blocks of programming languages and get started on your programming journey without a computer science degree Key FeaturesUnderstand the fundamentals of a computer program and apply the concepts you learn to different programming languagesGain the confidence to write your first computer programExplore tips, techniques, and best practices to start coding like a professional programmerBook Description Learning how to code has many advantages, and gaining the right programming skills can have a massive impact on what you can do with your current skill set and the way you advance in your career. This book will be your guide to learning computer programming easily, helping you overcome the difficulties in understanding the major constructs in any mainstream programming language. Computer Programming for Absolute Beginners starts by taking you through the building blocks of any programming language with thorough explanations and relevant examples in pseudocode. You'll understand the relationship between computer programs and programming languages and how code is executed on the computer. The book then focuses on the different types of applications that you can create with your programming knowledge. You'll delve into programming constructs, learning all about statements, operators, variables, and data types. As you advance, you'll see how to control the flow of your programs using control structures and reuse your code using functions. Finally, you'll explore best practices that will help you write code like a pro. By the end of this book, you'll be prepared to learn any programming language and take control of your career by adding coding to your skill set. What you will learnGet to grips with basic programming language concepts such as variables, loops, selection and functionsUnderstand what a program is and how the computer executes itExplore different programming languages and learn about the relationship between source code and executable codeSolve problems using various paradigms such as procedural programming, object oriented programming, and functional programmingWrite high-quality code using several coding conventions and best practicesBecome well-versed with how to track and fix bugs in your programsWho this book is for This book is for beginners who have never programmed before and are looking to enter the world of programming. This includes anyone who is about to start studying programming and wants a head start, or simply wants to learn how to program on their own.

Game Programming Algorithms and Techniques

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Publisher : Pearson Education
ISBN 13 : 0321940156
Total Pages : 352 pages
Book Rating : 4.3/5 (219 download)

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Book Synopsis Game Programming Algorithms and Techniques by : Sanjay Madhav

Download or read book Game Programming Algorithms and Techniques written by Sanjay Madhav and published by Pearson Education. This book was released on 2014 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includes Game time management, speed control, and ensuring consistency on diverse hardware Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology

Programming Concepts and Methods PROCOMET ’98

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Publisher : Springer
ISBN 13 : 0387353585
Total Pages : 488 pages
Book Rating : 4.3/5 (873 download)

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Book Synopsis Programming Concepts and Methods PROCOMET ’98 by : David Gries

Download or read book Programming Concepts and Methods PROCOMET ’98 written by David Gries and published by Springer. This book was released on 2013-04-17 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the Proceedings of the IFIP Working Conference PRO COMET'98, held 8-12 June 1998 at Shelter Island, N.Y. The conference is organized by the t'wo IFIP TC 2 Working Groups 2.2 Formal Description of Programming Concepts and 2.3 Programming Methodology. WG2.2 and WG2.3 have been organizing these conferences every four years for over twenty years. The aim of such Working Conferences organized by IFIP Working Groups is to bring together leading scientists in a given area of computer science. Participation is by invitation only. As a result, these conferences distinguish themselves from other meetings by extensive and competent technical discus sions. PROCOMET stands for Programming Concepts and Methods, indicating that the area of discussion for the conference is the formal description of pro gramming concepts and methods, their tool support, and their applications. At PROCOMET working conferences, papers are presented from this whole area, reflecting the interest of the individuals in WG2.2 and WG2.3.

Introduction to Programming Concepts and Methods with Ada

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Publisher : McGraw-Hill College
ISBN 13 : 9780070592094
Total Pages : 545 pages
Book Rating : 4.5/5 (92 download)

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Book Synopsis Introduction to Programming Concepts and Methods with Ada by : James F. Smith

Download or read book Introduction to Programming Concepts and Methods with Ada written by James F. Smith and published by McGraw-Hill College. This book was released on 1993-01-01 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: Finally, a computer science book that uses the large and complex language of ADA without overwhelming the reader with detail. Principles of good program design and software engineering are emphasized using abundant but manageable ADA program code.

Touch of Class

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Publisher : Springer Science & Business Media
ISBN 13 : 3540921451
Total Pages : 933 pages
Book Rating : 4.5/5 (49 download)

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Book Synopsis Touch of Class by : Bertrand Meyer

Download or read book Touch of Class written by Bertrand Meyer and published by Springer Science & Business Media. This book was released on 2009-06-29 with total page 933 pages. Available in PDF, EPUB and Kindle. Book excerpt: From object technology pioneer and ETH Zurich professor Bertrand Meyer, winner of the Jolt award and the ACM Software System Award, a revolutionary textbook that makes learning programming fun and rewarding. Meyer builds his presentation on a rich object-oriented software system supporting graphics and multimedia, which students can use to produce impressive applications from day one, then understand inside out as they learn new programming techniques. Unique to Touch of Class is a combination of a practical, hands-on approach to programming with the introduction of sound theoretical support focused on helping students learn the construction of high quality software. The use of full color brings exciting programming concepts to life. Among the useful features of the book is the use of Design by Contract, critical to software quality and providing a gentle introduction to formal methods. Will give students a major advantage by teaching professional-level techniques in a literate, relaxed and humorous way.

Concepts, Techniques, and Models of Computer Programming

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Publisher : MIT Press
ISBN 13 : 0262220695
Total Pages : 931 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis Concepts, Techniques, and Models of Computer Programming by : Peter Van Roy

Download or read book Concepts, Techniques, and Models of Computer Programming written by Peter Van Roy and published by MIT Press. This book was released on 2004-02-20 with total page 931 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaching the science and the technology of programming as a unified discipline that shows the deep relationships between programming paradigms. This innovative text presents computer programming as a unified discipline in a way that is both practical and scientifically sound. The book focuses on techniques of lasting value and explains them precisely in terms of a simple abstract machine. The book presents all major programming paradigms in a uniform framework that shows their deep relationships and how and where to use them together. After an introduction to programming concepts, the book presents both well-known and lesser-known computation models ("programming paradigms"). Each model has its own set of techniques and each is included on the basis of its usefulness in practice. The general models include declarative programming, declarative concurrency, message-passing concurrency, explicit state, object-oriented programming, shared-state concurrency, and relational programming. Specialized models include graphical user interface programming, distributed programming, and constraint programming. Each model is based on its kernel language—a simple core language that consists of a small number of programmer-significant elements. The kernel languages are introduced progressively, adding concepts one by one, thus showing the deep relationships between different models. The kernel languages are defined precisely in terms of a simple abstract machine. Because a wide variety of languages and programming paradigms can be modeled by a small set of closely related kernel languages, this approach allows programmer and student to grasp the underlying unity of programming. The book has many program fragments and exercises, all of which can be run on the Mozart Programming System, an Open Source software package that features an interactive incremental development environment.

Elements of Programming

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Publisher : Lulu.com
ISBN 13 : 0578222140
Total Pages : 282 pages
Book Rating : 4.5/5 (782 download)

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Book Synopsis Elements of Programming by : Alexander Stepanov

Download or read book Elements of Programming written by Alexander Stepanov and published by Lulu.com. This book was released on 2019-06-27 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Elements of Programming provides a different understanding of programming than is presented elsewhere. Its major premise is that practical programming, like other areas of science and engineering, must be based on a solid mathematical foundation. The book shows that algorithms implemented in a real programming language, such as C++, can operate in the most general mathematical setting. For example, the fast exponentiation algorithm is defined to work with any associative operation. Using abstract algorithms leads to efficient, reliable, secure, and economical software.

Programming Concepts, Methods and Calculi

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Author :
Publisher : Elsevier Publishing Company
ISBN 13 :
Total Pages : 612 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Programming Concepts, Methods and Calculi by : E.-R. Olderog

Download or read book Programming Concepts, Methods and Calculi written by E.-R. Olderog and published by Elsevier Publishing Company. This book was released on 1994 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Object Oriented Perl

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Author :
Publisher : Manning Publications
ISBN 13 :
Total Pages : 514 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis Object Oriented Perl by : Damian Conway

Download or read book Object Oriented Perl written by Damian Conway and published by Manning Publications. This book was released on 2000 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programmers who already have basic to intermediate skills in procedural Perl and understand fundamental concepts of object orientation will get a solid understanding of basic and advanced object-oriented Perl. This book clarifies when, where and why to use Perl. Featuring many techniques and tricks, it presents solutions to common programming problem and explains how to combine Perl and C++.