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Programming A Multiplayer Fps In Directx
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Book Synopsis Programming a Multiplayer FPS in DirectX by : Vaughan Young
Download or read book Programming a Multiplayer FPS in DirectX written by Vaughan Young and published by Cengage Learning. This book was released on 2005 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaches beginning C++ programmers how to develop an original first person shooter game from scratch using DirectX--each chapter builds upon the previous as the game evolves and new features are added to create a fully functioning game. Original. (Intermediate)
Book Synopsis Windows Game Programming with Visual Basic and DirectX by : Wayne S. Freeze
Download or read book Windows Game Programming with Visual Basic and DirectX written by Wayne S. Freeze and published by Que Publishing. This book was released on 2002 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.
Download or read book C/C++ Users Journal written by and published by . This book was released on 2005 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Isometric Game Programming with DirectX 7.0 by : Ernest Pazera
Download or read book Isometric Game Programming with DirectX 7.0 written by Ernest Pazera and published by Course Technology. This book was released on 2001 with total page 756 pages. Available in PDF, EPUB and Kindle. Book excerpt: Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.
Book Synopsis 3D Game Programming by : Pierre Rautenbach
Download or read book 3D Game Programming written by Pierre Rautenbach and published by . This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach. By following the easy-to-read text, the reader will learn how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes), geometric meshes, audio, artificial intelligence, physics, environmental reflections, refraction and advanced lighting techniques such as High Dynamic Range lighting. Dealing with the cross-platform programming of 3-D Games for both Linux/MacOS X (via OpenGL/GLUT) and Windows (via DirectX 10 or OpenGL/GLUT) platforms, this book bridges an existent rift in the game development community. In addition to covering these APIs in-depth, the reader is also introduced to other game programming topics such as game development techniques and methodologies, particle systems, shader-based special effects, physics-based animation and artificial intelligence, making this the most comprehensive game programming guide around.
Book Synopsis Ultimate Game Programming with DirectX by : Allen Sherrod
Download or read book Ultimate Game Programming with DirectX written by Allen Sherrod and published by Charles River Media. This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher description.
Book Synopsis Microsoft Visual Basic Game Programming with DirectX by : Jonathan S. Harbour
Download or read book Microsoft Visual Basic Game Programming with DirectX written by Jonathan S. Harbour and published by . This book was released on 2002 with total page 1100 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Special Effects Game Programming with DirectX by : Mason McCuskey
Download or read book Special Effects Game Programming with DirectX written by Mason McCuskey and published by Course Technology. This book was released on 2002-01 with total page 913 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches readers everything they will need to know about seventeen awesome effects for game programming; including dynamically generated landscapes, fog, motion blur, and environment mapping. Detailed explanations of each trick, along with easily dissected sample code, allow readers to turn their games from everyday doldrums into bleeding edge eye candy.
Book Synopsis Introduction to 3D game programming with DirectX 9.0 by :
Download or read book Introduction to 3D game programming with DirectX 9.0 written by and published by Jones & Bartlett Learning. This book was released on with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Advanced 3-D Game Programming Using DirectX 7.0 by : Adrian Perez
Download or read book Advanced 3-D Game Programming Using DirectX 7.0 written by Adrian Perez and published by Wordware Publishing. This book was released on 2000 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: This latest addition to the Wordware Game Developer's Library describes how to create computer games with cutting-edge 3-D algorithms and effects. "Advanced 3-D Game Programming Using DirectX 7.0" is intended specifically for those who know how to program with C++ but have not yet explored game or graphics programming. The authors include coverage of artificial intelligence, client-server networking using UDP, multi-texture effects, multi-resolution surface techniques, alpha blending, and more. Along with several sample applications that target specific algorithms, full source code is provided for a client-server networked 3-D first-person game that demonstrates many of the techniques discussed in the book, while giving the reader the opportunity to make their own additions. The CD includes: Full source code in C++, including a complete game demonstrating techniques covered in the bookMicrosoft's DirectX 7a SDKSource code to other 3-D engines, including Quake, GL Quake, Quakeworld, Descent 1, Descent 2, Golgotha, and Crystal SpaceSelect articles on advanced gaming topics contributed by members of the graphics and game programming industryPaint Shop Pro evaluation edition for making texturesAdrian Perez, also known as [Cuban] in the computer game industry, has worked on the Direct3D team at Microsoft and in the graphics department at Lucent. He is a computer science major at Carnegie Mellon University in Pittsburgh, and a contributor to Game Developer magazine. Dan Royer is a developer at 3D Ion, a 3-D graphics company in Israel, and a contributor to flipcode.com, an online game programming news site.
Book Synopsis Introduction to 3D Game Engine Design Using DirectX 9 and C# by : Marshall Harrison
Download or read book Introduction to 3D Game Engine Design Using DirectX 9 and C# written by Marshall Harrison and published by . This book was released on 2014-01-15 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Advanced 3D Game Programming with DirectX 10.0 by : Peter Walsh
Download or read book Advanced 3D Game Programming with DirectX 10.0 written by Peter Walsh and published by Wordware Publishing. This book was released on 2008 with total page 558 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a guide to developing cutting-edge games using DirectX 10.0, helping programmers to develop an understanding of 3D math and the components of DirectX as well as how to implement networking, collision detection and multithreading.
Book Synopsis The British National Bibliography by : Arthur James Wells
Download or read book The British National Bibliography written by Arthur James Wells and published by . This book was released on 2007 with total page 870 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach by : Frank Luna
Download or read book Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach written by Frank Luna and published by Jones & Bartlett Learning. This book was released on 2010-09-23 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.
Book Synopsis Introduction to 3D Game Programming with DirectX 10 by : Frank D. Luna
Download or read book Introduction to 3D Game Programming with DirectX 10 written by Frank D. Luna and published by Wordware Publishing. This book was released on 2008-01-01 with total page 529 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book: * Understand how vectors, matrices, and transfomations are used in the creation of computer games. * Discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes. * Explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections. * Learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs. * Test your knowledge and programming skills with the end-of-chapter exercises.
Book Synopsis Introduction to 3D Game Engine Design Using DirectX 9 and C# by : Lynn T. Harrison
Download or read book Introduction to 3D Game Engine Design Using DirectX 9 and C# written by Lynn T. Harrison and published by . This book was released on 2003 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Programming Role-Playing Games with DirectX 8.0 by : Jim Adams
Download or read book Programming Role-Playing Games with DirectX 8.0 written by Jim Adams and published by Prima Lifestyles. This book was released on 2001-11-30 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: How many times have you spent countless hours completely absorbed in conquering the latest role-playing game? Want to experience the thrill of creating your own captivating role-playing game? This book is your guide to doing just that. Covering everything that you need to create a role-playing game--working with graphics and combat engines, handling players, and making your game multiplayer-capable--this book provides a detailed look at the essential components of role-playing games. It begins with helpful information on story line development and design issues specific to role-playing games and then progresses to programming basics and RPG-specific gaming code. Finally, wrap up your project with valuable tips for promoting, marketing, and publishing your game.