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Programmed Math For Adults Using Geometry
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Book Synopsis Programmed Math for Adults by : Sullivan Associates Staff
Download or read book Programmed Math for Adults written by Sullivan Associates Staff and published by . This book was released on 1968 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Programmed Math for Adults: Using geometry by : Marjorie Doyle Sullivan
Download or read book Programmed Math for Adults: Using geometry written by Marjorie Doyle Sullivan and published by . This book was released on 1968 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Programmed Math for Adults by : Sullivan Associates Staff
Download or read book Programmed Math for Adults written by Sullivan Associates Staff and published by . This book was released on 1968 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Programmed Math: Using geometry by : Marjorie Doyle Sullivan
Download or read book Programmed Math: Using geometry written by Marjorie Doyle Sullivan and published by . This book was released on 1975 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: A set of texts designed for remedial work, grades 1-12.
Book Synopsis Programmed Math by : Sullivan Associates Staff
Download or read book Programmed Math written by Sullivan Associates Staff and published by . This book was released on 1975 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Turtle Geometry written by Harold Abelson and published by MIT Press. This book was released on 1986-07-09 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.
Book Synopsis A Mind for Numbers by : Barbara A. Oakley
Download or read book A Mind for Numbers written by Barbara A. Oakley and published by TarcherPerigee. This book was released on 2014-07-31 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: Engineering professor Barbara Oakley knows firsthand how it feels to struggle with math. In her book, she offers you the tools needed to get a better grasp of that intimidating but inescapable field.
Book Synopsis Engineering Mathematics by : K. A. Stroud
Download or read book Engineering Mathematics written by K. A. Stroud and published by Industrial Press Inc.. This book was released on 2001 with total page 1270 pages. Available in PDF, EPUB and Kindle. Book excerpt: A groundbreaking and comprehensive reference that's been a bestseller since 1970, this new edition provides a broad mathematical survey and covers a full range of topics from the very basic to the advanced. For the first time, a personal tutor CD-ROM is included.
Book Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn
Download or read book 3D Math Primer for Graphics and Game Development, 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Download or read book Basic Mathematics written by Serge Lang and published by . This book was released on 1988-01 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Algebra and Geometry with Python by : Sergei Kurgalin
Download or read book Algebra and Geometry with Python written by Sergei Kurgalin and published by Springer Nature. This book was released on 2021-01-18 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches algebra and geometry. The authors dedicate chapters to the key issues of matrices, linear equations, matrix algorithms, vector spaces, lines, planes, second-order curves, and elliptic curves. The text is supported throughout with problems, and the authors have included source code in Python in the book. The book is suitable for advanced undergraduate and graduate students in computer science.
Book Synopsis Math on the Move by : Malke Rosenfeld
Download or read book Math on the Move written by Malke Rosenfeld and published by Heinemann Educational Books. This book was released on 2016-10-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Kids love to move. But how do we harness all that kinetic energy effectively for math learning? In Math on the Move, Malke Rosenfeld shows how pairing math concepts and whole body movement creates opportunities for students to make sense of math in entirely new ways. Malke shares her experience creating dynamic learning environments by: exploring the use of the body as a thinking tool, highlighting mathematical ideas that are usefully explored with a moving body, providing a range of entry points for learning to facilitate a moving math classroom. ..."--Publisher description.
Book Synopsis Algebra and Trigonometry by : Sheldon Axler
Download or read book Algebra and Trigonometry written by Sheldon Axler and published by John Wiley & Sons. This book was released on 2011-03-08 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: Axler Algebra & Trigonometry is written for the two semester course. The text provides students with the skill and understanding needed for their coursework and for participating as an educated citizen in a complex society. Axler Algebra & Trigonometry focuses on depth, not breadth of topics by exploring necessary topics in greater detail. Readers will benefit from the straightforward definitions and plentiful examples of complex concepts. The Student Solutions Manual is integrated at the end of every section. The proximity of the solutions encourages students to go back and read the main text as they are working through the problems and exercises. The inclusion of the manual also saves students money. Axler Algebra & Trigonometry is available with WileyPLUS; an innovative, research-based, online environment for effective teaching and learning. WileyPLUS sold separately from text.
Book Synopsis Precalculus Mathematics in a Nutshell by : George Finlay Simmons
Download or read book Precalculus Mathematics in a Nutshell written by George Finlay Simmons and published by . This book was released on 1997 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book that explains the fundamentals of geometry, algebra, and trigonometry with as fewest words as the author deems it possible.
Book Synopsis Math for Programmers by : Paul Orland
Download or read book Math for Programmers written by Paul Orland and published by Manning Publications. This book was released on 2021-01-12 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks
Book Synopsis Math Adventures with Python by : Peter Farrell
Download or read book Math Adventures with Python written by Peter Farrell and published by No Starch Press. This book was released on 2019-01-08 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn math by getting creative with code! Use the Python programming language to transform learning high school-level math topics like algebra, geometry, trigonometry, and calculus! Math Adventures with Python will show you how to harness the power of programming to keep math relevant and fun. With the aid of the Python programming language, you'll learn how to visualize solutions to a range of math problems as you use code to explore key mathematical concepts like algebra, trigonometry, matrices, and cellular automata. Once you've learned the programming basics like loops and variables, you'll write your own programs to solve equations quickly, make cool things like an interactive rainbow grid, and automate tedious tasks like factoring numbers and finding square roots. You'll learn how to write functions to draw and manipulate shapes, create oscillating sine waves, and solve equations graphically. You'll also learn how to: - Draw and transform 2D and 3D graphics with matrices - Make colorful designs like the Mandelbrot and Julia sets with complex numbers - Use recursion to create fractals like the Koch snowflake and the Sierpinski triangle - Generate virtual sheep that graze on grass and multiply autonomously - Crack secret codes using genetic algorithms As you work through the book's numerous examples and increasingly challenging exercises, you'll code your own solutions, create beautiful visualizations, and see just how much more fun math can be!
Book Synopsis Using Geometry by : Marjorie Dayle Sullivan
Download or read book Using Geometry written by Marjorie Dayle Sullivan and published by . This book was released on 1975 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: