Proceedings, VRST 2017

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Publisher :
ISBN 13 :
Total Pages : 437 pages
Book Rating : 4.:/5 (13 download)

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Book Synopsis Proceedings, VRST 2017 by : Stephen N. Spencer

Download or read book Proceedings, VRST 2017 written by Stephen N. Spencer and published by . This book was released on with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Applied Systemic Studies

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Publisher : Springer Nature
ISBN 13 : 3031274709
Total Pages : 266 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Applied Systemic Studies by : Henry Selvaraj

Download or read book Applied Systemic Studies written by Henry Selvaraj and published by Springer Nature. This book was released on 2023-03-21 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of a wide range of research papers that combine both the humanities and sciences in applied informatics. In particular, it is intended for readers interested in the fields of artificial intelligence, data science, virtual reality, and intelligent systems. Technologies and findings in artificial intelligence, data science, virtual reality, and intelligent systems are being used in all academic disciplines today. This book is a compilation of specific and advanced research findings from a wide range of research fields where they are being applied today. The papers included are based on those presented in August 2022 at the International Conference on Systems Engineering (ICSEng-Tokyo), a prestigious academic conference that has been held annually since 1974. The papers have been rigorously reviewed and selected by multiple peer reviewers.

Virtual, Augmented and Mixed Reality. Design and Interaction

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Publisher : Springer Nature
ISBN 13 : 3030496953
Total Pages : 674 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Virtual, Augmented and Mixed Reality. Design and Interaction by : Jessie Y. C. Chen

Download or read book Virtual, Augmented and Mixed Reality. Design and Interaction written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2020-07-10 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.

Telepresence: Actual and Virtual

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Publisher : CRC Press
ISBN 13 : 1000774120
Total Pages : 128 pages
Book Rating : 4.0/5 (7 download)

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Book Synopsis Telepresence: Actual and Virtual by : Thomas B. Sheridan

Download or read book Telepresence: Actual and Virtual written by Thomas B. Sheridan and published by CRC Press. This book was released on 2022-11-15 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Telepresence: Actual and Virtual explores the history of telepresence from the 1948 developments of master–slave manipulation, through to current telepresence technology used in space, undersea, surgery and telemedicine, operations in nuclear and other hazardous environments, policing and surveillance, agriculture, construction, mining, warehousing, education, amusement, social media, and other contexts. It also describes the various operator hand and body controls and the corresponding telerobotic actuation of robotic hands, arms, and locomotion. This book reviews the sensing and control technology, its history and likely future, and discusses the many research and policy issues that are raised. The book also takes up key questions relating to social and ethical issues, given that a person’s mechanical reach is becoming unlimited, enabling one to perform mischievous or harmful acts without identification, and what that portends for future developments in telepresence, including regulation and recommended directions of development. The primary audience for this book is professionals interested in human–robot interaction, human factors engineering, virtual reality, applications to space and undersea exploration, telemedicine and telesurgery, firefighting, mechanized agriculture, policing, drone surveillance, warehouse parts' fetching, mining, and military operations.

Distributed Computing and Artificial Intelligence, Volume 1: 18th International Conference

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Publisher : Springer Nature
ISBN 13 : 3030862615
Total Pages : 239 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Distributed Computing and Artificial Intelligence, Volume 1: 18th International Conference by : Kenji Matsui

Download or read book Distributed Computing and Artificial Intelligence, Volume 1: 18th International Conference written by Kenji Matsui and published by Springer Nature. This book was released on 2021-09-01 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers the exchange of ideas between scientists and technicians from both the academic and industrial sector which is essential to facilitate the development of systems that can meet the ever-increasing demands of today’s society. The 18th International Symposium on Distributed Computing and Artificial Intelligence 2021 (DCAI 2021) is a forum to present the applications of innovative techniques for studying and solving complex problems in artificial intelligence and computing areas. The present edition brings together past experience, current work, and promising future trends associated with distributed computing, artificial intelligence, and their application in order to provide efficient solutions to real problems. This year’s technical program presents both high quality and diversity, with contributions in well-established and evolving areas of research. Specifically, 55 papers were submitted to main track and special sessions, by authors from 24 different countries, representing a truly “wide area network” of research activity. The DCAI’21 technical program has selected 21 papers, and, as in past editions, it will be special issues in ranked journals such as Electronics, Sensors, Systems, Robotics, Mathematical Biosciences and ADCAIJ. These special issues cover extended versions of the most highly regarded works. Moreover, DCAI'21 special sessions have been a very useful tool to complement the regular program with new or emerging topics of particular interest to the participating community.

Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation

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Publisher : Springer
ISBN 13 : 3319915819
Total Pages : 492 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation by : Jessie Y.C. Chen

Download or read book Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation written by Jessie Y.C. Chen and published by Springer. This book was released on 2018-07-10 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.

Augmented Reality, Virtual Reality, and Computer Graphics

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Publisher : Springer
ISBN 13 : 3319952706
Total Pages : 540 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Augmented Reality, Virtual Reality, and Computer Graphics by : Lucio Tommaso De Paolis

Download or read book Augmented Reality, Virtual Reality, and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer. This book was released on 2018-07-13 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 10850 and 10851 constitutes the refereed proceedings of the 5th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2018, held in Otranto, Italy, in June 2018. The 67 full papers and 26 short papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage; and applications of VR/AR in industry.

Virtual Reality Software And Technology - Proceedings Of The Vrst '94 Conference

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Publisher : World Scientific
ISBN 13 : 9814501689
Total Pages : 364 pages
Book Rating : 4.8/5 (145 download)

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Book Synopsis Virtual Reality Software And Technology - Proceedings Of The Vrst '94 Conference by : Gurminder Singh

Download or read book Virtual Reality Software And Technology - Proceedings Of The Vrst '94 Conference written by Gurminder Singh and published by World Scientific. This book was released on 1994-08-18 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Few technologies in recent years have attracted as much scientific, media and public attention as Virtual Reality. By providing a profoundly new paradigm for human-computer interaction, it is fundamentally changing the way people use and think about computers. Despite being in its infancy, Virtual Reality has found applications in such varied fields as entertainment, interactive arts, medicine, architecture, security, education, and financial analysis.The articles collected here were selected after thorough review and describe the state-of-the-art in Virtual Reality software and technology. Included are the latest results in software architectures, interaction techniques and devices, modeling techniques, and applications.

Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education

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Publisher : IGI Global
ISBN 13 : 1799850447
Total Pages : 404 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education by : Akcayir, Gokce

Download or read book Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education written by Akcayir, Gokce and published by IGI Global. This book was released on 2020-10-23 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts. However, because the integration of AR and VR into education is a fairly new practice that is only in its initial stage, these processes and outcomes need to be improved. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education is an essential research book that presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives including but not limited to mobile learning, formal/informal learning, and integration strategies with practical and/or theoretical implications. Barriers and challenges to their implementation that are currently faced by educators are also addressed. This book is ideal for academicians, instructors, curriculum designers, policymakers, instructional designers, researchers, education professionals, practitioners, and students.

Human-Computer Interaction. Theories, Methods, and Human Issues

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Publisher : Springer
ISBN 13 : 3319912380
Total Pages : 636 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Human-Computer Interaction. Theories, Methods, and Human Issues by : Masaaki Kurosu

Download or read book Human-Computer Interaction. Theories, Methods, and Human Issues written by Masaaki Kurosu and published by Springer. This book was released on 2018-07-10 with total page 636 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. HCI 2018 includes a total of 145 papers; they were organized in topical sections named: Part I: HCI theories, methods and tools; perception and psychological issues in HCI; emotion and attention recognition; security, privacy and ethics in HCI. Part II: HCI in medicine; HCI for health and wellbeing; HCI in cultural heritage; HCI in complex environments; mobile and wearable HCI. Part III: input techniques and devices; speech-based interfaces and chatbots; gesture, motion and eye-tracking based interaction; games and gamification.

The Digital Gaming Handbook

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Publisher : CRC Press
ISBN 13 : 1000093441
Total Pages : 427 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis The Digital Gaming Handbook by : Roberto Dillon

Download or read book The Digital Gaming Handbook written by Roberto Dillon and published by CRC Press. This book was released on 2020-07-15 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Features: International experts share their research and experience in game development and design Provides readers with inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective and forward-looking examinations of gaming Editor: Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.

Innovative Technologies and Learning

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Publisher : Springer Nature
ISBN 13 : 3031401131
Total Pages : 664 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Innovative Technologies and Learning by : Yueh-Min Huang

Download or read book Innovative Technologies and Learning written by Yueh-Min Huang and published by Springer Nature. This book was released on 2023 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Conference on Innovative Technologies and Learning, ICITL 2023, held in Porto, Portugal, during August 28-30, 2023. The 64 full papers included in this book were carefully reviewed and selected from 147 submissions. They cover a wide range of many different research topics, such as: artificial intelligence in education; computational thinking in education; design and framework of learning systems; pedagogies to innovative technologies and learning; STEM/STEAM education; VR/AR/MR/XR in education; and application and design of innovative learning software.

Advances in Visual Computing

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Publisher : Springer Nature
ISBN 13 : 3030337235
Total Pages : 590 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Advances in Visual Computing by : George Bebis

Download or read book Advances in Visual Computing written by George Bebis and published by Springer Nature. This book was released on 2019-10-25 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 14th International Symposium on Visual Computing, ISVC 2019, held in Lake Tahoe, NV, USA in October 2019. The 100 papers presented in this double volume were carefully reviewed and selected from 163 submissions. The papers are organized into the following topical sections: Deep Learning I; Computer Graphics I; Segmentation/Recognition; Video Analysis and Event Recognition; Visualization; ST: Computational Vision, AI and Mathematical methods for Biomedical and Biological Image Analysis; Biometrics; Virtual Reality I; Applications I; ST: Vision for Remote Sensing and Infrastructure Inspection; Computer Graphics II; Applications II; Deep Learning II; Virtual Reality II; Object Recognition/Detection/Categorization; and Poster.

Interactivity, Game Creation, Design, Learning, and Innovation

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Publisher : Springer Nature
ISBN 13 : 3030532941
Total Pages : 796 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Interactivity, Game Creation, Design, Learning, and Innovation by : Anthony Brooks

Download or read book Interactivity, Game Creation, Design, Learning, and Innovation written by Anthony Brooks and published by Springer Nature. This book was released on 2020-07-27 with total page 796 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.

Interactive Storytelling

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Publisher : Springer
ISBN 13 : 3030040283
Total Pages : 673 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Interactive Storytelling by : Rebecca Rouse

Download or read book Interactive Storytelling written by Rebecca Rouse and published by Springer. This book was released on 2018-11-26 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.

Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications

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Author :
Publisher : Springer Nature
ISBN 13 : 3030496988
Total Pages : 449 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications by : Jessie Y. C. Chen

Download or read book Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2020-07-10 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.

Haptics: Perception, Devices and Scenarios

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Publisher : Springer Science & Business Media
ISBN 13 : 3540690565
Total Pages : 960 pages
Book Rating : 4.5/5 (46 download)

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Book Synopsis Haptics: Perception, Devices and Scenarios by : Manuel Ferre

Download or read book Haptics: Perception, Devices and Scenarios written by Manuel Ferre and published by Springer Science & Business Media. This book was released on 2008-05-27 with total page 960 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2008, held in Madrid, Spain, in June 2008. The 119 revised full papers presented were carefully reviewed and selected from 150 submissions. The papers are organized in topical sections on control and technology, haptic perception and psychophysics, haptic devices, haptics rendering and display, multimodal interaction and telepresence, as well as haptic applications.