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Proceedings Of The 7th International Conference On Advances In Computer Entertainment Technology
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Book Synopsis Advances in Computer Entertainment Technology by : Adrian David Cheok
Download or read book Advances in Computer Entertainment Technology written by Adrian David Cheok and published by Springer. This book was released on 2018-03-02 with total page 911 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.
Book Synopsis Entertainment Computing – ICEC 2017 by : Nagisa Munekata
Download or read book Entertainment Computing – ICEC 2017 written by Nagisa Munekata and published by Springer. This book was released on 2017-08-23 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.
Book Synopsis ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning by : Patrick Felicia
Download or read book ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning written by Patrick Felicia and published by Academic Conferences Limited. This book was released on 2012 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Advances in Computer Entertainment by : Anton Nijholt
Download or read book Advances in Computer Entertainment written by Anton Nijholt and published by Springer. This book was released on 2012-10-12 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
Book Synopsis Playful User Interfaces by : Anton Nijholt
Download or read book Playful User Interfaces written by Anton Nijholt and published by Springer Science & Business Media. This book was released on 2014-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.
Book Synopsis VR, Simulations and Serious Games for Education by : Yiyu Cai
Download or read book VR, Simulations and Serious Games for Education written by Yiyu Cai and published by Springer. This book was released on 2018-10-10 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education. A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.
Book Synopsis Entertainment Computing - ICEC 2012 by : Marc Herrlich
Download or read book Entertainment Computing - ICEC 2012 written by Marc Herrlich and published by Springer. This book was released on 2012-08-30 with total page 629 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.
Book Synopsis Entertainment Computing - ICEC 2008 by : Scott M. Stevens
Download or read book Entertainment Computing - ICEC 2008 written by Scott M. Stevens and published by Springer. This book was released on 2008-11-01 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 7th International Conference on Entertainment Computing, under the auspices of the International Federation for Information Processing (IFIP), was held September 25–27, 2008 in Pittsburgh, Pennsylvania. Based on the very successful first international workshop (IWEC 2002) and the following international conferences (ICEC 2003 through ICEC 2007), ICEC 2008 was an international forum for the exchange of experience and knowledge amongst researchers and developers in the field of entertainment computing. ICEC is the longest established and most prestigious conference in the field of entertainment computing. The conference provides an interdisciplinary forum for advanced research in entertainment computing, broadly defined. ICEC is truly international with leading experts from 14 nations representing academia and industry attending this year’s conference. These leaders presented their newest research, insights, products and demonstrations. Although the field of entertainment computing is thought of as new, in fact modern digital computer games go back over 45 years with games such as Spacewar developed in 1961. This is not to say entertainment computing is limited to computer games. As evidenced by papers in this volume, entertainment computing covers virtually every aspect of today’s recreational diversions.
Book Synopsis Interactive Storytelling by : Alex Mitchell
Download or read book Interactive Storytelling written by Alex Mitchell and published by Springer. This book was released on 2014-09-25 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014. The 20 revised full papers presented together with 8 short papers 7 posters, and 5 demonstration papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on story generation, authoring, evaluation and analysis, theory, retrospectives, and user experience.
Book Synopsis Simulated Evolution and Learning by : Xiaodong Li
Download or read book Simulated Evolution and Learning written by Xiaodong Li and published by Springer. This book was released on 2008-12-11 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt: This LNCS volume contains the papers presented at SEAL 2008, the 7th Int- nationalConference on Simulated Evolutionand Learning,held December 7–10, 2008, in Melbourne, Australia. SEAL is a prestigious international conference series in evolutionary computation and learning. This biennial event was ?rst held in Seoul, Korea, in 1996, and then in Canberra, Australia (1998), Nagoya, Japan (2000), Singapore (2002), Busan, Korea (2004), and Hefei, China (2006). SEAL 2008 received 140 paper submissions from more than 30 countries. After a rigorous peer-review process involving at least 3 reviews for each paper (i.e., over 420 reviews in total), the best 65 papers were selected to be presented at the conference and included in this volume, resulting in an acceptance rate of about 46%. The papers included in this volume cover a wide range of topics in simulated evolution and learning: from evolutionarylearning to evolutionary optimization, from hybrid systems to adaptive systems, from theoretical issues to real-world applications. They represent some of the latest and best research in simulated evolution and learning in the world.
Book Synopsis Robotics 2010 by : Houssem Abdellatif
Download or read book Robotics 2010 written by Houssem Abdellatif and published by BoD – Books on Demand. This book was released on 2010-02-01 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: Without a doubt, robotics has made an incredible progress over the last decades. The vision of developing, designing and creating technical systems that help humans to achieve hard and complex tasks, has intelligently led to an incredible variety of solutions. There are barely technical fields that could exhibit more interdisciplinary interconnections like robotics. This fact is generated by highly complex challenges imposed by robotic systems, especially the requirement on intelligent and autonomous operation. This book tries to give an insight into the evolutionary process that takes place in robotics. It provides articles covering a wide range of this exciting area. The progress of technical challenges and concepts may illuminate the relationship between developments that seem to be completely different at first sight. The robotics remains an exciting scientific and engineering field. The community looks optimistically ahead and also looks forward for the future challenges and new development.
Book Synopsis Human-Computer Interaction. Interaction Platforms and Techniques by : Julie A. Jacko
Download or read book Human-Computer Interaction. Interaction Platforms and Techniques written by Julie A. Jacko and published by Springer. This book was released on 2007-08-23 with total page 1262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is the second of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, jointly with eight other thematically similar conferences. It covers graphical user interfaces and visualization, mobile devices and mobile interaction, virtual environments and 3D interaction, ubiquitous interaction, and emerging interactive technologies.
Book Synopsis International Joint Conference by : Álvaro Herrero
Download or read book International Joint Conference written by Álvaro Herrero and published by Springer. This book was released on 2015-05-31 with total page 621 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume of Advances in Intelligent and Soft Computing contains accepted papers presented at the 8th International Conference on Computational Intelligence in Security for Information Systems (CISIS 2015) and the 6th International Conference on European Transnational Education (ICEUTE 2015). These conferences were held in the beautiful and historic city of Burgos (Spain), in June 2015. The aim of the 8th CISIS conference is to offer a meeting opportunity for academic and industry-related researchers belonging to the various, vast communities of Computational Intelligence, Information Security, and Data Mining. The need for intelligent, flexible behaviour by large, complex systems, especially in mission-critical domains, is intended to be the catalyst and the aggregation stimulus for the overall event. After a through peer-review process, the CISIS 2015 International Program Committee selected 43 papers, written by authors from 16 different countries. In the case of 6th ICEUTE conference, the International Program Committee selected 12 papers (from 7 countries). These papers are published in present conference proceedings, achieving an acceptance rate of about 39%. The selection of papers was extremely rigorous in order to maintain the high quality of the conference and we would like to thank the members of the Program Committees for their hard work in the reviewing process. This is a crucial process to the creation of a high standard conference and the CISIS and ICEUTE conferences would not exist without their help.
Book Synopsis Looking Forward, Looking Back: Interactive Digital Storytelling and Hybrid Art Approaches by : Rebecca Rouse
Download or read book Looking Forward, Looking Back: Interactive Digital Storytelling and Hybrid Art Approaches written by Rebecca Rouse and published by Lulu.com. This book was released on 2018-11-30 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume collects documentation of the 2017 International Conference on Interactive Digital Storytelling Art Exhibition and new scholarly texts from the artists involved. The work traces themes of Time & Tempo across Digital Poetics and Literature, Digital Heritage, and Urban Space and Politics.
Download or read book Robot Ethics 2.0 written by Patrick Lin and published by Oxford University Press. This book was released on 2017 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: The robot population is rising on Earth and other planets. (Mars is inhabited entirely by robots.) As robots slip into more domains of human life--from the operating room to the bedroom--they take on our morally important tasks and decisions, as well as create new risks from psychological to physical. This makes it all the more urgent to study their ethical, legal, and policy impacts. To help the robotics industry and broader society, we need to not only press ahead on a wide range of issues, but also identify new ones emerging as quickly as the field is evolving. For instance, where military robots had received much attention in the past (and are still controversial today), this volume looks toward autonomous cars here as an important case study that cuts across diverse issues, from liability to psychology to trust and more. And because robotics feeds into and is fed by AI, the Internet of Things, and other cognate fields, robot ethics must also reach into those domains, too. Expanding these discussions also means listening to new voices; robot ethics is no longer the concern of a handful of scholars. Experts from different academic disciplines and geographical areas are now playing vital roles in shaping ethical, legal, and policy discussions worldwide. So, for a more complete study, the editors of this volume look beyond the usual suspects for the latest thinking. Many of the views as represented in this cutting-edge volume are provocative--but also what we need to push forward in unfamiliar territory.
Book Synopsis Trends and Applications of Serious Gaming and Social Media by : Youngkyun Baek
Download or read book Trends and Applications of Serious Gaming and Social Media written by Youngkyun Baek and published by Springer. This book was released on 2014-07-08 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.
Book Synopsis Innovative Technologies and Learning by : Lisbet Rønningsbakk
Download or read book Innovative Technologies and Learning written by Lisbet Rønningsbakk and published by Springer Nature. This book was released on 2019-11-25 with total page 864 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Innovative Technologies and Learning, ICITL 2019, held in Tromsø, Norway, in December 2019. The 85 full papers presented together with 4 short papers were carefully reviewed and selected from 189 submissions. The papers are organized in the following topical sections: application and design of innovative learning software; artificial intelligence and data mining in education; augmented and virtual reality in education; computational thinking in education; design and framework of learning systems; educational data analytics techniques and adaptive learning applications; evaluation, assessment and test; innovative learning in education; mobile learning; new perspectives in education; online course and web-based environment; pedagogies to innovative technologies; social media learning; technologies enhanced language learning; and technology and engineering education.