Read Books Online and Download eBooks, EPub, PDF, Mobi, Kindle, Text Full Free.
Proceedings Of The 2017 Ieee International Symposium On Mixed And Augmented Reality
Download Proceedings Of The 2017 Ieee International Symposium On Mixed And Augmented Reality full books in PDF, epub, and Kindle. Read online Proceedings Of The 2017 Ieee International Symposium On Mixed And Augmented Reality ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Book Synopsis Springer Handbook of Augmented Reality by : Andrew Yeh Ching Nee
Download or read book Springer Handbook of Augmented Reality written by Andrew Yeh Ching Nee and published by Springer Nature. This book was released on 2023-01-01 with total page 919 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Springer Handbook of Augmented Reality presents a comprehensive and authoritative guide to augmented reality (AR) technology, its numerous applications, and its intersection with emerging technologies. This book traces the history of AR from its early development, discussing the fundamentals of AR and its associated science. The handbook begins by presenting the development of AR over the last few years, mentioning the key pioneers and important milestones. It then moves to the fundamentals and principles of AR, such as photogrammetry, optics, motion and objects tracking, and marker-based and marker-less registration. The book discusses both software toolkits and techniques and hardware related to AR, before presenting the applications of AR. This includes both end-user applications like education and cultural heritage, and professional applications within engineering fields, medicine and architecture, amongst others. The book concludes with the convergence of AR with other emerging technologies, such as Industrial Internet of Things and Digital Twins. The handbook presents a comprehensive reference on AR technology from an academic, industrial and commercial perspective, making it an invaluable resource for audiences from a variety of backgrounds.
Book Synopsis Proceedings of International Conference on Intelligent Computing, Information and Control Systems by : A. Pasumpon Pandian
Download or read book Proceedings of International Conference on Intelligent Computing, Information and Control Systems written by A. Pasumpon Pandian and published by Springer Nature. This book was released on 2021-01-24 with total page 972 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of papers presented at the International Conference on Intelligent Computing, Information and Control Systems (ICICCS 2020). It encompasses various research works that help to develop and advance the next-generation intelligent computing and control systems. The book integrates the computational intelligence and intelligent control systems to provide a powerful methodology for a wide range of data analytics issues in industries and societal applications. The book also presents the new algorithms and methodologies for promoting advances in common intelligent computing and control methodologies including evolutionary computation, artificial life, virtual infrastructures, fuzzy logic, artificial immune systems, neural networks and various neuro-hybrid methodologies. This book is pragmatic for researchers, academicians and students dealing with mathematically intransigent problems.
Book Synopsis Recent Trends in Analysis of Images, Social Networks and Texts by : Evgeny Burnaev
Download or read book Recent Trends in Analysis of Images, Social Networks and Texts written by Evgeny Burnaev and published by Springer Nature. This book was released on 2022-08-29 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes revised selected papers of the 10th International Conference on Analysis of Images, Social Networks and Texts, AIST 2021, held in Tbilisi, Georgia, in December 2021. Due to the COVID-19 pandemic the conference was held in hybrid mode. The 17 full papers were carefully reviewed and selected from 118 submissions, out of which 92 were sent to peer review. The papers are organized in topical sections on natural language processing; computer vision; data analysis and machine learning; social network analysis; theoretical machine learning and optimisation.
Book Synopsis Proceedings of the Seventh Asia International Symposium on Mechatronics by : Baoyan Duan
Download or read book Proceedings of the Seventh Asia International Symposium on Mechatronics written by Baoyan Duan and published by Springer Nature. This book was released on 2019-08-30 with total page 1051 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents high-quality papers from the Seventh Asia International Symposium on Mechatronics (AISM 2019). It discusses the latest technological trends and advances in electromechanical coupling and environmental adaptability design for electronic equipment, sensing and measurement, mechatronics in manufacturing and automation, micro-mechatronics, energy harvesting & storage, robotics, automation and control systems. It includes papers based on original theoretical, practical and experimental simulations, development, applications, measurements, and testing. The applications and solutions discussed here provide excellent reference material for future product developments.
Book Synopsis Encyclopedia of Computer Graphics and Games by : Newton Lee
Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA
Book Synopsis Aging, Technology and Health by : Richard Pak
Download or read book Aging, Technology and Health written by Richard Pak and published by Academic Press. This book was released on 2018-03-15 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aging, Health and Technology takes a problem-centered approach to examine how older adults use technology for health. It examines the many ways in which technology is being used by older adults, focusing on challenges, solutions and perspectives of the older user. Using aging-health technology as a lens, the book examines issues of technology adoption, basic human factors, cognitive aging, mental health, aging and usability, privacy, trust and automation. Each chapter takes a case study approach to summarize lessons learned from unique examples that can be applied to similar projects, while also providing general information about older adults and technology. - Discusses human factors design challenges specific to older adults - Covers the wide range of health-related uses for technology—from fitness to leading a more engaged life - Utilizes a case study approach for practical application - Envisions what the future will hold for technology and older adults - Employs a roster of interdisciplinary contributors
Book Synopsis Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030 by : Rodrigo Pereira dos Santos
Download or read book Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030 written by Rodrigo Pereira dos Santos and published by Springer Nature. This book was released on 2023-03-09 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021. The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.
Book Synopsis Proceedings of the International Symposium for Production Research 2019 by : Numan M. Durakbasa
Download or read book Proceedings of the International Symposium for Production Research 2019 written by Numan M. Durakbasa and published by Springer Nature. This book was released on 2019-10-24 with total page 860 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses the conference that forms a unique platform to bring together academicians and practitioners from industrial engineering and management engineering as well as from other disciplines working on production function applying the tools of operational research and production/operational management. Topics treated include: computer-aided manufacturing, Industry 4.0, big data and analytics, flexible manufacturing systems, fuzzy logic, industrial applications, information technologies in production management, optimization, production economy, production planning and control, productivity and performance management, project management, quality management, risk analysis and management, and supply chain management
Book Synopsis Augmented Reality Art by : Vladimir Geroimenko
Download or read book Augmented Reality Art written by Vladimir Geroimenko and published by Springer. This book was released on 2018-02-23 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.
Book Synopsis Design Thinking Research by : Christoph Meinel
Download or read book Design Thinking Research written by Christoph Meinel and published by Springer Nature. This book was released on 2019-09-25 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Extensive research conducted by the Hasso Plattner Design Thinking Research Program at Stanford University in Palo Alto, California, USA, and the Hasso Plattner Institute in Potsdam, Germany, has yielded valuable insights on why and how design thinking works. The participating researchers have identified metrics, developed models, and conducted studies, which are featured in this book, and in the previous volumes of this series. Offering readers a closer look at design thinking, and its innovation processes and methods, this volume addresses the new and growing field of neurodesign, which applies insights from the neurosciences in order to improve design team performance. Thinking and devising innovations are inherently human activities – and so is design thinking. Accordingly, design thinking is not merely the result of special courses or of being gifted or trained: it is a way of dealing with our environment and improving techniques, technologies and life in general. As such, the research outcomes compiled in this book are intended to inform and provide inspiration for all those seeking to drive innovation – be they experienced design thinkers or newcomers.
Book Synopsis Advances in Computer Graphics by : Marina Gavrilova
Download or read book Advances in Computer Graphics written by Marina Gavrilova and published by Springer. This book was released on 2019-06-11 with total page 598 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019. The 30 revised full papers presented together with 28 short papers were carefully reviewed and selected from 231 submissions. The papers address topics such as: 3D reconstruction and rendering, virtual reality and augmented reality, computer animation, geometric modelling, geometric computing, shape and surface modelling, visual analytics, image processing, pattern recognition, motion planning, gait and activity biometric recognition, machine learning for graphics and applications in security, smart electronics, autonomous navigation systems, robotics, geographical information systems, and medicine and art.
Book Synopsis Autonomous Driving Perception by : Rui Fan
Download or read book Autonomous Driving Perception written by Rui Fan and published by Springer Nature. This book was released on 2023-10-06 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the captivating world of computer vision and deep learning for autonomous driving with our comprehensive and in-depth guide. Immerse yourself in an in-depth exploration of cutting-edge topics, carefully crafted to engage tertiary students and ignite the curiosity of researchers and professionals in the field. From fundamental principles to practical applications, this comprehensive guide offers a gentle introduction, expert evaluations of state-of-the-art methods, and inspiring research directions. With a broad range of topics covered, it is also an invaluable resource for university programs offering computer vision and deep learning courses. This book provides clear and simplified algorithm descriptions, making it easy for beginners to understand the complex concepts. We also include carefully selected problems and examples to help reinforce your learning. Don't miss out on this essential guide to computer vision and deep learning for autonomous driving.
Book Synopsis Everyday Virtual and Augmented Reality by : Adalberto Simeone
Download or read book Everyday Virtual and Augmented Reality written by Adalberto Simeone and published by Springer Nature. This book was released on 2023-02-18 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited book introduces readers to the area of “Everyday Virtual and Augmented Reality”. With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc. To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of the field, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.
Download or read book Visual Sensors written by Oscar Reinoso and published by MDPI. This book was released on 2020-03-27 with total page 738 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual sensors are able to capture a large quantity of information from the environment around them. A wide variety of visual systems can be found, from the classical monocular systems to omnidirectional, RGB-D, and more sophisticated 3D systems. Every configuration presents some specific characteristics that make them useful for solving different problems. Their range of applications is wide and varied, including robotics, industry, agriculture, quality control, visual inspection, surveillance, autonomous driving, and navigation aid systems. In this book, several problems that employ visual sensors are presented. Among them, we highlight visual SLAM, image retrieval, manipulation, calibration, object recognition, navigation, etc.
Book Synopsis Digital Multimedia Communications by : Guangtao Zhai
Download or read book Digital Multimedia Communications written by Guangtao Zhai and published by Springer Nature. This book was released on with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Towards Optimal Point Cloud Processing for 3D Reconstruction by : Guoxiang Zhang
Download or read book Towards Optimal Point Cloud Processing for 3D Reconstruction written by Guoxiang Zhang and published by Springer Nature. This book was released on 2022-06-03 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: This SpringerBrief presents novel methods of approaching challenging problems in the reconstruction of accurate 3D models and serves as an introduction for further 3D reconstruction methods. It develops a 3D reconstruction system that produces accurate results by cascading multiple novel loop detection, sifting, and optimization methods. The authors offer a fast point cloud registration method that utilizes optimized randomness in random sample consensus for surface loop detection. The text also proposes two methods for surface-loop sifting. One is supported by a sparse-feature-based optimization graph. This graph is more robust to different scan patterns than earlier methods and can cope with tracking failure and recovery. The other is an offline algorithm that can sift loop detections based on their impact on loop optimization results and which is enabled by a dense map posterior metric for 3D reconstruction and mapping performance evaluation works without any costly ground-truth data. The methods presented in Towards Optimal Point Cloud Processing for 3D Reconstruction will be of assistance to researchers developing 3D modelling methods and to workers in the wide variety of fields that exploit such technology including metrology, geological animation and mass customization in smart manufacturing.
Book Synopsis Transactions on Computational Science XXXVII by : Marina L. Gavrilova
Download or read book Transactions on Computational Science XXXVII written by Marina L. Gavrilova and published by Springer Nature. This book was released on 2020-07-13 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: The LNCS journal Transactions on Computational Science reflects recent developments in the field of Computational Science, conceiving the field not as a mere ancillary science but rather as an innovative approach supporting many other scientific disciplines. The journal focuses on original high-quality research in the realm of computational science in parallel and distributed environments, encompassing the facilitating theoretical foundations and the applications of large-scale computations and massive data processing. It addresses researchers and practitioners in areas ranging from aerospace to biochemistry, from electronics to geosciences, from mathematics to software architecture, presenting verifiable computational methods, findings, and solutions, and enabling industrial users to apply techniques of leading-edge, large-scale, high performance computational methods.This, the 37th issue of the Transactions on Computational Science, is devoted to the area of Computer Graphics. The 9 papers included in the volume constitute extended versions of selected papers presented at the 36th Computer Graphics International Conference, CGI 2019. Topics covered include virtual reality, augmented reality, image retrieval, animation of elastoplastic material, and visualization of 360°HDR images.