Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence

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ISBN 13 : 9781581137750
Total Pages : 127 pages
Book Rating : 4.1/5 (377 download)

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Book Synopsis Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence by : Hari Sundaram

Download or read book Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence written by Hari Sundaram and published by . This book was released on 2003 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence

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Publisher :
ISBN 13 :
Total Pages : 120 pages
Book Rating : 4.:/5 (55 download)

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Book Synopsis Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence by :

Download or read book Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence written by and published by . This book was released on 2003 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Proceedings of the ACM SIGMM ... Workshop on Effective Telepresence

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Publisher :
ISBN 13 :
Total Pages : 96 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Proceedings of the ACM SIGMM ... Workshop on Effective Telepresence by :

Download or read book Proceedings of the ACM SIGMM ... Workshop on Effective Telepresence written by and published by . This book was released on 2004 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Psychology of User Experience

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Publisher : Springer
ISBN 13 : 3319706535
Total Pages : 148 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis A Psychology of User Experience by : Phil Turner

Download or read book A Psychology of User Experience written by Phil Turner and published by Springer. This book was released on 2017-12-02 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is well-established that while cognitive psychology provides a sound foundation for an understanding of our interactions with digital technology, this is no longer sufficient to make sense of how we use and experience the personal, relational and ubiquitous technologies that pervade everyday life. This book begins with a consideration of the nature of experience itself, and the user experience (UX) of digital technology in particular, offering a new, broader definition of the term. This is elaborated though a wide-ranging and rigorous review of what are argued to be the three core UX elements. These are involvement, including shared sense making, familiarity, appropriation and “being-with” technologies; affect, including emotions with and about technology, impressions, feelings and mood; and aesthetics, including embodied aesthetics and neuroaesthetics. Alongside this, new insights are introduced into how and why much of our current use of digital technology is simply idling, or killing time. A particular feature of the book is a thorough treatment of parallel, and sometimes competing, accounts from differing academic traditions. Overall, the discussion considers both foundational and more recent theoretical and applied perspectives from social psychology, evolutionary psychology, folk psychology, neuroaesthetics, neuropsychology, the philosophy of technology, design and the fine arts. This broad scope will be enlightening and stimulating for anyone concerned in understanding UX. A Psychology of User Experience stands as a companion text to the author’s HCI Redux text which discusses the contemporary treatment of cognition in human-computer interaction.

Multimedia Semantics - The Role of Metadata

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Publisher : Springer Science & Business Media
ISBN 13 : 3540774726
Total Pages : 267 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Multimedia Semantics - The Role of Metadata by : Michael Granitzer

Download or read book Multimedia Semantics - The Role of Metadata written by Michael Granitzer and published by Springer Science & Business Media. This book was released on 2008-06-04 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives an overview on fundamental issues within the field of multimedia metadata focusing on contextualized, ubiquitous, accessible and interoperable services on a higher semantic level. The book provides a selection of basic articles being a base for multimedia metadata research. Furthermore, it brings together experts from research and industry to present a view on the current state-of-the-art in recent research in Multimedia Semantics and the role of Metadata.

Usability and Internationalization. Global and Local User Interfaces

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Publisher : Springer
ISBN 13 : 3540732896
Total Pages : 578 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Usability and Internationalization. Global and Local User Interfaces by : Nuray Aykin

Download or read book Usability and Internationalization. Global and Local User Interfaces written by Nuray Aykin and published by Springer. This book was released on 2007-08-24 with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the second of a two-volume set that constitutes the refereed proceedings of the Second International Conference on Usability and Internationalization, UIHCII 2007, held in Beijing, China in July 2007. The papers of this second volume cover global and local user interfaces and are organized in topical sections on designing global and local products and services, as well as enhancing and personalizing the user experience.

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

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Publisher : Springer
ISBN 13 : 354032285X
Total Pages : 292 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Virtual Storytelling. Using Virtual Reality Technologies for Storytelling by : Gérard Subsol

Download or read book Virtual Storytelling. Using Virtual Reality Technologies for Storytelling written by Gérard Subsol and published by Springer. This book was released on 2005-11-03 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 1st International Conference on Virtual Storytelling took place on September 27–28, 2001, in Avignon (France) in the prestigious Popes’ Palace. Despite the tragic events of September 11 that led to some last-minute cancellations, nearly 100 people from 14 different countries attended the 4 invited lectures given by international experts, the 13 scientific talks and the 6 scientific demonstrations. Virtual Storytelling 2003 was held on November 20–21, 2003, in Toulouse (France) in the Modern and Contemporary Art Museum “Les Abattoirs.” One hundred people from 17 different countries attended the conference composed of 3 invited lectures, 16 scientific talks and 11 posters/demonstrations. Since autumn 2003, there has been strong collaboration between the two major virtual/digital storytelling conference series in Europe: Virtual Storytelling and TIDSE (Technologies for Interactive Digital Storytelling and Entertainment). Thus the conference chairs of TIDSE and Virtual Storytelling decided to establish a 2 year turnover for both conferences and to join the respective organizers in the committees. For the third edition of Virtual Storytelling, the Organization Committee chose to extend the conference to 3 days so that more research work and applications could be be presented, to renew the Scientific and Application Board, to open the conference to new research or artistic communities, and to call for the submission of full papers and no longer only abstracts so as to make a higher-level selection.

Interactive Systems. Design Specification, and Verification

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Publisher : Springer
ISBN 13 : 3540341463
Total Pages : 277 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Interactive Systems. Design Specification, and Verification by : Stephen W. Gilroy

Download or read book Interactive Systems. Design Specification, and Verification written by Stephen W. Gilroy and published by Springer. This book was released on 2006-05-26 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-proceedings of the 12th International Workshop on Design, Specification, and Verification of Interactive Systems, DSV-IS 2005. The 20 revised full papers, 1 keynote paper, and 4 summaries of group discussions are organized in topical sections on teams and groups, sketches and templates, away from the desktop, migration and mobility, analysis tools, model-based design processes and tools, and group discussions.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

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Publisher : IGI Global
ISBN 13 : 1609601963
Total Pages : 2164 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources

Download or read book Gaming and Simulations: Concepts, Methodologies, Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2164 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Human-Computer Interaction: Interaction Modalities and Techniques

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Publisher : Springer
ISBN 13 : 3642393306
Total Pages : 783 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Human-Computer Interaction: Interaction Modalities and Techniques by : Masaaki Kurosu

Download or read book Human-Computer Interaction: Interaction Modalities and Techniques written by Masaaki Kurosu and published by Springer. This book was released on 2013-07-01 with total page 783 pages. Available in PDF, EPUB and Kindle. Book excerpt: The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers in the thematic area of human-computer interaction, addressing the following major topics: speech, natural language and auditory interfaces; gesture and eye-gaze based Interaction; touch-based interaction; haptic interaction; graphical user interfaces and visualisation.

Interactive Storytelling

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Publisher : Springer Nature
ISBN 13 : 3030625168
Total Pages : 374 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Interactive Storytelling by : Anne-Gwenn Bosser

Download or read book Interactive Storytelling written by Anne-Gwenn Bosser and published by Springer Nature. This book was released on 2020-10-26 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, held in Bournemouth, UK, in November 2020. The 15 full papers and 8 short papers presented together with 5 posters, were carefully reviewed and selected from 70 submissions. The conference offers topics in game narrative and interactive storytelling, including the theoretical, technological, and applied design practices, narrative systems, storytelling technology, and humanities-inspired theoretical inquiry, empirical research and artistic expression.

Performative Experience Design

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Publisher : Springer
ISBN 13 : 3319283952
Total Pages : 221 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Performative Experience Design by : Jocelyn Spence

Download or read book Performative Experience Design written by Jocelyn Spence and published by Springer. This book was released on 2016-02-25 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a novel framework for understanding and designing performative experiences with digital technologies. It introduces readers to performance theory and practice in the context of HCI and gives a practical and holistic approach for understanding complex interactions with digital technologies at the far end of third-wave HCI. The author presents a step-by-step explanation of the Performative Experience Design methodology, along with a detailed case study of the design process as it was applied to co-located digital photo sharing. Finally, the text offers guidelines for design and a vision of how PED can contribute to an ethical, critical, exploratory, and humane understanding of the ways that we engage meaningfully with digital technology. Researchers, students and practitioners working in this important and evolving field will find this state-of-the-art book a valuable addition to their reading.

Digital Imagery and Informational Graphics in E-Learning: Maximizing Visual Technologies

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Publisher : IGI Global
ISBN 13 : 1605669733
Total Pages : 348 pages
Book Rating : 4.6/5 (56 download)

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Book Synopsis Digital Imagery and Informational Graphics in E-Learning: Maximizing Visual Technologies by : Hai-Jew, Shalin

Download or read book Digital Imagery and Informational Graphics in E-Learning: Maximizing Visual Technologies written by Hai-Jew, Shalin and published by IGI Global. This book was released on 2009-11-30 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The information contained within this book will show that although the development and selection of instructional materials is generally done towards the end of the instructional design process, it must be viewed in a more inclusive way in that the visuals themselves may affect many other components of the educational design"--Provided by publisher.

Ergonomics and Health Aspects of Work with Computers

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Publisher : Springer Science & Business Media
ISBN 13 : 3642027318
Total Pages : 299 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Ergonomics and Health Aspects of Work with Computers by : Ben-Tzion Karsh

Download or read book Ergonomics and Health Aspects of Work with Computers written by Ben-Tzion Karsh and published by Springer Science & Business Media. This book was released on 2009-07-15 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Complex, Intelligent and Software Intensive Systems

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Publisher : Springer Nature
ISBN 13 : 3030797252
Total Pages : 761 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Complex, Intelligent and Software Intensive Systems by : Leonard Barolli

Download or read book Complex, Intelligent and Software Intensive Systems written by Leonard Barolli and published by Springer Nature. This book was released on 2021-06-29 with total page 761 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes the proceedings of the 15th International Conference on Complex, Intelligent, and Software Intensive Systems, which took place in Asan, Korea, on July 1–3, 2021. Software intensive systems are systems, which heavily interact with other systems, sensors, actuators, devices, and other software systems and users. More and more domains are involved with software intensive systems, e.g., automotive, telecommunication systems, embedded systems in general, industrial automation systems, and business applications. Moreover, the outcome of web services delivers a new platform for enabling software intensive systems. Complex systems research is focused on the overall understanding of systems rather than its components. Complex systems are very much characterized by the changing environments in which they act by their multiple internal and external interactions. They evolve and adapt through internal and external dynamic interactions. The development of intelligent systems and agents, which is each time more characterized by the use of ontologies and their logical foundations build a fruitful impulse for both software intensive systems and complex systems. Recent research in the field of intelligent systems, robotics, neuroscience, artificial intelligence, and cognitive sciences is very important factor for the future development and innovation of software intensive and complex systems. The aim of the book is to deliver a platform of scientific interaction between the three interwoven challenging areas of research and development of future ICT-enabled applications: Software intensive systems, complex systems, and intelligent systems.

Advances in Internet, Data and Web Technologies

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Publisher : Springer Nature
ISBN 13 : 3030397467
Total Pages : 598 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Advances in Internet, Data and Web Technologies by : Leonard Barolli

Download or read book Advances in Internet, Data and Web Technologies written by Leonard Barolli and published by Springer Nature. This book was released on 2020-01-30 with total page 598 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents original contributions on the theories and practices of emerging Internet, data and web technologies and their applicability in businesses, engineering and academia. The Internet has become the most proliferative platform for emerging large-scale computing paradigms. Among them, data and web technologies are two most prominent paradigms, and manifest in a variety of forms such as data centers, cloud computing, mobile cloud, mobile web services and so on. Together, these technologies form a digital ecosystem based on the data cycle, from capturing to processing, analysis and visualization. The investigation of various research and development issues in this digital ecosystem is made all the more important by the ever-increasing needs of real-life applications, which involve storing and processing large amounts of data. As a key feature, the book addresses advances in the life-cycle exploitation of data generated from the digital ecosystem, and data technologies that create value for businesses, moving toward a collective intelligence approach. Given its scope, the book offers a valuable reference guide for researchers, software developers, practitioners and students interested in the field of data and web technologies.

Transactions on Edutainment III

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Publisher : Springer Science & Business Media
ISBN 13 : 3642112447
Total Pages : 284 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Transactions on Edutainment III by : Maiga Chang

Download or read book Transactions on Edutainment III written by Maiga Chang and published by Springer Science & Business Media. This book was released on 2010-01-20 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.