Read Books Online and Download eBooks, EPub, PDF, Mobi, Kindle, Text Full Free.
Pro Ogre 3d Programming
Download Pro Ogre 3d Programming full books in PDF, epub, and Kindle. Read online Pro Ogre 3d Programming ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Book Synopsis Pro OGRE 3D Programming by : Gregory Junker
Download or read book Pro OGRE 3D Programming written by Gregory Junker and published by Apress. This book was released on 2007-02-01 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pro OGRE 3D Programming offers a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE provides an object-oriented interface to render 3D scenes. Commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. The authors begin with obtaining the source code, move on to using the rendering library, and conclude with the polishing of the final application. Beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended.
Book Synopsis Ogre 3D 1.7 Application Development Cookbook by : Ilya Grinblat
Download or read book Ogre 3D 1.7 Application Development Cookbook written by Ilya Grinblat and published by Packt Pub Limited. This book was released on 2012 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 50 recipes to provide world-class 3D graphics solutions with OGRE 3D.
Book Synopsis Ogre 3D 1.7 Beginner's Guide by : Felix Kerger
Download or read book Ogre 3D 1.7 Beginner's Guide written by Felix Kerger and published by Packt Publishing Ltd. This book was released on 2010-11-24 with total page 501 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create real time 3D applications using OGRE 3D from scratch.
Book Synopsis Algorithmic and Architectural Gaming Design: Implementation and Development by : Kumar, Ashok
Download or read book Algorithmic and Architectural Gaming Design: Implementation and Development written by Kumar, Ashok and published by IGI Global. This book was released on 2012-05-31 with total page 477 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer applications ever undertaken. In the field of computer science, they have been the impetus for a continuous stream of innovations designed to provide gaming enthusiasts with the most realistic and enjoyable gaming experience possible. Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.
Book Synopsis Beginning Lua with World of Warcraft Add-ons by : Paul Emmerich
Download or read book Beginning Lua with World of Warcraft Add-ons written by Paul Emmerich and published by Apress. This book was released on 2009-12-19 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you play World of Warcraft, chances are you know what Deadly Boss Mods is: it's the most widely downloaded modification available for World of Warcraft, considered required software for many professional raid guilds, and arguably the most popular modern video game mod in history. Paul Emmerich, the author of Deadly Boss Mods, will take you from novice to elite with his approachable, up-to-date guide to building add-ons for the most popular video game in history. Using the powerful Lua scripting language and XML, you'll learn how to build and update powerful mods that can fundamentally remake your World of Warcraft experience and introduce you to the field of professional software development. Beginning Lua with World of Warcraft Add-ons teaches you the essentials of Lua and XML using exciting code examples that you can run and apply immediately. You'll gain competence in Lua specifics like tables and metatables and the imperative nature of Lua as a scripting language. More advanced techniques like file persistence, error handling, and script debugging are made clear as you learn everything within the familiar, exciting context of making tools that work in Azeroth. You'll not only learn all about the World of Warcraft application programming interface and programming, and gain coding skills that will make all your online friends think you're a coding god, but also gain hands-on Lua scripting experience that could translate into an exciting job in the video game industry!
Book Synopsis Simulation, Modeling, and Programming for Autonomous Robots by : Noriako Ando
Download or read book Simulation, Modeling, and Programming for Autonomous Robots written by Noriako Ando and published by Springer Science & Business Media. This book was released on 2010-11-05 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why are the many highly capable autonomous robots that have been promised for novel applications driven by society, industry, and research not available - day despite the tremendous progress in robotics science and systems achieved during the last decades? Unfortunately, steady improvements in speci?c robot abilities and robot hardware have not been matched by corresponding robot performance in real world environments. This is mainly due to the lack of - vancements in robot software that master the development of robotic systems of ever increasing complexity. In addition, fundamental open problems are still awaiting sound answers while the development of new robotics applications s- fersfromthelackofwidelyusedtools,libraries,andalgorithmsthataredesigned in a modular and performant manner with standardized interfaces. Simulation environments are playing a major role not only in reducing development time and cost, e. g. , by systematic software- or hardware-in-the-loop testing of robot performance, but also in exploring new types of robots and applications. H- ever,their use may still be regardedwith skepticism. Seamless migrationof code using robot simulators to real-world systems is still a rare circumstance, due to the complexity of robot, world, sensor, and actuator modeling. These challenges drive the quest for the next generation of methodologies and tools for robot development. The objective of the International Conference on Simulation, Modeling, and ProgrammingforAutonomous Robots (SIMPAR) is to o?er a unique forum for these topics and to bring together researchersfrom academia and industry to identify and solve the key issues necessary to ease the development of increasingly complex robot software.
Book Synopsis C++ how to Program by : Paul J. Deitel
Download or read book C++ how to Program written by Paul J. Deitel and published by Prentice Hall. This book was released on 2008 with total page 1505 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces the fundamentals of object-oriented programming and generic programming in C++. Topics include classes, objects, and encapsulation, inheritance and polymorphism, and object-oriented design with the UML.
Book Synopsis AsiaSim 2012 - Part III by : Tianyuan Xiao
Download or read book AsiaSim 2012 - Part III written by Tianyuan Xiao and published by Springer. This book was released on 2012-10-06 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Three-Volume-Set CCIS 323, 324, 325 (AsiaSim 2012) together with the Two-Volume-Set CCIS 326, 327 (ICSC 2012) constitutes the refereed proceedings of the Asia Simulation Conference, AsiaSim 2012, and the International Conference on System Simulation, ICSC 2012, held in Shanghai, China, in October 2012. The 267 revised full papers presented were carefully reviewed and selected from 906 submissions. The papers are organized in topical sections on modeling theory and technology; modeling and simulation technology on synthesized environment and virtual reality environment; pervasive computing and simulation technology; embedded computing and simulation technology; verification, validation and accreditation technology; networked modeling and simulation technology; modeling and simulation technology of continuous system, discrete system, hybrid system, and intelligent system; high performance computing and simulation technology; cloud simulation technology; modeling and simulation technology of complex system and open, complex, huge system; simulation based acquisition and virtual prototyping engineering technology; simulator; simulation language and intelligent simulation system; parallel and distributed software; CAD, CAE, CAM, CIMS, VP, VM, and VR; visualization; computing and simulation applications in science and engineering; computing and simulation applications in management, society and economics; computing and simulation applications in life and biomedical engineering; computing and simulation applications in energy and environment; computing and simulation applications in education; computing and simulation applications in military field; computing and simulation applications in medical field.
Book Synopsis Augmented and Virtual Reality by : Lucio Tommaso De Paolis
Download or read book Augmented and Virtual Reality written by Lucio Tommaso De Paolis and published by Springer. This book was released on 2014-12-09 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly revised papers of the First International Conference on Augmented and Virtual Reality, AVR 2014, held in Lecce, Italy, in September 2014. The 28 papers, 2 tutorials and 3 keynotes presented were carefully reviewed and selected from 76 submissions. They include topics from virtual/augmented/mixed reality to 3D user interfaces and the technology needed to enable these environments to a wide range of applications (medical, entertainment, military, design, manufacture, maintenance, arts and cultural heritage).
Book Synopsis 2013 6th International Conference on BioMedical Engineering and Informatics (BMEI 2013) by :
Download or read book 2013 6th International Conference on BioMedical Engineering and Informatics (BMEI 2013) written by and published by DEStech Publications, Inc. This book was released on 2014-01-07 with total page 1269 pages. Available in PDF, EPUB and Kindle. Book excerpt: SPBEI 2013 aims to be an excellent platform to facilitate international exchange of state-ofthe- art research and practice in image, video, and signal processing, biomedical engineering, informatics, and their cross-intersection to catalyze innovative research ideas and to dissimilate new scientific discoveries. The nature of the research demands collaboration in medicine, biology, physics, engineering, computer science, and statistics; and SPBEI attempts to expedite and strengthen the exploration and systemization of interdisciplinary knowledge. This year, the conference received a large number of submissions around the globe, and all papers have been rigorously reviewed by a large number of peer reviewers who have spent tremendous amount of time and effort on the evaluations, with each paper receiving three to six reviews. We would like to thank all those who submitted papers for considerations, and we extend our sincere gratitude to all those who devoted their time and effort professionally to ensuring the high standards of the technical program, including the authors, committee members, peer reviewers, and session chairs.
Book Synopsis Interaction Design for 3D User Interfaces by : Francisco R. Ortega
Download or read book Interaction Design for 3D User Interfaces written by Francisco R. Ortega and published by CRC Press. This book was released on 2016-01-06 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses the new interaction modalities that are becoming possible with new devices by looking at user interfaces from an input perspective. It deals with modern input devices and user interaction and design covering in-depth theory, advanced topics for noise reduction using Kalman Filters, a case study, and multiple chapters showing hands-on approaches to relevant technology, including modern devices such as the Leap-Motion, Xbox One Kinect, inertial measurement units, and multi-touch technology. It also discusses theories behind interaction and navigation, past and current techniques, and practical topics about input devices.
Book Synopsis Handbook of Research on Serious Games as Educational, Business and Research Tools by : Cruz-Cunha, Maria Manuela
Download or read book Handbook of Research on Serious Games as Educational, Business and Research Tools written by Cruz-Cunha, Maria Manuela and published by IGI Global. This book was released on 2012-02-29 with total page 1434 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.
Book Synopsis Interactive Entertainment by : Brent Rabowsky
Download or read book Interactive Entertainment written by Brent Rabowsky and published by gameindustrybook. This book was released on 2010-08-20 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive book about the video game industry. The book discusses, in detail, the life cycle of a video game from conception to distribution, including analysis of how game production, marketing, and sales teams work together to launch a successful product. In addition, the book provides informative chapters on intellectual property, and contractual, regulatory, and other legal issues. Topics covered are: Genres and Platforms, Publishing and Industry Economics, Ancillary Opportunities, Industry Trade Organizations, Regulation, Legal Affairs, and Forming and Running a Games Company.
Book Synopsis Advances in Neuro-Information Processing by : Mario Köppen
Download or read book Advances in Neuro-Information Processing written by Mario Köppen and published by Springer. This book was released on 2009-07-30 with total page 1257 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 5506 and LNCS 5507 constitutes the thoroughly refereed post-conference proceedings of the 15th International Conference on Neural Information Processing, ICONIP 2008, held in Auckland, New Zealand, in November 2008. The 260 revised full papers presented were carefully reviewed and selected from numerous ordinary paper submissions and 15 special organized sessions. 116 papers are published in the first volume and 112 in the second volume. The contributions deal with topics in the areas of data mining methods for cybersecurity, computational models and their applications to machine learning and pattern recognition, lifelong incremental learning for intelligent systems, application of intelligent methods in ecological informatics, pattern recognition from real-world information by svm and other sophisticated techniques, dynamics of neural networks, recent advances in brain-inspired technologies for robotics, neural information processing in cooperative multi-robot systems.
Book Synopsis Virtual Reality & Augmented Reality in Industry by : Dengzhe Ma
Download or read book Virtual Reality & Augmented Reality in Industry written by Dengzhe Ma and published by Springer Science & Business Media. This book was released on 2012-01-02 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Virtual Reality & Augmented Reality in Industry" collects the proceedings of the 2nd Sino-German Workshop on the same topic held in Shanghai on April 16-17, 2009. The papers focus on the latest Virtual Reality (VR) / Augmented Reality (AR) technology and its application in industrial processes and presents readers with innovative methods, typical case studies and the latest information on VR/AR basic research results and industrial applications, such as 3D rendering, innovative human-machine design, VR/AR methodology and new tools for assisting in industry, virtual assembly, virtual factory, training and education, etc. The book is intended for computer scientists, IT engineers as well as researchers in Mechanical Engineering. Dr. Dengzhe Ma and Dr. Xiumin Fan are both professors at Shanghai Jiao Tong University, China; Dr.-Ing. Jürgen Gausemeier is a professor of Computer-Integrated Manufacturing at the Heinz Nixdorf Institute, University of Paderborn, Germany; Dipl.-Ing. Michael Grafe is a senior engineer in the Product Engineering Research Group at the Heinz Nixdorf Institute, University of Paderborn.
Book Synopsis Professional WebGL Programming by : Andreas Anyuru
Download or read book Professional WebGL Programming written by Andreas Anyuru and published by John Wiley & Sons. This book was released on 2012-04-19 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how. You will also develop a stronger understanding of WebGL development from coverage that: •Provides a comprehensive overview of WebGL and shows how it relates to other graphics-related technologies •Addresses important topics such as the WebGL graphics pipeline, 3D transformations, texturing and lighting •Teaches you how to write vertex shaders and fragment shaders for WebGL •Includes a lot of useful guidelines, tips, and tricks for WebGL performance optimizations Professional WebGL Programming is the first book on the market to delve into this fascinating topic and it puts you on your way to mastering the possibilities that exist with WebGL.
Download or read book Motion in Games written by Ronan Boulic and published by Springer. This book was released on 2010-11-02 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010. The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.