Pro Android Augmented Reality

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Author :
Publisher : Apress
ISBN 13 : 1430239468
Total Pages : 342 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Pro Android Augmented Reality by : Raghav Sood

Download or read book Pro Android Augmented Reality written by Raghav Sood and published by Apress. This book was released on 2012-09-08 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented reality (AR) offers a live direct or indirect view of a physical, real-world environment, where the elements and surroundings are augmented by computer-generated sensory input such as graphics and GPS data. It makes a game more real. Your social media app puts you where want to be or go. Pro Android Augmented Reality walks you through the foundations of building an augmented reality application. From using various software and Android hardware sensors, such as an accelerometer or a magnetometer (compass), you'll learn the building blocks of augmented reality for both marker- and location-based apps. Case studies are included in this one-of-a-kind book, which pairs nicely with other Android development books. After reading Pro Android Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality into your favorite Android smartphone and/or tablet.

Pro Android Augmented Reality

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Author :
Publisher : Apress
ISBN 13 : 1430239468
Total Pages : 342 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Pro Android Augmented Reality by : Raghav Sood

Download or read book Pro Android Augmented Reality written by Raghav Sood and published by Apress. This book was released on 2012-09-08 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented reality (AR) offers a live direct or indirect view of a physical, real-world environment, where the elements and surroundings are augmented by computer-generated sensory input such as graphics and GPS data. It makes a game more real. Your social media app puts you where want to be or go. Pro Android Augmented Reality walks you through the foundations of building an augmented reality application. From using various software and Android hardware sensors, such as an accelerometer or a magnetometer (compass), you'll learn the building blocks of augmented reality for both marker- and location-based apps. Case studies are included in this one-of-a-kind book, which pairs nicely with other Android development books. After reading Pro Android Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality into your favorite Android smartphone and/or tablet.

Pro Android Augmented Reality

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Author :
Publisher :
ISBN 13 : 9781430239475
Total Pages : 348 pages
Book Rating : 4.2/5 (394 download)

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Book Synopsis Pro Android Augmented Reality by : Springer

Download or read book Pro Android Augmented Reality written by Springer and published by . This book was released on 2012-09-16 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mobile Technologies and Augmented Reality in Open Education

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Author :
Publisher : IGI Global
ISBN 13 : 1522521119
Total Pages : 386 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Mobile Technologies and Augmented Reality in Open Education by : Kurubacak, Gulsun

Download or read book Mobile Technologies and Augmented Reality in Open Education written by Kurubacak, Gulsun and published by IGI Global. This book was released on 2017-02-22 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Novel trends and innovations have enhanced contemporary educational environments. When applied properly, these computing advances can create enriched learning opportunities for students. Mobile Technologies and Augmented Reality in Open Education is a pivotal reference source for the latest academic research on the integration of interactive technology and mobile applications in online and distance learning environments. Highlighting scholarly perspectives across numerous topics such as wearable technology, instructional design, and flipped learning, this book is ideal for educators, professionals, practitioners, academics, and graduate students interested in the role of augmented reality in modern educational contexts.

Pro Android Games

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Author :
Publisher : Apress
ISBN 13 : 1430247983
Total Pages : 406 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Pro Android Games by : Vladimir Silva

Download or read book Pro Android Games written by Vladimir Silva and published by Apress. This book was released on 2012-11-27 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now Google TV Android Apps for the Android game app developer repertoire. With actionable real-world source, Pro Android Games, Second Edition shows you how to build more sophisticated and addictive Android games, by leveraging the power of these recent advancements found in the new Android Jelly Beans development platform as well as those you've counted on in earlier releases. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. *** NOTE: This book published previously as Advanced Android 4 Games. This edition covers game development for all Android SDK versions up to Jelly Bean / Android SDK 4.1. Pro Android Games, Second Edition features the following improvements: Updates to the latest version of the Android SDK, NKD, plus the latest Eclipse IDE. Greater focus on tablets the ever changing device resolutions, and hardware specs. Native game development and hardware accelerated graphics. Bigger and Better Real World Engines, such as Quake I and II Plus an oldie from the previous edition: Doom Coverage of the new smart TV APIs (Google TV), UI, UX, multi-touch and multi-tasking features available with Android Jelly Bean. A look into the future with augmented reality Advanced techniques for improving your game playing experience including better multi-tasking, improved performance optimization, battery management and more. A "Quake 3D"-like game app case study You’ll definitely have fun, and perhaps you’ll even make some money. Enjoy!

Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications

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Author :
Publisher : IGI Global
ISBN 13 : 152255470X
Total Pages : 1882 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources

Download or read book Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-03-02 with total page 1882 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.

Pro Android Games

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Author :
Publisher : Apress
ISBN 13 : 1484205871
Total Pages : 395 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Pro Android Games by : Massimo Nardone

Download or read book Pro Android Games written by Massimo Nardone and published by Apress. This book was released on 2015-02-14 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android 5.0 SDK to bring countless legendary, action-packed PC games to the Android platform. With actionable real-world source code, this one of a kind book shows you how to build more sophisticated and addictive Android game apps, by leveraging the power of the recent advancements found in the new Android 5.0 software development kit as well as those you've counted on in earlier releases. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers Android game players a more seamless, fun arcade experience like never before. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. Pro Android Games, Third Edition features the following improvements: Updates to the latest version of the Android SDK, NDK, plus the latest Android Studio and Eclipse IDEs Greater focus on tablets, ever changing device resolutions, and hardware specs Native game development and hardware accelerated graphics Bigger and better real world engines, such as Quake I and II plus an oldie from the previous edition: Doom Coverage of the new Android TV SDK APIs, UI, UX, multi-touch and multi-tasking features available with the Android 5.0 release Advanced techniques for improving your game playing experience including better multi-tasking, improved performance optimization, battery management and more A "Quake 3D"-like game app case study You’ll definitely have fun, and perhaps you’ll even make some money. Enjoy! In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now the new Android TV SDK Apps for the Android game app developer repertoire.

Pro iOS 5 Augmented Reality

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Author :
Publisher : Apress
ISBN 13 : 1430239131
Total Pages : 345 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Pro iOS 5 Augmented Reality by : Kyle Roche

Download or read book Pro iOS 5 Augmented Reality written by Kyle Roche and published by Apress. This book was released on 2012-02-01 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go. Pro iOS 5 Augmented Reality walks you through the foundations of building an augmented reality application for the iPhone or iPad. From using MapKit, to the accelerometer and magnetometer, to integrating facial recognition and Facebook data, you'll learn the building blocks of creating augmented reality applications. Case studies are included in this one-of-a-kind book and you'll learn how to create augmented reality apps that unleash the full potential of the on-board sensors and camera. This book complements other iOS game or social media apps development books available from Apress. After reading Pro iOS 5 Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality techniques and tools into your existing apps.

Complete Virtual Reality and Augmented Reality Development with Unity

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1838644865
Total Pages : 652 pages
Book Rating : 4.8/5 (386 download)

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Book Synopsis Complete Virtual Reality and Augmented Reality Development with Unity by : Jesse Glover

Download or read book Complete Virtual Reality and Augmented Reality Development with Unity written by Jesse Glover and published by Packt Publishing Ltd. This book was released on 2019-04-17 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Learning Path makes you an expert developer of AR and VR applications by teaching you everything - from the basic principles of AR application development to developing immersive and fun VR applications using Unity 3D and Unity 2018.

Augmented Reality Development with Unity

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 1501519328
Total Pages : 370 pages
Book Rating : 4.5/5 (15 download)

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Book Synopsis Augmented Reality Development with Unity by : Indika Wijesooriya

Download or read book Augmented Reality Development with Unity written by Indika Wijesooriya and published by Walter de Gruyter GmbH & Co KG. This book was released on 2024-09-03 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the rapidly evolving world of immersive technologies, augmented reality (AR) has emerged as a pivotal force, transforming industries from education and healthcare to manufacturing and entertainment. This book provides a comprehensive guide for enthusiasts and professionals looking to explore AR development and applications. Key topics include AR fundamentals and applications, 3D visualization, mathematics, placement of virtual objects in physical spaces, using Unity 3D and Vuforia, creating marker-based and marker-less AR apps, industry standard SDKs and more. Companion files with code samples and color figures are available for downloading. FEATURES • Includes step-by-step tutorials with detailed instructions for developing AR applications, from basic concepts to advanced implementations • Features practical examples and real-world projects, using cases to illustrate the application of AR technology • Explores best practices for AR design and performance optimization to ensure smooth and immersive user experiences • Download companion files with code samples and color figures

Augmented Reality

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Author :
Publisher : CRC Press
ISBN 13 : 1040037224
Total Pages : 223 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Augmented Reality by : Osslan Osiris Vergara Villegas

Download or read book Augmented Reality written by Osslan Osiris Vergara Villegas and published by CRC Press. This book was released on 2024-06-03 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on augmented reality (AR) technology, which uses the real environment to superimpose virtual elements. Therefore, the reader can create applications that simulate scenarios that can be dangerous or expensive to generate in the real world. AR has proven helpful in education, marketing, and industrial scenarios. AR technology improves the user experience of various disciplines, incorporating virtual information that maximizes the experience and adds knowledge. This book intends students, researchers, and developers to have the possibility of finding the foundations on which AR technology rests. Our book intends that students, researchers, and developers: (i) learn the basics of AR; (ii) understand the technologies that support AR; (iii) know about AR applications that have been a watershed; (iv) gain an understanding of the critical elements needed to implement an AR application; (v) acquire skill in the step-by-step development of an AR application; (vi) learn how to use the instruments to evaluate an AR application; (vii) understand how to present the information about study cases; and (viii) gain knowledge about AR challenges and trends.

Seeing the Possibilities With Augmented Reality

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Author :
Publisher : Association for Talent Development
ISBN 13 : 194903660X
Total Pages : 20 pages
Book Rating : 4.9/5 (49 download)

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Book Synopsis Seeing the Possibilities With Augmented Reality by : Debbie Richards

Download or read book Seeing the Possibilities With Augmented Reality written by Debbie Richards and published by Association for Talent Development. This book was released on 2014-09-15 with total page 20 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented reality is a powerful tool that can help organizations achieve learning goals, but there are also a lot of misconceptions surrounding what it really is. In “Seeing the Possibilities With Augmented Reality,” Debbie Richards clarifies these misunderstandings. Further, in this issue of TD at Work, Richards: · details what AR is, what it can do, and when it is appropriate to use · provides a step-by-step process for designing successful AR learning · introduces the ADDEDD model, which is akin to ADDIE for AR · reviews tools and applications to consider · showcases how various industries currently use AR.

Understanding Augmented Reality

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Author :
Publisher : Newnes
ISBN 13 : 0240824105
Total Pages : 297 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Understanding Augmented Reality by : Alan B. Craig

Download or read book Understanding Augmented Reality written by Alan B. Craig and published by Newnes. This book was released on 2013-04-26 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling! In order to create compelling augmented reality experiences that stand the test of time and cause the participant in the AR experience to focus on the content of the experience - rather than the technology - one must consider how to maximally exploit the affordances of the medium. Understanding Augmented Reality addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today's technology. At the same time, ample examples are provided that show what is possible with current technology. - Explore the different techniques, technologies and approaches used in developing AR applications - Learn from the author's deep experience in virtual reality and augmented reality applications to succeed right off the bat, and avoid many of the traps that catch new developers and users of augmented reality experiences - Some AR examples can be experienced from within the book using downloadable software

Augmented Reality for Developers

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1787288048
Total Pages : 539 pages
Book Rating : 4.7/5 (872 download)

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Book Synopsis Augmented Reality for Developers by : Jonathan Linowes

Download or read book Augmented Reality for Developers written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2017-10-09 with total page 539 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn Build Augmented Reality applications through a step-by-step, tutorial-style project approach Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language Implement practical demo applications of AR including education, games, business marketing, and industrial training Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens Develop expertise with Unity 3D graphics, UIs, physics, and event systems Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. Style and approach This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.

Springer Handbook of Augmented Reality

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Author :
Publisher : Springer Nature
ISBN 13 : 3030678229
Total Pages : 919 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Springer Handbook of Augmented Reality by : Andrew Yeh Ching Nee

Download or read book Springer Handbook of Augmented Reality written by Andrew Yeh Ching Nee and published by Springer Nature. This book was released on 2023-01-01 with total page 919 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Springer Handbook of Augmented Reality presents a comprehensive and authoritative guide to augmented reality (AR) technology, its numerous applications, and its intersection with emerging technologies. This book traces the history of AR from its early development, discussing the fundamentals of AR and its associated science. The handbook begins by presenting the development of AR over the last few years, mentioning the key pioneers and important milestones. It then moves to the fundamentals and principles of AR, such as photogrammetry, optics, motion and objects tracking, and marker-based and marker-less registration. The book discusses both software toolkits and techniques and hardware related to AR, before presenting the applications of AR. This includes both end-user applications like education and cultural heritage, and professional applications within engineering fields, medicine and architecture, amongst others. The book concludes with the convergence of AR with other emerging technologies, such as Industrial Internet of Things and Digital Twins. The handbook presents a comprehensive reference on AR technology from an academic, industrial and commercial perspective, making it an invaluable resource for audiences from a variety of backgrounds.

Augmented Reality, Virtual Reality, and Computer Graphics

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Author :
Publisher : Springer
ISBN 13 : 3030259994
Total Pages : 488 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Augmented Reality, Virtual Reality, and Computer Graphics by : Lucio Tommaso De Paolis

Download or read book Augmented Reality, Virtual Reality, and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer. This book was released on 2019-07-27 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.

Augmented Reality in Educational Settings

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Author :
Publisher : BRILL
ISBN 13 : 9004408843
Total Pages : 475 pages
Book Rating : 4.0/5 (44 download)

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Book Synopsis Augmented Reality in Educational Settings by :

Download or read book Augmented Reality in Educational Settings written by and published by BRILL. This book was released on 2019-11-11 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: New digital technologies offer many exciting opportunities to educators who are looking to develop better teaching practices. When technologies are new, however, the potential for beneficial and effective implementations and applications is not yet fully recognized. This book is intended to provide teachers and researchers with a wide range of ideas from researchers working to integrate the new technology of Augmented Reality into educational settings and processes. It is hoped that the research and theory presented here can support both teachers and researchers in future work with this exciting new technology. Contributors are: Miriam Adamková, Gilles Aldon, Panayiota Anastasi, Ferdinando Arzarello, Martina Babinská, Robert Bohdal, Francisco Botana, Constadina Charalambous, Eva Csandova, Omer Deperlioglu, Monika Dillingerová, Christos Dimopoulos, Jiri Dostal, Jihad El-Sana, Michael N. Fried, Maria Fuchsová, Marianthi Grizioti, Tomas Hlava, Markus Hohenwarter, Kateřina Jančaříková, Konstantinos Katzis, Lilla Korenova, Utku Köse, Zoltán Kovács,Blanka Kožík Lehotayová, Maria Kožuchová, Chronis Kynigos, Ilona-Elefteryja Lasica, Zsolt Lavicza, Álvaro Martínez, Efstathios Mavrotheris, Katerina Mavrou, Maria Meletiou-Mavrotheris, Georgios Papaioannou, Miroslava Pirháčová Lapšanská, Stavros Pitsikalis, Corinne Raffin, Tomás Recio, Cristina Sabena, Florian Schacht, Eva Severini, Martina Siposova, Zacharoula Smyrnaiou, Nayia Stylianidou, Osama Swidan, Christos Tiniakos, Melanie Tomaschko, Renata Tothova, Christina Vasou, and Ibolya Veress-Bágyi.