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Pokemon Go 2018 Player Guide And Preview
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Book Synopsis Pokémon: Let's Go, Pikachu! & Let's Go, Eevee! - Strategy Guide by : GamerGuides.com
Download or read book Pokémon: Let's Go, Pikachu! & Let's Go, Eevee! - Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2018-11-29 with total page 657 pages. Available in PDF, EPUB and Kindle. Book excerpt: - A complete walkthrough with strategies to defeat all the Kanto Gym Leaders and conquer the Pokémon League. - Encounter tables for all the wild Pokémon, including the rare Pokémon with undisclosed habitats in the Pokédex. - Explanations of all the gameplay mechanics for both beginner trainers and Pokémon Masters. - Where to find all the Master Trainers and hidden battles after beating the game. - A handy mini-Pokédex containing the key details for all 153 obtainable Pokémon and where to find them.
Book Synopsis Understanding Video Games by : Simon Egenfeldt-Nielsen
Download or read book Understanding Video Games written by Simon Egenfeldt-Nielsen and published by Routledge. This book was released on 2019-09-11 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming. In this new edition of the pioneering text, students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, the student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, this new edition is an indispensable resource for students, scholars, and teachers interested in examining the ways video games continue to reshape entertainment and society.
Book Synopsis Augmented Reality Games I by : Vladimir Geroimenko
Download or read book Augmented Reality Games I written by Vladimir Geroimenko and published by Springer. This book was released on 2019-05-10 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.
Book Synopsis Mixed Reality and Games by : Emir Bektic
Download or read book Mixed Reality and Games written by Emir Bektic and published by transcript Verlag. This book was released on 2020-10-31 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.
Book Synopsis Multidisciplinary Perspectives on New Media Art by : Soares, Celia
Download or read book Multidisciplinary Perspectives on New Media Art written by Soares, Celia and published by IGI Global. This book was released on 2020-06-26 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: New media has been gaining importance in the academic world as well as the artistic world through the concept of new media art. As the connections between art and communication technologies grow and further embrace a wide range of concepts, interpretations, and applications, the number of disciplines that will be touched will likewise continue to expand. Multidisciplinary Perspectives on New Media Art is a collection of innovative research on the methods and intersections between new media, artistic practices, and digital technologies. While highlighting topics including audience relationship, digital art, and computer animation, this book is ideally designed for academicians, researchers, high-level art students, and art professionals.
Download or read book Pokemon Go! written by Alexander Lowe and published by Norwood House Press. This book was released on 2021-01-01 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn about the history of Pokmon Go! and the company behind the mobile gaming phenomenon. Explore Pokmon Go! competitions and peer into the future of one of the world?s most popular games. Pokmon Go! will give you a behind-the-scenes look at a great game, with features that include: a glossary, index, and bibliography for further reading.
Book Synopsis The Augmented Reality of Pokémon Go by : Neriko Musha Doerr
Download or read book The Augmented Reality of Pokémon Go written by Neriko Musha Doerr and published by Lexington Books. This book was released on 2019-02-08 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokémon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokémon GO, a smartphone augmented reality game, was released in July, 2016. The game overlaid the world of Pokémon onto the “real” physical world, drawing 30 million players in the first two weeks. Pokémon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors’ experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokémon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokémon and the multifaceted ways we relate to our environment through Pokémon GO; the notion of space and time in Pokémon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokémon GO in urban walking with its complex relationships to public space, “nature” as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game’s link to the wider social issue as it gets appropriated for “friendly authoritarian” goals of civil society, imposing various ideologies and accruing commercial gains. Through “participant observation” —all contributors have been avid Pokémon GO players themselves—this volume offers snapshots of the Pokémon GO effect from its initial stage as a social phenomenon to Spring 2018.
Book Synopsis Interactivity and Game Creation by : Anthony Brooks
Download or read book Interactivity and Game Creation written by Anthony Brooks and published by Springer Nature. This book was released on 2021-04-09 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the 9th International Conference on Interactivity and Game Creation, ArtsIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging.
Book Synopsis The SAGE Handbook of Digital Marketing by : Annmarie Hanlon
Download or read book The SAGE Handbook of Digital Marketing written by Annmarie Hanlon and published by SAGE. This book was released on 2022-06-10 with total page 670 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital marketing changes the dynamics of traditional routes to market, augments conversations and facilitates the measurement of activities by organisations and consumers alike. This Handbook strives to advance the study and understanding of this domain and provides a digital marketing journey that flows from methods and methodologies. It moves from the fundamentals to the different aspects of digital marketing strategy, tactics, metrics and management, and ethics. This Handbook brings together the critical factors in digital marketing as the essential reference set for researchers in this area of continued growth. It is essential reading for postgraduate students, researchers, and practitioners in a range of disciplines exploring digital marketing. Part 1: Foundations of Digital Marketing Part 2: Methodologies and Theories in Digital Marketing Part 3: Channels and Platforms in Digital Marketing Part 4: Tools, Tactics and Techniques in Digital Marketing Part 5: Management and Metrics in Digital Marketing Part 6: Ethical Issues in Digital Marketing
Book Synopsis Transforming Urban Nightlife and the Development of Smart Public Spaces by : Abusaada, Hisham
Download or read book Transforming Urban Nightlife and the Development of Smart Public Spaces written by Abusaada, Hisham and published by IGI Global. This book was released on 2021-05-14 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Public places are places where all citizens, irrespective of their race, age, religion, or class level (social or economic), cannot be excluded. It serves to improve the lifestyle experience of its inhabitants, as well as promote social connections. All citizens are responsible for it and are interested in it, and the intervention for change must be the responsibility of all without exception. As such, bottom-up urban planning is essential for urban environments and for transforming nightlife in public places in order to create more meaningful experiences and instill a greater sense of identity and community. Transforming Urban Nightlife and the Development of Smart Public Spaces analyzes the patterns of transformations of nightlife in public life. The book investigates urban nightlife transformations and the challenge of enhancing the sense of belonging in sensitive areas such as local communities and historical sites. The chapters present new insights to control the chaotic intervention related to the elements of traditional or digital technology, whether from citizens themselves or local authorities. The objective also is to document urban nightlife transformations that enhance the sense of belonging in historical sites. Important topics covered include urban-gamification, digital urban art, urban socio-ecosystems, and reimagining space in the urban nightlife. This book is ideal for urban planners, developers, social scientists, technologists, civil engineers, architects, policymakers, government officials, practitioners, researchers, academicians, and students who are interested in urban nightlife and nightscape and the smart technologies used for transformation.
Book Synopsis The Unofficial Wizards Unite Handbook by : Pascal Landolt
Download or read book The Unofficial Wizards Unite Handbook written by Pascal Landolt and published by Riva Verlag. This book was released on 2019-09-16 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome, Sorcerer's Apprentice! Before you lies the fabulous Wizarding World from the Harry Potter universe, with its many mysterious secrets awaiting your discovery! As a member of the Ministry of Magic, your task now is to seek out and banish the magical Artifacts and Creatures that have suddenly appeared all over the Muggle world. A daunting task, no doubt. But fear not–you're not alone! Now you have The Unofficial Wizards Unite Handbook to accompany you on your quest to meet the Challenges of the Wizarding World. Step by step, fellow adventurers Kevin Kyburz and Pascal Landolt will walk you through the game's basic features to help you maximize your resources and rapidly strengthen your magical powers. Full of valuable tips and tricks, this unofficial game guide uses screenshots and videos for easier learning so that you can waste no time advancing to higher levels. We'll show you the best way to brew potions, how to make the most of your gold, and how you and your friends can defeat the dangerous Creatures you'll face in those all-important Fortress battles. So don't go it alone! Let us help you through the wilds of the wayward world of Wizards Unite!
Book Synopsis Research Handbook on the Law of Virtual and Augmented Reality by : Woodrow Barfield
Download or read book Research Handbook on the Law of Virtual and Augmented Reality written by Woodrow Barfield and published by Edward Elgar Publishing. This book was released on 2018-12-28 with total page 709 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, issues of data protection and privacy, legal rights for increasingly intelligent avatars, and issues of jurisdiction within virtual and augmented reality worlds.
Book Synopsis Ethics and Sustainability in Digital Cultures by : Thomas Taro Lennerfors
Download or read book Ethics and Sustainability in Digital Cultures written by Thomas Taro Lennerfors and published by Taylor & Francis. This book was released on 2023-10-09 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital technologies, now ubiquitous around the world, can promote positive values, as well as support those that are less socially acceptable. To better understand such technologies’ impact on ethics and sustainability, this book situates digital technologies within a cultural context, arguing that the technology is received differently in different cultural contexts. The book contains chapters on state-of-the-art digital technologies such as artificial intelligence from various countries including Japan and Sweden to highlight the multifarious ways in how ethical and sustainability issues are being manifested in certain cultural contexts. The book contributes to furthering understandings on the similarities and differences between digital technology implementations in different cultures, promoting a cross-cultural dialogue on desired values and how they are promoted or downplayed by such technologies. The book is divided into two parts: the former focuses on how individuals relate to new digital technologies, and the latter focuses on those who develop digital technologies. The book targets scholars, businesspeople and policymakers interested in the interconnection between digital technologies, ethics and sustainability from various cultural viewpoints. It provides new case studies on a range of digital technologies and discussions about digital technology implementations in cultural contexts.
Book Synopsis Smart Cities and Smart Communities by : Srikanta Patnaik
Download or read book Smart Cities and Smart Communities written by Srikanta Patnaik and published by Springer Nature. This book was released on 2022-05-28 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Smart City” programs and strategies have become one of the most dominant urban agendas for local governments worldwide in the past two decades. The rapid urbanization rate and unprecedented growth of megacities in the 21st century triggered drastic changes in traditional ways of urban policy and planning, leading to an influx of digital technology applications for fast and efficient urban management. With the rising popularity in making our cities “smart”, several domains of urban management, urban infrastructure, and urban quality-of-life have seen increasing dependence on advanced information and communication technologies (ICTs) that optimize and control the day-to-day functioning of urban systems. Smart Cities, essentially, act as digital networks that obtain large-scale real-time data on urban systems, process them, and make decisions on how to manage them efficiently. The book presents 26 chapters, which are organized around five topics: (1) Conceptual framework for smart cities and communities; (2) Technical concepts and models for smart city and communities; (3) Civic engagement and citizen participation; (4) Case studies from the Global North; and (5) Case studies from the Global South.
Book Synopsis Crime, Punishment, and Video Games by : Kristine Levan
Download or read book Crime, Punishment, and Video Games written by Kristine Levan and published by Rowman & Littlefield. This book was released on 2022-11-22 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potential cultural, social, and economic impact of video games. Considering the significant number of video game players, from casual to competitive players, these issues have become even more salient in recent years. Regardless of whether someone considers themselves a gamer, video games are undoubtedly relevant to modern society, and this text discusses how the shift in gaming has impacted our perceptions of deviance, crime, and justice. The authors explore past, present and future manifestations of these connections, considering how the game industry, policy makers, and researchers can work toward a better understanding of how and why video games are an important area of study for criminologists and sociologists, and how games will present new promises and challenges in the years to come.
Author :The Pokémon Company International Publisher :Pokemon Company International ISBN 13 :9781604382051 Total Pages :0 pages Book Rating :4.3/5 (82 download)
Book Synopsis Pokémon Sword & Pokémon Shield: The Official Galar Region Pokédex by : The Pokémon Company International
Download or read book Pokémon Sword & Pokémon Shield: The Official Galar Region Pokédex written by The Pokémon Company International and published by Pokemon Company International. This book was released on 2020-01-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pokémon Sword & Pokémon Shield: The Official Galar Region Pokédex has details on the Pokémon you can encounter and catch in the Galar region. With entries spanning from your first partner Pokémon to mysterious and powerful Legendary Pokémon, you’ll discover what you need to know to build the team that’s right for you—where to find elusive Pokémon, the moves they can use, how to evolve them, and more. You’ll be prepared for whatever challenges you face! Here’s what you’ll find inside: Detailed info on the Pokémon you can find in Galar Lists of moves, items, and more—including how you might get them! Information on Gigantamax Pokémon!
Book Synopsis The Routledge International Handbook of Ethnographic Film and Video by : Phillip Vannini
Download or read book The Routledge International Handbook of Ethnographic Film and Video written by Phillip Vannini and published by Routledge. This book was released on 2020-04-02 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge International Handbook of Ethnographic Film and Video is a state-of-the-art book which encompasses the breadth and depth of the field of ethnographic film and video-based research. With more and more researchers turning to film and video as a key element of their projects, and as research video production becomes more practical due to technological advances as well as the growing acceptance of video in everyday life, this critical book supports young researchers looking to develop the skills necessary to produce meaningful ethnographic films and videos, and serves as a comprehensive resource for social scientists looking to better understand and appreciate the unique ways in which film and video can serve as ways of knowing and as tools of knowledge mobilization. Comprised of 31 chapters authored by some of the world’s leading experts in their respective fields, the book’s contributors synthesize existing literature, introduce the historical and conceptual dimensions of the field, illustrate innovative methodologies and techniques, survey traditional and new technologies, reflect on ethics and moral imperatives, outline ways to work with people, objects, and tools, and shape the future agenda of the field. With a particular focus on making ethnographic film and video, as opposed to analyzing or critiquing it, from a variety of methodological approaches and styles, the Handbook provides both a comprehensive introduction and up-to-date survey of the field for a vast variety of audiovisual researchers, such as scholars and students in sociology, anthropology, geography, communication and media studies, education, cultural studies, film studies, visual arts, and related social science and humanities. As such, it will appeal to a multidisciplinary and international audience, and features a dynamic, forward-thinking, innovative, and contemporary focus oriented toward the very latest developments in the field, as well as future possibilities.