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Pokemon Annual 2003
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Book Synopsis Comics Values Annual 2003 by : Alex G. Malloy
Download or read book Comics Values Annual 2003 written by Alex G. Malloy and published by . This book was released on 2003-03 with total page 844 pages. Available in PDF, EPUB and Kindle. Book excerpt: Comics book collectors turn to this valuable resource every year for the most comprehensive information available. This updated edition gives collectors everything they've come to expect and more. Packed with more than 100,000 listings and more than 1,000 illustrations of classic and contemporary comics.
Download or read book Pokémon : annual 2003-. written by and published by . This book was released on 2002-09-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Pokemon Annual 2011 by : Pedigree Books, Limited
Download or read book Pokemon Annual 2011 written by Pedigree Books, Limited and published by Pedigree Books. This book was released on 2010 with total page 109 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Business rankings annual by : Lynn M. Pearce
Download or read book Business rankings annual written by Lynn M. Pearce and published by Gale Cengage. This book was released on 2007-09-21 with total page 1510 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Nintendo written by Randy Nichols and published by Taylor & Francis. This book was released on 2023-10-11 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: Originally founded in 1889 as a manufacturer of playing cards, this book examines the history and political economic status of the multinational consumer electronics and video game giant Nintendo. This book offers a deeper examination into Nintendo as a global media giant, with some of the industry’s best-selling consoles and most recognizable intellectual property including Mario, Pokémon, and Zelda. Drawing upon the theory of the political economy of communication, which seeks to understand how communication and media serve as key mechanisms of economic and political power, Randy Nichols examines how Nintendo has maintained its dominance in the global video game industry and how it has used its position to shape that industry. This book argues that while the company’s key figures and main franchises are important, Nintendo’s impact as a company – and what we can learn from its evolution – is instructive beyond the video game industry. This book is perfect for students and scholars of media and cultural industries, critical political economy of media, production studies, and games studies.
Download or read book Game Work written by Ken S. McAllister and published by University of Alabama Press. This book was released on 2004 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-political power. In considering how the languages, images, gestures, and sounds of video games influence those who play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation or tolerate enslavement, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion. Overall, by making and managing meanings, computer games—and the work they involve and the industry they spring from—are also negotiating power. This book sets out a method for "recollecting" some of the diverse and copious influences on computer games and the industry they have spawned. Specifically written for use in computer game theory classes, advanced media studies, and communications courses, Game Work will also be welcome by computer gamers and designers. Ken S. McAllister is Assistant Professor of Rhetoric, Composition, and the Teaching of English at the University of Arizona and Co-Director of the Learning Games Initiative, a research collective that studies, teaches with, and builds computer games.
Download or read book Weird Nature written by John Downer and published by Willowdale, Ont. : Firefly Books. This book was released on 2002 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: The companion book to the six-part Discovery Channel series, Weird Nature is an astonishing exploration of nature's strangest behavior. The ingenuity of all kinds of animals is celebrated including the flying dragon or draco whose membrane wings resemble early designs for aircraft wings, spiny lobsters in Florida who form a "mass conga line" when moving to deeper waters and the Wallace tree frog whose large webbed hands and feet allow it to glide as far forward as it drops vertically. These animals and many more are featured in this revealing and often amusing look at nature. Chapters include: Fantastic feeding -- the many different ways nature finds food for fuel including worms that eat themselves. Devious defenses -- to avoid being eaten, animals have developed an array of defenses including porcupine fish that inflate into spiny balls and mantis shrimps with a punch that can knock a hole in glass. Marvelous motion -- ingenious ways of moving around including flattened snakes and flying fish. Extraordinary equipment -- tools for enhancing animal lives like the Mallee fowl that has a thermometer in its bill. Strange structures -- the bizarre assortment of animal created buildings like the palm leaf tents made by fruit bats and the Namib spider that builds a Stonehenge circle around its burrow. Weird and weirder -- social interactions including courtship and mating.
Book Synopsis Internet Research Annual by : Mia Consalvo
Download or read book Internet Research Annual written by Mia Consalvo and published by Peter Lang. This book was released on 2005 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This peer-reviewed collection represents some of the finest research presented at the 2004 Association of Internet Researchers Conference held in Sussex in 2004. Responding to the theme of ubiquity, papers collected here represent a diverse range of inquiries into the development, as well as perceived development, of the Internet. Offering new and important work about blogs, online games, users, norms and access, to name just a few topics, this collection is a must-read for Internet scholars intent on keeping pace with a rapidly expanding field.
Book Synopsis The Pig Book by : Citizens Against Government Waste
Download or read book The Pig Book written by Citizens Against Government Waste and published by St. Martin's Griffin. This book was released on 2013-09-17 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: The federal government wastes your tax dollars worse than a drunken sailor on shore leave. The 1984 Grace Commission uncovered that the Department of Defense spent $640 for a toilet seat and $436 for a hammer. Twenty years later things weren't much better. In 2004, Congress spent a record-breaking $22.9 billion dollars of your money on 10,656 of their pork-barrel projects. The war on terror has a lot to do with the record $413 billion in deficit spending, but it's also the result of pork over the last 18 years the likes of: - $50 million for an indoor rain forest in Iowa - $102 million to study screwworms which were long ago eradicated from American soil - $273,000 to combat goth culture in Missouri - $2.2 million to renovate the North Pole (Lucky for Santa!) - $50,000 for a tattoo removal program in California - $1 million for ornamental fish research Funny in some instances and jaw-droppingly stupid and wasteful in others, The Pig Book proves one thing about Capitol Hill: pork is king!
Book Synopsis Presentations of the 29th Annual SW/Texas Regional Meeting of the Popular Culture and American Culture Association by : Gypsey Elaine Teague
Download or read book Presentations of the 29th Annual SW/Texas Regional Meeting of the Popular Culture and American Culture Association written by Gypsey Elaine Teague and published by Cambridge Scholars Publishing. This book was released on 2008-12-18 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gender is an often misunderstood subject area, even within the discipline even to those who teach and write about it. One of my presenters, when she first approached me to present at the conference, asked, “What does my paper really have to do with gender”? To me the answer was obvious; everything has to do with gender. Gender is everywhere from the cradle to the grave. What color blanket are we given at birth? What clothes are we laid out in at death? We are bombarded with advertisements specifically targeted at our gender, either male, female, or somewhere in between. We are judged by our gender, which is often synonymous with our sex, although in many of the presentations through the years it is becoming evident that more and more people understand the difference. Our clothing, food, entertainment, and reading material are all tied to gender, in one form or another. Gender is like the air. It is all around us, seldom thought of, but always present. In an area that spans literature, politics, sex, religion, and personal choices it is hard to get finite and clear cut delineations. The contributors are the main focus here and I have just been the ringmaster of this incredible circus of ideas. Without them this could never have gone to press and it is all our hopes that you enjoy the volume and take something away from it that you did not anticipate.
Download or read book It's Complicated written by Danah Boyd and published by Yale University Press. This book was released on 2014-02-25 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Surveys the online social habits of American teens and analyzes the role technology and social media plays in their lives, examining common misconceptions about such topics as identity, privacy, danger, and bullying.
Download or read book Game Over written by David Sheff and published by Vintage. This book was released on 2011-11-02 with total page 558 pages. Available in PDF, EPUB and Kindle. Book excerpt: More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.
Book Synopsis Beckett Pokemon Collector Price Guide by : Beckett Publications (Firm)
Download or read book Beckett Pokemon Collector Price Guide written by Beckett Publications (Firm) and published by . This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the publishers of "Beckett Pokmon Collector" magazine comes a guide to Pokmon collectibles that's filled with colorful photos of the most popular items.
Book Synopsis The Ultimate History of Video Games, Volume 2 by : Steven L. Kent
Download or read book The Ultimate History of Video Games, Volume 2 written by Steven L. Kent and published by Crown. This book was released on 2021-08-24 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Book Synopsis PLI's ... Annual Institute for Intellectual Property Law by :
Download or read book PLI's ... Annual Institute for Intellectual Property Law written by and published by . This book was released on 2003 with total page 614 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Don't Ask Me Where I'm From by : Jennifer De Leon
Download or read book Don't Ask Me Where I'm From written by Jennifer De Leon and published by Simon and Schuster. This book was released on 2020-08-18 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: “A funny, perceptive, and much-needed book telling a much-needed story.” —Celeste Ng, author of the New York Times bestseller Little Fires Everywhere First-generation American LatinX Liliana Cruz does what it takes to fit in at her new nearly all-white school. But when family secrets spill out and racism at school ramps up, she must decide what she believes in and take a stand. Liliana Cruz is a hitting a wall—or rather, walls. There’s the wall her mom has put up ever since Liliana’s dad left—again. There’s the wall that delineates Liliana’s diverse inner-city Boston neighborhood from Westburg, the wealthy—and white—suburban high school she’s just been accepted into. And there’s the wall Liliana creates within herself, because to survive at Westburg, she can’t just lighten up, she has to whiten up. So what if she changes her name? So what if she changes the way she talks? So what if she’s seeing her neighborhood in a different way? But then light is shed on some hard truths: It isn’t that her father doesn’t want to come home—he can’t…and her whole family is in jeopardy. And when racial tensions at school reach a fever pitch, the walls that divide feel insurmountable. But a wall isn’t always a barrier. It can be a foundation for something better. And Liliana must choose: Use this foundation as a platform to speak her truth, or risk crumbling under its weight.
Download or read book Brand New Justice written by Simon Anholt and published by Routledge. This book was released on 2006-08-11 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recently vilified as the prime dynamic driving home the breach between poor and rich nations, here the branding process is rehabilitated as a potential saviour of the economically underprivileged. Brand New Justice, now in a revised paperback edition, systematically analyses the success stories of the Top Thirteen nations, demonstrating that their wealth is based on the 'last mile' of the commercial process: buying raw materials and manufacturing cheaply in third world countries, these countries realise their lucrative profits by adding value through finishing, packaging and marketing and then selling the branded product on to the end-user at a hugely inflated price. The use of sophisticated global media techniques alongside a range of creative marketing activities are the lynchpins of this process. Applying his observations on economic history and the development and impact of global marketing, Anholt presents a cogent plan for developing nations to benefit from globalization. So long the helpless victim of capitalist trading systems, he shows that they can cross the divide and graduate from supplier nation to producer nation. Branding native produce on a global scale, making a commercial virtue out of perceived authenticity and otherness and fully capitalising on the 'last mile' benefits are key to this graduation and fundamental to forging a new global economic balance. Anholt argues with a forceful logic, but also backs his hypothesis with enticing glimpses of this process actually beginning to take place. Examining activities in India, Thailand, Russia and Africa among others, he shows the risks, challenges and pressures inherent in 'turning the tide', but above all he demonstrates the very real possibility of enlightened capitalism working as a force for good in global terms.