Plunkett's Games, Apps & Social Media Industry Almanac 2015

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Author :
Publisher : Plunkett Research Limited
ISBN 13 : 9781628313338
Total Pages : 322 pages
Book Rating : 4.3/5 (133 download)

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Book Synopsis Plunkett's Games, Apps & Social Media Industry Almanac 2015 by : Jack W. Plunkett

Download or read book Plunkett's Games, Apps & Social Media Industry Almanac 2015 written by Jack W. Plunkett and published by Plunkett Research Limited. This book was released on 2014-07-01 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everything you need to know about the business of games, apps and social media — a powerful tool for market research, strategic planning, competitive intelligence or employment searches. Includes trends analysis, software, design, statistics, markets, technologies, contacts, and profiles of more than 200 leading companies, containing addresses, phone numbers and executives.

Data and Goliath: The Hidden Battles to Collect Your Data and Control Your World

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Publisher : W. W. Norton & Company
ISBN 13 : 0393244822
Total Pages : 299 pages
Book Rating : 4.3/5 (932 download)

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Book Synopsis Data and Goliath: The Hidden Battles to Collect Your Data and Control Your World by : Bruce Schneier

Download or read book Data and Goliath: The Hidden Battles to Collect Your Data and Control Your World written by Bruce Schneier and published by W. W. Norton & Company. This book was released on 2015-03-02 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Bruce Schneier’s amazing book is the best overview of privacy and security ever written.”—Clay Shirky Your cell phone provider tracks your location and knows who’s with you. Your online and in-store purchasing patterns are recorded, and reveal if you're unemployed, sick, or pregnant. Your e-mails and texts expose your intimate and casual friends. Google knows what you’re thinking because it saves your private searches. Facebook can determine your sexual orientation without you ever mentioning it. The powers that surveil us do more than simply store this information. Corporations use surveillance to manipulate not only the news articles and advertisements we each see, but also the prices we’re offered. Governments use surveillance to discriminate, censor, chill free speech, and put people in danger worldwide. And both sides share this information with each other or, even worse, lose it to cybercriminals in huge data breaches. Much of this is voluntary: we cooperate with corporate surveillance because it promises us convenience, and we submit to government surveillance because it promises us protection. The result is a mass surveillance society of our own making. But have we given up more than we’ve gained? In Data and Goliath, security expert Bruce Schneier offers another path, one that values both security and privacy. He brings his bestseller up-to-date with a new preface covering the latest developments, and then shows us exactly what we can do to reform government surveillance programs, shake up surveillance-based business models, and protect our individual privacy. You'll never look at your phone, your computer, your credit cards, or even your car in the same way again.

Logistics Management and Strategy

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Author :
Publisher : Pearson UK
ISBN 13 : 1292183721
Total Pages : 607 pages
Book Rating : 4.2/5 (921 download)

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Book Synopsis Logistics Management and Strategy by : Alan Harrison

Download or read book Logistics Management and Strategy written by Alan Harrison and published by Pearson UK. This book was released on 2019 with total page 607 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Plunkett's Games, Apps & Social Media Industry Almanac 2025

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Publisher :
ISBN 13 : 9781647880422
Total Pages : 0 pages
Book Rating : 4.8/5 (84 download)

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Book Synopsis Plunkett's Games, Apps & Social Media Industry Almanac 2025 by : Jack W Plunkett

Download or read book Plunkett's Games, Apps & Social Media Industry Almanac 2025 written by Jack W Plunkett and published by . This book was released on 2024-07-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three of the most exciting areas in the world of information technology have tremendous synergies and are closely connected in the worlds of information and entertainment: electronic games, mobile apps and social media. Competition continues to heat up as mergers and acquisitions create international mega-firms, and hundreds of millions of people connect worldwide via online gaming platforms and social media such as Facebook. As social media grows more global, it is also being incorporated in virtually all online activities, from business collaboration to online retailing. Games are growing in two channels at once: online and offline. While multi-player games online are vastly popular, game machine manufacturers such as Microsoft, Sony and Nintendo continue to introduce big breakthroughs in handsets that keep players excited, including the new move towards 3D. Meanwhile, apps are changing the shape of the mobile and wireless industry. This carefully researched book is a complete market research and business intelligence tool--everything you need to know about the business of games, apps and social media. The book includes our analysis of games, apps and social media industry trends; dozens of statistical tables; an industry glossary; a database of industry associations and professional organizations; and our in-depth profiles of more than 200 of the world's leading companies, both in the U.S. and abroad. You'll find a complete overview, industry analysis and market research report in one superb, value-priced package.

Social Media Campaigns

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Publisher : Taylor & Francis
ISBN 13 : 1000290603
Total Pages : 227 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis Social Media Campaigns by : Carolyn Mae Kim

Download or read book Social Media Campaigns written by Carolyn Mae Kim and published by Taylor & Francis. This book was released on 2020-12-29 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition continues to give students a foundation in the principles of digital audience engagement and data metrics across platforms, preparing them to adapt to the quickly evolving world of digital media. It takes students through the processes of social listening, strategic design, creative engagement, and evaluation, with expert insights from social media professionals. Thoroughly updated, this second edition includes: • new strategies to guide students in the initial campaign planning phase • added content on influencers, social care teams, and newsjacking • coverage of research evaluation, the implications of findings, and articulating the ROI • expanded discussion of ethical considerations in campaign design and data collection and analysis. The book is suited to both undergraduate and post-graduate students as a primary text for courses in social/digital media marketing and public relations or a secondary text in broader public relations and marketing campaign planning and writing courses. Accompanying online resources include chapter reviews with suggestions for further resources; instructor guides; in-class exercises; a sample syllabus, assignments, and exams; and lecture slides. Visit www.routledge.com/9780367896201

Introduction to Electronic Commerce and Social Commerce

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Publisher : Springer
ISBN 13 : 3319500910
Total Pages : 446 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Introduction to Electronic Commerce and Social Commerce by : Efraim Turban

Download or read book Introduction to Electronic Commerce and Social Commerce written by Efraim Turban and published by Springer. This book was released on 2017-04-23 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a complete update of the best-selling undergraduate textbook on Electronic Commerce (EC). New to this 4th Edition is the addition of material on Social Commerce (two chapters); a new tutorial on the major EC support technologies, including cloud computing, RFID, and EDI; ten new learning outcomes; and video exercises added to most chapters. Wherever appropriate, material on Social Commerce has been added to existing chapters. Supplementary material includes an Instructor’s Manual; Test Bank questions for each chapter; Powerpoint Lecture Notes; and a Companion Website that includes EC support technologies as well as online files. The book is organized into 12 chapters grouped into 6 parts. Part 1 is an Introduction to E-Commerce and E-Marketplaces. Part 2 focuses on EC Applications, while Part 3 looks at Emerging EC Platforms, with two new chapters on Social Commerce and Enterprise Social Networks. Part 4 examines EC Support Services, and Part 5 looks at E-Commerce Strategy and Implementation. Part 6 is a collection of online tutorials on Launching Online Businesses and EC Projects, with tutorials focusing on e-CRM; EC Technology; Business Intelligence, including Data-, Text-, and Web Mining; E-Collaboration; and Competition in Cyberspace. the following="" tutorials="" are="" not="" related="" to="" any="" specific="" chapter.="" they="" cover="" the="" essentials="" ec="" technologies="" and="" provide="" a="" guide="" relevant="" resources.="" p

Plunkett's Games, Apps and Social Media Industry Almanac 2016

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Author :
Publisher : Plunkett Research
ISBN 13 : 9781628313666
Total Pages : 0 pages
Book Rating : 4.3/5 (136 download)

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Book Synopsis Plunkett's Games, Apps and Social Media Industry Almanac 2016 by : Jack W. Plunkett

Download or read book Plunkett's Games, Apps and Social Media Industry Almanac 2016 written by Jack W. Plunkett and published by Plunkett Research. This book was released on 2015-06-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three of the most exciting areas in the world of information technology have tremendous synergies and are closely connected in the worlds of information and entertainment: electronic games, mobile apps and social media. Competition continues to heat up as mergers and acquisitions create international mega-firms, and hundreds of millions of people connect worldwide via online gaming platforms and social media such as Facebook. As social media grows more global, it is also being incorporated in virtually all online activities, from business collaboration to online retailing. Games are growing in two channels at once: online and offline. While multi-player games online are vastly popular, game machine manufacturers such as Microsoft, Sony and Nintendo continue to introduce big breakthroughs in handsets that keep players excited, including the new move towards 3D. Meanwhile, apps are changing the shape of the mobile and wireless industry. This carefully-researched book is a complete market research and business intelligence tool-everything you need to know about the business of games, apps and social media. The book includes our analysis of games, apps and social media industry trends; dozens of statistical tables; an industry glossary; a database of industry associations and professional organizations; and our in-depth profiles of more than 200 of the world's leading companies, both in the U.S. and abroad. Purchasers will find a form in the book enabling them to register for 1-year, 1-seat online access to tools at Plunkett Research Online, including the ability to view the market research/industry trends section and industry statistics. You have access, at no additional charge, to the very latest data posted to Plunkett Research Online. Online tools enable you to search and view selected companies, and then export selected company contact data, including executive names. You'll find a complete overview, industry analysis and market research report in one superb, value-priced package.

Plunkett's Games, Apps and Social Media Industry Almanac 2017

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Author :
Publisher : Plunkett Research
ISBN 13 : 9781628314083
Total Pages : 0 pages
Book Rating : 4.3/5 (14 download)

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Book Synopsis Plunkett's Games, Apps and Social Media Industry Almanac 2017 by : Jack W. Plunkett

Download or read book Plunkett's Games, Apps and Social Media Industry Almanac 2017 written by Jack W. Plunkett and published by Plunkett Research. This book was released on 2016-06-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three of the most exciting areas in the world of information technology have tremendous synergies and are closely connected in the worlds of information and entertainment: electronic games, mobile apps and social media. Competition continues to heat up as mergers and acquisitions create international mega-firms, and hundreds of millions of people connect worldwide via online gaming platforms and social media such as Facebook. As social media grows more global, it is also being incorporated in virtually all online activities, from business collaboration to online retailing. Games are growing in two channels at once: online and offline. While multi-player games online are vastly popular, game machine manufacturers such as Microsoft, Sony and Nintendo continue to introduce big breakthroughs in handsets that keep players excited, including the new move towards 3D. Meanwhile, apps are changing the shape of the mobile and wireless industry. This carefully-researched book is a complete market research and business intelligence tool-everything you need to know about the business of games, apps and social media. The book includes our analysis of games, apps and social media industry trends; dozens of statistical tables; an industry glossary; a database of industry associations and professional organizations; and our in-depth profiles of more than 200 of the world's leading companies, both in the U.S. and abroad. Purchasers will find a form in the book enabling them to register for 1-year, 1-seat online access to tools at Plunkett Research Online, including the ability to view the market research/industry trends section and industry statistics. You have access, at no additional charge, to the very latest data posted to Plunkett Research Online. Online tools enable you to search and view selected companies, and then export selected company contact data, including executive names. You'll find a complete overview, industry analysis and market research report in one superb, value-priced package.

Plunkett's Games, Apps and Social Media Industry Almanac 2018

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Author :
Publisher : Plunkett Research
ISBN 13 : 9781628314434
Total Pages : 0 pages
Book Rating : 4.3/5 (144 download)

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Book Synopsis Plunkett's Games, Apps and Social Media Industry Almanac 2018 by : Jack W. Plunkett

Download or read book Plunkett's Games, Apps and Social Media Industry Almanac 2018 written by Jack W. Plunkett and published by Plunkett Research. This book was released on 2017-06-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everything you need to know about the business of games, apps and social media-a powerful tool for market research, strategic planning, competitive intelligence or employment searches. Includes trends, statistics, markets, technologies, contacts, and profiles of more than 200 leading companies, containing addresses, phone numbers and executives.

Monetization of Copyright Assets by Creative Enterprises

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Author :
Publisher : WIPO
ISBN 13 : 9280524550
Total Pages : 104 pages
Book Rating : 4.2/5 (85 download)

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Book Synopsis Monetization of Copyright Assets by Creative Enterprises by : World Intellectual Property Organization

Download or read book Monetization of Copyright Assets by Creative Enterprises written by World Intellectual Property Organization and published by WIPO. This book was released on 2013 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: The objective of this study is to create an awareness of intellectual property rights that are associated with creative activities and to present financial and valuation tools that can enable the quantification of the monetary value of successful creative efforts.

Plunkett's Games, Apps & Social Media Industry Almanac 2024

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Publisher : Plunkett Research
ISBN 13 : 9781647880040
Total Pages : 0 pages
Book Rating : 4.8/5 (8 download)

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Book Synopsis Plunkett's Games, Apps & Social Media Industry Almanac 2024 by : Jack W. Plunkett

Download or read book Plunkett's Games, Apps & Social Media Industry Almanac 2024 written by Jack W. Plunkett and published by Plunkett Research. This book was released on 2023-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everything you need to know about the business of games, apps and social media-a powerful tool for market research, strategic planning, competitive intelligence or employment searches.

Springer Handbook of Robotics

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Publisher : Springer
ISBN 13 : 3319325523
Total Pages : 2259 pages
Book Rating : 4.3/5 (193 download)

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Book Synopsis Springer Handbook of Robotics by : Bruno Siciliano

Download or read book Springer Handbook of Robotics written by Bruno Siciliano and published by Springer. This book was released on 2016-07-27 with total page 2259 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of this handbook provides a state-of-the-art overview on the various aspects in the rapidly developing field of robotics. Reaching for the human frontier, robotics is vigorously engaged in the growing challenges of new emerging domains. Interacting, exploring, and working with humans, the new generation of robots will increasingly touch people and their lives. The credible prospect of practical robots among humans is the result of the scientific endeavour of a half a century of robotic developments that established robotics as a modern scientific discipline. The ongoing vibrant expansion and strong growth of the field during the last decade has fueled this second edition of the Springer Handbook of Robotics. The first edition of the handbook soon became a landmark in robotics publishing and won the American Association of Publishers PROSE Award for Excellence in Physical Sciences & Mathematics as well as the organization’s Award for Engineering & Technology. The second edition of the handbook, edited by two internationally renowned scientists with the support of an outstanding team of seven part editors and more than 200 authors, continues to be an authoritative reference for robotics researchers, newcomers to the field, and scholars from related disciplines. The contents have been restructured to achieve four main objectives: the enlargement of foundational topics for robotics, the enlightenment of design of various types of robotic systems, the extension of the treatment on robots moving in the environment, and the enrichment of advanced robotics applications. Further to an extensive update, fifteen new chapters have been introduced on emerging topics, and a new generation of authors have joined the handbook’s team. A novel addition to the second edition is a comprehensive collection of multimedia references to more than 700 videos, which bring valuable insight into the contents. The videos can be viewed directly augmented into the text with a smartphone or tablet using a unique and specially designed app. Springer Handbook of Robotics Multimedia Extension Portal: http://handbookofrobotics.org/

Gender, Masculinity and Video Gaming

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Publisher : Springer Nature
ISBN 13 : 3030282627
Total Pages : 109 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Gender, Masculinity and Video Gaming by : Marcus Maloney

Download or read book Gender, Masculinity and Video Gaming written by Marcus Maloney and published by Springer Nature. This book was released on 2019-11-23 with total page 109 pages. Available in PDF, EPUB and Kindle. Book excerpt: ​This book examines gender attitudes in Reddit’s popular video gaming community subreddit, r/gaming. Video gaming has long been understood as a masculinised social space and, while increasing numbers of girls and women now engage in the pastime, boys and men remain the predominant social actors. Furthermore, the gaming community has been widely identified as a prime case study in broader concerns around ‘toxic’ masculinity and gendered online harassment. However, there is also underexamined evidence of a growing movement in the community coming forward to voice its collective opposition. Utilising an innovative combination of computational and qualitative methods, the research undertaken here exposes this fuller picture, revealing significant contestation and a spectrum of attitudes that mark out this popular gaming community as a battleground for gender (in)equality. Students and scholars across a range of disciplines, including gender studies, media studies, cultural studies, sociology, games studies and computer sciences, will find this book of interest.

The Next Boom (E-book)

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Author :
Publisher : Plunkett Research, Ltd.
ISBN 13 : 1608799018
Total Pages : 277 pages
Book Rating : 4.6/5 (87 download)

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Book Synopsis The Next Boom (E-book) by : Jack W. Plunkett

Download or read book The Next Boom (E-book) written by Jack W. Plunkett and published by Plunkett Research, Ltd.. This book was released on 2011 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Plunkett demonstrates that we are on the verge of a period of major economic growth, and presents a panorama of carefully documented developments in areas including energy, health care, education, demographics, global trade, evolving consumer habits, technologies and the rapidly-growing global middle class."[Source inconnue].

The Content Advantage (Clout 2.0)

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Publisher : New Riders
ISBN 13 : 0135159520
Total Pages : 253 pages
Book Rating : 4.1/5 (351 download)

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Book Synopsis The Content Advantage (Clout 2.0) by : Colleen Jones

Download or read book The Content Advantage (Clout 2.0) written by Colleen Jones and published by New Riders. This book was released on 2018-07-11 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The Content Advantage (Clout 2.0): The Science of Succeeding at Digital Business Through Effective Content, expert Colleen Jones argues that in the age of digital disruption, your company faces an important choice. The choice is not whether to do content. Every business function–from marketing to sales and from support to recruiting–demands content. The choice is whether to make your approach to content strategic and, consequently, an advantage. This book, which is the second edition of the pioneering content book Clout, offers a modernized and comprehensive approach for planning, creating, delivering, and optimizing content that will make your business thrive. Executives and practitioners alike will find value in this book as they face increasing pressure to deliver the right content to the right customers at the right time. Drawing on her in-the-trenches experience with organizations ranging from the Fortune 50 to small and medium businesses to government and nonprofits, Jones offers: Guidance on creating a content vision A primer on conducting content analysis Techniques for developing a competitive content strategy Elements and principles of effective, influential content A blueprint for developing content intelligence A maturity model for content operations Examples from diverse companies and contexts

Plunkett's Games, Apps and Social Media Industry Almanac 2019

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Author :
Publisher : Plunkett Research
ISBN 13 : 9781628314960
Total Pages : 0 pages
Book Rating : 4.3/5 (149 download)

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Book Synopsis Plunkett's Games, Apps and Social Media Industry Almanac 2019 by : Jack W. Plunkett

Download or read book Plunkett's Games, Apps and Social Media Industry Almanac 2019 written by Jack W. Plunkett and published by Plunkett Research. This book was released on 2018-06-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everything you need to know about the business of games, apps and social media-a powerful tool for market research, strategic planning, competitive intelligence or employment searches. Includes trends, statistics, markets, technologies, contacts and profiles of more than 200 leading companies, containing addresses, phone numbers and executives.

Plunkett's Games, Apps & Social Media Industry Almanac 2022

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Author :
Publisher :
ISBN 13 : 9781628316131
Total Pages : 310 pages
Book Rating : 4.3/5 (161 download)

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Book Synopsis Plunkett's Games, Apps & Social Media Industry Almanac 2022 by : Jack W Plunkett

Download or read book Plunkett's Games, Apps & Social Media Industry Almanac 2022 written by Jack W Plunkett and published by . This book was released on 2021-07-08 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three of the most exciting areas in the world of information technology have tremendous synergies and are closely connected in the worlds of information and entertainment: electronic games, mobile apps and social media. Competition continues to heat up as mergers and acquisitions create international mega-firms, and hundreds of millions of people connect worldwide via online gaming platforms and social media such as Facebook. As social media grows more global, it is also being incorporated in virtually all online activities, from business collaboration to online retailing. Games are growing in two channels at once: online and offline. While multi-player games online are vastly popular, game machine manufacturers such as Microsoft, Sony and Nintendo continue to introduce big breakthroughs in handsets that keep players excited, including the new move towards 3D. Meanwhile, apps are changing the shape of the mobile and wireless industry. This carefully-researched book is a complete market research and business intelligence tool--everything you need to know about the business of games, apps and social media. The book includes our analysis of games, apps and social media industry trends; dozens of statistical tables; an industry glossary; a database of industry associations and professional organizations; and our in-depth profiles of almost 200 of the world's leading companies, both in the U.S. and abroad. You'll find a complete overview, industry analysis and market research report in one superb, value-priced package.