Playstation 3

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Publisher : PediaPress
ISBN 13 :
Total Pages : 749 pages
Book Rating : 4./5 ( download)

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Book Synopsis Playstation 3 by :

Download or read book Playstation 3 written by and published by PediaPress. This book was released on with total page 749 pages. Available in PDF, EPUB and Kindle. Book excerpt:

PlayStation 3,PS2,PS One, PSP

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Author :
Publisher : M-Y Books Limited
ISBN 13 : 1907556532
Total Pages : 698 pages
Book Rating : 4.9/5 (75 download)

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Book Synopsis PlayStation 3,PS2,PS One, PSP by : The Cheatmistress

Download or read book PlayStation 3,PS2,PS One, PSP written by The Cheatmistress and published by M-Y Books Limited. This book was released on 2012-10-14 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cheats Unlimited are the specialists when it comes to video game cheats, tips and walkthrough guides. Fronted by the glamorous and gorgeous Cheat Mistress, Cheats Unlimited has helped over seven million gamers worldwide over the last 12 years. Through phone lines, fax machines, the Web and WAP sites and now eBooks, we have been there for gamers when they've needed us the most. With EZ Cheats: Video Game Cheats, Tips and Secrets: For PlayStation 3, PSP, PS2 and PSone, we aim to help you unlock the game's full potential with a series of tips, cheat codes, secrets, unlocks and/or achievement guides. Whether you want to find out how to spawn specific vehicles, learn how to open up harder difficulty settings, or discover sneaky ways to earn additional ingame currency, we have the answers. EZ Cheats are compiled by expert gamers who are here to help you get the most out of your games. EZ Cheats: Video Game Cheats, Tips and Secrets: For Xbox 360 covers all of the top titles, including Call of Duty: Black Ops, Assassin's Creed: Brotherhood, Grand Theft Auto IV: Episodes from Liberty City, Dead Rising 2, Castlevania: Lords of Shadow, WWE Smackdown vs Raw 2011, Street Fighter IV, Tomb Raider: Underworld, Fallout 3, God of War: Ghost of Sparta, amongst hundreds more top titles. As a bonus, we are giving you the complete walkthrough guide for Heavy Rain. In this guide we'll show you how to achieve all the possible endings, and get 100% out of the game.

Intergalactic P.S. 3

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Publisher : Farrar, Straus and Giroux (BYR)
ISBN 13 : 0374310734
Total Pages : 108 pages
Book Rating : 4.3/5 (743 download)

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Book Synopsis Intergalactic P.S. 3 by : Madeleine L'Engle

Download or read book Intergalactic P.S. 3 written by Madeleine L'Engle and published by Farrar, Straus and Giroux (BYR). This book was released on 2018-02-06 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visit the world of A Wrinkle in Time in this new standalone story! This standalone chapter book gives young readers the perfect entry into the world of Madeleine L’Engle’s A Wrinkle in Time, and lifelong fans of the Time Quintet will recognize characters and settings from A Wind in the Door, the second book in the beloved series. Thoughtful, adventurous, and unique, Intergalactic P.S. 3 is a stunning story of the power of love to span the universe. Charles Wallace Murry is old enough to start school, but his sister, Meg, and their friend Calvin know he isn’t cut out for school on Earth—Meg worries that he’ll be more misunderstood than ever. Luckily, with the help of the three celestial creatures Mrs Whatsit, Mrs Who, and Mrs Which, there is another place where Charles Wallace can get his education: Intergalactic P.S. 3, a public school in a completely different galaxy. The three children travel through time and space to reach the school, but for them all to make it home safely, Meg must undergo a test that will challenge her inner strength, her perspective, and her ability to protect the ones she loves.

A Newbies Guide to Play Station 3 (PS3)

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Author :
Publisher : BookCaps Study Guides
ISBN 13 : 1621074307
Total Pages : 67 pages
Book Rating : 4.6/5 (21 download)

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Book Synopsis A Newbies Guide to Play Station 3 (PS3) by : GameCaps

Download or read book A Newbies Guide to Play Station 3 (PS3) written by GameCaps and published by BookCaps Study Guides. This book was released on 2012-11 with total page 67 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games systems used to be simple--plug into TV, put in game cartirage, power on...and occasionally spend several minutes plugging dust out and putting it in at just the right angle! Today game systems are more than game systems--they are multi-media powerhouses. In the case of PS3, it is a full on computer. This guide will help you get the most out of your PS3 and everything that's built into it--from adjusting parental settings to changing the way it looks. GameCaps Walkthroughs was started as a way of bringing cheap, reliable, and informative game walkthroughs and system profiles. Our library is growing more every month.

The Games Machines

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Publisher : PediaPress
ISBN 13 :
Total Pages : 919 pages
Book Rating : 4./5 ( download)

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Download or read book The Games Machines written by and published by PediaPress. This book was released on with total page 919 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Diablo III: Book of Cain

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1683831829
Total Pages : 152 pages
Book Rating : 4.6/5 (838 download)

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Book Synopsis Diablo III: Book of Cain by : Blizzard Entertainment

Download or read book Diablo III: Book of Cain written by Blizzard Entertainment and published by Simon and Schuster. This book was released on 2017-07-18 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Delve deeper into the dark fantasy world of the Diablo universe as Deckard Cain shares history and lore in this fictional illustrated journal. In Blizzard Entertainment’s Diablo® and Diablo II, the recurring character of Deckard Cain delivered quests, accompanied the brave adventurer, and, as the last of the Horadrim, provided a link to the greater history of the world of Sanctuary. Ever mysterious during these appearances, Cain hinted at a larger story, providing snippets of it in his notebook. Diablo III: Book of Cain is Cain’s formal record of this greater tale—a dissertation on the lore of the Diablo universe, told by one who has witnessed and participated in some of the epic events that make up the eternal conflict between the High Heavens and the Burning Hells. Designed as an “in-world” artifact from the Diablo universe, Diablo III: Book of Cain includes Cain’s revealing meditations, as well as dozens of sketches and color artworks depicting the angelic and demonic beings who wage constant war with one another.

Gaming and the Divine

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Author :
Publisher : Routledge
ISBN 13 : 0429018681
Total Pages : 229 pages
Book Rating : 4.4/5 (29 download)

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Book Synopsis Gaming and the Divine by : Frank G. Bosman

Download or read book Gaming and the Divine written by Frank G. Bosman and published by Routledge. This book was released on 2019-03-04 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artifacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focusing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesizing these themes into a new theology of video games. This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.

Virtual Character Design for Games and Interactive Media

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Author :
Publisher : CRC Press
ISBN 13 : 1498760260
Total Pages : 175 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis Virtual Character Design for Games and Interactive Media by : Robin James Stuart Sloan

Download or read book Virtual Character Design for Games and Interactive Media written by Robin James Stuart Sloan and published by CRC Press. This book was released on 2015-05-07 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more

The Ultimate History of Video Games, Volume 2

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Publisher : Crown
ISBN 13 : 1984825445
Total Pages : 592 pages
Book Rating : 4.9/5 (848 download)

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Book Synopsis The Ultimate History of Video Games, Volume 2 by : Steven L. Kent

Download or read book The Ultimate History of Video Games, Volume 2 written by Steven L. Kent and published by Crown. This book was released on 2021-08-24 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.

Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice

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Author :
Publisher : IGI Global
ISBN 13 : 1466695234
Total Pages : 667 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice by : Novák, Daniel

Download or read book Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice written by Novák, Daniel and published by IGI Global. This book was released on 2015-09-14 with total page 667 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past decade, the healthcare industry has adopted games as a powerful tool for promoting personal health and wellness. Utilizing principles of gamification to engage patients with positive reinforcement, these games promote stronger attention to clinical and self-care guidelines, and offer exciting possibilities for primary prevention. Targeting an audience of academics, researchers, practitioners, healthcare professionals, and even patients, the Handbook of Research on Holistic Perspectives in Gamification for Clinical Practices reviews current studies and empirical evidence, highlights critical principles of gamification, and fosters the increasing application of games at the practical, clinical level.

Guitar Hero Series

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Author :
Publisher : PediaPress
ISBN 13 :
Total Pages : 333 pages
Book Rating : 4./5 ( download)

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Book Synopsis Guitar Hero Series by :

Download or read book Guitar Hero Series written by and published by PediaPress. This book was released on with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Child's Play 3

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Publisher : Jove Publications
ISBN 13 : 9780515107630
Total Pages : 250 pages
Book Rating : 4.1/5 (76 download)

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Book Synopsis Child's Play 3 by : Matthew J. Costello

Download or read book Child's Play 3 written by Matthew J. Costello and published by Jove Publications. This book was released on 1991 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Eight years have passed since Andy Barclay's doll, Chucky, had terrorized his young life, and when the toy company brings the Good Guy doll back to the shelves, Chucky gets a second chance to play mass murderer

The Play

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Publisher : Elle Kennedy Inc.
ISBN 13 : 1999549759
Total Pages : 438 pages
Book Rating : 4.9/5 (995 download)

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Book Synopsis The Play by : Elle Kennedy

Download or read book The Play written by Elle Kennedy and published by Elle Kennedy Inc.. This book was released on 2019-10-07 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: A brand-new standalone novel in the New York Times bestselling Briar U series! What I learned after last year’s distractions cost my hockey team our entire season? No more screwing up. No more screwing, period. As the new team captain, I need a new philosophy: hockey and school now, women later. Which means that I, Hunter Davenport, am officially going celibate…no matter how hard that makes things. But there’s nothing in the rulebook that says I can’t be friends with a woman. And I won’t lie—my new classmate Demi Davis is one cool chick. Her smart mouth is hot as hell, and so is the rest of her, but the fact that she’s got a boyfriend eliminates the temptation to touch her. Except three months into our friendship, Demi is single and looking for a rebound. And she’s making a play for me. Avoiding her is impossible. We’re paired up on a yearlong school project, but I’m confident I can resist her. We’d never work, anyway. Our backgrounds are too different, our goals aren’t aligned, and her parents hate my guts. Hooking up is a very bad idea. Now I just have to convince my body—and my heart.

The Semiotics of Architecture in Video Games

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1350152331
Total Pages : 249 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis The Semiotics of Architecture in Video Games by : Gabriele Aroni

Download or read book The Semiotics of Architecture in Video Games written by Gabriele Aroni and published by Bloomsbury Publishing. This book was released on 2022-09-08 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are among the most popular media on the planet, and billions of people inhabit these virtual worlds on a daily basis. This book investigates the architecture of video games, the buildings, roads and cities in which gamers play out their roles. Examining both the aesthetic aspects and symbolic roles of video game architecture as they relate to gameplay, Gabriele Aroni tackles a number of questions, including: - How digital architecture relates to real architecture - Where the inspiration for digital gaming architecture comes from, and how it moves into new directions - How the design of virtual architecture influences gameplay and storytelling. Looking at how architecture in video games communicates and interacts with players, this book combines semiotics and architecture theory to display how architecture is used in a variety of situations, with different aims and results. Using case studies from NaissanceE, Assassin's Creed II and Final Fantasy XV, The Semiotics of Architecture in Video Games discusses the techniques used to create successful virtual spaces and proposes a framework to analyse video game architecture, ultimately explaining how to employ architectural solutions in video games in a systematic and effective way.

Guns, Grenades, and Grunts

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1441146261
Total Pages : 448 pages
Book Rating : 4.4/5 (411 download)

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Book Synopsis Guns, Grenades, and Grunts by : Gerald A. Voorhees

Download or read book Guns, Grenades, and Grunts written by Gerald A. Voorhees and published by Bloomsbury Publishing USA. This book was released on 2012-11-02 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market.

Women in Historical and Archaeological Video Games

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110724278
Total Pages : 360 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis Women in Historical and Archaeological Video Games by : Jane Draycott

Download or read book Women in Historical and Archaeological Video Games written by Jane Draycott and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-06-06 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.

Adapting Superman

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Publisher : McFarland
ISBN 13 : 1476642397
Total Pages : 288 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Adapting Superman by : John Darowski

Download or read book Adapting Superman written by John Darowski and published by McFarland. This book was released on 2021-05-29 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Almost immediately after his first appearance in comic books in June 1938, Superman began to be adapted to other media. The subsequent decades have brought even more adaptations of the Man of Steel, his friends, family, and enemies in film, television, comic strip, radio, novels, video games, and even a musical. The rapid adaptation of the Man of Steel occurred before the character and storyworld were fully developed on the comic book page, allowing the adaptations an unprecedented level of freedom and adaptability. The essays in this collection provide specific insight into the practice of adapting Superman from comic books to other media and cultural contexts through a variety of methods, including social, economic, and political contexts. Authors touch on subjects such as the different international receptions to the characters, the evolution of both Clark Kent's character and Superman's powers, the importance of the radio, how the adaptations interact with issues such as racism and Cold War paranoia, and the role of fan fiction in the franchise. By applying a wide range of critical approaches to adaption and Superman, this collection offers new insights into our popular entertainment and our cultural history.