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Playing With Gravity
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Download or read book Einstein's Universe written by A. Zee and published by Oxford University Press, USA. This book was released on 2001 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a book filled with anecdotes and disarming stories, Zee discusses phenomena ranging from the emergence of galaxies to the curvature of space-time, evidence for the existence of gravity waves, and the shape of the universe at creation and today. 52 halftones & line illustrations.
Download or read book Gravity Golf written by David C. Lee and published by Gravity Sports Concepts, Incorporated. This book was released on 1995-02-01 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: PGA & Senior PGA Tour guru David Lee has recently released his fascinating new book GRAVITY GOLF. The product of 17 years of research, this book contains never before revealed truths about swing mechanics which give insights to how our effortless swings occur & how we can experience them more often. The research, based on fundamental physics & efficient motion, has produced the first physics pure analysis of the swing in the history of golf. The book is written in an easy, flowing, &, at times, funny style which makes for easy reading while flooding the reader with original, logical information about the swing & how humans learn to swing. The experience of soaking in this book leads the reader to the conclusion that they've finally found "THE SECRET." Truly the most enlightening information in years, & free of any teaching aids required by so many of the current swing training methods, Lee's concepts were originally endorsed by Jack Nicklaus in 1977, & have gained acclaim from others such as Chi Chi Rodriguez, Rocky Thompson, numerous members of the medical & scientific community & countless amateurs at all levels. DAVID LEE HAS BEEN FEATURED IN GOLF MAGAZINE & GOLF DIGEST, WITH THE LATTER LISTING HIM AS ONE OF THE TOP TEACHERS IN THE COUNTRY REPEATEDLY. Order directly from Gravity Sports Concepts, Inc., 625 Ragweed Valley Rd., Royal, AR 71968. 501-991-3025, FAX: 501-991-3240 or your local distributor.
Book Synopsis Coding Games in Scratch by : Jon Woodcock
Download or read book Coding Games in Scratch written by Jon Woodcock and published by Penguin. This book was released on 2019-08-06 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch 3.0 has landed! Stay ahead of the curve with this fully updated guide for beginner coders. Coding is not only a highly sought-after skill in our digital world, but it also teaches kids valuable skills for life after school. This book teaches important strategies for solving problems, designing projects, and communicating ideas, all while creating games to play with their friends. Children will enjoy the step-by-step visual approach that makes even the most difficult coding concepts easy to master. They will discover the fundamentals of computer programming and learn to code through a blend of coding theory and the practical task of building computer games themselves. The reason coding theory is taught through practical tasks is so that young programmers don't just learn how computer code works - they learn why it's done that way. With Coding Games in Scratch, kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation, and more. It also supports STEM education initiatives and the maker movement. Follow Simple Steps – Improve Your Skills – Share Your Games! If you like playing computer games, why not create your own? Essential coding concepts are explained using eight build-along game projects. Coding Games In Scratch guides young coders step-by-step, using visual samples, easy-to-follow instructions, and fun pixel art. This coding book for kids has everything you need to build amazing Scratch 3.0 games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder using the latest version of the popular programming language Scratch 3.0 in this new edition. Improve your coding skills and create your own games before remixing and customizing them. Share your games online and challenge friends and family to beat each other's scores! In this book, you will: - Learn about setting the scene, what makes a good game and playability - Discover objects, rules, and goals - Explore hacks and tweaks, camera angles, fine-tuning and controls - And much more Computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books for kids are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. Add Coding Projects in Scratch and Coding Projects in Python to your collection.
Book Synopsis Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches by : Felicia, Patrick
Download or read book Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches written by Felicia, Patrick and published by IGI Global. This book was released on 2011-04-30 with total page 1462 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.
Book Synopsis Coding Games in Scratch by : Carol Vorderman
Download or read book Coding Games in Scratch written by Carol Vorderman and published by Penguin. This book was released on 2024-06-25 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you like playing computer games, why not make your own? This book has all you need to build amazing games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder, using the popular programming language ScratchTM 3.0. This updated edition is the first to be tablet-computer friendly, making it even easier to get coding. Improve your coding skills and create your own games, before remixing and customizing them. Jumpy Monkey will show you how to simulate gravity in your games, or give Dog's Dinner a try to learn about collision detection. Pick up the fundamentals of computer programming in steps that make even the most difficult coding concepts fun and easy to understand. Don't just learn how computer code works—understand why it's done that way. Then share your games online and challenge friends and family to beat each other's scores. Once you've whizzed through the book, the possibilities are endless!
Book Synopsis Learning by Playing by : Fran Blumberg
Download or read book Learning by Playing written by Fran Blumberg and published by Oxford University Press, USA. This book was released on 2014 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.
Download or read book GameAxis Unwired written by and published by . This book was released on 2007-12 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Download or read book Gravity written by Rachel Lynette and published by Capstone Classroom. This book was released on 2008 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses gravitational force and presents experiments in balancing fruit and making a ramp racer, a water clock, a balloon rocket, and a ring wing glider.
Book Synopsis Play and Educational Theory and Practice by : Don Lytle
Download or read book Play and Educational Theory and Practice written by Don Lytle and published by Bloomsbury Publishing USA. This book was released on 2003-06-30 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combining the research talents of many long-standing members of the Association for the Study of Play, this work provides discussions of the theory and applied value of play, as well as ongoing research from America, Australia, Taiwan, and Korea. The developmental and educational theories of Lev Semenovich Vygotsky are analyzed in several chapters. The world's premiere play scholar, Brian Sutton-Smith, continues his seminal play theory work, following up on previously presented findings and constructing a developmental theory of play based on emotions. Chapters address: • Play as a parody of emotional vulnerability • Learning to observe children at play • Symbolic play through the eyes and words of children • The activities of children at recess in middle school Professors, teachers, scholars, and university students interested in early childhood education, child development, play theory and practice, and preschool and elementary education will find this volume of interest.
Book Synopsis Beginning Flash Game Programming For Dummies by : Andy Harris
Download or read book Beginning Flash Game Programming For Dummies written by Andy Harris and published by John Wiley & Sons. This book was released on 2011-05-09 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen
Download or read book Gameworlds written by Seth Giddings and published by Bloomsbury Publishing USA. This book was released on 2016-05-19 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Pokémon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world.
Book Synopsis Innovation and Strategy of Online Games by : H. Wi Jong
Download or read book Innovation and Strategy of Online Games written by H. Wi Jong and published by Imperial College Press. This book was released on 2009 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the first study to survey, over a ten-year period, innovations and the industrial formation process of online game business, and global strategies of major Korean online game companies. It focuses on the innovative factors which made the Korean online game industry grow tremendously and successfully to gain competitiveness in the global game industry. These include: the main factors stimulating online game business; virtual business created by online games as well as an examination of the role of the Korean government at the beginning and developmental period of the online gaming business.
Book Synopsis Secrets to Success in Sport & Play by : Marianne Torbert
Download or read book Secrets to Success in Sport & Play written by Marianne Torbert and published by Human Kinetics. This book was released on 2011 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Secrets to Success in Sport & Play presents biomechanical principles in easy-to-understand ways that help players of all ages learn skills and improve performance, using fun activities and experiments to improve balance, spin, and other biomechanical principles.
Book Synopsis Advances in Computer Games by : H. Jaap van den Herik
Download or read book Advances in Computer Games written by H. Jaap van den Herik and published by Springer. This book was released on 2012-07-18 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 13th Advances in Computer Games Conference, ACG 2011, held in Tilburg, The Netherlands, in November 2011. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics such as Monte-Carlo tree search and its enhancement, temporal difference learning, optimization, solving and searching, analysis of a game characteristic, new approaches, and serious games.
Book Synopsis Beginning Swift Games Development for iOS by : James Goodwill
Download or read book Beginning Swift Games Development for iOS written by James Goodwill and published by Apress. This book was released on 2015-03-31 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill, Wesley Matlock and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you'll learn the fundamental elements of the new Swift language as applied to game development for iOS. In part 1, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language. And, you'll follow the same pattern we used for part 1. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.
Book Synopsis Draper's Self Culture: Sports, pastimes and physical culture by : Andrew Sloan Draper
Download or read book Draper's Self Culture: Sports, pastimes and physical culture written by Andrew Sloan Draper and published by . This book was released on 1913 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Consolidated Library by : Orison Swett Marden
Download or read book The Consolidated Library written by Orison Swett Marden and published by . This book was released on 1907 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: