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Download or read book Playing Software written by Miguel Sicart and published by MIT Press. This book was released on 2023-02-14 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age. Whether we interact with video games or spreadsheets or social media, playing with software shapes every facet of our lives. In Playing Software, Miguel Sicart delves into why we play with computers, how that play shapes culture and society, and the threat posed by malefactors using play to weaponize everything from conspiracy theories to extractive capitalism. Starting from the controversial idea that software is an essential agent in the information age, Sicart considers our culture in general—and our way of thinking about and creating digital technology in particular—as a consequence of interacting with software’s agency through play. As Sicart shows, playing shapes software agency. In turn, software shapes our agency as we adapt and relate to it through play. That play drives the creation of new cultural, social, and political forms. Sicart also reveals the role of make-believe in driving our playful engagement with the digital sphere. From there, he discusses the cybernetic theory of digital play and what we can learn from combining it with the idea that playfulness can mean pleasurable interaction with human and nonhuman agents inside the boundaries of a computational system. Finally, he critiques the instrumentalization of play as a tool wielded by platform capitalism.
Download or read book Software Development written by and published by . This book was released on 1999 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Computer Concepts - Illustrated Complete by : June Jamrich Parsons
Download or read book Computer Concepts - Illustrated Complete written by June Jamrich Parsons and published by . This book was released on 1998-12-07 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master concepts quickly and easily with the Illustrated Series form Course Technology--the quick, visual way to learn about cutting-edge computer concepts!
Book Synopsis Software and CD-ROM Reviews on File by :
Download or read book Software and CD-ROM Reviews on File written by and published by . This book was released on 2000 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Fourth International Symposium on Multimedia Software Engineering by :
Download or read book Fourth International Symposium on Multimedia Software Engineering written by and published by . This book was released on 2002 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Whole Earth Software Review written by and published by . This book was released on 1984 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis New Perspectives on Computer Concepts by : June Jamrich Parsons
Download or read book New Perspectives on Computer Concepts written by June Jamrich Parsons and published by . This book was released on 2000 with total page 780 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Fourth edition of this highly successful text now offers even greater integration between the text, state-of-the-art technology, and the Web. Each text comes with a media-loaded CD-ROM that brings the text to life with numerous animations, graphics, videos, links to the Web, and more.
Download or read book PRO JAVA XML, written by Kal Ahmed and published by Wrox Press. This book was released on 2001-04-26 with total page 1202 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java has fimly established itself as the major enterprise development platform and has been widely adopted by many corporations around the world. Wrox's commitment to the Java programming community continues with timely updates to its core technology libary with Professional Java Server Programming J2EE 1.3 Edition and Professional JSP 2nd Edition and builds on this solid base with more focused drill down titles on topics such as WebObjects and Web design.
Book Synopsis Stock Trading Software Guide by : Rod E. Packer
Download or read book Stock Trading Software Guide written by Rod E. Packer and published by Reston. This book was released on 1984 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Play Matters written by Miguel Sicart and published by MIT Press. This book was released on 2014-08-15 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why play is a productive, expressive way of being human, a form of understanding, and a fundamental part of our well-being. What do we think about when we think about play? A pastime? Games? Childish activities? The opposite of work? Think again: If we are happy and well rested, we may approach even our daily tasks in a playful way, taking the attitude of play without the activity of play. So what, then, is play? In Play Matters, Miguel Sicart argues that to play is to be in the world; playing is a form of understanding what surrounds us and a way of engaging with others. Play goes beyond games; it is a mode of being human. We play games, but we also play with toys, on playgrounds, with technologies and design. Sicart proposes a theory of play that doesn’t derive from a particular object or activity but is a portable tool for being—not tied to objects but brought by people to the complex interactions that form their daily lives. It is not separated from reality; it is part of it. It is pleasurable, but not necessarily fun. Play can be dangerous, addictive, and destructive. Along the way, Sicart considers playfulness, the capacity to use play outside the context of play; toys, the materialization of play—instruments but also play pals; playgrounds, play spaces that enable all kinds of play; beauty, the aesthetics of play through action; political play—from Maradona's goal against England in the 1986 World Cup to the hactivist activities of Anonymous; the political, aesthetic, and moral activity of game design; and why play and computers get along so well.
Download or read book Personal Computing written by and published by . This book was released on 1984-10 with total page 962 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Complete Software Developer's Career Guide by : John Z. Sonmez
Download or read book The Complete Software Developer's Career Guide written by John Z. Sonmez and published by Simple Programmer, LLC. This book was released on 2017 with total page 796 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Early in his software developer career, John Sonmez discovered that technical knowledge alone isn't enough to break through to the next income level - developers need "soft skills" like the ability to learn new technologies just in time, communicate clearly with management and consulting clients, negotiate a fair hourly rate, and unite teammates and coworkers in working toward a common goal. Today John helps more than 1.4 million programmers every year to increase their income by developing this unique blend of skills. Who Should Read This Book? Entry-Level Developers - This book will show you how to ensure you have the technical skills your future boss is looking for, create a resume that leaps off a hiring manager's desk, and escape the "no work experience" trap. Mid-Career Developers - You'll see how to find and fill in gaps in your technical knowledge, position yourself as the one team member your boss can't live without, and turn those dreaded annual reviews into chance to make an iron-clad case for your salary bump. Senior Developers - This book will show you how to become a specialist who can command above-market wages, how building a name for yourself can make opportunities come to you, and how to decide whether consulting or entrepreneurship are paths you should pursue. Brand New Developers - In this book you'll discover what it's like to be a professional software developer, how to go from "I know some code" to possessing the skills to work on a development team, how to speed along your learning by avoiding common beginner traps, and how to decide whether you should invest in a programming degree or 'bootcamp.'"--
Book Synopsis Building Custom Software Tools and Libraries by : Martin Stitt
Download or read book Building Custom Software Tools and Libraries written by Martin Stitt and published by . This book was released on 1993-01-19 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: For programmers on any platform, the occasions for custom tool building are endless. This definitive reference focuses on how to design and build the supporting logic of fast, powerful software tools; shows readers how to build up versatile libraries of common functions; and offers practical examples in both C and pseudocode action charts readily implemented in any language.
Book Synopsis Quality Software Management: Systems thinking by : Gerald M. Weinberg
Download or read book Quality Software Management: Systems thinking written by Gerald M. Weinberg and published by Dorset House Publishing Company, Incorporated. This book was released on 1992 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the first of three volumes about quality, management, and productivity, Weinberg discusses software development organizations in terms of their culture, and he observes the patterns of their behavior. Organizations can be classified as one of six cultural patterns, ranging from Pattern One (obvio
Download or read book Ambient Play written by Larissa Hjorth and published by MIT Press. This book was released on 2020-09-15 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes. We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.
Book Synopsis DVD Player Fundamentals by : John Ross
Download or read book DVD Player Fundamentals written by John Ross and published by Prompt. This book was released on 2000 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide explaining every aspect of this new technology, including the assemblies and circuits that allow DVD players to function.
Book Synopsis Just Enough Software Architecture by : George Fairbanks
Download or read book Just Enough Software Architecture written by George Fairbanks and published by Marshall & Brainerd. This book was released on 2010-08-30 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a practical guide for software developers, and different than other software architecture books. Here's why: It teaches risk-driven architecting. There is no need for meticulous designs when risks are small, nor any excuse for sloppy designs when risks threaten your success. This book describes a way to do just enough architecture. It avoids the one-size-fits-all process tar pit with advice on how to tune your design effort based on the risks you face. It democratizes architecture. This book seeks to make architecture relevant to all software developers. Developers need to understand how to use constraints as guiderails that ensure desired outcomes, and how seemingly small changes can affect a system's properties. It cultivates declarative knowledge. There is a difference between being able to hit a ball and knowing why you are able to hit it, what psychologists refer to as procedural knowledge versus declarative knowledge. This book will make you more aware of what you have been doing and provide names for the concepts. It emphasizes the engineering. This book focuses on the technical parts of software development and what developers do to ensure the system works not job titles or processes. It shows you how to build models and analyze architectures so that you can make principled design tradeoffs. It describes the techniques software designers use to reason about medium to large sized problems and points out where you can learn specialized techniques in more detail. It provides practical advice. Software design decisions influence the architecture and vice versa. The approach in this book embraces drill-down/pop-up behavior by describing models that have various levels of abstraction, from architecture to data structure design.