Playing Nice with Others in Fortnite®

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Author :
Publisher : Enslow Publishing, LLC
ISBN 13 : 1978517300
Total Pages : 32 pages
Book Rating : 4.9/5 (785 download)

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Book Synopsis Playing Nice with Others in Fortnite® by : Ray Stern

Download or read book Playing Nice with Others in Fortnite® written by Ray Stern and published by Enslow Publishing, LLC. This book was released on 2019-12-15 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the most valuable resources in Fortnite is the players! Anyone who engages in online play knows that one player coming in with a bad attitude can ruin the fun for everyone. Being the best player is about more than victory. It's about communicating well with others, knowing and accounting for strengths and weaknesses, and taking a break when game stress takes over. This thoughtful volume asks players to step back and consider what it means to be great at Fortnite. It encourages online safety and strategies for keeping a cool head in the chaos of a game battle.

Playing Nice with Others in Fortnite

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Author :
Publisher :
ISBN 13 : 9781725348165
Total Pages : pages
Book Rating : 4.3/5 (481 download)

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Book Synopsis Playing Nice with Others in Fortnite by : Rachel Gluckstern

Download or read book Playing Nice with Others in Fortnite written by Rachel Gluckstern and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "One of the most valuable resources in Fortnite is the players! Anyone who engages in online play knows that one player coming in with a bad attitude can ruin the fun for everyone. Being the best player is about more than victory. It's about communicating well with others, knowing and accounting for strengths and weaknesses, and taking a break when game stress takes over. This thoughtful volume asks players to step back and consider what it means to be great at Fortnite. It encourages online safety and strategies for keeping a cool head in the chaos of a game battle"--

Fortnite: Beginner's Guide

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Author :
Publisher : Cherry Lake
ISBN 13 : 1534149619
Total Pages : 32 pages
Book Rating : 4.5/5 (341 download)

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Book Synopsis Fortnite: Beginner's Guide by : Josh Gregory

Download or read book Fortnite: Beginner's Guide written by Josh Gregory and published by Cherry Lake. This book was released on 2019-08-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: With hundreds of millions of players around the world, Fortnite is the video game sensation that has taken the world by storm. Its unique design combines the construction and problem solving of games like Minecraft with competitive online battles. In this book, readers will learn everything they need to know to get started in their first online Battle Royale matches. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.

NFTs Are a Scam / NFTs Are the Future

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Author :
Publisher : MCD
ISBN 13 : 0374610304
Total Pages : 189 pages
Book Rating : 4.3/5 (746 download)

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Book Synopsis NFTs Are a Scam / NFTs Are the Future by : Bobby Hundreds

Download or read book NFTs Are a Scam / NFTs Are the Future written by Bobby Hundreds and published by MCD. This book was released on 2023-05-16 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: The nationally bestselling author and streetwear entrepreneur Bobby Hundreds’s manifesto about NFTs, the future of creativity, and bringing his brand and community into the modern digital space. Bobby Hundreds has spent twenty years building his streetwear company, The Hundreds, to be as much a community as a brand. So when Bobby discovered NFTs in 2020, he knew that the technology had the makings of a revolution. Now fans could not only directly support artists and creators but also have a genuine stake in the success of the work. Here, Bobby saw a way for the Hundreds community to participate in the brand as never before. But was this a good idea? Are NFTs truly the future of creativity? Or just a fad? Are they a scam? Maybe they are all those things. In NFTs Are a Scam / NFTs Are the Future, Bobby digs deep into these questions and more: Are NFTs fashion? A cult? Already over? Just beginning? None of the answers are simple, and Bobby works through each with the thoughtfulness and hard-earned insight that have made him a fervently sought-after voice in conversations about creativity, commerce, and community in the digital age. Over the course of just a few years, NFTs have been celebrated and derided; fortunes have been made and lost, empires built and toppled, and Bobby has been, and remains, in the thick of it. For the reader sitting on a collection of NFTs, this is an obvious must-read. For those wondering what’s been going on—and why it’s worth paying attention to—it is the perfect primer.

FORTNITE (Official): Battle Royale Survival Guide

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Author :
Publisher : Little, Brown Books for Young Readers
ISBN 13 : 0316491284
Total Pages : 112 pages
Book Rating : 4.3/5 (164 download)

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Book Synopsis FORTNITE (Official): Battle Royale Survival Guide by : Epic Games

Download or read book FORTNITE (Official): Battle Royale Survival Guide written by Epic Games and published by Little, Brown Books for Young Readers. This book was released on 2019-05-07 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Win it all with exclusive tips and tricks in Epic Games' ONLY official Battle Royale handbook, including sleek full-color tutorials and featuring the authentic Fortnite holographic seal. Whether you're a beginner or an experienced player sharpening your skills, get ready to dominate Battle Royale! With this essential guide, you'll master key areas of the game, dazzle your friends, and outwit your opponents with clever battle tactics. You'll learn: HOW TO FIGHT BETTER AND SMARTER: Crazy and creative ideas for using game elements to your advantage, whether playing solo or in a squad. SNEAKY SURVIVAL TACTICS: Smart ways to use the Storm to your benefit, top tips for building your way out of trouble, and the best ways to blend into the environment. THE ULTIMATE ISLAND GUIDE: Key places to land and loot and how to get around the island with ease. This book is perfect for fans of ALL ages and offers you a competitive edge straight from Epic Games!

The Modern Parent

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Publisher :
ISBN 13 : 9780648828600
Total Pages : 208 pages
Book Rating : 4.8/5 (286 download)

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Book Synopsis The Modern Parent by : Martine Oglethorpe

Download or read book The Modern Parent written by Martine Oglethorpe and published by . This book was released on 2020-04-28 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital technology has changed the parenting territory dramatically in recent years. Suddenly we've been tasked with preparing kids to be safe, happy and successful, not just in the real world, but in the online world as well. Martine Oglethorpe is part of a new breed of parenting educator who nimbly stays abreast of technology changes while keeping one foot firmly grounded in the timeless ways that make families strong.Martine skilfully combines her professional expertise with the lived experience gained by guiding her own children down the pathway to being skilled, savvy digital citizens. In these pages lies the blueprint for parenting kids in the digital age. It shares how to be engaged in the digital lives of our children without being overbearing or burdensome; to know when to tread lightly as a parent and when care and caution need to be taken.

Playing with Reality

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Author :
Publisher : Renard Press Ltd
ISBN 13 : 191372493X
Total Pages : 360 pages
Book Rating : 4.9/5 (137 download)

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Book Synopsis Playing with Reality by : Alex Humphreys

Download or read book Playing with Reality written by Alex Humphreys and published by Renard Press Ltd. This book was released on 2022-08-17 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: What was it that got you through the Covid-19 pandemic? For some it was long walks; others turned to home baking. For millions it was video games, a booming industry which exploded in popularity over the pandemic years. Confined to our homes and with the lines of reality becoming blurred as everyday life shifted to screens, perhaps it was no wonder that so many of us were desperate to be transported to different worlds. In Playing with Reality: Gaming in a Pandemic, journalist and presenter Alex Humphreys, a passionate gamer herself, investigates this extraordinary boom in the gaming industry. Charting its rise, Alex interviews players and developers, sharing a glimpse of what was going on behind closed doors as studios closed and games were finished from home. Playing with Reality explores exactly what it was that made gaming a lifeline for so many, and what the future holds as we look to the metaverse. Alexandra brilliantly chronicles the boundless creativity of an industry persevering through unprecedented times. Aaryn Flynn

Finding Weapons and Arming Yourself in Fortnite®

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Author :
Publisher : Enslow Publishing, LLC
ISBN 13 : 1978517181
Total Pages : 32 pages
Book Rating : 4.9/5 (785 download)

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Book Synopsis Finding Weapons and Arming Yourself in Fortnite® by : Mary-Lane Kamberg

Download or read book Finding Weapons and Arming Yourself in Fortnite® written by Mary-Lane Kamberg and published by Enslow Publishing, LLC. This book was released on 2019-12-15 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Choosing and using weapons are keys to success in the Fortnite video game, and the Epic Games studio has provided a wide array of guns and explosives to defend the gamer and attack enemies. Players must find and select a maximum of five weapons at a time as they maneuver through the game's map. Different situations demand different choices for close encounters and attacks at a distance. In some cases, gamers need both close-range and long-range weapons for the same attack. In this explosive volume, readers will learn the strengths and weaknesses of each choice, along with tips for exciting play.

Young People and Social Media: Contemporary Children’s Digital Culture

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Author :
Publisher : Vernon Press
ISBN 13 : 1648893201
Total Pages : 455 pages
Book Rating : 4.6/5 (488 download)

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Book Synopsis Young People and Social Media: Contemporary Children’s Digital Culture by : Steve Gennaro

Download or read book Young People and Social Media: Contemporary Children’s Digital Culture written by Steve Gennaro and published by Vernon Press. This book was released on 2021-10-05 with total page 455 pages. Available in PDF, EPUB and Kindle. Book excerpt: ‘Young People and Social Media: Contemporary Children’s Digital Culture’ explores the practices, relationships, consequences, benefits, and outcomes of children’s experiences with, on, and through social media by bringing together a vast array of different ideas about childhood, youth, and young people’s lives. These ideas are drawn from scholars working in a variety of disciplines, and rather than just describing the social construction of childhood or an understanding of children’s lives, this collection seeks to encapsulate not only how young people exist on social media but also how their physical lives are impacted by their presence on social media. One of the aims of this volume in exploring youth interaction with social media is to unpack the structuring of digital technologies in terms of how young people access the technology to use it as a means of communication, a platform for identification, and a tool for participation in their larger social world. During longstanding and continued experience in the broad field of youth and digital culture, we have come to realize that not only is the subject matter increasing in importance at an immeasurable rate, but the amount of textbooks and/or edited collections has lagged behind considerably. There is a lack of sources that fully encapsulate the canon of texts for the discipline or the rich diversity and complexity of overlapping subject areas that create the fertile ground for studying young people’s lives and culture. The editors hope that this text will occupy some of that void and act as a catalyst for future interdisciplinary collections. ‘Young People and Social Media: Contemporary Children’s Digital Culture’ will appeal to undergraduate students studying Child and Youth Studies and—given the interdisciplinary nature of the collection— scholars, researchers and students at all levels working in anthropology, psychology, sociology, communication studies, cultural studies, media studies, education, and human rights, among others. Practitioners in these fields will also find this collection of particular interest.

Free-to-Play

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Author :
Publisher : MIT Press
ISBN 13 : 0262360527
Total Pages : 306 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Free-to-Play by : Christopher A. Paul

Download or read book Free-to-Play written by Christopher A. Paul and published by MIT Press. This book was released on 2020-10-13 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of free-to-play and mobile games that traces what is valued and what is marginalized in discussions of games. Free-to-play and mobile video games are an important and growing part of the video game industry, and yet they are often disparaged by journalists, designers, and players and pronounced inferior to to games with more traditional payment models. In this book, Christopher Paul shows that underlying the criticism is a bias against these games that stems more from who is making and playing them than how they are monetized. Free-to-play and mobile games appeal to a different kind of player, many of whom are women and many of whom prefer different genres of games than multi-level action-oriented killing fests. It's not a coincidence that some of the few free-to-play games that have been praised by games journalists are League of Legends and World of Tanks.

The Gamer's Brain

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Author :
Publisher : CRC Press
ISBN 13 : 1351650769
Total Pages : 387 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis The Gamer's Brain by : Celia Hodent

Download or read book The Gamer's Brain written by Celia Hodent and published by CRC Press. This book was released on 2017-08-10 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

Video Games and Well-being

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Author :
Publisher : Springer Nature
ISBN 13 : 3030327701
Total Pages : 176 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Video Games and Well-being by : Rachel Kowert

Download or read book Video Games and Well-being written by Rachel Kowert and published by Springer Nature. This book was released on 2019-12-02 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of “geek therapy.” This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.

FORTNITE - HOW TO PLAY - THE PLAYERS GUIDE

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Author :
Publisher : BF GURSON LLC
ISBN 13 :
Total Pages : 98 pages
Book Rating : 4./5 ( download)

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Book Synopsis FORTNITE - HOW TO PLAY - THE PLAYERS GUIDE by : 1FREEDOM BOOKS

Download or read book FORTNITE - HOW TO PLAY - THE PLAYERS GUIDE written by 1FREEDOM BOOKS and published by BF GURSON LLC. This book was released on 2020-02-12 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: We all know Fortnite has been around for a while now, but not everyone has played it yet. If you're finally diving in to the battle royale and are looking for a Fortnite beginners guide then we're here to help ease you in to the fight. Epic continues to innovate with Fortnite different Seasons, so even if you're not an existing player then there's still time for you to jump in and maybe build yourself up to a Victory Royale. If you're looking for Fortnite tips and tricks then we've got all the advice on how to play Fortnite to help you build, fight, and most importantly survive until the end game stages. Climb aboard the battle bus, thank your driver, and we'll begin. Fortnite, FORTNITE the game, FORTNITE Battle Royale, Battle Royale Fortnite, Fortnite game, Play Fortnite, Fortnite for beginners, Fortnite the best game, Fortnite learn how to play, Play Fortnite, FORTNITE, ForNite, Play FortNite, FortNite Video Game, Video Game, Battle Royale Video Game

Fortnite Battle Royale Pro Gamer Guide

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Author :
Publisher :
ISBN 13 : 9781783124893
Total Pages : 192 pages
Book Rating : 4.1/5 (248 download)

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Book Synopsis Fortnite Battle Royale Pro Gamer Guide by : Kevin Pettman

Download or read book Fortnite Battle Royale Pro Gamer Guide written by Kevin Pettman and published by . This book was released on 2019 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can play Fortnite Battle Royale. But only one in 100 can win! If you're looking to move out of noobsville and become a master, it's time to step up your game and get the Ultimate Pro Gamer's Guide. This in-depth title contains all the secrets, stunts and strategy you need to go from being a player to a master. It's the easiest way to get hold of the expertise it would take months of play to learn - no other guide gets this in-depth, from building to loot-finding to a special section on how to ace the endgame and attain Victory Royale. There's even room for tips on the best skins, dances, pets and gliders to make sure you look like a pro, as well as play like one.

Creativity and Morality

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Author :
Publisher : Elsevier
ISBN 13 : 0323856683
Total Pages : 332 pages
Book Rating : 4.3/5 (238 download)

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Book Synopsis Creativity and Morality by : Hansika Kapoor

Download or read book Creativity and Morality written by Hansika Kapoor and published by Elsevier. This book was released on 2022-10-27 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creativity and Morality summarizes and integrates research on creativity used to achieve bad or immoral ends. The book includes the use of deception, novel ideas to commit wrongdoings across contexts, including in organizations, the classroom and terrorism. Morality is discussed from an individual perspective and relative to broader sociocultural norms that allow people to believe actions are justified. Chapters explore this research from an interdisciplinary perspective, including from psychology, philosophy, media studies, aesthetics and ethics. Summarizes research on creativity used for immoral purposes Identifies individual and sociocultural perspectives on morality Explores creativity in business, education, design and criminal behavior Includes research from psychology, philosophy, ethics, and more

Encyclopedia of Computer Graphics and Games

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Author :
Publisher : Springer Nature
ISBN 13 : 3031231619
Total Pages : 2150 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Encyclopedia of Computer Graphics and Games by : Newton Lee

Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

Esports Business Management

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Author :
Publisher : Human Kinetics Publishers
ISBN 13 : 1718200226
Total Pages : 273 pages
Book Rating : 4.7/5 (182 download)

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Book Synopsis Esports Business Management by : David Hedlund

Download or read book Esports Business Management written by David Hedlund and published by Human Kinetics Publishers. This book was released on 2020-11-12 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn about the rapidly expanding esports industry in Esports Business Management. Written by esports executives and experts and endorsed by the International Esports Federation, Esports Research Network, and the United States Esports Federation, this is a comprehensive introduction to the world of esports.