Playful Design

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Author :
Publisher : Rosenfeld Media
ISBN 13 : 1933820993
Total Pages : 245 pages
Book Rating : 4.9/5 (338 download)

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Book Synopsis Playful Design by : John Ferrara

Download or read book Playful Design written by John Ferrara and published by Rosenfeld Media. This book was released on 2012-05-17 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.

A Playful Production Process

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Author :
Publisher : MIT Press
ISBN 13 : 0262045516
Total Pages : 409 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis A Playful Production Process by : Richard Lemarchand

Download or read book A Playful Production Process written by Richard Lemarchand and published by MIT Press. This book was released on 2021-10-12 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.

Urban Play

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Publisher : MIT Press
ISBN 13 : 0262362260
Total Pages : 225 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Urban Play by : Fabio Duarte

Download or read book Urban Play written by Fabio Duarte and published by MIT Press. This book was released on 2021-08-03 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.

Playful Graphics

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Author :
Publisher :
ISBN 13 : 9788417412203
Total Pages : 0 pages
Book Rating : 4.4/5 (122 download)

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Book Synopsis Playful Graphics by : Wang Shaoqiang

Download or read book Playful Graphics written by Wang Shaoqiang and published by . This book was released on 2020-01-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Playful Graphics' presents a selection of outstanding graphic design projects produced to interact by designers from all over the world.

Seductive Interaction Design

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Publisher : Pearson Education
ISBN 13 : 0132118637
Total Pages : 560 pages
Book Rating : 4.1/5 (321 download)

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Book Synopsis Seductive Interaction Design by : Stephen P. Anderson

Download or read book Seductive Interaction Design written by Stephen P. Anderson and published by Pearson Education. This book was released on 2011-06-13 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: What happens when you’ve built a great website or app, but no one seems to care? How do you get people to stick around long enough to see how your service might be of value? In Seductive Interaction Design, speaker and author Stephen P. Anderson takes a fresh approach to designing sites and interactions based on the stages of seduction. This beautifully designed book examines what motivates people to act. Topics include: AESTHETICS, BEAUTY, AND BEHAVIOR: Why do striking visuals grab our attention? And how do emotions affect judgment and behavior? PLAYFUL SEDUCTION: How do you create playful engagements during the moment? Why are serendipity, arousal, rewards, and other delights critical to a good experience? THE SUBTLE ART OF SEDUCTION: How do you put people at ease through clear and suggestive language? What are some subtle ways to influence behavior and get people to move from intent to action? THE GAME OF SEDUCTION: How do you continue motivating people long after the first encounter? Are there lessons to be gained from learning theories or game design? Principles from psychology are found throughout the book, along with dozens of examples showing how these techniques have been applied with great success. In addition, each section includes interviews with influential web and interaction designers.

Playful

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Author :
Publisher : Harry N. Abrams
ISBN 13 : 9781617690457
Total Pages : 0 pages
Book Rating : 4.6/5 (94 download)

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Book Synopsis Playful by : Merrilee Liddiard

Download or read book Playful written by Merrilee Liddiard and published by Harry N. Abrams. This book was released on 2014-09-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playful: Toys and Crafts Made by Hand is a charming collection of 26 unique, modern projects for parents (and other adults) to make for young children as well as an exciting assortment of projects that kids preschool age and up can make alongside an adult. Divided into five categories--Playful Dress Up, Playful Toys, Playful Paper Crafts, Playful Repurposing and Playful Art--the low-skill/high-style/low-cost projects include fair maiden and knight dress-up smocks, a tiger pinata, a parade of paper puppets, a convoy of trucks, a dollhouse made out of cardboard and bright duct tape, an art table, a cloth trapeze doll and wooden pencil holders. Templates for artwork shown on projects are included with step-by-step, easy-to-follow instructions. Authored by Merrilee Liddiard and photographed by Nicole Gerulat, this enchanting book is sure to inspire many happy hours of making--as well as make-believe--among adults and the children they love.

How Games Move Us

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Author :
Publisher : MIT Press
ISBN 13 : 0262534452
Total Pages : 187 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis How Games Move Us by : Katherine Isbister

Download or read book How Games Move Us written by Katherine Isbister and published by MIT Press. This book was released on 2017-10-27 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: An engaging examination of how video game design can create strong, positive emotional experiences for players—with examples from popular, indie, and art games. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer’s experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players’ emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony’s Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero’s Train. Isbister’s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.

Color + Pattern

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Publisher : Rockport Publishers
ISBN 13 : 1627883606
Total Pages : 176 pages
Book Rating : 4.6/5 (278 download)

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Book Synopsis Color + Pattern by : Khristian A. Howell

Download or read book Color + Pattern written by Khristian A. Howell and published by Rockport Publishers. This book was released on 2015-07-15 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you have a passion for patterns? The importance and prevalence of both color and pattern in the current design landscape is impossible to deny. Not only is pattern a headliner in the fashion category, but bold pattern is also taking center stage in home decor, paper goods, and accessories like no other time in recent history. It's time to jump onto the scene with Color + Pattern! Masterful pattern designer Khristian A. Howell will fill you with confidence and a fearless use of color and an interest in all things pattern, so you can create your own beautiful art that can be printed on fabrics, paper, and transfers. Fully illustrated with a large and varied range of pattern designs, Color + Pattern highlights leaders in the industry, showcasing how pattern design comes to life when it finds its way onto perfectly paired products. Aside from sharing loads of gorgeous work, Color + Pattern informs readers on the many different kinds of patterns and terminology, exploring found patterns, sharing processes of creating patterns, as well as showing ways to integrate pattern into many facets of real life with 50 exercises. After all color and pattern are meant to be fun, so design, color and repeat!

Uncertainty in Games

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Publisher : MIT Press
ISBN 13 : 0262527537
Total Pages : 150 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Uncertainty in Games by : Greg Costikyan

Download or read book Uncertainty in Games written by Greg Costikyan and published by MIT Press. This book was released on 2015-01-30 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: How uncertainty in games—from Super Mario Bros. to Rock/Paper/Scissors—engages players and shapes play experiences. In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games—from Super Mario Bros. and Dungeons & Dragons to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggests ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs.

Playful Letters

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Author :
Publisher : University of Iowa Press
ISBN 13 : 1609384741
Total Pages : 311 pages
Book Rating : 4.6/5 (93 download)

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Book Synopsis Playful Letters by : Erika Mary Boeckeler

Download or read book Playful Letters written by Erika Mary Boeckeler and published by University of Iowa Press. This book was released on 2017-11 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Alphabetic letters are ubiquitous, multivalent, and largely ignored. Playful Letters reveals their important cultural contributions through Alphabetics—a new interpretive model for understanding artistic production that attends to the signifying interplay of the graphemic, phonemic, lexical, and material capacities of letters. A key period for examining this interplay is the century and a half after the invention of printing, with its unique media ecology of print, manuscript, sound, and image. Drawing on Shakespeare, anthropomorphic typography, figured letters, and Cyrillic pedagogy and politics, this book explores the ways in which alphabetic thinking and writing inform literature and the visual arts, and it develops reading strategies for the “letterature” that underwrites such cultural production. Playful Letters begins with early modern engagements with the alphabet and the human body—an intersection where letterature emerges with startling force. The linking of letters and typography with bodies produced a new kind of literacy. In turn, educational habits that shaped letter learning and writing permeated the interrelated practices of typography, orthography, and poetry. These mutually informing processes render visible the persistent crumbling of words into letters and their reconstitution into narrative, poetry, and image. In addition to providing a rich history of literary and artistic alphabetic interrogation in early modern Western Europe and Russia, Playful Letters contributes to the continuous story of how people use new technologies and media to reflect on older forms, including the alphabet itself.

Playful Data

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Publisher :
ISBN 13 : 9788416851348
Total Pages : 240 pages
Book Rating : 4.8/5 (513 download)

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Book Synopsis Playful Data by : Wang Shaoqiang

Download or read book Playful Data written by Wang Shaoqiang and published by . This book was released on 2018 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playful Data features some of the most brilliant illustrative infographic projects from gifted graphic designers, illustrators, artists, and scientists worldwide.

Playful Learning

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Author :
Publisher : Routledge
ISBN 13 : 1351021850
Total Pages : 188 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis Playful Learning by : Nicola Whitton

Download or read book Playful Learning written by Nicola Whitton and published by Routledge. This book was released on 2019-04-05 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offering an innovative and dynamic approach to adult learning, Playful Learning explores the potential of play in adulthood with the goal of helping educators, corporate trainers and event designers incorporate play-based activities for adults into both educational and work settings. Through a comprehensive overview of the value of play in adulthood, this book responds to the growing popularity of playful events for adults in academic and business settings designed to promote higher levels of engagement. Drawing on the authors’ own decades of experience at the forefront of the field, this helpful reference incorporates strategies and techniques for bringing play into any learning design. Examples and case studies of successful playful design at conferences, training events, and in higher education illustrate what effective playful event design looks like in practice. With a multi-sector appeal that spans business, education and entertainment while bringing together practice and theory in an accessible manner, Playful Learning is a must-have resource for researchers, practitioners, managers and administrators alike.

A Playful Path

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Author :
Publisher : Lulu.com
ISBN 13 : 1304351823
Total Pages : 305 pages
Book Rating : 4.3/5 (43 download)

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Book Synopsis A Playful Path by : Bernard De Koven

Download or read book A Playful Path written by Bernard De Koven and published by Lulu.com. This book was released on 2013-12-18 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, the joy of form or the content, the play of brain or mind, body or spirit, this book can help us return to that which our soul is heir.

Thoughts on Design

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Publisher : Chronicle Books
ISBN 13 : 1452130655
Total Pages : 97 pages
Book Rating : 4.4/5 (521 download)

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Book Synopsis Thoughts on Design by : Paul Rand

Download or read book Thoughts on Design written by Paul Rand and published by Chronicle Books. This book was released on 2014-08-19 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the seminal texts of graphic design, Paul Rand's Thoughts on Design is now available for the first time since the 1970s. Writing at the height of his career, Rand articulated in his slender volume the pioneering vision that all design should seamlessly integrate form and function. This facsimile edition preserves Rand's original 1947 essay with the adjustments he made to its text and imagery for a revised printing in 1970, and adds only an informative and inspiring new foreword by design luminary Michael Bierut. As relevant today as it was when first published, this classic treatise is an indispensable addition to the library of every designer.

More Playful User Interfaces

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Author :
Publisher : Springer
ISBN 13 : 9812875468
Total Pages : 261 pages
Book Rating : 4.8/5 (128 download)

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Book Synopsis More Playful User Interfaces by : Anton Nijholt

Download or read book More Playful User Interfaces written by Anton Nijholt and published by Springer. This book was released on 2015-05-18 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings.

Playful Methods

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0429560729
Total Pages : 176 pages
Book Rating : 4.4/5 (295 download)

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Book Synopsis Playful Methods by : Carmen Liliana Medina

Download or read book Playful Methods written by Carmen Liliana Medina and published by Taylor & Francis. This book was released on 2022-05-11 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces three new subjects to the context of literacy research—play, the imaginary, and improvisation—and proposes how to incorporate these important concepts into the field as research methods in order to engage people, materials, spaces, and imaginaries that are inherent in every research encounter. Grounded in cutting-edge theory, chapters are structured around lived narratives of research experiences, demonstrating key practices for unsettling and expanding the ways people interact, behave, and construct knowledge. Through an exploration of difference, play, and the imaginary, authors Medina, Perry, and Wohlwend present an active set of practices that acknowledges and attends to the global, fragmented, politicized contexts in literacy research. This book provides researchers and literacy education scholars with rich and clear theoretical foundations and practical tools to engage in literacy research in ethical, creative, and responsive ways. The authors invite readers to play by exploring the ways in which pedagogical, research, artistic, and other creative contexts can be sites to examine identity, plurality, and difference. Chapters feature innovative elements such as author dialogues that make visible how the authors engage with the ideas they present; guiding questions to prompt reflection and conversation; playful invitations to share possibilities of play in real-world contexts; and stories and practices to ground the conceptual and playful inquiry.

Playful Pedagogy in the Pandemic

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000640299
Total Pages : 133 pages
Book Rating : 4.0/5 (6 download)

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Book Synopsis Playful Pedagogy in the Pandemic by : Emily K. Johnson

Download or read book Playful Pedagogy in the Pandemic written by Emily K. Johnson and published by Taylor & Francis. This book was released on 2022-08-26 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: Educational technology adoption is more widespread than ever in the wake of COVID-19, as corporations have commodified student engagement in makeshift packages marketed as gamification. This book seeks to create a space for playful learning in higher education, asserting the need for a pedagogy of care and engagement as well as collaboration with students to help us reimagine education outside of prescriptive educational technology. Virtual learning has turned the course management system into the classroom, and business platforms for streaming video have become awkward substitutions for lecture and discussion. Gaming, once heralded as a potential tool for rethinking our relationship with educational technology, is now inextricably linked in our collective understanding to challenges of misogyny, white supremacy, and the circulation of misinformation. The initial promise of games-based learning seems to linger only as gamification, a form of structuring that creates mechanisms and incentives but limits opportunity for play. As higher education teeters on the brink of unprecedented crisis, this book proclaims the urgent need to find a space for playful learning and to find new inspiration in the platforms and interventions of personal gaming, and in turn restructure the corporatized, surveilling classroom of a gamified world. Through an in-depth analysis of the challenges and opportunities presented by pandemic pedagogy, this book reveals the conditions that led to the widespread failure of adoption of games-based learning and offers a model of hope for a future driven by new tools and platforms for personal, experimental game-making as intellectual inquiry.