Player vs. Monster

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Publisher : MIT Press
ISBN 13 : 0262047756
Total Pages : 235 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Player vs. Monster by : Jaroslav Svelch

Download or read book Player vs. Monster written by Jaroslav Svelch and published by MIT Press. This book was released on 2023-02-07 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of the gruesome game characters we love to beat—and what they tell us about ourselves. Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture’s conceptions of monstrosity? To answer these questions, Player vs. Monster explores the past half-century of monsters in games, from the dragons of early tabletop role-playing games and the pixelated aliens of Space Invaders to the malformed mutants of The Last of Us and the bizarre beasts of Bloodborne, and reveals the common threads among them. Covering examples from aliens to zombies, Jaroslav Švelch explores the art of monster design and traces its influences from mythology, visual arts, popular culture, and tabletop role-playing games. At the same time, he shows that video games follow the Cold War–era notion of clearly defined, calculable enemies, portraying monsters as figures that are irredeemably evil yet invariably vulnerable to defeat. He explains the appeal of such simplistic video game monsters, but also explores how the medium could evolve to present more nuanced depictions of monstrosity.

Player Vs. Monster

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Author :
Publisher :
ISBN 13 : 9780262373241
Total Pages : 0 pages
Book Rating : 4.3/5 (732 download)

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Book Synopsis Player Vs. Monster by : Jaroslav Švelch

Download or read book Player Vs. Monster written by Jaroslav Švelch and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A book on how video games changed monsters, and how video game monsters shape our notions of otherness"--

Massively Multiplayer Games For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 0471793116
Total Pages : 362 pages
Book Rating : 4.4/5 (717 download)

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Book Synopsis Massively Multiplayer Games For Dummies by : Scott Jennings

Download or read book Massively Multiplayer Games For Dummies written by Scott Jennings and published by John Wiley & Sons. This book was released on 2005-11-23 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intrigued by MMGs? Here's the place to start Compare games, create a character, choose a guild to join, and have some fun! So your friend keeps talking about playing this cool game with millions of people on the Internet, and you really want to join in? Great idea! This book will let you in on the lingo, provide a little background on MMGs, help you choose a character, and prepare you for a trip into the fantasy world. Discover how to * Choose a game you'll enjoy * Start developing a character * Survive player vs. player combat * Find useful gameplay guides * Slay more monsters * Team up with other players

Gaming Hacks

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 9780596007140
Total Pages : 468 pages
Book Rating : 4.0/5 (71 download)

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Book Synopsis Gaming Hacks by : Simon Carless

Download or read book Gaming Hacks written by Simon Carless and published by "O'Reilly Media, Inc.". This book was released on 2004 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aimed at avid and/or highly skilled video gamers, 'Gaming Hacks' offers a guide to pushing the limits of video game software and hardware using the creative exploits of the gaming gurus.

Story Mechanisms

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Author :
Publisher : Ken Wickham
ISBN 13 :
Total Pages : 49 pages
Book Rating : 4./5 ( download)

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Book Synopsis Story Mechanisms by : Ken Wickham

Download or read book Story Mechanisms written by Ken Wickham and published by Ken Wickham. This book was released on 2018-09-20 with total page 49 pages. Available in PDF, EPUB and Kindle. Book excerpt: This story mechanism book has tools to help create story plots, twists, theme, mood, motive, foe, story seed, scene action, transition scenes, narrative, and work with the main conflicts. The tools may be used separately, together, or selective. This meant to aid or take the place of a Gamemaster (GM) for creating stories, twists, and quests. Current length is 49 pages including cover, front matter, and table of contents. the generators are 2 pages each — one of them is the table turned sideways for printing. This book either suggest, or refer to tables (a few which are in other Mechanism series books) for story ideas, design, and actions. Its generic enough for any game or story genre. The 13 tools included products: Flash RPG: used to create micro stories, adventure seeds, or background stories. Three Conflict Chain RPG: expands Flash RPG. Deep Dive Engine: New, expands the RPGs further. Scene Action Generator: New, adds action words to a scene. Transition Generator: New, adds transition scenes to a story. Solo Game Engine: Used to make decisions and take place of GM. Plot Generator: 144 plot action keywords Twist Generator: 144 story twists arranged by type and question word. Theme Generator: 144 sets of themes. Foe Generator: 144 antagonists or foes. Motivation Generator: 144 motivations arranged by need, morality, personality, etc. Mood-Emotion Generator: 12 types of feelings arranged by degree of intensity. Modifier Generator: 144 modifier words to modify plots, actions, or almost anything

Sound Play

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Publisher : Oxford University Press
ISBN 13 : 0199970009
Total Pages : 272 pages
Book Rating : 4.1/5 (999 download)

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Book Synopsis Sound Play by : William Cheng

Download or read book Sound Play written by William Cheng and published by Oxford University Press. This book was released on 2014-03-05 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico

The Ashgate Encyclopedia of Literary and Cinematic Monsters

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Author :
Publisher : Routledge
ISBN 13 : 1317044266
Total Pages : 640 pages
Book Rating : 4.3/5 (17 download)

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Book Synopsis The Ashgate Encyclopedia of Literary and Cinematic Monsters by : Jeffrey Andrew Weinstock

Download or read book The Ashgate Encyclopedia of Literary and Cinematic Monsters written by Jeffrey Andrew Weinstock and published by Routledge. This book was released on 2016-04-01 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt: From vampires and demons to ghosts and zombies, interest in monsters in literature, film, and popular culture has never been stronger. This concise Encyclopedia provides scholars and students with a comprehensive and authoritative A-Z of monsters throughout the ages. It is the first major reference book on monsters for the scholarly market. Over 200 entries written by experts in the field are accompanied by an overview introduction by the editor. Generic entries such as 'ghost' and 'vampire' are cross-listed with important specific manifestations of that monster. In addition to monsters appearing in English-language literature and film, the Encyclopedia also includes significant monsters in Spanish, French, Italian, German, Russian, Indian, Chinese, Japanese, African and Middle Eastern traditions. Alphabetically organized, the entries each feature suggestions for further reading. The Ashgate Encyclopedia of Literary and Cinematic Monsters is an invaluable resource for all students and scholars and an essential addition to library reference shelves.

Applications of Evolutionary Computing

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Author :
Publisher : Springer
ISBN 13 : 3642011292
Total Pages : 831 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Applications of Evolutionary Computing by : Mario Giacobini

Download or read book Applications of Evolutionary Computing written by Mario Giacobini and published by Springer. This book was released on 2009-04-11 with total page 831 pages. Available in PDF, EPUB and Kindle. Book excerpt: The year 2009 celebrates the bicentenary of Darwin’s birth and the 150th - niversary of the publication of his seminal work, On the Origin of Species.If this makes 2009 a special year for the research community working in biology and evolution, the ?eld of evolutionary computation (EC) also shares the same excitement. EC techniques are e?cient, nature-inspired planning and optimi- tion methods based on the principles of natural evolution and genetics. Due to their e?ciency and simple underlying principles, these methods can be used in the context of problem solving, optimization, and machine learning. A large and ever-increasing number of researchers and professionals make use of EC te- niques in various application domains. ThisvolumepresentsacarefulselectionofrelevantECapplicationscombined with a thorough examination of the techniques used in EC. The papers in the volume illustrate the current state of the art in the application of EC and can help and inspire researchers and professionals to develop e?cient EC methods for design and problem solving.

Arcanum

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Author :
Publisher : midnightrise
ISBN 13 : 1461022428
Total Pages : 236 pages
Book Rating : 4.4/5 (61 download)

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Book Synopsis Arcanum by : Joseph Barresi

Download or read book Arcanum written by Joseph Barresi and published by midnightrise. This book was released on 2011-03-30 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: At long last the core rule book for the World of Arator is here! Included within these pages are the full current rules and all information needed in order to play games within the Arcanum: World of Arator universe. Also detailed within this book are: A complete, comphensive listing of all 20+ character classes a player can be. Classes in the Arcanum universe become even more powerful after level 50, by being "promoted" to an even more powerful version of the original class. All character classes have access to 10 powerful special talents at the start of level 1 and these abilities only get stronger as a player levels. After level 50 all player classes will receive 5 new talents that are even deadlier. Character classes can learn many different special abiltiies such as wrestling, duel wielding, acrobatics, blacksmithing, leatherworking, enchanting, and many more. All classes come stock with their own special abilties but it doesn't stop there, any player class can learn any special ability they want in addition to the ones they have as a class. Choose between dozens of different races including sun elves, dark elves, dwarves, halflings, orcs, hobgoblins, goblins, trolls, kobolds and many more. Learn all about the game and how armor ratings work, health points, energy points, magic, and combat. The only limitations within the Arcanum universe is what your imagination can summon into being.

Exploring Roguelike Games

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Author :
Publisher : CRC Press
ISBN 13 : 1000169499
Total Pages : 910 pages
Book Rating : 4.0/5 (1 download)

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Book Synopsis Exploring Roguelike Games by : John Harris

Download or read book Exploring Roguelike Games written by John Harris and published by CRC Press. This book was released on 2020-09-09 with total page 910 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.

Land of Lisp

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Publisher : No Starch Press
ISBN 13 : 1593272812
Total Pages : 508 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Land of Lisp by : Conrad Barski

Download or read book Land of Lisp written by Conrad Barski and published by No Starch Press. This book was released on 2010-10-15 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lisp has been hailed as the world’s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people! With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You’ll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude! Along the way you’ll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen. You'll learn to: –Master the quirks of Lisp’s syntax and semantics –Write concise and elegant functional programs –Use macros, create domain-specific languages, and learn other advanced Lisp techniques –Create your own web server, and use it to play browser-based games –Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle With Land of Lisp, the power of functional programming is yours to wield.

A cultural history of chess-players

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Publisher : Manchester University Press
ISBN 13 : 1526120550
Total Pages : 308 pages
Book Rating : 4.5/5 (261 download)

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Book Synopsis A cultural history of chess-players by : John Sharples

Download or read book A cultural history of chess-players written by John Sharples and published by Manchester University Press. This book was released on 2017-08-15 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: This inquiry concerns the cultural history of the chess-player. It takes as its premise the idea that the chess-player has become a fragmented collection of images, underpinned by challenges to, and confirmations of, chess’s status as an intellectually-superior and socially-useful game, particularly since the medieval period. Yet, the chess-player is an understudied figure. No previous work has shone a light on the chess-player itself. Increasingly, chess-histories have retreated into tidy consensus. This work aspires to a novel reading of the figure as both a flickering beacon of reason and a sign of monstrosity. To this end, this book, utilising a wide range of sources, including newspapers, periodicals, detective novels, science-fiction, and comic-books, is underpinned by the idea that the chess-player is a pluralistic subject used to articulate a number of anxieties pertaining to themes of mind, machine, and monster.

Strange Aeon 2nd Edition

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Author :
Publisher : Lulu.com
ISBN 13 : 1326964739
Total Pages : 366 pages
Book Rating : 4.3/5 (269 download)

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Book Synopsis Strange Aeon 2nd Edition by : Forever People

Download or read book Strange Aeon 2nd Edition written by Forever People and published by Lulu.com. This book was released on 2017-03-10 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: ""The Mist meets Silent Hill meets Lovecraft meets Doctor Who... a uniquely terrifying game."" Lovecraft's strange aeons are here. The stars were right and yes, in time even death may die. Humanity exists on the precipice, a handful of survivors teetering on the brink of extinction. The dominion of Earth is lost. The Old Ones have returned. Strange Aeon is a roleplaying game in which you, the player, take on the role of survivor and scavenger in a terrifying post-apocalypse setting. With the help of fellow players you must remain alive while battling the forces of the mythos, enduring the toxic fumes of the Morbus mist and the ever crumbling state of human civilisation. You have only one advantage over the other humans still clinging to life in the aftermath of The Event; you have in your possession a mythos relic known as The Celestial Sphere. With the sorcery contained in this artefact you can travel through time, into future and past versions of the Earth.

Gameplay and Design

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Publisher : Pearson Education
ISBN 13 : 9780321204677
Total Pages : 378 pages
Book Rating : 4.2/5 (46 download)

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Book Synopsis Gameplay and Design by : Kevin Oxland

Download or read book Gameplay and Design written by Kevin Oxland and published by Pearson Education. This book was released on 2004 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering the process of video game design, this title builds up a set of techniques used by designers within the industry. It explains how and why things are done the way they are, and features first-hand experiences, examples and case studies from the creators of successful games such as Peter Molyneux's 'Black and White'.

Building HTML5 Games with ImpactJS

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 144933122X
Total Pages : 140 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Building HTML5 Games with ImpactJS by : Jesse Freeman

Download or read book Building HTML5 Games with ImpactJS written by Jesse Freeman and published by "O'Reilly Media, Inc.". This book was released on 2012-02-15 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn how to use Impact with other technologies step-by-step. You’ll pick up important tips about game design, and discover how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels. Set up your development environment and discover Impact’s advantages Build a complete game with core logic, collision detection, and player and monster behavior Learn why a game design document is critical before you start building Display and animate game artwork with sprite sheets Add sound effects, background music, and text Create screens to display stats and in-game status Prepare to publish by baking your game files into a single file

B|X Fantasy Roleplay

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Author :
Publisher : Lulu.com
ISBN 13 : 1365306488
Total Pages : 86 pages
Book Rating : 4.3/5 (653 download)

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Book Synopsis B|X Fantasy Roleplay by : J Alexander Lloyd

Download or read book B|X Fantasy Roleplay written by J Alexander Lloyd and published by Lulu.com. This book was released on with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Practical Formal Software Engineering

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Author :
Publisher : Cambridge University Press
ISBN 13 : 0521879035
Total Pages : 377 pages
Book Rating : 4.5/5 (218 download)

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Book Synopsis Practical Formal Software Engineering by : Bruce Mills

Download or read book Practical Formal Software Engineering written by Bruce Mills and published by Cambridge University Press. This book was released on 2009-01-19 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based around a theme of the construction of a game engine, this textbook is for final year undergraduate and graduate students, emphasising formal methods in writing robust code quickly. This book takes an unusual, engineering-inspired approach to illuminate the creation and verification of large software systems . Where other textbooks discuss business practices through generic project management techniques or detailed rigid logic systems, this book examines the interaction between code in a physical machine and the logic applied in creating the software. These elements create an informal and rigorous study of logic, algebra, and geometry through software. Assuming prior experience with C, C++, or Java programming languages, chapters introduce UML, OCL, and Z from scratch. Extensive worked examples motivate readers to learn the languages through the technical side of software science.