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Pixel Raiders 5
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Download or read book Pixel Raiders #5 written by Bajo and published by . This book was released on 2018-11 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to LEVEL 5: Lava Island A game of puzzle solving, boss battles and flaming balls of lava... In the final level, tricky puzzles lead Rip and Mei up a dangerous path to the volcano at the centre of Lava Island. There they must outsmart the game AND survive their toughest battle yet. But first, how does Mei get from the REAL WORLD back into PIXEL RAIDERS? Will Rip ever get the catchy Jungle Bungle song out of his head? Most importantly, can Megalava be defeated and the trapped players released? Find out in this EPIC series conclusion!
Book Synopsis Dragon Land (Pixel Raiders #2) by : Steven O'Donnell
Download or read book Dragon Land (Pixel Raiders #2) written by Steven O'Donnell and published by Scholastic Inc.. This book was released on 2018-10-30 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Australian video-game enthusiasts, Stephanie Bendixsen and Steven O'Donnell, take the epic fantasy quest to a whole new level in this action-packed, highly-illustrated follow up to Dig World! Enter Dragon Land, Level Two of a virtual reality game where things are all too real!Rip and Mei escaped Dig World, only to find themselves still trapped inside the game. And it's only getting harder to stay alive!Now known as the Dragon Riders, Rip and Mei are stuck in a fantasy land with bandit bullies, spying firebugs, and warring dragon clans-while being followed by a grumpy dragon who owes them a life debt!Can they survive an epic battle and complete their quest for the Etherstone?
Book Synopsis Dig World (Pixel Raiders #1) by : Steven O'Donnell
Download or read book Dig World (Pixel Raiders #1) written by Steven O'Donnell and published by Scholastic Inc.. This book was released on 2018-02-27 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first in a brand-new, highly illustrated series that is Ready Player One for the middle-grade audience! Enter Dig World, Level One of a virtual reality game where things are all too real!Rip and Mei have been invited to play a beta release of the top secret new game from INREAL GAMES. Once they start playing, they're amazed by how true to life everything feels, looks, and smells. They collect materials to build a house, find food, and craft weapons.But soon they're faced with real danger. If they don't find a way out in three days, they'll be stuck FOREVER.Can they survive attacks from goblins, flametigers, fire lizards, and massive spiders to win the game?
Book Synopsis Building iOS 5 Games by : James Sugrue
Download or read book Building iOS 5 Games written by James Sugrue and published by Peachpit Press. This book was released on 2011-12-06 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mobile-app development, and mobile-game-app development in particular, is attracting developers with the promise of a large and growing user base and ginormous unit sales. For example, over during the Christmas holiday, Tapulous reported iOS users were downloading the newest version of Tap Tap Revenge 25,000 times per hour, peaking at 45,000 downloads per hour on Christmas day. This book teaches iOS game development fundamentals. The book is broken up into sections, each building from the last. By the end of the book, the reader will have a firm grasp on the concepts of game development for iOS devices. The book offers real world examples and actual games the reader can code and play and is aimed at people who understand programming concepts but are new to iOS game development.
Author :Anna-Teresa Tymieniecka Publisher :Springer Science & Business Media ISBN 13 :1402037449 Total Pages :397 pages Book Rating :4.4/5 (2 download)
Book Synopsis Logos of Phenomenology and Phenomenology of the Logos. Book Five by : Anna-Teresa Tymieniecka
Download or read book Logos of Phenomenology and Phenomenology of the Logos. Book Five written by Anna-Teresa Tymieniecka and published by Springer Science & Business Media. This book was released on 2006-07-14 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: Having established in the ontopoiesis/phenomenology of life the creative function of the human being as the fulcrum of our beingness-in-becoming, let us now turn to investigate the creative logos. In this collection, the momentum of a gathering "creative brainstorm" leads to the vertiginous imaginative transformability of the creative logos as it ciphers through the aesthetic sense, the elements of experience – sensing, feeling, emotions, forming – in works of art, thus lifting human experience into spirit and culture.
Book Synopsis Designing Inclusive Futures by : P. Langdon
Download or read book Designing Inclusive Futures written by P. Langdon and published by Springer Science & Business Media. This book was released on 2008-03-07 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Designing Inclusive Futures” reflects the need to explore, in a coherent way, the issues and practicalities that lie behind design that is intended to extend our active future lives. This encompasses design for inclusion in daily life at home but also extends to the workplace and for products within these contexts. For example, given trends in employment sector growth, skills requirements, labour supply and demographic change, there is a need to predict the critical areas where individual capabilities are mismatched with the physical, social and organisational demands of work. This mismatch, which can be addressed within the domain of inclusive design, is pervasively linked to real artefacts in workspaces and their intersection with the health factors that relate to ageing. This book is the result of the fourth CWUAAT workshop held in Cambridge, England in April 2008.
Book Synopsis A History of Video Art by : Chris Meigh-Andrews
Download or read book A History of Video Art written by Chris Meigh-Andrews and published by A&C Black. This book was released on 2013-11-07 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: A History of Video Art is a revised and expanded edition of the 2006 original, which extends the scope of the first edition, incorporating a wider range of artists and works from across the globe and explores and examines developments in the genre of artists' video from the mid 1990s up to the present day. In addition, the new edition expands and updates the discussion of theoretical concepts and ideas which underpin contemporary artists' video. Tracking the changing forms of video art in relation to the revolution in electronic and digital imaging that has taken place during the last 50 years, A History of Video Art orients video art in the wider art historical context, with particular reference to the shift from the structuralism of the late 1960s and early 1970s to the post-modernist concerns of the 1980s and early 1990s. The new edition also explores the implications of the internationalisation of artists' video in the period leading up to the new millennium and its concerns and preoccupations including post-colonialism, the post-medium condition and the impact and influence of the internet.
Book Synopsis Spaces, Spatiality and Technology by : Phil Turner
Download or read book Spaces, Spatiality and Technology written by Phil Turner and published by Springer Science & Business Media. This book was released on 2005-04-05 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: separated by the exigencies of the design life cycle into another compartment, that makes invisible the (prior) technical work of engineers that is not directly pertinent to the application work of practitioners. More recently (and notably after the work of Greisemer and Star) the black box has been opened and infrastructure has been discussed in terms of the social relations of an extended group of actors that includes developers. Ethical and political issues are involved (cf f accountable computing). Writing broadly within this context, Day (chapter 11) proposes that the concept of 'surface' can assist us to explore space as the product of 'power and the affective and expressive role for materials', rather than the background to this. Surfaces are the 'variously textured...sites for mixtures between bodies', and are thus the 'sites for events'. The notions of 'folding' and 'foldability' and 'unfolding' are discussed at length, as metaphors that account for the interactions of bodies in space across time. Some of the contributors to this volume focus on ways in which we may experience multiple infrastructures. Dix and his colleagues, for example, in chapter 12 explore a complex of models - of spatial context, of 'mixed reality boundaries' and of human spatial understanding across a number of field projects that make up the Equator project to explain the ways in which co-existing multiple spaces are experienced.
Download or read book HTML5 Canvas written by Steve Fulton and published by "O'Reilly Media, Inc.". This book was released on 2011-05-06 with total page 650 pages. Available in PDF, EPUB and Kindle. Book excerpt: No matter what platform or tools you use, the HTML5 revolution will soon change the way you build web applications, if it hasn't already. HTML5 is jam-packed with features, and there's a lot to learn. This book gets you started with the Canvas element, perhaps HTML5's most exciting feature. Learn how to build interactive multimedia applications using this element to draw, render text, manipulate images, and create animation. Whether you currently use Flash, Silverlight, or just HTML and JavaScript, you'll quickly pick up the basics. Practical examples show you how to create various games and entertainment applications with Canvas as you learn. Gain valuable experience with HTML5, and discover why leading application developers rave about this specification as the future of truly innovative web development. Create and modify 2D drawings, text, and bitmap images Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games on Canvas Use bitmaps and tile sheets to develop animated game graphics Go mobile: port Canvas applications to iPhone with PhoneGap Explore ways to use Canvas for 3D and multiplayer game applications
Book Synopsis Grand Thieves & Tomb Raiders by : Rebecca Levene
Download or read book Grand Thieves & Tomb Raiders written by Rebecca Levene and published by Aurum. This book was released on 2012-11-08 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming: it’s the greatest British invasion of them all. Lara Croft is an international icon and the British-born Grand Theft Auto and its spin-offs have sold more than 100 million copies worldwide. The UK’s games industry is now bigger than either its cinema or its music. Yet the medium’s birth in Thatcher’s Britain was almost accidental. While politicians championed computers like the BBC Micro and the ZX Spectrum as engines of learning, it was left to a grassroots culture of amateur programmers to unlock their true potential. And from bedrooms and classrooms across the country, a brilliant profusion of innovative and idiosyncratic games soon emerged – propelling their young creators to fame, riches and, eventually, a place on the world stage. This is the story of those teenage coders – tracing their journey from the first home computers to the age of the smartphone. A mix of oddball characters, programming miracles and moral panics, Grand Thieves & Tomb Raiders reveals how the unique history of British computing led to some of the greatest games of all time.
Download or read book CMJ New Music Report written by and published by . This book was released on 2000-03-06 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: CMJ New Music Report is the primary source for exclusive charts of non-commercial and college radio airplay and independent and trend-forward retail sales. CMJ's trade publication, compiles playlists for college and non-commercial stations; often a prelude to larger success.
Book Synopsis The DC Comics Guide to Coloring and Lettering Comics by : Mark Chiarello
Download or read book The DC Comics Guide to Coloring and Lettering Comics written by Mark Chiarello and published by Watson-Guptill. This book was released on 2013-07-09 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Acclaimed artists Mark Chiarello and Todd Klein demystify these essential steps in traditional graphic storytelling. Chiarello explains the entire coloring process, from computer and software choice to creating color effects that give the action its maximum impact. Klein discusses whether to letter by hand or by computer—a hotly debated topic among working letterers—and demonstrates an array of techniques for creasting word balloons, fonts, logos, and much more.
Book Synopsis Out of the Ordinary by : Laurie Britton-Newell
Download or read book Out of the Ordinary written by Laurie Britton-Newell and published by Victoria & Albert Museum. This book was released on 2007-12 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a unique look at a cutting-edge group of international artists who place craft at the heart of their work, transforming everyday subjects and ordinary materials into artworks that are out of the ordinary. The book features unusual works including the ephemeral ice-and-chocolate jewelry of Naomi Filmer; the almost-hidden installations by Yoshihiro Suda; thread and lace-work by Anne Wilson; and found metal sculptures by Olu Amoda. These innovative artists show that craft is a fundamental concern across many disciplines, and this redirection of materials, traditional techniques, and use of scale achieves extraordinary outcomes.
Book Synopsis Voice and Vision: A Creative Approach to Narrative Film and DV Production by : Mick Hurbis-Cherrier
Download or read book Voice and Vision: A Creative Approach to Narrative Film and DV Production written by Mick Hurbis-Cherrier and published by CRC Press. This book was released on 2007-03-13 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: Voice & Vision is a comprehensive manual for the independent filmmakers and film students who want a solid grounding in the tools, techniques, and processes of narrative film in order to achieve their artistic vision. This book includes essential and detailed information on relevant film and digital video tools, a thorough overview of the filmmaking stages, and the aesthetic considerations for telling a visual story. The ultimate goal of this book is to help you develop your creative voice while acquiring the solid practical skills and confidence to use it. Unlike many books that privilege raw technical information or the line-producing aspects of production, Voice & Vision places creativity, visual expression, and cinematic ideas front and center. After all, every practical decision a filmmaker makes, like choosing a location, an actor, a film stock, a focal length, a lighting set-up, an edit point, or a sound effect is also an expressive one and should serve the filmmaker's vision. Every decision, from the largest conceptual choices to the smallest practical solutions, has a profound impact on what appears on the screen and how it moves an audience. "In Practice sidebars throughout Voice & Vision connect conceptual, aesthetic and technical issues to their application in the real world. Some provide a brief analysis of a scene or technique from easily rentable films which illustrate how a specific technology or process is used to support a conceptual, narrative, or aesthetic choice. Others recount common production challenges encountered on real student and professional shoots which will inspire you to be innovative and resourceful when you are solving your own filmmaking challenges.
Download or read book CMJ New Music Report written by and published by . This book was released on 2000-02-07 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: CMJ New Music Report is the primary source for exclusive charts of non-commercial and college radio airplay and independent and trend-forward retail sales. CMJ's trade publication, compiles playlists for college and non-commercial stations; often a prelude to larger success.
Download or read book CMJ New Music Report written by and published by . This book was released on 2000-02-28 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: CMJ New Music Report is the primary source for exclusive charts of non-commercial and college radio airplay and independent and trend-forward retail sales. CMJ's trade publication, compiles playlists for college and non-commercial stations; often a prelude to larger success.
Book Synopsis Flash Cinematic Techniques by : Chris Jackson
Download or read book Flash Cinematic Techniques written by Chris Jackson and published by CRC Press. This book was released on 2012-10-12 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apply universally accepted cinematic techniques to your Flash projects to improve the storytelling quotient in your entertainment, advertising (branding), and educational media. A defined focus on the concepts and techniques for production from story reels to the final project delivers valuable insights, time-saving practical tips, and hands-on techniques for great visual stories. Extensive illustration, step-by-step instruction, and practical exercises provide a hands-on perspective. Explore the concepts and principles of visual components used in stories so you are fluent in the use of space, line, color, and movement in communicating emotion and meaning. Apply traditional cinematography techniques into the Flash workspace with virtual camera movements, simulated 3d spaces, lighting techniques, and character animation. Add interactivity using ActionScript to enhance audience participation.