Pikmin 3 - Strategy Guide

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Author :
Publisher : Gamer Guides
ISBN 13 : 1627766766
Total Pages : 124 pages
Book Rating : 4.6/5 (277 download)

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Book Synopsis Pikmin 3 - Strategy Guide by : GamerGuides.com

Download or read book Pikmin 3 - Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2015-11-07 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inside the guide: - The Location of all 66 Fruits and all 10 Secret Memos, and how to easily obtain them. - An intricate and detailed 15 Day Walkthrough to help you impress the Miiverse. - Learn how to defeat every single enemy quickly and easily. - Two hours of full HD videos, with commentary, detailing how to trounce bosses in record times and earn every platinum medal in mission mode. - Get ahead of the leaderboard curve, and get the most out of Pikmin 3.

Pikmin

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Author :
Publisher :
ISBN 13 : 9780761562160
Total Pages : 0 pages
Book Rating : 4.5/5 (621 download)

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Book Synopsis Pikmin by : David S. J. Hodgson

Download or read book Pikmin written by David S. J. Hodgson and published by . This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Full details on your Pikmin helpers. What each color can do, what the buds on their heads mean, how to cultivate them, and how to order them to complete tasks. * Maps and charts for every area show all Rocket Parts, obstacles, and the best paths to take. Know where you're going and what you'll find when you get there! * Complete entries on all enemies. When they appear, what they can do to your Pikmin, and which tactics are most effective against them. * The new Wii controls covered completely. Learn how to use the Wii controllers to effectively order your Pikmin helpers and get Olimar back into space!

Situated Language and Learning

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Author :
Publisher : Routledge
ISBN 13 : 1134369638
Total Pages : 130 pages
Book Rating : 4.1/5 (343 download)

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Book Synopsis Situated Language and Learning by : James Paul Gee

Download or read book Situated Language and Learning written by James Paul Gee and published by Routledge. This book was released on 2012-10-02 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why do poor and minority students under-perform in school? Do computer games help or hinder learning? What can new research in psychology teach our educational policy-makers? In this major new book, Gee tackles the 'big ideas' about language, literacy and learning, putting forward an integrated theory that crosses disciplinary boundaries, and applying it to some of the very real problems that face educationalists today. Situated Language and Learning looks at the specialist academic varieties of language that are used in disciplines such as mathematics and the sciences. It argues that the language acquisition process needed to learn these forms of language is not given enough attention by schools, and that this places unfair demands on poor and minority students. The book compares this with learning as a process outside the classroom, applying this idea to computer and video games, and exploring the particular processes of learning which take place as a child interacts with others and technology to learn and play. In doing so, Gee examines what video games can teach us about how to improve learning in schools and engages with current debates on subjects such as 'communities of practice' and 'digital literacies'. Bringing together the latest research from a number of disciplines, Situated Language and Learning is a bold and controversial book by a leading figure in the field, and is essential reading for anyone interested in education and language.

Level Up 2024: An AFK Book

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Author :
Publisher : Scholastic Inc.
ISBN 13 : 1339017415
Total Pages : 210 pages
Book Rating : 4.3/5 (39 download)

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Book Synopsis Level Up 2024: An AFK Book by : Catalysed Productions

Download or read book Level Up 2024: An AFK Book written by Catalysed Productions and published by Scholastic Inc.. This book was released on 2023-09-05 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready for the ultimate annual video game guide from Scholastic AFK! Level Up 2024 is brimming with tips, tricks, and info on the years hottest games! Get set for crazy year of gaming with this mega guide to all the year's best games, not to mention a sneak peak at what's coming in 2024! Level Up 2024 is your one-stop-shop guide to all the best games, consoles, and hidden gems - you absolutely won't want to miss it! All games featured in AFK's Level Up 2024 are rated T for Teen or younger -- perfect for young gamers.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 256 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

Pikmin 3

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Author :
Publisher : Prima Games
ISBN 13 : 9780307897091
Total Pages : 0 pages
Book Rating : 4.8/5 (97 download)

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Book Synopsis Pikmin 3 by : Nick von Esmarch

Download or read book Pikmin 3 written by Nick von Esmarch and published by Prima Games. This book was released on 2013-08-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pikmin 3(tm) Prima Official Game Guide includes: · Follow the path - labeled maps show you the optimal routes to take and where all items are located · Gather your Pikmin - step-by-step walkthrough with proven strategies on how to defeat each boss · Area breakdowns - areas broken down by types of enemies, where each piece of fruit is and the locations for all hidden items · Collect everything - Complete lists for every piece of fruit, enemy and item · Free eGuide Access - Zoom in to get a closer look at maps, or find exactly what you are looking for with the search engine

The Game Design Reader

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Author :
Publisher : MIT Press
ISBN 13 : 0262195364
Total Pages : 955 pages
Book Rating : 4.2/5 (621 download)

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Book Synopsis The Game Design Reader by : Katie Salen Tekinbas

Download or read book The Game Design Reader written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2005-11-23 with total page 955 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

3000 Facts about Video Games

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Author :
Publisher : Lulu.com
ISBN 13 : 1326818864
Total Pages : 350 pages
Book Rating : 4.3/5 (268 download)

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Book Synopsis 3000 Facts about Video Games by : James Egan

Download or read book 3000 Facts about Video Games written by James Egan and published by Lulu.com. This book was released on 2016 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt:

101 Video Games to Play Before You Grow Up

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Author :
Publisher : Walter Foster Jr
ISBN 13 : 1633225615
Total Pages : 144 pages
Book Rating : 4.6/5 (332 download)

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Book Synopsis 101 Video Games to Play Before You Grow Up by : Ben Bertoli

Download or read book 101 Video Games to Play Before You Grow Up written by Ben Bertoli and published by Walter Foster Jr. This book was released on 2017-10-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: 101 Video Games to Play Before You Grow Up is the unofficial guide for the best video games every gamer needs to try! How many have you played? Each page in this interactive handbook offers behind-the-scenes tidbits and trivia about the games that belong on your bucket list, along with parental rating guidelines, series background information, and storyline previews. Gamers can record their personal ratings of each series as they play their way through the list, making notes and critiquing the best and worst parts of each game. All different types of video games are featured, including adventure, puzzle, platform, racing, and role-playing games. Both gaming newbies and more experienced players will love learning about the best games out there, and checking games off the list as they play them. Plus 101 Video Games to Play Before You Grow Up is the perfect way to discover new genres to explore next. This guide book features games for just about every console from 1985 to today. No matter what system you have, this handy guide will help parents and kids alike choose the next best game to play.

Shigeru Miyamoto

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1628923873
Total Pages : 200 pages
Book Rating : 4.6/5 (289 download)

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Book Synopsis Shigeru Miyamoto by : Jennifer deWinter

Download or read book Shigeru Miyamoto written by Jennifer deWinter and published by Bloomsbury Publishing USA. This book was released on 2015-05-21 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen. You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Kong-games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.

Pikmin

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Publisher : Prima Games
ISBN 13 : 9780761537519
Total Pages : 0 pages
Book Rating : 4.5/5 (375 download)

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Book Synopsis Pikmin by : Elizabeth Hollinger

Download or read book Pikmin written by Elizabeth Hollinger and published by Prima Games. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Boys' Life

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Publisher :
ISBN 13 :
Total Pages : 56 pages
Book Rating : 4./5 ( download)

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Book Synopsis Boys' Life by :

Download or read book Boys' Life written by and published by . This book was released on 2005-03 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: Boys' Life is the official youth magazine for the Boy Scouts of America. Published since 1911, it contains a proven mix of news, nature, sports, history, fiction, science, comics, and Scouting.

Little Player

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Author :
Publisher : Massive Impact, Inc.
ISBN 13 :
Total Pages : 36 pages
Book Rating : 4./5 ( download)

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Book Synopsis Little Player by : Martin Alessi

Download or read book Little Player written by Martin Alessi and published by Massive Impact, Inc.. This book was released on 2017-05-05 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this issue our editors take a better look at the amazing Mario Kart 8 Deluxe. We also preview the awesome Minecraft: Switch Edition, Crash Bandicoot NSane Trilogy, Micro Machines World Series, and Hey Pikmin!! Our Big and Little Editors rate the latest video games to let you know which titles are the best for young players in our biggest review section ever!

The Rough Guide to Videogaming

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Author :
Publisher : Rough Guides
ISBN 13 : 9781858289106
Total Pages : 548 pages
Book Rating : 4.2/5 (891 download)

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Book Synopsis The Rough Guide to Videogaming by : Kate Berens

Download or read book The Rough Guide to Videogaming written by Kate Berens and published by Rough Guides. This book was released on 2002 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogamers will find all they need to know in this collection of reviews of the top 150 games. Includes a roundup of monthly magazines and e-zines and Web site contact information for all hardware manufacturers, game developers, and publishers mentioned in the guide. Screen shots.

Parentonomics

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Publisher : MIT Press
ISBN 13 : 0262514974
Total Pages : 253 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Parentonomics by : Joshua Gans

Download or read book Parentonomics written by Joshua Gans and published by MIT Press. This book was released on 2010-08-27 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: What every parent needs to know about negotiating, incentives, outsourcing, and other strategies to solve the economic management problem that is parenting. Like any new parent, Joshua Gans felt joy mixed with anxiety upon the birth of his first child. Who was this blanket-swaddled small person and what did she want? Unlike most parents, however, Gans is an economist, and he began to apply the tools of his trade to raising his children. He saw his new life as one big economic management problem—and if economics helped him think about parenting, parenting illuminated certain economic principles. Parentonomics is the entertaining, enlightening, and often hilarious fruit of his “research.” Incentives, Gans shows us, are as risky in parenting as in business. An older sister who is recruited to help toilet train her younger brother for a share in the reward given for each successful visit to the bathroom, for example, could give the trainee drinks of water to make the rewards more frequent. (Economics later offered another, better toilet training solution: outsourcing. For their third child, Gans and his wife put it in the hands of professionals—the day care providers.) Gans gives us the parentonomic view of delivery (if the mother shares her pain by yelling at the father, doesn't it really create more aggregate pain?), sleep (the screams of a baby are like an offer: “I'll stop screaming if you give me attention”), food (a question of marketing), travel (“the best thing you can say about traveling with children is that they are worse than baggage”), punishment (and threat credibility), birthday party time management, and more. Parents: if you're reading Parentonomics in the presence of other people, you'll be unable to keep yourself from reading the funny parts out loud. And if you're reading it late at night and wake a child with your laughter—well, you'll have some guidelines for negotiating a return to bed.

Vintage Game Consoles

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Author :
Publisher : CRC Press
ISBN 13 : 1135006512
Total Pages : 369 pages
Book Rating : 4.1/5 (35 download)

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Book Synopsis Vintage Game Consoles by : Bill Loguidice

Download or read book Vintage Game Consoles written by Bill Loguidice and published by CRC Press. This book was released on 2014-02-24 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.

Better Game Characters by Design

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Author :
Publisher : CRC Press
ISBN 13 : 1000688860
Total Pages : 443 pages
Book Rating : 4.0/5 (6 download)

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Book Synopsis Better Game Characters by Design by : Katherine Isbister

Download or read book Better Game Characters by Design written by Katherine Isbister and published by CRC Press. This book was released on 2022-04-29 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.