Winning Before the Game Begins

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Author :
Publisher : Page Publishing Inc
ISBN 13 : 1640274049
Total Pages : 202 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Winning Before the Game Begins by : Barry J. Vose

Download or read book Winning Before the Game Begins written by Barry J. Vose and published by Page Publishing Inc. This book was released on 2020-11-06 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: For any business owner, college business professor, or salesperson at any stage in your career, this is a book that will help you or your students develop the knowledge, skills, and processes to achieve extraordinary success in the field of sales and sales management. In creating, developing, or growing a sales team • Where should we begin? • Which is most important, the people, processes, or product? • Can you lead a sales team when you don&

10-Minute Toughness

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 9780071600644
Total Pages : 208 pages
Book Rating : 4.6/5 (6 download)

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Book Synopsis 10-Minute Toughness by : Jason Selk

Download or read book 10-Minute Toughness written by Jason Selk and published by McGraw Hill Professional. This book was released on 2008-10-05 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: “10-Minute Toughness is a solid mental training program. In fact I feel it is the best of its kind. . . . [It's] what the title says: ten minutes a day that connects your talents and abilities to the outcome you're seeking. As a retired NFL player looking forward, I can see as many applications for the toughness Jason Selk's program brought out of me in the business world as there were on the football field.” --Jeff Wilkins, Former NFL Pro Bowl Kicker “The mental side of the game is extremely important. 10-Minute Toughness helps the players develop the mental toughness needed for success; it really makes a difference.” --Walt Jocketty, General Manager of the 2006 World Champion St. Louis Cardinals “Jason Selk has spent a tremendous amount of time and energy developing effective mental-training programs and coaches workshops. He is truly committed to helping individuals and teams to perform at their very best, when it really counts.” --Peter Vidmar, Olympic Gold Medalist Mental training is a must for high performance both on the field and off. But simply hoping for mental toughness isn't going to build any mind muscles. You need a proven routine of daily exercises to get you where you want to go. 10-Minute Toughness is your personal coach for boosting brainpower and achieving a competitive edge in whatever game you play. With quickness and ease, you'll learn how to master your own mind and psych out your opponents using personalized techniques from one of America's most successful sport psychology consultants. Like no other program available, the 10-Minute Toughness (10-MT) routine gets you ready for the competition in just ten minutes a day.

After the Match, the Game Begins

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Author :
Publisher : Kings Road Publishing
ISBN 13 : 1844548988
Total Pages : 352 pages
Book Rating : 4.8/5 (445 download)

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Book Synopsis After the Match, the Game Begins by : Kenny McCall

Download or read book After the Match, the Game Begins written by Kenny McCall and published by Kings Road Publishing. This book was released on 2010-04-26 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Two childhood friends grow up on opposite sides of the two rival soccer teams in this memoir of friendship and loyalty. As they approached their teenage years a new youth phenomenon which had already began to appear on the soccer scene in Britain--the Casual movement. Instead of becoming bitter rivals and sworn enemies they stood side by side in the one and only group in the city which defended both their teams. This is the true, honest, and very unique story of the Dundee Utility thugs.

Beginning 3D Game Development with Unity 4

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Author :
Publisher : Apress
ISBN 13 : 1430249005
Total Pages : 796 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning 3D Game Development with Unity 4 by : Sue Blackman

Download or read book Beginning 3D Game Development with Unity 4 written by Sue Blackman and published by Apress. This book was released on 2013-09-20 with total page 796 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

Beginning Flash Game Programming For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118085450
Total Pages : 423 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Beginning Flash Game Programming For Dummies by : Andy Harris

Download or read book Beginning Flash Game Programming For Dummies written by Andy Harris and published by John Wiley & Sons. This book was released on 2011-05-09 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen

The Checker Board: Book I - The Life Game Begins

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Author :
Publisher : FriesenPress
ISBN 13 : 1460206533
Total Pages : 255 pages
Book Rating : 4.4/5 (62 download)

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Book Synopsis The Checker Board: Book I - The Life Game Begins by : Nedler Palaz

Download or read book The Checker Board: Book I - The Life Game Begins written by Nedler Palaz and published by FriesenPress. This book was released on 2015-11-17 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1880 West Texas, Dave Smith seeks a way to stay alive after choosing to run away from a family scandal in St. Louis. Dave encounters drunken Red Talbot and learns a hard knock lesson in a one sided fistfight. Pinto Larson, wily owner of The Checker Board ranch, believes Dave Smith can become a seasoned drover with training from Sam Eagle Feather, the Cheyenne Indian adopted by Pinto. While the two are at a remote line camp, they rescue a battered woman. Sam acknowledges he has feelings for the woman and takes her to safety. Ignoring laws relating to Indians, trouble develops for both of them when crazed Red Talbot calls out Sam in a fatal fight in which Dave makes a deadly decision. Through a series of lethal encounters, Dave becomes a gun hand under the tutelage of Pinto Larson, who had plied the trade in his youth before settling down to ranching. Dolores Alconda, an orphan from Santa Fe, now the schoolteacher in the village of San Miguel, finds an extraordinary affinity with Dave’s own self elected banishment from family. Together they form a loving relationship and plan a wedding, expecting to settle and prosper on a small cattle holding provided by Pinto Larson. Life’s game of luck is fleeting.

Cubs Forever

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Author :
Publisher : Triumph Books
ISBN 13 : 160078044X
Total Pages : 223 pages
Book Rating : 4.6/5 (7 download)

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Book Synopsis Cubs Forever by : Bob Vorwald

Download or read book Cubs Forever written by Bob Vorwald and published by Triumph Books. This book was released on 2008-03-01 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cubs Forever celebrates the 60-year romance between the team, the superstation, and the fans. It brings to life some of the great games and moments in the team's history, such as Ernie Banks' 500th home run, the first night game at Wrigley Field, and four no-hitters. Add in stories from the men who work behind the scenes at Wrigley and WGN, plus interviews with the team's many stars over this six-decade period, and you have a baseball bonanza for fans of all ages.

Beginning 3D Game Development with Unity

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Author :
Publisher : Apress
ISBN 13 : 1430234237
Total Pages : 985 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning 3D Game Development with Unity by : Sue Blackman

Download or read book Beginning 3D Game Development with Unity written by Sue Blackman and published by Apress. This book was released on 2011-08-18 with total page 985 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

The Journal of Health and Physical Education

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Author :
Publisher :
ISBN 13 :
Total Pages : 700 pages
Book Rating : 4.X/5 (4 download)

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Book Synopsis The Journal of Health and Physical Education by :

Download or read book The Journal of Health and Physical Education written by and published by . This book was released on 1935 with total page 700 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Official Rules of Card Games

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Author :
Publisher :
ISBN 13 :
Total Pages : 284 pages
Book Rating : 4.A/5 ( download)

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Book Synopsis The Official Rules of Card Games by :

Download or read book The Official Rules of Card Games written by and published by . This book was released on 1913 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Psychology of Coaching

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Author :
Publisher :
ISBN 13 :
Total Pages : 236 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Psychology of Coaching by : Coleman Roberts Griffith

Download or read book Psychology of Coaching written by Coleman Roberts Griffith and published by . This book was released on 1926 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Moentita Girls

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Author :
Publisher :
ISBN 13 :
Total Pages : 232 pages
Book Rating : 4.3/5 (243 download)

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Book Synopsis Moentita Girls by : Norman E. Richardson

Download or read book Moentita Girls written by Norman E. Richardson and published by . This book was released on 1926 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Pamphlets

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Author :
Publisher :
ISBN 13 :
Total Pages : 780 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Pamphlets by : United States. Army

Download or read book Pamphlets written by United States. Army and published by . This book was released on 1910 with total page 780 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Physical Training

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Author :
Publisher :
ISBN 13 :
Total Pages : 430 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Physical Training by :

Download or read book Physical Training written by and published by . This book was released on 1913 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Beginning Java Game Development with LibGDX

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Author :
Publisher : Apress
ISBN 13 : 1484215001
Total Pages : 284 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Beginning Java Game Development with LibGDX by : LEE STEMKOSKI

Download or read book Beginning Java Game Development with LibGDX written by LEE STEMKOSKI and published by Apress. This book was released on 2015-12-29 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development. What You Will Learn How to use the LibGDX framework to create a host of 2D arcade game case studies How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard Who This Book Is ForReaders should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.

Dennison's Party Magazine

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Author :
Publisher :
ISBN 13 :
Total Pages : 260 pages
Book Rating : 4.:/5 (334 download)

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Book Synopsis Dennison's Party Magazine by :

Download or read book Dennison's Party Magazine written by and published by . This book was released on 1927 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Beginning XNA 3.0 Game Programming

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Author :
Publisher : Apress
ISBN 13 : 1430218185
Total Pages : 437 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning XNA 3.0 Game Programming by : Bruno Evangelista

Download or read book Beginning XNA 3.0 Game Programming written by Bruno Evangelista and published by Apress. This book was released on 2009-05-31 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.