OpenAI GPT For Python Developers - 2nd Edition

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.8/5 (796 download)

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Book Synopsis OpenAI GPT For Python Developers - 2nd Edition by : Aymen El Amri

Download or read book OpenAI GPT For Python Developers - 2nd Edition written by Aymen El Amri and published by Independently Published. This book was released on 2024-02-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The knowledge you'll acquire from this guide will be applicable to the current families of GPT models (GPT-3, GPT-3.5, GPT-4, etc.) and will likely also be relevant to GPT-5, should it ever be released. OpenAI provides APIs (Application Programming Interfaces) to access their AI. The goal of an API is to abstract the underlying models by creating a universal interface for all versions, allowing users to use GPT regardless of its version. This guide aims to provide a comprehensive, step-by-step tutorial on how to utilize GPT-3.5 and GPT-4 in your projects via this API. It also covers other models, such as Whisper and Text-to-Speech. If you're developing a chatbot, an AI assistant, or a web application that utilizes AI-generated data, this guide will assist you in achieving your objectives. If you have a basic understanding of the Python programming language and are willing to learn a few additional techniques, such as using Pandas Dataframes and some NLP methods, you possess all the necessary tools to start building intelligent systems with OpenAI tools. Rest assured, you don't need to be a data scientist, machine learning engineer, or AI expert to comprehend and implement the concepts, techniques, and tutorials presented in this guide. The explanations provided are straightforward and easy to understand, featuring simple Python code, examples, and hands-on exercises. This guide emphasizes practical, hands-on learning and is designed to assist readers in building real-world applications. It is example-driven and provides numerous practical examples to help readers understand the concepts and apply them to real-life scenarios to solve real-world problems. By the end of your learning journey, you will have developed applications such as: Fine-tuned, domain-specific chatbots. An intelligent conversational system with memory and context. A semantic modern search engine using RAG and other techniques. An intelligent coffee recommendation system based on your taste. A chatbot assistant to assist with Linux commands A fine-tuned news category prediction system. An AI-to-AI autonomous discussion system to simulate human-like conversations or solve problems An AI-based mental health coach trained on a large dataset of mental health conversations and more! By reading this guide and following the examples, you will be able to: Understand the different models available, and how and when to use each one. Generate human-like text for various purposes, such as answering questions, creating content, and other creative uses. Control the creativity of GPT models and adopt the best practices to generate high-quality text. Transform and edit the text to perform translation, formatting, and other useful tasks. Optimize the performance of GPT models using various parameters and options such as max_tokens, temperature, top_p, n, stream, logprobs, stop, presence_penalty, frequency_penalty, best_of, and others. Stem, lemmatize and reduce your costs when using the API. Understand Context Stuffing, chaining, and practice prompt engineering. Implement a chatbot with memory and context. Create prediction algorithms and zero-shot techniques and evaluate their accuracy. Understand, practice, and improve few-shot learning. Understand fine-tuning and leverage its power to create your own fine-tuned models. Understand and use fine-tuning best practices Practice training and classification techniques using GPT. Understand embedding and how companies such as Tesla and Notion are using it. Understand and implement semantic search, RAG, and other advanced tools and concepts. Integrate a Vector Database (e.g.: Weaviate) with your intelligent systems.

OpenAI GPT For Python Developers

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1836202407
Total Pages : 334 pages
Book Rating : 4.8/5 (362 download)

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Book Synopsis OpenAI GPT For Python Developers by : Aymen El Amri

Download or read book OpenAI GPT For Python Developers written by Aymen El Amri and published by Packt Publishing Ltd. This book was released on 2024-05-21 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: "OpenAI GPT for Python Developers" is your comprehensive guide to mastering the integration of OpenAI's GPT models into your Python projects, enhancing applications with various AI capabilities from chat completions to AI avatars. Key Features Strategies for optimizing and personalizing GPT models for specific applications. Insights into integrating additional OpenAI technologies like Whisper and Weaviate. Strong emphasis on responsible AI development and deployment. Book Description“OpenAI GPT for Python Developers” is meticulously crafted to provide Python developers with a deep dive into the mechanics and applications of GPT technology, beginning with a captivating narrative on the evolution of OpenAI and the fundamental workings of GPT models. As readers progress, they will be expertly guided through the essential steps of setting up a development environment tailored for AI innovations, coupled with insightful advice on selecting the most appropriate GPT model to suit specific project needs. The guide progresses into practical tutorials that cover the implementation of chat completions and the art of prompt engineering, providing a solid foundation in harnessing the capabilities of GPT for generating human-like text responses. Practical applications are further expanded with discussions on the creation of autonomous AI-to-AI dialogues, the development of AI avatars, and the strategic use of AI in interactive applications. In addition to technical skills, this book addresses the ethical implications and prospects of AI technologies, encouraging a holistic view of AI development. The guide is enriched with detailed examples, step-by-step tutorials, and comprehensive explanations that illuminate the theoretical aspects and emphasize practical implementation.What you will learn Set up the development environment for OpenAI GPT. Understand and choose the right GPT model for your needs. Implement advanced prompt engineering techniques. Explore embedding and advanced embedding examples. Utilize OpenAI's Whisper for speech recognition and translation. Integrate OpenAI TTS models for text-to-speech applications. Who this book is for This book is designed for readers at an intermediate to advanced level who have a basic understanding of machine learning concepts and are eager to expand their expertise in AI with a focus on OpenAI's technologies. Ideal for those involved in AI-driven projects, the book assumes familiarity with Python programming and a fundamental grasp of AI principles. It’s especially beneficial for developers aiming to integrate GPT models into applications, AI researchers, and technical professionals involved in AI product development.

Beginning Dynamic Websites

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Author :
Publisher : Wrox
ISBN 13 : 0764558773
Total Pages : 576 pages
Book Rating : 4.7/5 (645 download)

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Book Synopsis Beginning Dynamic Websites by : Dave Sussman

Download or read book Beginning Dynamic Websites written by Dave Sussman and published by Wrox. This book was released on 2004-05-07 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is this book about? With this book and Web Matrix, you'll be developing your own powerful ASP.NET websites in no time. You'll start at the beginning, learning how to create graphical web pages in Web Matrix. Then you'll use Visual Basic .NET and databases to add the dynamic features usually seen in expensive commercial websites. You'll finish by looking at some of the expert ASP.NET features — writing our own controls and web services. Even if you've never programmed before, this book will take you right into the world of professional web development. You'll be amazed at how easy it is and how much you can do. What does this book cover? With this book, you will learn how to Go further than just static HTML websites, by using a programming language. We will get you building real dynamic websites right from the beginning Change the content of your pages quickly and easily by using databases. With this book, you'll learn how databases work, and how to make the most of them. Add interactivity to your website by creating your very own guest book, and allow people to leave message with emoticons. Create content you can distribute to other websites, and learn how to automatically update it all over the Web in one go! Who is this book for? Users of any edition of Microsoft Windows XP, or 2000 — ideal for beginners — no HTML knowledge is required. Warning! Microsoft has informed us that the version of MSDE distributed with this book is susceptible to the slammer worm. Microsoft is providing a patch for this version of MSDE at the following URL: http://www.msdn.microsoft.com/netframework/downloads/updates/sdkfix/default.asp. If you have installed MSDE using the CD in the book, and wish to protect yourself from this virus, you should consider applying this patch. We are very sorry for any inconvenience caused.

Ivor Horton's Beginning Java 2

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0764568744
Total Pages : 1514 pages
Book Rating : 4.7/5 (645 download)

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Book Synopsis Ivor Horton's Beginning Java 2 by : Ivor Horton

Download or read book Ivor Horton's Beginning Java 2 written by Ivor Horton and published by John Wiley & Sons. This book was released on 2005 with total page 1514 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing numerous, step-by-step, programming examples, this text includes Java solutions for a wide range of Web applications.

How to Do Just about Anything on a Computer

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Publisher :
ISBN 13 : 9780276427497
Total Pages : 381 pages
Book Rating : 4.4/5 (274 download)

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Book Synopsis How to Do Just about Anything on a Computer by : Reader's Digest Editors

Download or read book How to Do Just about Anything on a Computer written by Reader's Digest Editors and published by . This book was released on 2002 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now fully revised and updated to take account of the new Windows XP operating system, this friendly, illustrated guide opens up hundreds of ways for you to get more out of your PC - from managing your household expenses to planning a garden: from cataloguing your favourite recipes to making your own Christmas cards (and addressing the envelopes ); and from keeping track of your family's health to shopping on the Internet - it's all explained in clear, jargon-free language. With step-by-step instructions based on a PC using Windows XP and standard Microsoft software, the projects offer expert advice and tried and tested shortcuts to make light work of any task they are also clearly illustrated with screen snapshots showing you what you'll see on your screen at each stage. images and fonts to make the tasks even simpler. Easy-to-use garden design software, and a gallery of free illustrations for livening up stationery and newsletters are just some of the exciting benefits of this CD-Rom. Whether you're a complete beginner or a more experienced PC user, this guide offers you a wealth of inspirational, bright ideas for accomplishing tasks you never even dreamed of tackling on a computer before.

S 12: Killer Computer

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Publisher : HarperCollins
ISBN 13 : 9780380783120
Total Pages : 140 pages
Book Rating : 4.7/5 (831 download)

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Book Synopsis S 12: Killer Computer by : M. T. Coffin

Download or read book S 12: Killer Computer written by M. T. Coffin and published by HarperCollins. This book was released on 1996-08-01 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: When her computer is infected by Zippy the virus, who promptly takes over her entire house, young Jenny is shocked when the unplugged Zippy survives and demands that she become his round-the-clock companion. Original.

Real Tough Software

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Publisher : RealToughMedia
ISBN 13 : 1672340268
Total Pages : 38 pages
Book Rating : 4.6/5 (723 download)

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Book Synopsis Real Tough Software by : RealTough Candy

Download or read book Real Tough Software written by RealTough Candy and published by RealToughMedia. This book was released on 2020-01-26 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inspiring, personal and full of all-too-relatable stories from life in modern America, Real Tough Software is an unforgettable memoir from a woman who didn’t take no for an answer. In a life filled with dead-end jobs and a quest for meaning, RealToughCandy has emerged as a survivor taking full advantage of everything the developer lifestyle has to offer - but not without sacrifice. As an educator, creator and business owner she created a multimedia empire dedicated to up-and-coming developers while establishing herself as tireless advocate for newcomers to the field. RTC invites you into her world, chronicling events from sleepless nights learning RESTful APIs and JavaScript type conversion to her time spent in a senior position at a dysfunctional enterprise software company. She details her wins and losses, telling her story in a way that takes you right to the scene. Real Tough Software is a brutally honest look back at one person’s incredible journey to a career in software, sharing the fight, the heart, and the relentless hustle that resulted in not only a new career, but a new chance at freedom.

Digital Interactive Installations

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Publisher : diplom.de
ISBN 13 : 3956362276
Total Pages : 84 pages
Book Rating : 4.9/5 (563 download)

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Book Synopsis Digital Interactive Installations by : Frank Blum

Download or read book Digital Interactive Installations written by Frank Blum and published by diplom.de. This book was released on 2007-04-20 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inhaltsangabe:Abstract: The arts have always been influenced by new evolving technologies. A certain aesthetic turning point was brought about by the silent ‘algorithmic revolution’ we have not hardly noticed, as the curators of the Centre of Art and Media (ZKM) in Karlsruhe, Germany, propose with their current exhibition. At present, barely any part of social life is not influenced by these decision-making processes (algorithms) habitually executed by our computer devices. The radical changes this revolution causes for all of us are incalculable. However, we should not forget that algorithms, a well-defined set of technical instructions with a finite number of rules designed to solve a specific problem, have been incorporated as a creative instrument in the work of Albrecht D ̈urer and other artists since the late middle ages. The strict application of algorithms in art ultimately led to works explicitly integrating the recipient into the creative process, eventually culminating in the new media arts. Today’s art practices transform observers into users. Emerging with the changing paradigm is a new type of creator of cultural artefacts. This has been accompanied now for more than two decades by a fruitful collaborative atmosphere between the formerly strictly separated traditions of art and science. More often than not artists like such as the pioneers Christa Sommerer, Laurent Mignonneau, and Jeffrey Shaw are at the same time scientific researchers found in institutional laboratories as heads of larger teams which include programmers, engineers and scientists of various different disciplines. They develop new hard- and software technologies themselves. All in all this development places not only an inestimable number of creative tools in the hands of the artist, but a highly dynamic and hybrid field that forms new areas like telepresence art, biocybernetic art, robotics, Net art, space art, experiments in nanotechnology, artificial or A-life art, creating virtual agents and avatars, datamining, mixed realities and database- supported art, which all explore the technologies of tomorrow. Not long ago, artists sought to explore software coding as the foundation of their expression and as a ‘material’ with specific properties. Like Max/MSP and others, new alternative programming environments based on a graphical interface concept facilitate bridging the gap between art and technology, and bring the artists back more control over the creative [...]

Real World Windows 8 App Development with JavaScript

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Publisher : Apress
ISBN 13 : 143025081X
Total Pages : 281 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Real World Windows 8 App Development with JavaScript by : Edward Moemeka

Download or read book Real World Windows 8 App Development with JavaScript written by Edward Moemeka and published by Apress. This book was released on 2013-08-24 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Real World Windows 8 App Development with JavaScript offers you practical advice and hard-earned insights that will help you create and publish apps to a worldwide market. Led by authors with deep Windows 8 app development experience, you’ll learn how to make the most of Microsoft’s APIs for hooking into Windows 8 on all devices, including the core ideas of promises and the asynchronous programming model. You’ll also discover such important tips as how to Adhere to Windows 8 guidelines for successful app acceptance Extend the appeal of your app with media, contracts, charms, and user notifications Capture and work with media, including the ability to play video wirelessly to a television Manage background processing and file transfers Gain visibility for your app and add monetization options Get the lowdown from authors with experience from the front lines of Windows 8 app development. Theory is all well and good, but when it comes down to it, you can’t beat practical advice from people who’ve been there and done it! You’ll come away from this book with all the tools, ideas, and inspiration you need to create successful Windows 8 JavaScript apps. Development with JavaScript features real-world examples that emphasize the use of JavaScript and HTML 5 and that also adhere to the stylistic guidelines Microsoft has put in place to maintain a consistent look and feel for all applications on this platform.

Hands-On Q-Learning with Python

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Publisher : Packt Publishing Ltd
ISBN 13 : 1789345758
Total Pages : 200 pages
Book Rating : 4.7/5 (893 download)

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Book Synopsis Hands-On Q-Learning with Python by : Nazia Habib

Download or read book Hands-On Q-Learning with Python written by Nazia Habib and published by Packt Publishing Ltd. This book was released on 2019-04-19 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leverage the power of reward-based training for your deep learning models with Python Key FeaturesUnderstand Q-learning algorithms to train neural networks using Markov Decision Process (MDP)Study practical deep reinforcement learning using Q-NetworksExplore state-based unsupervised learning for machine learning modelsBook Description Q-learning is a machine learning algorithm used to solve optimization problems in artificial intelligence (AI). It is one of the most popular fields of study among AI researchers. This book starts off by introducing you to reinforcement learning and Q-learning, in addition to helping you get familiar with OpenAI Gym as well as libraries such as Keras and TensorFlow. A few chapters into the book, you will gain insights into modelfree Q-learning and use deep Q-networks and double deep Q-networks to solve complex problems. This book will guide you in exploring use cases such as self-driving vehicles and OpenAI Gym’s CartPole problem. You will also learn how to tune and optimize Q-networks and their hyperparameters. As you progress, you will understand the reinforcement learning approach to solving real-world problems. You will also explore how to use Q-learning and related algorithms in real-world applications such as scientific research. Toward the end, you’ll gain a sense of what’s in store for reinforcement learning. By the end of this book, you will be equipped with the skills you need to solve reinforcement learning problems using Q-learning algorithms with OpenAI Gym, Keras, and TensorFlow. What you will learnExplore the fundamentals of reinforcement learning and the state-action-reward processUnderstand Markov decision processesGet well versed with libraries such as Keras, and TensorFlowCreate and deploy model-free learning and deep Q-learning agents with TensorFlow, Keras, and OpenAI GymChoose and optimize a Q-Network’s learning parameters and fine-tune its performanceDiscover real-world applications and use cases of Q-learningWho this book is for If you are a machine learning developer, engineer, or professional who wants to delve into the deep learning approach for a complex environment, then this is the book for you. Proficiency in Python programming and basic understanding of decision-making in reinforcement learning is assumed.

Exploring GPT-3

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Publisher : Packt Publishing Ltd
ISBN 13 : 1800565496
Total Pages : 296 pages
Book Rating : 4.8/5 (5 download)

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Book Synopsis Exploring GPT-3 by : Steve Tingiris

Download or read book Exploring GPT-3 written by Steve Tingiris and published by Packt Publishing Ltd. This book was released on 2021-08-27 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with GPT-3 and the OpenAI API for natural language processing using JavaScript and Python Key FeaturesUnderstand the power of potential GPT-3 language models and the risks involvedExplore core GPT-3 use cases such as text generation, classification, and semantic search using engaging examplesPlan and prepare a GPT-3 application for the OpenAI review process required for publishing a live applicationBook Description Generative Pre-trained Transformer 3 (GPT-3) is a highly advanced language model from OpenAI that can generate written text that is virtually indistinguishable from text written by humans. Whether you have a technical or non-technical background, this book will help you understand and start working with GPT-3 and the OpenAI API. If you want to get hands-on with leveraging artificial intelligence for natural language processing (NLP) tasks, this easy-to-follow book will help you get started. Beginning with a high-level introduction to NLP and GPT-3, the book takes you through practical examples that show how to leverage the OpenAI API and GPT-3 for text generation, classification, and semantic search. You'll explore the capabilities of the OpenAI API and GPT-3 and find out which NLP use cases GPT-3 is best suited for. You'll also learn how to use the API and optimize requests for the best possible results. With examples focusing on the OpenAI Playground and easy-to-follow JavaScript and Python code samples, the book illustrates the possible applications of GPT-3 in production. By the end of this book, you'll understand the best use cases for GPT-3 and how to integrate the OpenAI API in your applications for a wide array of NLP tasks. What you will learnUnderstand what GPT-3 is and how it can be used for various NLP tasksGet a high-level introduction to GPT-3 and the OpenAI APIImplement JavaScript and Python code examples that call the OpenAI APIStructure GPT-3 prompts and options to get the best possible resultsSelect the right GPT-3 engine or model to optimize for speed and cost-efficiencyFind out which use cases would not be suitable for GPT-3Create a GPT-3-powered knowledge base application that follows OpenAI guidelinesWho this book is for Exploring GPT-3 is for anyone interested in natural language processing or learning GPT-3 with or without a technical background. Developers, product managers, entrepreneurs, and hobbyists looking to get to grips with NLP, AI, and GPT-3 will find this book useful. Basic computer skills are all you need to get the most out of this book.

Learning Java by Building Android Games

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1788836723
Total Pages : 775 pages
Book Rating : 4.7/5 (888 download)

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Book Synopsis Learning Java by Building Android Games by : John Horton

Download or read book Learning Java by Building Android Games written by John Horton and published by Packt Publishing Ltd. This book was released on 2018-08-29 with total page 775 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready for a fun-filled experience of learning Java by developing games for the Android platform Key Features Learn Java, Android, and object-oriented programming from scratch Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter Create and design your own games, such as an open-world platform game Book Description Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Implement screen locking, screen rotation, pixel graphics, and play sound effects Respond to a player’s touch, and program intelligent enemies who challenge the player in different ways Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns Who this book is for Learning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.

Programming C#

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 9780596004897
Total Pages : 718 pages
Book Rating : 4.0/5 (48 download)

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Book Synopsis Programming C# by : Jesse Liberty

Download or read book Programming C# written by Jesse Liberty and published by "O'Reilly Media, Inc.". This book was released on 2003 with total page 718 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed specifically for developing applications on Microsoft's NET platform, the innovative C# programming language is simple, type-safe, object- and component-oriented and Internet-savvy. In Programming C#, Third Edition, noted author Jesse Liberty gives experienced professionals the information they need to become productive quickly. Beginning with a rapid tour of basic C# language syntax, Part I introduces the keywords and concepts that make C# and NET an effective environment for building desktop and web-based applications, including: Classes and objects; Inheritance and polymorphism; Operator overloading; Structs and interfaces; Arrays, indexers, and collections; String handling and regular expressions; Exceptions and bug handling; Delegates and events. Part II teaches you how to use C# with three core application frameworks-ASP.NET, NET Windows Forms, and ADO.NET-to build typical desktop and Internet applications, including browser-oriented web applications and standards-based web services. Finally, in Part III, you'll learn how to tap the rich functionality of the NET Framework to manage deployment with assemblies, work with metadata, marshal objects across process and machine boundaries, work with threads, handle data streams, and integrate with legacy Windows APIs and COM objects. All text and examples have been updated for Visual Studio NET 2003 and the NET Framework 1.1 SDK. Also new are extensive tips for java, C++, and VB6 programmers; revised chapters on delegates and events; and web applications and services.

Python Reinforcement Learning

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1838640142
Total Pages : 484 pages
Book Rating : 4.8/5 (386 download)

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Book Synopsis Python Reinforcement Learning by : Sudharsan Ravichandiran

Download or read book Python Reinforcement Learning written by Sudharsan Ravichandiran and published by Packt Publishing Ltd. This book was released on 2019-04-18 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apply modern reinforcement learning and deep reinforcement learning methods using Python and its powerful libraries Key FeaturesYour entry point into the world of artificial intelligence using the power of PythonAn example-rich guide to master various RL and DRL algorithmsExplore the power of modern Python libraries to gain confidence in building self-trained applicationsBook Description Reinforcement Learning (RL) is the trending and most promising branch of artificial intelligence. This Learning Path will help you master not only the basic reinforcement learning algorithms but also the advanced deep reinforcement learning algorithms. The Learning Path starts with an introduction to RL followed by OpenAI Gym, and TensorFlow. You will then explore various RL algorithms, such as Markov Decision Process, Monte Carlo methods, and dynamic programming, including value and policy iteration. You'll also work on various datasets including image, text, and video. This example-rich guide will introduce you to deep RL algorithms, such as Dueling DQN, DRQN, A3C, PPO, and TRPO. You will gain experience in several domains, including gaming, image processing, and physical simulations. You'll explore TensorFlow and OpenAI Gym to implement algorithms that also predict stock prices, generate natural language, and even build other neural networks. You will also learn about imagination-augmented agents, learning from human preference, DQfD, HER, and many of the recent advancements in RL. By the end of the Learning Path, you will have all the knowledge and experience needed to implement RL and deep RL in your projects, and you enter the world of artificial intelligence to solve various real-life problems. This Learning Path includes content from the following Packt products: Hands-On Reinforcement Learning with Python by Sudharsan RavichandiranPython Reinforcement Learning Projects by Sean Saito, Yang Wenzhuo, and Rajalingappaa ShanmugamaniWhat you will learnTrain an agent to walk using OpenAI Gym and TensorFlowSolve multi-armed-bandit problems using various algorithmsBuild intelligent agents using the DRQN algorithm to play the Doom gameTeach your agent to play Connect4 using AlphaGo ZeroDefeat Atari arcade games using the value iteration methodDiscover how to deal with discrete and continuous action spaces in various environmentsWho this book is for If you’re an ML/DL enthusiast interested in AI and want to explore RL and deep RL from scratch, this Learning Path is for you. Prior knowledge of linear algebra is expected.

Moving to the Linux Business Desktop

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 702 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Moving to the Linux Business Desktop by : Marcel Gagné

Download or read book Moving to the Linux Business Desktop written by Marcel Gagné and published by Addison-Wesley Professional. This book was released on 2005 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2004 is the year of the Linux business desktop! Award-winning author shows how to design, deploy, and maintain a network of Linux desktops.

Beginning Google Maps API 3

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Author :
Publisher : Apress
ISBN 13 : 1430228032
Total Pages : 322 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning Google Maps API 3 by : Gabriel Svennerberg

Download or read book Beginning Google Maps API 3 written by Gabriel Svennerberg and published by Apress. This book was released on 2010-09-08 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about the next generation of the Google Maps API. It will provide the reader with the skills and knowledge necessary to incorporate Google Maps version 3 on web pages in both desktop and mobile browsers. It also describes how to deal with common problems that most map developers encounter at some point, like performance and usability issues with having too many markers and possible solutions to that. Introduction to the Google Maps API version 3 Solutions to common problems most developers encounters (too many markers, common JavaScript pitfalls) Best practices using HTML/CSS/JavaScript and Google Maps

Building ASP.NET Web Pages with Microsoft WebMatrix

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Author :
Publisher : Apress
ISBN 13 : 9781430240204
Total Pages : 504 pages
Book Rating : 4.2/5 (42 download)

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Book Synopsis Building ASP.NET Web Pages with Microsoft WebMatrix by : Steve Lydford

Download or read book Building ASP.NET Web Pages with Microsoft WebMatrix written by Steve Lydford and published by Apress. This book was released on 2011-12-22 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebMatrix is the latest addition to the hugely popular Microsoft ASP.NET web platform. This exciting new technology aims to simplify the process of developing websites by combining the new and powerful Razor syntax with a fully extensible set of data and HTML helpers for performing common web tasks. The WebMatrix installation includes all the tools the developer requires to quickly create fully-functional, data-driven, dynamic sites using ASP.NET web pages. The lightweight custom development tool works alongside SQL Server Compact Edition and Internet Information Services (IIS) Express to provide a seamless and easy-to-use environment which enables the web developer to concentrate on the rapid development of feature-rich websites, without the need to learn the complex concepts and highly structured programming models which many other frameworks require.