Ogre 3D 1.7 Application Development Cookbook

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Publisher : Packt Pub Limited
ISBN 13 : 9781849514569
Total Pages : 306 pages
Book Rating : 4.5/5 (145 download)

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Book Synopsis Ogre 3D 1.7 Application Development Cookbook by : Ilya Grinblat

Download or read book Ogre 3D 1.7 Application Development Cookbook written by Ilya Grinblat and published by Packt Pub Limited. This book was released on 2012 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 50 recipes to provide world-class 3D graphics solutions with OGRE 3D.

Ogre 3D 1.7 Beginner's Guide

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849512493
Total Pages : 501 pages
Book Rating : 4.8/5 (495 download)

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Book Synopsis Ogre 3D 1.7 Beginner's Guide by : Felix Kerger

Download or read book Ogre 3D 1.7 Beginner's Guide written by Felix Kerger and published by Packt Publishing Ltd. This book was released on 2010-11-24 with total page 501 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create real time 3D applications using OGRE 3D from scratch.

OpenGL Development Cookbook

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849695059
Total Pages : 515 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis OpenGL Development Cookbook by : Muhammad Mobeen Movania

Download or read book OpenGL Development Cookbook written by Muhammad Mobeen Movania and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is written in a Cookbook format with practical recipes aimed at helping you exploit OpenGL to its full potential. This book is targeted towards intermediate OpenGL programmers. However, those who are new to OpenGL and know an alternate API like DirectX might also find these recipes useful to create OpenGL animations.

OGRE 3D 1

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (769 download)

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Book Synopsis OGRE 3D 1 by : Felix Kerger

Download or read book OGRE 3D 1 written by Felix Kerger and published by . This book was released on 2010 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Engine Architecture

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Publisher : CRC Press
ISBN 13 : 135160564X
Total Pages : 1042 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Game Engine Architecture by : Jason Gregory

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Openscenegraph 3.0

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849512833
Total Pages : 664 pages
Book Rating : 4.8/5 (495 download)

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Book Synopsis Openscenegraph 3.0 by : Rui Wang

Download or read book Openscenegraph 3.0 written by Rui Wang and published by Packt Publishing Ltd. This book was released on 2010-12-14 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines.

The Coding Manual for Qualitative Researchers

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Publisher : SAGE
ISBN 13 : 1446200124
Total Pages : 282 pages
Book Rating : 4.4/5 (462 download)

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Book Synopsis The Coding Manual for Qualitative Researchers by : Johnny Saldana

Download or read book The Coding Manual for Qualitative Researchers written by Johnny Saldana and published by SAGE. This book was released on 2009-02-19 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Coding Manual for Qualitative Researchers is unique in providing, in one volume, an in-depth guide to each of the multiple approaches available for coding qualitative data. In total, 29 different approaches to coding are covered, ranging in complexity from beginner to advanced level and covering the full range of types of qualitative data from interview transcripts to field notes. For each approach profiled, Johnny Saldaña discusses the method’s origins in the professional literature, a description of the method, recommendations for practical applications, and a clearly illustrated example.

Google SketchUp for Game Design

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849691355
Total Pages : 410 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Google SketchUp for Game Design by : Robin De Jongh

Download or read book Google SketchUp for Game Design written by Robin De Jongh and published by Packt Publishing Ltd. This book was released on 2011-11-25 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.

Think Like a Programmer

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Publisher : No Starch Press
ISBN 13 : 1593274564
Total Pages : 260 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Think Like a Programmer by : V. Anton Spraul

Download or read book Think Like a Programmer written by V. Anton Spraul and published by No Starch Press. This book was released on 2012-08-12 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.

OpenGL 4 Shading Language Cookbook

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Publisher : Packt Publishing Ltd
ISBN 13 : 1789340667
Total Pages : 464 pages
Book Rating : 4.7/5 (893 download)

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Book Synopsis OpenGL 4 Shading Language Cookbook by : David Wolff

Download or read book OpenGL 4 Shading Language Cookbook written by David Wolff and published by Packt Publishing Ltd. This book was released on 2018-09-28 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6 Key FeaturesExplore techniques for implementing shadows using shadow maps and shadow volumesLearn to use GLSL features such as compute, geometry, and tessellation shadersUse GLSL to create a wide variety of modern, realistic visual effectsBook Description OpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use compute shaders. The book provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer-graphics applications. What you will learnCompile, debug, and communicate with shader programsUse compute shaders for physics, animation, and general computingLearn about features such as shader storage buffer objects and image load/storeUtilize noise in shaders and learn how to use shaders in animationsUse textures for various effects including cube maps for reflection or refractionUnderstand physically based reflection models and the SPIR-V Shader binaryLearn how to create shadows using shadow maps or shadow volumesCreate particle systems that simulate smoke, fire, and other effectsWho this book is for If you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.

LaTeX Beginner's Guide

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Publisher : Packt Publishing Ltd
ISBN 13 : 1847199879
Total Pages : 556 pages
Book Rating : 4.8/5 (471 download)

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Book Synopsis LaTeX Beginner's Guide by : Stefan Kottwitz

Download or read book LaTeX Beginner's Guide written by Stefan Kottwitz and published by Packt Publishing Ltd. This book was released on 2011-03-21 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create high-quality and professional-looking texts, articles, and books for Business and Science using LaTeX.

OpenGL Programming Guide

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Publisher : Addison-Wesley
ISBN 13 : 0132748436
Total Pages : 1489 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis OpenGL Programming Guide by : Dave Shreiner

Download or read book OpenGL Programming Guide written by Dave Shreiner and published by Addison-Wesley. This book was released on 2013-03-19 with total page 1489 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance

Laravel: Up & Running

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Publisher : O'Reilly Media
ISBN 13 : 1492041181
Total Pages : 555 pages
Book Rating : 4.4/5 (92 download)

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Book Synopsis Laravel: Up & Running by : Matt Stauffer

Download or read book Laravel: Up & Running written by Matt Stauffer and published by O'Reilly Media. This book was released on 2019-04-01 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: What sets Laravel apart from other PHP web frameworks? Speed and simplicity, for starters. This rapid application development framework and its ecosystem of tools let you quickly build new sites and applications with clean, readable code. Fully updated to cover Laravel 5.8, the second edition of this practical guide provides the definitive introduction to one of today’s mostpopular web frameworks. Matt Stauffer, a leading teacher and developer in the Laravel community, delivers a high-level overview and concrete examples to help experienced PHP web developers get started with this framework right away. This updated edition also covers Laravel Dusk and Horizon and provides information about community resources and other noncore Laravel packages. Dive into features, including: Blade, Laravel’s powerful custom templating tool Tools for gathering, validating, normalizing, and filtering user-provideddata The Eloquent ORM for working with application databases The role of the Illuminate request object in the application lifecycle PHPUnit, Mockery, and Dusk for testing your PHP code Tools for writing JSON and RESTful APIs Interfaces for filesystem access, sessions, cookies, caches, and search Tools for implementing queues, jobs, events, and WebSocket event publishing

Interactive Data Visualization for the Web

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449340253
Total Pages : 269 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Interactive Data Visualization for the Web by : Scott Murray

Download or read book Interactive Data Visualization for the Web written by Scott Murray and published by "O'Reilly Media, Inc.". This book was released on 2013-03-11 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: Author Scott Murray teaches you the fundamental concepts and methods of D3, a JavaScript library that lets you express data visually in a web browser

Selfie

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Publisher : Abrams
ISBN 13 : 1468315900
Total Pages : 296 pages
Book Rating : 4.4/5 (683 download)

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Book Synopsis Selfie by : Will Storr

Download or read book Selfie written by Will Storr and published by Abrams. This book was released on 2019-04-02 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: “An intriguing odyssey” though the history of the self and the rise of narcissism (The New York Times). Self-absorption, perfectionism, personal branding—it wasn’t always like this, but it’s always been a part of us. Why is the urge to look at ourselves so powerful? Is there any way to break its spell—especially since it doesn’t necessarily make us better or happier people? Full of unexpected connections among history, psychology, economics, neuroscience, and more, Selfie is a “terrific” book that makes sense of who we have become (NPR’s On Point). Award-winning journalist Will Storr takes us from ancient Greece, through the Christian Middle Ages, to the self-esteem evangelists of 1980s California, the rise of the “selfie generation,” and the era of hyper-individualism in which we live now, telling the epic tale of the person we all know so intimately—because it’s us. “It’s easy to look at Instagram and selfie-sticks and shake our heads at millennial narcissism. But Will Storr takes a longer view. He ignores the easy targets and instead tells the amazing 2,500-year story of how we’ve come to think about our selves. A top-notch journalist, historian, essayist, and sleuth, Storr has written an essential book for understanding, and coping with, the 21st century.” —Nathan Hill, New York Times-bestselling author of The Nix “This fascinating psychological and social history . . . reveals how biology and culture conspire to keep us striving for perfection, and the devastating toll that can take.”—The Washington Post “Ably synthesizes centuries of attitudes and beliefs about selfhood, from Aristotle, John Calvin, and Freud to Sartre, Ayn Rand, and Steve Jobs.” —USA Today “Eminently suitable for readers of both Yuval Noah Harari and Daniel Kahneman, Selfie also has shades of Jon Ronson in its subversive humor and investigative spirit.” —Bookseller “Storr is an electrifying analyst of Internet culture.” —Financial Times “Continually delivers rich insights . . . captivating.” —Kirkus Reviews

Computer Graphics from Scratch

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Publisher : No Starch Press
ISBN 13 : 1718500769
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Learning Libgdx Game Development

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Publisher : Packt Publishing Ltd
ISBN 13 : 178216605X
Total Pages : 569 pages
Book Rating : 4.7/5 (821 download)

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Book Synopsis Learning Libgdx Game Development by : Andreas Oehlke

Download or read book Learning Libgdx Game Development written by Andreas Oehlke and published by Packt Publishing Ltd. This book was released on 2013-09-23 with total page 569 pages. Available in PDF, EPUB and Kindle. Book excerpt: A clear and practical guide to building games in libGDX.This book is great for Indie and existing game developers, as well as those who want to get started with game development using libGDX. Java game knowledge of game development basics is recommended.