Non-Local Correlations and Interactive Games

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ISBN 13 :
Total Pages : 140 pages
Book Rating : 4.:/5 (769 download)

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Book Synopsis Non-Local Correlations and Interactive Games by : Daniel Ciprian Preda

Download or read book Non-Local Correlations and Interactive Games written by Daniel Ciprian Preda and published by . This book was released on 2011 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quantum entanglement, and the resulting peculiar non-classical correlations are one of the most counter-intuitive aspects of quantum mechanics. The formalism of interactive games from computational complexity theory provides a useful framework in which to understand the power of entanglement. In an interactive game, a verifier interacts with a number of infinitely powerful provers who are allowed to share quantum entanglement but otherwise can't communicate. The ability of the verifier to extract useful information from the provers, whom he does not trust, provides an interesting measure of the ability of the provers to coordinate using their shared entanglement. Two particular interactive games we'll look at are Magic Square and 3SAT. The Magic Square game is the iconic example of a game where two classical provers cannot perfectly coordinate their strategies using shared randomness, but quantum provers with shared entanglement can win with probability 1. We show that by adding an extra prover, we disallow perfect cheating. For 3SAT with three provers we also show that perfect cheating is not possible. We then generalize the results for Magic Square and 3SAT by looking at non-commuting provers, a superset of entangled provers (communication is allowed, but operators applied by different provers must commute). Using this method, we obtain a generalized Tsirelson inequality that we apply to the Magic Square. Hence, we are able to give provably optimal strategies for the general Magic Square with n players. We also recover a similar result for 3SAT as with entangled provers, and we improve on it by showing that the gap is inverse exponential in the input size. The no-signaling principle, which forbids faster than light communication, is a fundamental constraint on the non-local correlations resulting from quantum entanglement. However, no-signaling allows distributions that are more general than those arising from quantum mechanics. In particular, using a specific "unit" of general non-local correlation (the Popescu-Rohlich box), we show that there are classes that are equal to NEXP classically, but collapse to AM once such correlations are allowed. We also show that MIP where the verifier only looks at the XOR of the answers collapses to PSPACE. For the second approach, we show that by writing general non-local correlations as linear constraints, MIP is included in EXP under such correlations (vs NEXP classically). We can extend these results to entangled quantum provers, by formulating an artificial MIP-like class built on a promise problem, that classically is equal to NEXP, but that also collapses to AM when quantum correlations are present.

Identifying Perfect Nonlocal Games

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (134 download)

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Book Synopsis Identifying Perfect Nonlocal Games by : Adam Jerome Bene Watts

Download or read book Identifying Perfect Nonlocal Games written by Adam Jerome Bene Watts and published by . This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: • Explicit constructions of several families of XOR games with interesting properties.

STACS 2006

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Publisher : Springer Science & Business Media
ISBN 13 : 3540323015
Total Pages : 730 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis STACS 2006 by : Bruno Durand

Download or read book STACS 2006 written by Bruno Durand and published by Springer Science & Business Media. This book was released on 2006-02-14 with total page 730 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 23rd Annual Symposium on Theoretical Aspects of Computer Science, held in February 2006. The 54 revised full papers presented together with three invited papers were carefully reviewed and selected from 283 submissions. The papers address the whole range of theoretical computer science including algorithms and data structures, automata and formal languages, complexity theory, semantics, and logic in computer science.

The Complexity of Entangled Games

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ISBN 13 :
Total Pages : 234 pages
Book Rating : 4.:/5 (94 download)

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Book Synopsis The Complexity of Entangled Games by : Thomas Vidick

Download or read book The Complexity of Entangled Games written by Thomas Vidick and published by . This book was released on 2011 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Entanglement is at the heart of quantum mechanics. The nonlocal correlations that can be obtained from space-time separated measurements on an entangled state are a central feature which provably distinguish it from local theories. This dissertation studies entanglement through a computational viewpoint. We develop new insights into the complex nature of entanglement by studying its role in multiplayer games, in which cooperating, but non-communicating, players interact with a referee in an attempt to win a pre-specified game. On the one hand, the nonlocal correlations that entanglement allows may enable players using it to develop new colluding strategies, defeating previously secure protocols. On the other, the richness of this new resource may also be exploited in order to design new protocols, providing solutions to problems previously deemed impossible. We explore both aspects of this dual nature of entanglement, putting limits on its strength while at the same time showing how it can be put to profit to solve new computational problems. A major unresolved question on the computational complexity of multiplayer entangled games is the power of MIP*, the class of languages having entangled multi-prover interactive proofs: how does it relate to its purely classical analogue MIP, which was completely characterized through the fundamental equation MIP=NEXP? Since the players may use entanglement to increase their odds at colluding against the verifier, MIP* could potentially be a much weaker class than MIP. Indeed, for a long time it has been an open question whether two entangled provers are more useful than a single prover. In this thesis we resolve this question by showing that the class of languages having multiprover interactive proofs with entangled provers is at least as large as its classical counterpart: NEXP is included in MIP*. At the heart of this result is an analysis of the multilinearity test of Babai, Fortnow, and Lund in the presence of entanglement. The fact that this test remains sound gives a systematic way for a verifier to impose strong limits on the ability of entangled provers to collude against the verifier. Gap amplification is a fundamental primitive in the study of classical multiplayer games. While sequential repetition of a game always decreases the prover's maximum success probability at an exponential rate, the fact that parallel repetition also achieves a gap amplification is a highly non-trivial fact. We show that gap amplification can be performed in parallel even in the presence of entanglement between the provers. We adapt a technique which was originally introduced by Feige and Kilian and results in a polynomial rate of amplification. The phenomenon of monogamy of entanglement states, in first approximation, that if two parties are maximally entangled then they cannot simultaneously be entangled with a third party. We use this phenomenon in two distinct results. In the first, we show that the bits generated in our randomness-expansion protocol are certifiably random even from the point of view of a quantum adversary who may share prior entanglement with the provers. In addition, we prove the security against quantum adversaries of a randomness-efficient extractor construction originally due to Trevisan. This lets us transform the high-entropy bits that are generated in our protocol into ones that are almost indistinguishable from uniform by any adversary. More generally, we show how the monogamy of entanglement can be exploited to design multi-prover interactive proof systems that are partially entanglement-resistant. Quantitative bounds on the monogamy of entanglement have generally been elusive, and the analysis of our protocol demonstrates such a bound in a new context. The nonlocal correlations that can be created by entangled players provide a statistical means of differentiating them from classical, unentangled players. This is the main idea behind Bell inequalities, the violation of which demonstrates the nonlocality of quantum mechanics. We show how this phenomenon may be exploited to design a protocol in which the bits produced by successful players necessarily contain a large quantity of fresh randomness. The presence of randomness is guaranteed irrespective of the provers' actual strategy, as long as the sole constraint of no signaling is respected. Hence a statistical certification for the presence of randomness, a feat easily seen to be impossible to achieve classically. In order to manipulate the random bits produced in our protocol, and make them useful in cryptography, we give the first proof of security of a poly-logarithmic seed extractor secure against quantum adversaries. To achieve this we adapt the reconstruction paradigm originally introduced by Trevisan to the quantum setting. We study other ways in which entanglement may be used in interactive proof systems by also allowing a quantum interaction between the referee and the players. We show that, using entanglement, the class of QMIP* proof systems can be parallelized to only three rounds of interaction, and made public-coin, a property that does not hold in the absence of entanglement between the provers.

Annual Symposium on Theoretical Aspects of Computer Science

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Publisher :
ISBN 13 :
Total Pages : 748 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Annual Symposium on Theoretical Aspects of Computer Science by :

Download or read book Annual Symposium on Theoretical Aspects of Computer Science written by and published by . This book was released on 2006 with total page 748 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Quantum Effects in Biology

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Publisher : Cambridge University Press
ISBN 13 : 1139952218
Total Pages : 421 pages
Book Rating : 4.1/5 (399 download)

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Book Synopsis Quantum Effects in Biology by : Masoud Mohseni

Download or read book Quantum Effects in Biology written by Masoud Mohseni and published by Cambridge University Press. This book was released on 2014-08-07 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quantum mechanics provides the most accurate microscopic description of the world around us, yet the interface between quantum mechanics and biology is only now being explored. This book uses a combination of experiment and theory to examine areas of biology believed to be strongly influenced by manifestly quantum phenomena. Covering subjects ranging from coherent energy transfer in photosynthetic light harvesting to spin coherence in the avian compass and the problem of molecular recognition in olfaction, the book is ideal for advanced undergraduate and graduate students in physics, biology and chemistry seeking to understand the applications of quantum mechanics to biology.

Game Theory and Linguistic Meaning

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Publisher : BRILL
ISBN 13 : 0080548520
Total Pages : 258 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Game Theory and Linguistic Meaning by : Ahti-Veikko Pietarinen

Download or read book Game Theory and Linguistic Meaning written by Ahti-Veikko Pietarinen and published by BRILL. This book was released on 2007-06-30 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to collect research on game-theoretic tools in the analysis of language with particular reference to semantics and pragmatics. Games are significant, because they pertain equally to pragmatics and semantics of natural language. The book provides an overview of the variety of ways in which game theory is used in the analysis of linguistic meaning and shows how games arise in pragmatic as well as semantic investigations. The book is a balanced combination of philosophical, linguistic, logical and mathematical argumentation. The book has an introductory and a concluding chapter, written by the editor, to give a gentle introduction to the topics covered in the book and to provide wider conclusions and prospects arising from the individual essays. The major topics covering the field of game theory and linguistic meaning included in the book are: language games, Wittgenstein evolutionary language games communication games, Grice games of partial information equilibrium semantics game-theoretic semantics logical modelling, and generalised quantifiers the semantics/pragmatics distinction. It includes international contributions from known leaders in the field. It is part of the Current Research in Semantics/Pragmatics Interface series.

Distributed Computing

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Publisher : Springer
ISBN 13 : 3642043550
Total Pages : 546 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Distributed Computing by : Idit Keidar

Download or read book Distributed Computing written by Idit Keidar and published by Springer. This book was released on 2009-09-29 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 23nd International Symposium on Distributed Computing, DISC 2009, held in Elche, Spain, in September 2009. The 33 revised full papers, selected from 121 submissions, are presented together with 15 brief announcements of ongoing works; all of them were carefully reviewed and selected for inclusion in the book. The papers address all aspects of distributed computing, and were organized in topical sections on Michel Raynal and Shmuel Zaks 60th birthday symposium, award nominees, transactional memory, shared memory, distributed and local graph algorithms, modeling issues, game theory, failure detectors, from theory to practice, graph algorithms and routing, consensus and byzantine agreement and radio networks.

Extended Nonlocal Games

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ISBN 13 :
Total Pages : 137 pages
Book Rating : 4.:/5 (988 download)

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Book Synopsis Extended Nonlocal Games by : Vincent Russo

Download or read book Extended Nonlocal Games written by Vincent Russo and published by . This book was released on 2017 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: The notions of entanglement and nonlocality are among the most striking ingredients found in quantum information theory. One tool to better understand these notions is the model of nonlocal games; a mathematical framework that abstractly models a physical system. The simplest instance of a nonlocal game involves two players, Alice and Bob, who are not allowed to communicate with each other once the game has started and who play cooperatively against an adversary referred to as the referee. The focus of this thesis is a class of games called extended nonlocal games, of which nonlocal games are a subset. In an extended nonlocal game, the players initially share a tripartite state with the referee. In such games, the winning conditions for Alice and Bob may depend on outcomes of measurements made by the referee, on its part of the shared quantum state, in addition to Alice and Bob's answers to the questions sent by the referee. We build up the framework for extended nonlocal games and study their properties and how they relate to nonlocal games. In doing so, we study the types of strategies that Alice and Bob may adopt in such a game. For instance, we refer to strategies where Alice and Bob use quantum resources as standard quantum strategies and strategies where there is an absence of entanglement as an unentangled strategy. These formulations of strategies are purposefully reminiscent of the respective quantum and classical strategies that Alice and Bob use in a nonlocal game, and we also consider other types of strategies with a similar correspondence for the class of extended nonlocal games. We consider the value of an extended nonlocal game when Alice and Bob apply a particular strategy, again in a similar manner to the class of nonlocal games. Unlike computing the unentangled value where tractable algorithms exist, directly computing the standard quantum value of an extended nonlocal game is an intractable problem. We introduce a technique that allows one to place upper bounds on the standard quantum value of an extended nonlocal game. Our technique is a generalization of what we refer to as the QC hierarchy which was studied independently in works by Doherty, Liang, Toner, and Wehner as well as by Navascues, Pironio, and Acin. This technique yields an upper bound approximation for the quantum value of a nonlocal game. We also consider the question of whether or not the dimensionality of the state that Alice and Bob share as part of their standard quantum strategy makes any difference in how well they can play the game. That is, does there exist an extended nonlocal game where Alice and Bob can win with a higher probability if they share a state where the dimension is infinite? We answer this question in the affirmative and provide a specific example of an extended nonlocal game that exhibits this behavior. We study a type of extended nonlocal game referred to as a monogamy-of-entanglement game, introduced by Tomamichel, Fehr, Kaniewski, and Wehner, and present a number of new results for this class of game. Specifically, we consider how the standard quantum value and unentangled value of these games relate to each other. We find that for certain classes of monogamy-of-entanglement games, Alice and Bob stand to gain no benefit in using a standard quantum strategy over an unentangled strategy, that is, they perform just as well without making use of entanglement in their strategy. However, we show that there does exist a monogamy-of-entanglement game in which Alice and Bob do perform strictly better if they make use of a standard quantum strategy. We also analyze the parallel repetition of monogamy-of-entanglement games; the study of how a game performs when there are multiple instances of the game played independently. We find that certain classes of monogamy-of-entanglement games obey strong parallel repetition. In contrast, when Alice and Bob use a non-signaling strategy in a monogamy-of-entanglement game, we find that strong parallel repetition is not obeyed.

Automata, Languages, and Programming

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Publisher : Springer
ISBN 13 : 3662439484
Total Pages : 1122 pages
Book Rating : 4.6/5 (624 download)

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Book Synopsis Automata, Languages, and Programming by : Javier Esparza

Download or read book Automata, Languages, and Programming written by Javier Esparza and published by Springer. This book was released on 2014-06-11 with total page 1122 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set of LNCS 8572 and LNCS 8573 constitutes the refereed proceedings of the 41st International Colloquium on Automata, Languages and Programming, ICALP 2014, held in Copenhagen, Denmark, in July 2014. The total of 136 revised full papers presented together with 4 invited talks were carefully reviewed and selected from 484 submissions. The papers are organized in three tracks focussing on Algorithms, Complexity, and Games, Logic, Semantics, Automata, and Theory of Programming, Foundations of Networked Computation.

Networking and Online Games

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Publisher : John Wiley & Sons
ISBN 13 : 0470030461
Total Pages : 232 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Networking and Online Games by : Grenville Armitage

Download or read book Networking and Online Games written by Grenville Armitage and published by John Wiley & Sons. This book was released on 2006-08-04 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.

Device-Independent Quantum Information Processing

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Publisher : Springer Nature
ISBN 13 : 3030602311
Total Pages : 217 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Device-Independent Quantum Information Processing by : Rotem Arnon-Friedman

Download or read book Device-Independent Quantum Information Processing written by Rotem Arnon-Friedman and published by Springer Nature. This book was released on 2020-10-31 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Device-independent quantum cryptography is a method for exchanging secret messages over potentially insecure quantum communication channels, such as optical fibers. In contrast to conventional quantum cryptography, security is guaranteed even if the devices used by the communication partners, such as photon sources and detectors, deviate from their theoretical specifications. This is of high practical relevance, for attacks to current implementations of quantum cryptography exploit exactly such deviations. Device-independent cryptography is however technologically so demanding that it looked as if experimental realizations are out of reach. In her thesis, Rotem Arnon-Friedman presents powerful information-theoretic methods to prove the security of device-independent quantum cryptography. Based on them, she is able to establish security in a parameter regime that may be experimentally achievable in the near future. Rotem Arnon-Friedman's thesis thus provides the theoretical foundations for an experimental demonstration of device-independent quantum cryptography.

Fun and Games

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Publisher : Springer Science & Business Media
ISBN 13 : 3540883215
Total Pages : 214 pages
Book Rating : 4.5/5 (48 download)

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Book Synopsis Fun and Games by : Panos Markopoulos

Download or read book Fun and Games written by Panos Markopoulos and published by Springer Science & Business Media. This book was released on 2008-10-08 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other ‘serious’ purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n’ Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up.

Multilevel Strategic Interaction Game Models for Complex Networks

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Publisher : Springer Nature
ISBN 13 : 3030244555
Total Pages : 322 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Multilevel Strategic Interaction Game Models for Complex Networks by : Eitan Altman

Download or read book Multilevel Strategic Interaction Game Models for Complex Networks written by Eitan Altman and published by Springer Nature. This book was released on 2019-10-18 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a state-of-the-art overview on the dynamics and coevolution in multi-level strategic interaction games. As such it summarizes the results of the European CONGAS project, which developed new mathematical models and tools for the analysis, prediction and control of dynamical processes in systems possessing a rich multi-level structure and a web of interwoven interactions among elements with autonomous decision-making capabilities. The framework is built around game theoretical concepts, in particular evolutionary and multi-resolution games, and includes also techniques drawn from graph theory, statistical mechanics, control and optimization theory. Specific attention is devoted to systems that are prone to intermittency and catastrophic events due to the effect of collective dynamics.

On the Device-Independent Approach to Quantum Physics

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Publisher : Springer Science & Business Media
ISBN 13 : 3319011839
Total Pages : 124 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis On the Device-Independent Approach to Quantum Physics by : Jean-Daniel Bancal

Download or read book On the Device-Independent Approach to Quantum Physics written by Jean-Daniel Bancal and published by Springer Science & Business Media. This book was released on 2013-11-22 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quantum physics started in the 1920's with wave mechanics and the wave-particle duality. However, the last 20 years have seen a second quantum revolution, centered around non-locality and quantum correlations between measurement outcomes. The associated key property, entanglement, is recognized today as the signature of quantumness. This second revolution opened the possibility of studying quantum correlations without any assumption on the internal functioning of the measurement apparata, the so-called Device-Independent Approach to Quantum Physics. This thesis explores this new approach using the powerful geometrical tool of polytopes. Emphasis is placed on the study of non-locality in the case of three or more parties, where it is shown that a whole new variety of phenomena appear compared to the bipartite case. Genuine multiparty entanglement is also studied for the first time within the device-independent framework. Finally, these tools are used to answer a long-standing open question: could quantum non-locality be explained by influences that propagate from one party to the others faster than light, but that remain hidden so that one cannot use them to communicate faster than light? This would provide a way around Einstein's notion of action at a distance that would be compatible with relativity. However, the answer is shown to be negative, as such influences could not remain hidden.

Interaction and Market Structure

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Publisher : Springer Science & Business Media
ISBN 13 : 3642570054
Total Pages : 302 pages
Book Rating : 4.6/5 (425 download)

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Book Synopsis Interaction and Market Structure by : Domenico Delli Gatti

Download or read book Interaction and Market Structure written by Domenico Delli Gatti and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of essays which examine how the properties of aggregate variables are influenced by the actions and interactions of heterogenous individuals in different economic contexts. The common denominator of the essays is a critique of the representative agent hypothesis. If this hypothesis were correct, the behaviour of the aggregate variable would simply be the reproduction of individual optimising behaviour. In the methodology of the hard sciences, one of the achievements of the quantum revolution has been the rebuttal of the notion that aggregate behaviour can be explained on the basis of the behaviour of a single unit: the elementary particle does not even exist as a single entity but as a network, a system of interacting units. In this book, new tracks in economics which parallel the developments in physics mentioned above are explored. The essays, in fact are contributions to the analysis of the economy as a complex evolving system of interacting agents.

The Palgrave Handbook of Quantum Models in Social Science

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Publisher : Springer
ISBN 13 : 1137492767
Total Pages : 377 pages
Book Rating : 4.1/5 (374 download)

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Book Synopsis The Palgrave Handbook of Quantum Models in Social Science by : Emmanuel Haven

Download or read book The Palgrave Handbook of Quantum Models in Social Science written by Emmanuel Haven and published by Springer. This book was released on 2017-02-06 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is not intuitive to accept that there exists a link between quantum physical systems and cognitive systems. However, recent research has shown that cognitive systems and collective (social) systems, including biology, exhibit uncertainty which can be successfully modelled with quantum probability. The use of such probability allows for the modelling of situations which typically violate the laws of classical probability. The Palgrave Handbook of Quantum Models in Social Science is is a unique volume that brings together contributions from leading experts on key topics in this new and emerging field. Completely self-contained, it begins with an introductory section which gathers all the fundamental notions required to be able to understand later chapters. The handbook then moves on to address some of the latest research and applications for quantum methods in social science disciplines, including economics, politics and psychology. It begins with the issue of how the quantum mechanical framework can be applied to economics. Chapters devoted to this topic range from how Fisher information can be argued to play a role in economics, to the foundations and application of quantum game theory. The handbook then progresses in considering how belief states can be updated with the theory of quantum measurements (and also with more general methods). The practical use of the Hilbert space (and Fock space) in decision theory is then introduced, and open quantum systems are also considered. The handbook also treats a model of neural oscillators that reproduces some of the features of quantum cognition. Other contributions delve into causal reasoning using quantum Bayes nets and the role of quantum probability in modelling so called affective evaluation. The handbook is rounded off with two chapters which discuss the grand challenges which lie ahead of us. How can the quantum formalism be justified in social science and is the traditional quantum formalism too restrictive? Finally, a question is posed: whether there is a necessary role for quantum mathematical models to go beyond physics. This book will bring the latest and most cutting edge research on quantum theory to social science disciplines. Students and researchers across the discipline, as well as those in the fields of physics and mathematics will welcome this important addition to the literature.