New Horizons in Simulation Games and Experiential Learning

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Publisher :
ISBN 13 :
Total Pages : 434 pages
Book Rating : 4.3/5 ( download)

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Book Synopsis New Horizons in Simulation Games and Experiential Learning by :

Download or read book New Horizons in Simulation Games and Experiential Learning written by and published by . This book was released on 1977 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt:

New Horizons in Simulation Games and Experiential Learning

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Author :
Publisher :
ISBN 13 :
Total Pages : 408 pages
Book Rating : 4.:/5 (16 download)

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Book Synopsis New Horizons in Simulation Games and Experiential Learning by : Carl C. Nielsen

Download or read book New Horizons in Simulation Games and Experiential Learning written by Carl C. Nielsen and published by . This book was released on 1977 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt:

New Horizons in Web Based Learning

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Publisher : Springer
ISBN 13 : 3662434547
Total Pages : 384 pages
Book Rating : 4.6/5 (624 download)

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Book Synopsis New Horizons in Web Based Learning by : Dickson K.W. Chiu

Download or read book New Horizons in Web Based Learning written by Dickson K.W. Chiu and published by Springer. This book was released on 2014-04-30 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the revised selected papers of the workshops of the 10th and 11th International Conference of Web-based Learning, ICWL 2011, held in Hong Kong, in December 2011 and ICWL 2012, held in Sinaia, Romania, in September 2012. This volume comprises papers from one symposium that took place both in 2011 and 2012 and four workshops (two from 2011 and two from 2012): 1. The 1st and 2nd International Symposium on Knowledge Management and E-Learning (KMEL2011 / 2012); 2. The 1st International Workshop on Enhancing Learning with Social (ELSM 2011); 3. The 4th International Workshop on Social and Personal Computing for Web-Supported Learning (SPeL 2011); 4. International Workshop on Learning within and from Smart Cities (SciLearn 2012); 5. International Workshop on Creative Collaboration through Supportive Technologies in Education (CCSTED 2012).

Simulations and Gaming Across Disciplines and Cultures

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Publisher : SAGE Publications, Incorporated
ISBN 13 :
Total Pages : 330 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Simulations and Gaming Across Disciplines and Cultures by : David Crookall

Download or read book Simulations and Gaming Across Disciplines and Cultures written by David Crookall and published by SAGE Publications, Incorporated. This book was released on 1995-06-19 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: With contributions from leading international researchers in simulation and gaming, this book provides readers with up-to-date coverage of simulation and gaming as a professional endeavor rather than just as a set of subject-relevant techniques. Organized into four parts (applications, policy exercises, research, and professional matters), the book covers such topics as the application of simulation/games to specific purposes (such as international conflict, citizen participation, etc.); research in the areas of business performance and discourse analysis; and debriefing, ethics, and the state of simulation/gaming in various countries.

Games and Simulations to Enhance Quality Learning

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Publisher : Psychology Press
ISBN 13 : 9780749418663
Total Pages : 306 pages
Book Rating : 4.4/5 (186 download)

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Book Synopsis Games and Simulations to Enhance Quality Learning by : Danny Saunders

Download or read book Games and Simulations to Enhance Quality Learning written by Danny Saunders and published by Psychology Press. This book was released on 1996 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Simulation Gaming in Social Education: Textbook

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Publisher :
ISBN 13 :
Total Pages : 184 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis Handbook of Simulation Gaming in Social Education: Textbook by : Ronald Stadsklev

Download or read book Handbook of Simulation Gaming in Social Education: Textbook written by Ronald Stadsklev and published by . This book was released on 1978 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Palgrave Handbook of Experiential Learning in International Business

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Publisher : Springer
ISBN 13 : 113746772X
Total Pages : 943 pages
Book Rating : 4.1/5 (374 download)

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Book Synopsis The Palgrave Handbook of Experiential Learning in International Business by : V. Taras

Download or read book The Palgrave Handbook of Experiential Learning in International Business written by V. Taras and published by Springer. This book was released on 2016-01-03 with total page 943 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Experiential Learning In International Business is a one-stop source for international managers, business educators and trainers who seek to either select and use an existing experiential learning project, or develop new projects and exercises of this kind.

Guide to Business Gaming and Experiential Learning

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Publisher :
ISBN 13 :
Total Pages : 392 pages
Book Rating : 4.4/5 (91 download)

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Book Synopsis Guide to Business Gaming and Experiential Learning by : James W. Gentry

Download or read book Guide to Business Gaming and Experiential Learning written by James W. Gentry and published by . This book was released on 1990 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Experiential Learning Through Business Simulation Game in Strategic Management

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Publisher :
ISBN 13 :
Total Pages : 6 pages
Book Rating : 4.:/5 (13 download)

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Book Synopsis Experiential Learning Through Business Simulation Game in Strategic Management by : Sandeep Vij

Download or read book Experiential Learning Through Business Simulation Game in Strategic Management written by Sandeep Vij and published by . This book was released on 2019 with total page 6 pages. Available in PDF, EPUB and Kindle. Book excerpt: This paper discusses the use of business simulation games in the strategic management domain. Business simulation games have many attributes of effective learning environments, as suggested by experiential learning theory (ELT) e.g. business simulation games include reflective observation and experimentation through iterative decision making, complexity, and learning by trial-and-error etc. Business simulation exposes the participants to decision making situations in a real-world setting. By overcoming challenges that business simulation games contain, students evolve the capacity to make quick and effective decisions, even to predict future business events and their possible outcomes. Business simulations are very effective in facilitating strategic management learning. The evidence favours business simulation over other pedagogical tools with respect to retention of what is learned. Therefore, integration of business simulation games with the strategic management courses is highly recommended.

The International Simulation & Gaming Research Yearbook

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Publisher : Routledge
ISBN 13 : 1136361715
Total Pages : 269 pages
Book Rating : 4.1/5 (363 download)

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Book Synopsis The International Simulation & Gaming Research Yearbook by : Danny Saunders

Download or read book The International Simulation & Gaming Research Yearbook written by Danny Saunders and published by Routledge. This book was released on 2012-10-12 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: The eighth volume in the "Simulation and Gaming Research Yearbook" series brings together topical and authoritative contributions from international professionals involved in the use of games and simulations. There are examples drawn from a wide range of countries.

Innovative Business School Teaching

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Publisher : Routledge
ISBN 13 : 1136287892
Total Pages : 215 pages
Book Rating : 4.1/5 (362 download)

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Book Synopsis Innovative Business School Teaching by : Elaine Doyle

Download or read book Innovative Business School Teaching written by Elaine Doyle and published by Routledge. This book was released on 2014-02-05 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Innovative Business School Teaching showcases the latest pedagogic innovations that actively engage the millennial generation in learning within the business domain. In the context of the contemporary macro issues facing higher education, this book presents the latest teaching practices and tools used in higher education business teaching, clearly illustrating the practical ways in which business teachers can confront current pedagogic challenges. All of the contributors to this edited book have outstanding track records in teaching, having won national and international awards for teaching excellence, as well as publishing widely on pedagogy. Best practice teaching from multiple jurisdictions across a broad spectrum of business schools is represented. Each contributor shares their innovative teaching tools and techniques in a manner that emphasises how these tools can be adapted to other contexts, thus providing readers with an invaluable teaching resource.

Simulation Games and Experiential Learning in Action

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Publisher :
ISBN 13 :
Total Pages : 408 pages
Book Rating : 4.:/5 (763 download)

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Book Synopsis Simulation Games and Experiential Learning in Action by : Richard Hobart Buskirk

Download or read book Simulation Games and Experiential Learning in Action written by Richard Hobart Buskirk and published by . This book was released on 1976 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt:

YOUTH CARE KNOWLEDGE EXCHANGE THROUGH ONLINE SIMULATION GAMING

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Publisher : Kees JM van Haaster, Amersfoort-NL
ISBN 13 : 909028298X
Total Pages : 401 pages
Book Rating : 4.0/5 (92 download)

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Book Synopsis YOUTH CARE KNOWLEDGE EXCHANGE THROUGH ONLINE SIMULATION GAMING by : Roelof Petrus Hortulanus

Download or read book YOUTH CARE KNOWLEDGE EXCHANGE THROUGH ONLINE SIMULATION GAMING written by Roelof Petrus Hortulanus and published by Kees JM van Haaster, Amersfoort-NL. This book was released on 2014 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Youth care multi-disciplinary networks need flexible, interactive and attractive tools and methods for knowledge exchange in view of timely, effective and durable help in complex parenting problem situations. Social media, virtuality, simulation and gaming gain an increasing significance in the way people share information, learn and organize themselves. This leads to the question whether youth care practice is ready to adopt some online practicalities for network exchange. This design study describes model development and model appreciation of online role-play simulation gaming as a time, pace and place independent way to share expertise, information and knowledge among the actors in youth care practice. The results show that youth care professionals think that simulation gaming is relevant and convenient to unravel difficult issues, to elaborate network strategies, and to jointly reflect on intervention. The research is unique in domains of youth care intervention and in game theory. The singularity of contexts and actors is taken as starting point in a cross-over of game design and behavioral science. Online role-play simulation gaming leads to a better understanding of complexity in youth care situations and to a greater awareness of network capacities and capabilities and helps to establish accountability of choices of intervention.

Handbook of Simulation Gaming in Social Education / Constitution Today

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781492223986
Total Pages : 234 pages
Book Rating : 4.2/5 (239 download)

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Book Synopsis Handbook of Simulation Gaming in Social Education / Constitution Today by : Ron Stadsklev

Download or read book Handbook of Simulation Gaming in Social Education / Constitution Today written by Ron Stadsklev and published by Createspace Independent Publishing Platform. This book was released on 2013-09-23 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Simulation Games in Social Education, presents the "What," the "Why," and the "How" of Simulation Games. What are Simulation Games? Why use Simulation Games? How do I create and use Simulation Games? When this book was first published in1974. Ron Stadsklev was one of the few pioneers seeking to introduce Simulation Games as a new teaching technique. Now Simulation Games are in the mainstream and this expanded edition is even more salient than ever. Role playing, games, and social simulations have been around for a long time. In order for the game process to be educational, it must reward participants who understand and interact within the social model effectively. The Model of Autelic Inquiry presented in this Handbook shows how all these elements are incorporated into a Simulation Game. The biggest challenge is developing an entertaining and playable game element without distorting the isomorphism of the social model. This handbook includes several experiential learning techniques. These techniques can be implemented directly from the material contained within the handbook and do not require a computer. The collection of essays which comprise this handbook illustrate how these teaching techniques are used. This handbook also discusses how to avoid the many pitfalls of Simulation Game design. For example: In the T Puzzle game, participants will experience how frustration effects a person's ability to accomplish difficult tasks and the emotional change that accompanies certain activities. "The Land Use Simulation" is a social simulation, designed to demonstrate a process by which people can determine the best way to use their public land. "The Constitution Today" is a simple simulation game, designed to motivate students to study the constitution in a meaningful and personal way. Students will also be using a parliamentary process called log rolling in order to achieve a high score. This simulation game was used in a comparative study of simulation gaming and lecture-discussion method to determine the amount of knowledge retained over time.

Organizing and Learning Through Gaming and Simulation

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Publisher : Eburon Uitgeverij B.V.
ISBN 13 : 9059722310
Total Pages : 432 pages
Book Rating : 4.0/5 (597 download)

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Book Synopsis Organizing and Learning Through Gaming and Simulation by :

Download or read book Organizing and Learning Through Gaming and Simulation written by and published by Eburon Uitgeverij B.V.. This book was released on 2007 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: 45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.

Simulation Games

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Publisher :
ISBN 13 :
Total Pages : 136 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis Simulation Games by : Dennis Adams

Download or read book Simulation Games written by Dennis Adams and published by . This book was released on 1973 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Applied Pedagogies for Higher Education

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Publisher : Springer Nature
ISBN 13 : 3030469514
Total Pages : 425 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Applied Pedagogies for Higher Education by : Dawn A. Morley

Download or read book Applied Pedagogies for Higher Education written by Dawn A. Morley and published by Springer Nature. This book was released on 2020-11-05 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book critiques real world learning across both the curriculum and extracurricular activities. Drawing on disciplines as diverse as business, health, fashion, sociology and geography, the editors and authors employ a cross-disciplinary approach to examine how this concept is being applied in higher education. Divided into three parts, the authors and contributors analyse broader applications of real world learning, student experience of practicing in a real world setting, and how learning strategies can be employed to engage students in real world learning. The editors and contributors provide up-to-date, cross-disciplinary and international insights into how real world learning could be integrated into the higher education curriculum to support effective, relevant and life-long learning for 21st century students.