Networked Graphics

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Publisher : Elsevier
ISBN 13 : 9780080922232
Total Pages : 536 pages
Book Rating : 4.9/5 (222 download)

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Book Synopsis Networked Graphics by : Anthony Steed

Download or read book Networked Graphics written by Anthony Steed and published by Elsevier. This book was released on 2009-10-30 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources. The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments. Case studies describing real-world systems show how requirements and constraints can be managed.

Networked Virtual Environments

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 370 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Networked Virtual Environments by : Sandeep Singhal

Download or read book Networked Virtual Environments written by Sandeep Singhal and published by Addison-Wesley Professional. This book was released on 1999 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to the principles and practices underlying state-of-the-art applications in this emerging field.

Encyclopedia of Networked and Virtual Organizations

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Publisher : IGI Global
ISBN 13 : 9781599048857
Total Pages : 658 pages
Book Rating : 4.0/5 (488 download)

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Book Synopsis Encyclopedia of Networked and Virtual Organizations by : Goran Putnik

Download or read book Encyclopedia of Networked and Virtual Organizations written by Goran Putnik and published by IGI Global. This book was released on 2008 with total page 658 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book documents the most relevant contributions to the introduction of networked, dynamic, agile, and virtual organizational models; definitions; taxonomies; opportunities; and reference models and architectures. It creates a repository of the main developments regarding the virtual organization, compiling definitions, characteristics, comparisons, advantages, practices, enabling technologies, and best practices"--Provided by publisher.

Virtual Reality

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Publisher : National Academies Press
ISBN 13 : 0309051355
Total Pages : 557 pages
Book Rating : 4.3/5 (9 download)

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Book Synopsis Virtual Reality by : National Research Council

Download or read book Virtual Reality written by National Research Council and published by National Academies Press. This book was released on 1995-01-13 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.

The Unpredictable Certainty

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Publisher : National Academies Press
ISBN 13 : 0309174147
Total Pages : 631 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Unpredictable Certainty by : National Research Council

Download or read book The Unpredictable Certainty written by National Research Council and published by National Academies Press. This book was released on 1998-02-05 with total page 631 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains a key component of the NII 2000 project of the Computer Science and Telecommunications Board, a set of white papers that contributed to and complements the project's final report, The Unpredictable Certainty: Information Infrastructure Through 2000, which was published in the spring of 1996. That report was disseminated widely and was well received by its sponsors and a variety of audiences in government, industry, and academia. Constraints on staff time and availability delayed the publication of these white papers, which offer details on a number of issues and positions relating to the deployment of information infrastructure.

Pipeline Real-time Data Integration and Pipeline Network Virtual Reality System

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Author :
Publisher : Springer Nature
ISBN 13 : 3030621103
Total Pages : 99 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Pipeline Real-time Data Integration and Pipeline Network Virtual Reality System by : Zhenpei Li

Download or read book Pipeline Real-time Data Integration and Pipeline Network Virtual Reality System written by Zhenpei Li and published by Springer Nature. This book was released on 2021-01-09 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the second volume of the "Digital Oil & Gas Pipeline: Research and Practice" series of monographs, this book introduces the implementation strategies, examples and technical roadmaps of two important aspects of the Digital Oil & Gas Pipeline construction: pipeline real-time data integration and pipeline network virtual reality system. Two example of pipeline real-time data integration are elaborated: integration of pipeline WebGIS (Geographic Information System) and pipeline SCADA (Supervisory Control and Data Acquisition) via OPC (OLE for Process Control) technology, integration of pipeline network virtual reality system and pipeline SCADA via OPC, JNI (Java Native Interface) and SAI (Scene Access Interface). The pipeline network virtual reality system aims for the pipeline virtual expression, interaction, and 3D visual management. It can be used for pipeline route visual design and plan, immersive pipeline industry training, remote visual supervision and control, etc. The implementation details of the pipeline network virtual reality system, including 3D pipeline and terrain modeling with X3D (Extensible 3D) technology, improving large-scene display performance and speed in the network environment using LOD (Level of Detail) technology, interaction of virtual pipeline scenes, and pipeline 3D visual monitoring, are also introduced. The knowledge and experience delivered by this book will provide useful reference for the readers from the industries of oil & gas pipeline, GIS, Virtual Reality, industrial control, etc.

Dynamically Extending a Networked Virtual Environment Using Bamboo and the High Level Architecture

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Author :
Publisher :
ISBN 13 : 9781423557562
Total Pages : 93 pages
Book Rating : 4.5/5 (575 download)

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Book Synopsis Dynamically Extending a Networked Virtual Environment Using Bamboo and the High Level Architecture by : Stewart W. Liles

Download or read book Dynamically Extending a Networked Virtual Environment Using Bamboo and the High Level Architecture written by Stewart W. Liles and published by . This book was released on 1998-09-01 with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt: The design and execution of a networked virtual environment (NVE) are challenging tasks made even more difficult by the fact that NVEs are becoming more complex and difficult to manage. In a distributed environment, each simulation not only computes its own behaviors and publishes them to the network, but it must accurately represent all other entities participating in the NVE. To simplify this task, this thesis implements method to make distributed simulations dynamically extensible, flexible, specific, and consistent. Bamboo provides the ability to dynamically extend the virtual environment by defining a convention by which plug in modules can be added during simulation runtime. The HLA provides the network communication layer that transports entity state updates to all members of the distributed simulation. These two tools combine to create a unique solution to problems inherent in designing modem networked virtual environments. The implementation is dynamically extensible which increases the flexibility implementers have in designing virtual environments. The HLA transports the entity updates and the module name that must be used to represent the entity. This method allows programmers to design only their module because modules representing other entities will load as needed during the execution. This method of implementing virtual environments that promises to streamline the design and implementation process.

Implementing IBM Software Defined Network for Virtual Environments

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Publisher : IBM Redbooks
ISBN 13 : 0738439657
Total Pages : 284 pages
Book Rating : 4.7/5 (384 download)

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Book Synopsis Implementing IBM Software Defined Network for Virtual Environments by : Sangam Racherla

Download or read book Implementing IBM Software Defined Network for Virtual Environments written by Sangam Racherla and published by IBM Redbooks. This book was released on 2014-09-04 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This IBM® Redbooks® publication shows how to integrate IBM Software Defined Network for Virtual Environments (IBM SDN VE) seamlessly within a new or existing data center. This book is aimed at pre- and post-sales support, targeting network administrators and other technical professionals that want to get an overview of this new and exciting technology, and see how it fits into the overall vision of a truly Software Defined Environment. It shows you all of the steps that are required to design, install, maintain, and troubleshoot the IBM SDN VE product. It also highlights specific, real-world examples that showcase the power and flexibility that IBM SDN VE has over traditional solutions with a legacy network infrastructure that is applied to virtual systems. This book assumes that you have a general familiarity with networking and virtualization. It does not assume an in-depth understanding of KVM or VMware. It is written for administrators who want to get a quick start with IBM SDN VE in their respective virtualized infrastructure, and to get some virtual machines up and running by using the rich features of the product in a short amount of time (days, not week, or months).

Collaborative Computing: Networking, Applications and Worksharing

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642033547
Total Pages : 846 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Collaborative Computing: Networking, Applications and Worksharing by : Elisa Bertino

Download or read book Collaborative Computing: Networking, Applications and Worksharing written by Elisa Bertino and published by Springer Science & Business Media. This book was released on 2009-07-25 with total page 846 pages. Available in PDF, EPUB and Kindle. Book excerpt: CollaborateCom is an annual international forum for dissemination of original ideas and research results in collaborative computing networks, systems, and applications. A major goal and feature of CollaborateCom is to bring researchers from networking, systems, CSCW, collaborative learning, and collaborative education areas - gether. CollaborateCom 2008 held in Orlando, Florida, was the fourth conference of the series and it reflects the accelerated growth of collaborative computing, both as research and application areas. Concretely, recent advances in many computing fields have contributed to the growing interconnection of our world, including multi-core architectures, 3G/4G wi- less networks, Web 2. 0 technologies, computing clouds, and software as a service, just to mention a few. The potential for collaboration among various components has - ceeded the current capabilities of traditional approaches to system integration and interoperability. As the world heads towards unlimited connectivity and global c- puting, collaboration becomes one of the fundamental challenges for areas as diverse as eCommerce, eGovernment, eScience, and the storage, management, and access of information through all the space and time dimensions. We view collaborative c- puting as the glue that brings the components together and also the lubricant that makes them work together. The conference and its community of researchers dem- strate the concrete progress we are making towards this vision. The conference would not have been successful without help from so many people.

Virtual Environments and Scientific Visualization ’96

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Publisher : Springer Science & Business Media
ISBN 13 : 3709174880
Total Pages : 336 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Virtual Environments and Scientific Visualization ’96 by : Martin Göbel

Download or read book Virtual Environments and Scientific Visualization ’96 written by Martin Göbel and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Selected papers from this year’s Workshops on Virtual Environments and on Visualization in Scientific Computing are included in this volume. The papers on VE discuss Virtual Environment System architecture, communication requirements, synthetic actors, crowd simulations and modeling aspects, application experience in surgery support, geographic information systems, and engineering and virtual housing systems. Contributions from the Visualization workshop are presented in four groups: volume rendering, user interfaces in scientific visualization, architecture of scientific visualization systems and flow visualization.

Virtual Reality Technology

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 111948572X
Total Pages : 464 pages
Book Rating : 4.1/5 (194 download)

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Book Synopsis Virtual Reality Technology by : Grigore C. Burdea

Download or read book Virtual Reality Technology written by Grigore C. Burdea and published by John Wiley & Sons. This book was released on 2017-11-01 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans interact with computer-generated environments in a way that mimics real life and engages various senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration, and the military, to name just a few. Through virtual reality, scientists can triple the rate of oil discovery, pilots can dogfight numerically superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on virtual reality provides updated and expanded coverage of the technology such as: Input and output interfaces including touch and force feedback Computing architecture (with emphasis on the rendering pipeline and task distribution) Object modeling (including physical and behavioral aspects) Programming for virtual reality (WorldToolKit, Java 3D, GHOST, and PeopleShop) An in-depth look at human factors issues, user performance, and sensorial conflict aspects of VR Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus, it includes definitions, review questions, and a CD-ROM with video clips that reinforce the topics covered. The CD-ROM also contains a Laboratory Manual with homework and programming assignments in VRML and Java 3D, as follows: Introduction to VRML and Java 3D Sensor and Event Processing VRML and JavaScript Scene Hierarchy, Geometry, and Texture VRML PROTO and Glove Devices Viewpoint Control, Sound, and Haptic Effects The Second Edition will serve as a state-of-the-art resource for both undergraduate and graduate students in engineering, computer science, and other disciplines.

Networking -- ICN 2005

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Publisher : Springer
ISBN 13 : 3540319565
Total Pages : 933 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Networking -- ICN 2005 by : Pascal Lorenz

Download or read book Networking -- ICN 2005 written by Pascal Lorenz and published by Springer. This book was released on 2005-04-01 with total page 933 pages. Available in PDF, EPUB and Kindle. Book excerpt: The International Conference on Networking (ICN 2005) was the fourth conf- ence in its series aimed at stimulating technical exchange in the emerging and important ?eld of networking. On behalf of the International Advisory C- mittee, it is our great pleasure to welcome you to the proceedings of the 2005 event. Networking faces dramatic changes due to the customer-centric view, the venue of the next generation networks paradigm, the push from ubiquitous n- working,andthenewservicemodels.Despitelegacyproblems,whichresearchers and industry are still discovering and improving the state of the art, the ho- zon has revealed new challenges that some of the authors tackled through their submissions. InfactICN2005wasverywellperceivedbytheinternationalnetworkingc- munity. A total of 651 papers from more than 60 countries were submitted, from which 238 were accepted. Each paper was reviewed by several members of the Technical Program Committee. This year, the Advisory Committee revalidated various accepted papers after the reviews had been incorporated. We perceived a signi?cant improvement in the number of submissions and the quality of the submissions. TheICN2005programcoveredavarietyofresearchtopicsthatareofcurrent interest,startingwithGridnetworks,multicasting,TCPoptimizations,QoSand security, emergency services, and network resiliency. The Program Committee selected also three tutorials and invited speakers that addressed the latest - search results from the international industries and academia, and reports on ?ndings from mobile, satellite, and personal communications related to 3rd- and 4th-generation research projects and standardization.

Frontiers of Human-Centered Computing, Online Communities and Virtual Environments

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447102592
Total Pages : 482 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Frontiers of Human-Centered Computing, Online Communities and Virtual Environments by : Rae Earnshaw

Download or read book Frontiers of Human-Centered Computing, Online Communities and Virtual Environments written by Rae Earnshaw and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rae Earnshawand John A. Vince --_. . _----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues [1]. Research frontiers ofhuman-computer interaction include the desire that interac tion be more centered around human needs and capabilities, and that the human environment be considered in virtual environments and in other contextual infor mation-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding performance, lowering error rates, facilitating retention and increasing subjective satisfaction. Improved designs can dramatically increase effectiveness for users, who range from novices to experts and who have diverse cultures with varying educational backgrounds. Their lives could be made more satisfying, their work safer, their learning easier and their health better.

Avatars in Networked Virtual Environments

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Publisher :
ISBN 13 :
Total Pages : 298 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Avatars in Networked Virtual Environments by : Tolga K. Çapin

Download or read book Avatars in Networked Virtual Environments written by Tolga K. Çapin and published by . This book was released on 1999-07-30 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Avatars in Networked Virtual Environments Tolga K. Çapin Computer Graphics Lab, EPFL, Lausanne, Switzerland Igor S. Pandzic MIRALab, University of Geneva, Switzerland Nadia Magnenat-Thalmann MIRALab, University of Geneva, Switzerland Daniel Thalmann Computer Graphics Lab, EPFL, Lausanne, Switzerland Telepresence is the future of multimedia systems and will allow participants to share professional and private experiences, meetings, games and parties. Networked Virtual Environments (NVEs) are systems that allow distant users to interact in a common Virtual Environment. One of the areas of research in NVEs is the user representation or 'avatar', the way that participants are geographically represented in Virtual Environments. * Examines solutions to the Virtual Life Network (VLNET) system, a flexible framework for Virtual Humans in NVEs * Presents different means of facial communication, gesture and non-verbal communication * Provides details for solving all problems of handling Virtual Human data across the network * Analyses the potential relation of the future MPEG-4 standard to NVEs * Discusses the standardisation of Virtual Humans in VRML * Includes applications such as a Virtual tennis game and studies the experimental results and achievements. Essential reading for a wide-ranging audience including computer scientists, engineers in communication systems, undergraduate and postgraduate students of computer science, and researchers in computer animation, visualisation and communications technology.

Multilingual Writing and Pedagogical Cooperation in Virtual Learning Environments

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Author :
Publisher : IGI Global
ISBN 13 : 1522541551
Total Pages : 430 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Multilingual Writing and Pedagogical Cooperation in Virtual Learning Environments by : Mousten, Birthe

Download or read book Multilingual Writing and Pedagogical Cooperation in Virtual Learning Environments written by Mousten, Birthe and published by IGI Global. This book was released on 2018-04-13 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. Multilingual Writing and Pedagogical Cooperation in Virtual Learning Environments is a critical scholarly resource that examines experiences with virtual networks and their advantages for universities and students in the domains of writing, translation, and usability testing. Featuring coverage on a broad range of topics such as collaborative writing, project-based learning, and writing and translation practices, this book is geared towards administrators, teachers, professors, academicians, practitioners, and researchers seeking current research on multilingual writing and pedagogical cooperation in virtual learning environments.

Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction

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Author :
Publisher : IGI Global
ISBN 13 : 1522572872
Total Pages : 300 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction by : Kruk, Mariusz

Download or read book Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction written by Kruk, Mariusz and published by IGI Global. This book was released on 2018-12-21 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last few decades, the use of virtual technologies in education, including foreign/second language instruction, has developed into a substantial field of study. Through virtual technologies, language learners can develop metacognitive and metalinguistic skills, and they can practice the language by interacting with real/virtual users or virtual objects, a very important issue for language learners who have no or little contact with native or target language speakers outside the classroom. Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction provides emerging research exploring the theoretical and practical aspects of virtual technologies and applications in engaging language learners both within and outside the classroom. Featuring coverage on a broad range of topics such as game-based learning, online classrooms, and learning management systems, this publication is ideally designed for academicians, researchers, scholars, educators, graduate-level students, software developers, instructional designers, linguists, and education administrators seeking current research on how virtual technologies can be utilized and interpreted methodologically in virtual classroom settings.

Cloud and Virtual Data Storage Networking

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Author :
Publisher : CRC Press
ISBN 13 : 1439851743
Total Pages : 400 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Cloud and Virtual Data Storage Networking by : Greg Schulz

Download or read book Cloud and Virtual Data Storage Networking written by Greg Schulz and published by CRC Press. This book was released on 2011-08-26 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: The amount of data being generated, processed, and stored has reached unprecedented levels. Even during the recent economic crisis, there has been no slow down or information recession. Instead, the need to process, move, and store data has only increased. Consequently, IT organizations are looking to do more with what they have while supporting gr