Naval Command

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Publisher :
ISBN 13 : 9781326784263
Total Pages : 116 pages
Book Rating : 4.7/5 (842 download)

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Book Synopsis Naval Command by : Rory Crabb

Download or read book Naval Command written by Rory Crabb and published by . This book was released on 2017-07-06 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten or more ships. The rules can be used for different sizes of ships ranging from small fast attack craft up to super-carriers engaged in open sea battles or littoral and amphibious missions. The aim of these rules is to create a game that captures the feel and provides a fairly accurate recreation of modern naval engagements but is still relatively quick to play with reasonably sized fleets and does not require excessive bookkeeping and paperwork. The rulebook contains all the rules needed to play the game and fleet lists for a range of nations.

Gridded Naval Wargames

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Publisher : Lulu.com
ISBN 13 : 0244388547
Total Pages : 138 pages
Book Rating : 4.2/5 (443 download)

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Book Synopsis Gridded Naval Wargames by : Bob Cordery

Download or read book Gridded Naval Wargames written by Bob Cordery and published by Lulu.com. This book was released on 2018-05-19 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book follows on from 'The Portable Wargame' and 'Developing The Portable Wargame' to cover naval wargames that can be fought on a gridded tabletop. The book contains six sets of rules (three of which are from the 'Portable Naval Wargame' stable), four explanatory battle reports, and a chapter that explains 'How to ...' build simple model American Civil War ironclads. Aimed mainly at the wargamer who wants to include aspects of naval warfare in their wargames, it is suitable for both novice and experienced wargamers.

Fletcher Pratt's Naval Wargame Wargaming with Model Ships 1900-1945

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Publisher : Lulu.com
ISBN 13 : 9781447518556
Total Pages : 170 pages
Book Rating : 4.5/5 (185 download)

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Book Synopsis Fletcher Pratt's Naval Wargame Wargaming with Model Ships 1900-1945 by : John Curry

Download or read book Fletcher Pratt's Naval Wargame Wargaming with Model Ships 1900-1945 written by John Curry and published by Lulu.com. This book was released on 2012-01 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Fletcher Pratt Naval Wargame was one of the most successful naval wargames of the 20th century. The straightforward rules, based on the innovation of estimating the range in order to hit, have an enduring fascination as a simulation of the 'big gun era' 1900-1945. As a result of extensive research, this book brings together previously unpublished material into a comprehensive guide to these classic rules, including: The full rules, with previously unpublished amendments by Fletcher Pratt. Optional rules as agreed by Fletcher Pratt. The previously unpublished strategic game. Solo wargaming rules. Guidance on how to play the game. Updates for the rules as suggested by Donald Featherstone. A sample scenario by Fletcher Pratt, The Action off Murmansk. An in-depth evaluation of the rules versus naval reality featuring contributions from experts such as James Dunnigan, Commander Bothwell, Fletcher Pratt and Phil Barker.

The Fred Jane Naval War Game (1906) Including the Royal Navy's Wargaming Rules (1921)

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Publisher : Lulu.com
ISBN 13 : 1409244091
Total Pages : 213 pages
Book Rating : 4.4/5 (92 download)

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Book Synopsis The Fred Jane Naval War Game (1906) Including the Royal Navy's Wargaming Rules (1921) by : John Curry

Download or read book The Fred Jane Naval War Game (1906) Including the Royal Navy's Wargaming Rules (1921) written by John Curry and published by Lulu.com. This book was released on 2008-11-07 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: RULES FOR THE JANE NAVAL WAR GAME A SEA KRIEGSPIEL SIMULATING ALL THE MOVEMENTS AND EVOLUTIONS OF EVERY INDIVIDUAL TYPE OF MODERN WARSHIP, AND THE PROPORTIONATE EFFECT OF EVERY SORT OF GUN AND PROJECTILE. PART I. TACTICAL PART II. STRATEGICAL INVENTED BY FRED T. JANE AUTHOR OF "ALL THE WORLD'S FIGHTING SHIPS," ETC., ETC. This edition includes: Introduction to the rules Background to the Jane War Game Fast-play summary of the sules The original 1906 rules The Royal Navy 1921 War Game Rules The complete book, 'Your Navy as a Fighting Machine' by Fred T Jane (1914) Printed as part of the History of Wargaming Project www.johncurryevents.co.uk

The Portable Wargame

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Publisher : Lulu.com
ISBN 13 : 132690454X
Total Pages : 110 pages
Book Rating : 4.3/5 (269 download)

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Book Synopsis The Portable Wargame by : Bob Cordery

Download or read book The Portable Wargame written by Bob Cordery and published by Lulu.com. This book was released on 2016-12-30 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don't require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes.

Donald Featherstone's Naval War Games Wargaming with Model Ships

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Publisher : Lulu.com
ISBN 13 : 1409249484
Total Pages : 262 pages
Book Rating : 4.4/5 (92 download)

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Book Synopsis Donald Featherstone's Naval War Games Wargaming with Model Ships by : John Curry

Download or read book Donald Featherstone's Naval War Games Wargaming with Model Ships written by John Curry and published by Lulu.com. This book was released on 2009-03-05 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives potential admirals advice on how to fight their table-top naval battles. No space is too small, nor area too large to accomodate a naval wargame with two contestants or twenty. This book contains rules that allow every sea battle in history to be refought with some of the classic rules of naval wargaming. It includes rules by Fletcher Pratt, Fred Jane, Tony Bath, Jack Scruby etc... This edition includes a new set of rules about Coastal Warfare 1939-45 by David Manley of the Naval Wargames Society

The United States Naval War College 1936 Wargame Rules

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Publisher :
ISBN 13 : 9780244128722
Total Pages : 168 pages
Book Rating : 4.1/5 (287 download)

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Book Synopsis The United States Naval War College 1936 Wargame Rules by : JOHN. CARLSON CURRY (CHRIS.)

Download or read book The United States Naval War College 1936 Wargame Rules written by JOHN. CARLSON CURRY (CHRIS.) and published by . This book was released on 2019-06-12 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: The famous Unites States Naval War College wargames have been seen as an important part of the US Navy's preparation for war with Japan. The actual naval commanders took lessons from these wargames into the conflict in the Pacific 1941-45. This book makes the 1936 edition of the tactical rules readily accessible for the first time to the public. It includes the detailed rules for movement, gunnery, damage and other aspects of real naval warfare from the big gun era. The object of these games was to aid students of strategy and tactics in the comprehension of these complex subjects. The book includes: Original guidance from 1922 on how to play the game. Sample gunnery tables. Torpedo fire cards. Rules for visibility and smoke. Details about speed and fuel. Sample ship cards to illustrate how the rules worked. The book is published by the History of Wargaming Project. It is part of a series to document key steps in the development of modern wargaming.

Rules of Game

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Publisher : Naval Institute Press
ISBN 13 : 1612512321
Total Pages : 722 pages
Book Rating : 4.6/5 (125 download)

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Book Synopsis Rules of Game by : Andrew Gordon

Download or read book Rules of Game written by Andrew Gordon and published by Naval Institute Press. This book was released on 2013-02-21 with total page 722 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foreword by Admiral Sir John Woodward. When published in hardcover in 1997, this book was praised for providing an engrossing education not only in naval strategy and tactics but in Victorian social attitudes and the influence of character on history. In juxtaposing an operational with a cultural theme, the author comes closer than any historian yet to explaining what was behind the often described operations of this famous 1916 battle at Jutland. Although the British fleet was victorious over the Germans, the cost in ships and men was high, and debates have raged within British naval circles ever since about why the Royal Navy was unable to take advantage of the situation. In this book Andrew Gordon focuses on what he calls a fault-line between two incompatible styles of tactical leadership within the Royal Navy and different understandings of the rules of the games.

Great Naval Battles of the Ancient Greek World

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Publisher : Casemate Publishers
ISBN 13 : 1473889847
Total Pages : 274 pages
Book Rating : 4.4/5 (738 download)

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Book Synopsis Great Naval Battles of the Ancient Greek World by : Owen Rees

Download or read book Great Naval Battles of the Ancient Greek World written by Owen Rees and published by Casemate Publishers. This book was released on 2018-12-31 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Naval warfare is the unsung hero of ancient Greek military history, often overshadowed by the more glorified land battles. Owen Rees looks to redress the balance, giving naval battles their due attention. This book presents a selection of thirteen naval battles that span a defining century in ancient Greek history, from the Ionian Revolt and Persian Invasion to the rise of external naval powers in the Mediterranean Sea, such as the Carthaginians.Each battle is set in context. The background, wider military campaigns, and the opposing forces are discussed, followed by a narrative and analysis of the fighting. Finally, the aftermath of the battles are dealt with, looking at the strategic implications of the outcome for both the victor and the defeated. The battle narratives are supported by maps and tactical diagrams, showing the deployment of the fleets and the wider geographical factors involved in battle. Written in an accessible tone, this book successfully shows that Greek naval warfare did not start and end at the battle of Salamis.

One-Hour Wargames

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Publisher : Pen and Sword
ISBN 13 : 1473840937
Total Pages : 226 pages
Book Rating : 4.4/5 (738 download)

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Book Synopsis One-Hour Wargames by : Neil Thomas

Download or read book One-Hour Wargames written by Neil Thomas and published by Pen and Sword. This book was released on 2014-09-03 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.

Donald Featherstone's War Games

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Publisher : Lulu.com
ISBN 13 : 1409216764
Total Pages : 159 pages
Book Rating : 4.4/5 (92 download)

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Book Synopsis Donald Featherstone's War Games by : John Curry

Download or read book Donald Featherstone's War Games written by John Curry and published by Lulu.com. This book was released on 2008-07-26 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith, the full version of the Lionel Tarr Modern Wargaming Rules (modern being for Wordl War II) and a timeline of wargaming. It is published as part of the History of Wargaming Project at www.johncurryevents.co.uk

Winning a Future War

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Publisher :
ISBN 13 : 9781782669074
Total Pages : 276 pages
Book Rating : 4.6/5 (69 download)

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Book Synopsis Winning a Future War by : Norman Friedman

Download or read book Winning a Future War written by Norman Friedman and published by . This book was released on 2019-02 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: "To win in the Pacific during World War II, the U.S. Navy had to transform itself technically, tactically, and strategically. It had to create a fleet capable of the unprecedented feat of fighting and winning far from home, without existing bases, in the face of an enemy with numerous bases fighting in his own waters. Much of the credit for the transformation should go to the war gaming conducted at the U.S. Naval War College. Conversely, as we face further demands for transformation, the inter-war experience at the War College offers valuable guidance as to what works, and why, and how."

Galleys and Galleons

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781530791552
Total Pages : 80 pages
Book Rating : 4.7/5 (915 download)

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Book Synopsis Galleys and Galleons by : Nic Wright

Download or read book Galleys and Galleons written by Nic Wright and published by Createspace Independent Publishing Platform. This book was released on 2016-03-31 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Galleys and Galleons is a standalone set of naval wargaming rules based on the Song of Blades engine. G&G allows players to fight out fast-paced naval battles without cluttering the table with charts or unnecessary record keeping. Easy to learn, fast to play Games concluded in around one hour Flexible: each player commands up to 6-7 ships; fleet games are possible with multiple players per side. Additional rules cater for mythical beasts, submersibles and more. Expansive - includes rosters for 36 historic vessels plus numerous shore forts, monsters and more.

The Games of War

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Publisher : AuthorHouse
ISBN 13 : 1467857653
Total Pages : 282 pages
Book Rating : 4.4/5 (678 download)

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Book Synopsis The Games of War by : John Bobek

Download or read book The Games of War written by John Bobek and published by AuthorHouse. This book was released on 2007-12-12 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Heres a Hobby for those who love:toys, games, role playing, military history, action movies, science fiction, paintball, and having friends and family over. This book has it all, from gladiatorial combat to space warfare. Test your skills and luck as you re-fight famous battles or explore the world of what ifs. Heres your chance to be Alexander, Saladin, Cromwell, Washington, Napoleon, Nelson, Lee, Grant, Pershing, Rommel, Patton, Nimitz, or any of the great military leaders of history. Lead a patrol in the Ardennes or in Afghanistan. Its paintball without the pain! You can fly your Wildcat against a Zero, your Phantom against a Mig. See if you have what it takes to be a pirate in the Carribbean. Can you conquer a galaxy or master magic? The rules contained in this book cover all this and more. They are easy to learn, fast to play, and contain background information for anyone whos not a historian. You can get started on any budget and with whatever space you have available. Rediscover reading for fun! Teaching History? There are sample history labs included. Have your class experience the past! Watch their interest and enthusiasm grow!

Fireteam

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Publisher :
ISBN 13 : 9781326983659
Total Pages : pages
Book Rating : 4.9/5 (836 download)

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Book Synopsis Fireteam by : Rory Crabb

Download or read book Fireteam written by Rory Crabb and published by . This book was released on 2017-03-23 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: These wargame rules have been designed to recreate modern combined arms combat operations using 15-28mm scale miniatures. The rules can be used to fight engagements from any post WW2 conflict dating from the 1950s to the modern day or the near future.

Rules for Wargaming

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Publisher :
ISBN 13 : 9780852631270
Total Pages : 67 pages
Book Rating : 4.6/5 (312 download)

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Book Synopsis Rules for Wargaming by : Arthur Taylor

Download or read book Rules for Wargaming written by Arthur Taylor and published by . This book was released on 1971-01 with total page 67 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Wargaming on a Budget

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Publisher : Casemate Publishers
ISBN 13 : 184468945X
Total Pages : 255 pages
Book Rating : 4.8/5 (446 download)

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Book Synopsis Wargaming on a Budget by : Iain Dickie

Download or read book Wargaming on a Budget written by Iain Dickie and published by Casemate Publishers. This book was released on 2010-07-19 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wargaming can be a very expensive hobby, but it needn't be. Iain Dickie, one of the best-known names in the hobby shares dozens of hints and tips on how to cut the cost of your gaming and get 'more bang for your buck'. He offers sound practical advice on buying and building your armies (should you opt for metal, plastic, or even card, and in which scale?), gaming tables, terrain, buildings and even storage solutions. As well as purely financial constraints, Iain Dickie also recognizes the fact that available space is another major restriction for many gamers and tackles this issue too. Now you've got no excuse not to get wargaming!