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Multimedia Programming Using Max Msp And Touchdesigner
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Book Synopsis Multimedia Programming Using Max/MSP and TouchDesigner by : Patrik Lechner
Download or read book Multimedia Programming Using Max/MSP and TouchDesigner written by Patrik Lechner and published by Packt Publishing Ltd. This book was released on 2014-11-26 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to learn how to use Max 6 and/or TouchDesigner, or work in audio-visual real-time processing, this is the book for you. It is intended for intermediate users of both programs and can be helpful for artists, designers, musicians, VJs, and researchers. A basic understanding of audio principles is advantageous.
Book Synopsis Synthesizers and Subtractive Synthesis, Volume 2 by : Jean-Michel Réveillac
Download or read book Synthesizers and Subtractive Synthesis, Volume 2 written by Jean-Michel Réveillac and published by John Wiley & Sons. This book was released on 2024-06-04 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Subtractive sound synthesis is one of the most widely used techniques in electronic music and in many analog synthesizers since the early 1960s. It is based on a simple principle, but its operation is complex, involving many parameters. It can be enhanced by a variety of effects that give the sound its authenticity, and does not simply imitate musical instruments, but can also transcribe noises present in natural soundscapes or generate entirely synthetic sounds. Synthesizers and Subtractive Sound Synthesis 2 presents practical exercises, ranging from the fundamentals to advanced functionalities. Most of the sound effects applicable to subtractive synthesis are covered: vibrato, phaser, reverb, etc. The final chapters deal with polyphony and arpeggiator-sequences.
Book Synopsis Synthesizers and Subtractive Synthesis 1 by : Jean-Michel Réveillac
Download or read book Synthesizers and Subtractive Synthesis 1 written by Jean-Michel Réveillac and published by John Wiley & Sons. This book was released on 2024-02-21 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Subtractive sound synthesis has been one of the most widely used techniques in electronic music and for many analog synthesizers since the early 1960s. It is based on a simple principle, but its operation remains complex, involving many parameters. It can be enriched by a variety of effects that give the sound its authenticity. It does not just imitate musical instruments, but can also transcribe noises present in natural soundscapes, or generate entirely synthetic sounds. Synthesizers and Subtractive Synthesis 1 presents the theoretical basis of a sound phenomenon, the different types of synthesis, the components that are required and present in synthesizers, the working environment specific to the study of subtractive synthesis, and the hardware and software available. After reading the various chapters of this book, readers will have a clear vision of the tools and actions required to grasp the world of subtractive sound.
Book Synopsis Music and Digital Media by : Georgina Born
Download or read book Music and Digital Media written by Georgina Born and published by UCL Press. This book was released on 2022-09-12 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anthropology has neglected the study of music and this needs to be redressed. This book sets out to show how and why. It does so by bringing music to the subfield of digital anthropology, arguing that digital anthropology has much to gain by expanding its horizons to music – becoming more interdisciplinary by reference to digital/media studies, music and sound studies. Music and Digital Media is the first comparative ethnographic study of the impact of digital media on music worldwide. It offers a radical and lucid new theoretical framework for understanding digital media through music, showing that music is today where the promises and problems of the ‘digital’ assume clamouring audibility – while acting as a testing ground for innovations in the digital-cultural industries. The book contains ten chapters, eight of which present comprehensive original ethnographies. The chapters between them addresses popular, folk and art musics in the global South and North, including Kenya, Argentina, India, Canada and the UK/Europe, with each chapter providing a different regional or digital focus. The book is unique in bringing ethnographic research on popular, folk and art musics from the global North and South into a comparative framework on a large scale, and creates an innovative new paradigm for comparative anthropology. Praise for Music and Digital Media ‘This exciting volume forges new ground in the study of local conditions, institutions, and sounds of digital music in the Global South and North. The book’s planetary scope and its commitment to the “messiness” of ethnographic sites and concepts amplifies emergent configurations and meanings of music, the digital, and the aesthetic.’ Marina Peterson, University of Texas, Austin 'The global drama of music's digitisation elicits extreme responses – from catastrophe to piratical opportunism – but between them lie more nuanced perspectives. This timely, absolutely necessary collection applies anthropological understanding to a deliriously immersive field, bringing welcome clarity to complex processes whose impact is felt far beyond what we call music.' David Toop, London College of Communication ‘Spanning continents and academic disciplines, the rich ethnographies contained in Music and Digital Media makes it obligatory reading for anyone wishing to understand the complex, contradictory, and momentous effects that digitization is having on musical cultures.’ Eric Drott, University of Texas, Austin ‘This superb collection, with an authoritative overview as its introduction, represents the state of the art in studies of the digitalisation of music. It is also a testament to what anthropology at its reflexive best can offer the rest of the social sciences and humanities.’ David Hesmondhalgh, University of Leeds ‘Music and Digital Media is a groundbreaking update to our understandings of sound, media, digitization, and music. Truly transdisciplinary and transnational in scope, it innovates methodologically through new models for collaboration, multi-sited ethnography, and comparative work. It also offers an important defense of—and advancement of—theories of mediation.’ Jonathan Sterne, McGill University 'Music and Digital Media is a nuanced exploration of the burgeoning digital music scene across both the global North and the global South. Ethnographically rich and theoretically sophisticated, this collection will become the new standard for this field.' Anna Tsing, co-editor of Feral Atlas: The More-than-Human Anthropocene
Book Synopsis Max/MSP/Jitter for Music by : V. J. Manzo
Download or read book Max/MSP/Jitter for Music written by V. J. Manzo and published by Oxford University Press. This book was released on 2016 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Max/MSP/Jitter for Music, author and music technologist V. J. Manzo provides a user-friendly introduction to a powerful programming language that can be used to write custom software for musical interaction. This second edition brings the book fully up-to-date with new applications in integrating Max with Ableton Live and offers source code for a variety of new projects.
Book Synopsis TouchDesigner Introduction to GLSL by : Davide Santini
Download or read book TouchDesigner Introduction to GLSL written by Davide Santini and published by . This book was released on 2020-09-17 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book you will find three main sections: how to set up a convenient GLSL workflow in TouchDesigner, a guide on two dimensions drawing and realtime animations, how to generate and bring to life 3D particle systems. Completed with examples, images, code snippets, and project files, this easily accessible guide is the perfect coding companion for new users as well as for professionals, giving you new tools for confidently entering the shader world.
Book Synopsis Mastering openFrameworks: Creative Coding Demystified by : Denis Perevalov
Download or read book Mastering openFrameworks: Creative Coding Demystified written by Denis Perevalov and published by Packt Publishing Ltd. This book was released on 2013-09-23 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives clear and effective instructions, stuffed with practical examples, to build your own fun, stunning and highly-interactive openFrameworks applications. Each chapter is focused differently and has a new theme to it,This book targets visual artists, designers, programmers and those interested in creative coding by getting started with openFrameworks. This book will help you understand the capabilities of openFrameworks to help you create visually stunning and fully interactive applications. You should have a basic knowledge of object oriented programming, such as C++, Java, Python, ActionScript 3, etc.
Book Synopsis Programming for Musicians and Digital Artists by : Spencer Salazar
Download or read book Programming for Musicians and Digital Artists written by Spencer Salazar and published by Simon and Schuster. This book was released on 2014-12-23 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Programming for Musicians and Digital Artists: Creating Music with ChucK offers a complete introduction to programming in the open source music language ChucK. In it, you'll learn the basics of digital sound creation and manipulation while you discover the ChucK language. As you move example-by-example through this easy-to-follow book, you'll create meaningful and rewarding digital compositions and "instruments" that make sound and music in direct response to program logic, scores, gestures, and other systems connected via MIDI or the network. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About this Book A digital musician must manipulate sound precisely. ChucK is an audio-centric programming language that provides precise control over time, audio computation, and user interface elements like track pads and joysticks. Because it uses the vocabulary of sound, ChucK is easy to learn even for artists with little or no exposure to computer programming. Programming for Musicians and Digital Artists offers a complete introduction to music programming. In it, you'll learn the basics of digital sound manipulation while you learn to program using ChucK. Example-by-example, you'll create meaningful digital compositions and "instruments" that respond to program logic, scores, gestures, and other systems connected via MIDI or the network. You'll also experience how ChucK enables the on-the-fly musical improvisation practiced by communities of "live music coders" around the world. Written for readers familiar with the vocabulary of sound and music. No experience with computer programming is required. What's Inside Learn ChucK and digital music creation side-by-side Invent new sounds, instruments, and modes of performance Written by the creators of the ChucK language About the Authors Perry Cook, Ajay Kapur, Spencer Salazar, and Ge Wang are pioneers in the area of teaching and programming digital music. Ge is the creator and chief architect of the ChucK language. Table of Contents Introduction: ChucK programming for artistsPART 1 INTRODUCTION TO PROGRAMMING IN CHUCK Basics: sound, waves, and ChucK programming Libraries: ChucK's built-in tools Arrays: arranging and accessing your compositional data Sound files and sound manipulation Functions: making your own tools PART 2 NOW IT GETS REALLY INTERESTING! Unit generators: ChucK objects for sound synthesis and processing Synthesis ToolKit instruments Multithreading and concurrency: running many programs at once Objects and classes: making your own ChucK power tools Events: signaling between shreds and syncing to the outside world Integrating with other systems via MIDI, OSC, serial, and more
Book Synopsis The Nature of Code by : Daniel Shiffman
Download or read book The Nature of Code written by Daniel Shiffman and published by No Starch Press. This book was released on 2024-09-03 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: All aboard The Coding Train! This beginner-friendly creative coding tutorial is designed to grow your skills in a fun, hands-on way as you build simulations of real-world phenomena with “The Coding Train” YouTube star Daniel Shiffman. What if you could re-create the awe-inspiring flocking patterns of birds or the hypnotic dance of fireflies—with code? For over a decade, The Nature of Code has empowered countless readers to do just that, bridging the gap between creative expression and programming. This innovative guide by Daniel Shiffman, creator of the beloved Coding Train, welcomes budding and seasoned programmers alike into a world where code meets playful creativity. This JavaScript-based edition of Shiffman’s groundbreaking work gently unfolds the mysteries of the natural world, turning complex topics like genetic algorithms, physics-based simulations, and neural networks into accessible and visually stunning creations. Embark on this extraordinary adventure with projects involving: A physics engine: Simulate the push and pull of gravitational attraction. Flocking birds: Choreograph the mesmerizing dance of a flock. Branching trees: Grow lifelike and organic tree structures. Neural networks: Craft intelligent systems that learn and adapt. Cellular automata: Uncover the magic of self-organizing patterns. Evolutionary algorithms: Play witness to natural selection in your code. Shiffman’s work has transformed thousands of curious minds into creators, breaking down barriers between science, art, and technology, and inviting readers to see code not just as a tool for tasks but as a canvas for boundless creativity. Whether you’re deciphering the elegant patterns of natural phenomena or crafting your own digital ecosystems, Shiffman’s guidance is sure to inform and inspire. The Nature of Code is not just about coding; it’s about looking at the natural world in a new way and letting its wonders inspire your next creation. Dive in and discover the joy of turning code into art—all while mastering coding fundamentals along the way. NOTE: All examples are written with p5.js, a JavaScript library for creative coding, and are available on the book's website.
Book Synopsis The Projection Designer’s Toolkit by : Jeromy Hopgood
Download or read book The Projection Designer’s Toolkit written by Jeromy Hopgood and published by Routledge. This book was released on 2021-12-22 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Projection Designer’s Toolkit is an insider’s guide to the world of professional projection design, serving as a reference for the planning and execution of each step in the projection design process. The text addresses the design process within the context of a professional projection designer’s workflow, focusing on specific tools of the trade, best practices for communicating your design to collaborators, tips and tricks, determining budget, working with assistants, and more. Featuring interviews with some of the top names in the industry, the book offers an unprecedented insight into the professional projection designer’s process across a wide range of fields, from Broadway and regional theatre to corporate design and music touring. The book also includes in-depth discussion on production process, system design, cue and content planning, content design, digital media fundamentals, media servers, video equipment, and projection surfaces. Additionally, it features hundreds of full-color photos and examples of designer artifacts such as draftings, mock-ups, paperwork, cue sheets, and renderings. Filled with practical advice that will guide readers from landing their first job all the way through opening night and beyond, The Projection Designer’s Toolkit is the perfect resource for emerging projection designers and students in Digital Media Design and Projection Design courses.
Book Synopsis Mathematical Software – ICMS 2020 by : Anna Maria Bigatti
Download or read book Mathematical Software – ICMS 2020 written by Anna Maria Bigatti and published by Springer Nature. This book was released on 2020-07-07 with total page 491 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 7th International Conference on Mathematical Software, ICMS 2020, held in Braunschweig, Germany, in July 2020. The 48 papers included in this volume were carefully reviewed and selected from 58 submissions. The program of the 2020 meeting consisted of 20 topical sessions, each of which providing an overview of the challenges, achievements and progress in a environment of mathematical software research, development and use.
Book Synopsis A GUITARIST’S GRIMOIRE by : University Scholastic Press
Download or read book A GUITARIST’S GRIMOIRE written by University Scholastic Press and published by University Scholastic Press. This book was released on 2024-05-13 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: In A GUITARIST’S GRIMOIRE: UNLOCKING THE SECRETS OF CREATING A MUSICAL DIARY TO MASTER GUITAR COMPOSITION, the renowned publisher University Scholastic Press delves into the profound art of musical diary-keeping, transforming it into a powerful tool for guitarists. This comprehensive 333-page book, structured across key chapters, and fully indexed, serves as an authoritative blueprint to unleash the full potential of your musical creativity. Embark on a journey of self-discovery as the book guides you through the meticulous process of Creating a Musical Diary, establishing a foundation for your artistic expressions. With a focus on Approaches and Best Practices For Your Musical Diary, you'll uncover the methods and techniques to hone your craft and elevate your guitar composition skills. Delve into the heart of your creativity with insights into crafting Your Musical Diary Entries, where the book provides a roadmap for translating emotions and experiences into musical expressions. Sources of Inspiration and Ideas explores the myriad channels that feed your creativity, ensuring a constant flow of innovative concepts. A Guitarist’s Grimoire goes beyond the audible, encouraging you to explore the depths of your subconscious by Documenting Dreams and Aspirations. The book emphasizes the importance of integrating Visual Elements into your musical diary, turning it into a rich tapestry of inspiration and a feast for the senses. Discover the invaluable role of your musical diary as a wellspring for composition in the final chapter, Using the Diary as a Source for Your Composition. Learn how to harness the raw material within your diary entries to create captivating and unique guitar compositions that resonate with your personal narrative. Whether you're a seasoned guitarist seeking new avenues of expression or a novice eager to embark on a transformative musical journey, A Guitarist’s Grimoire is the authoritative guide that unlocks the secrets to masterful guitar composition through the artful curation of your own musical diary.
Download or read book IDEE 2023 written by Mohd Fauzi bin Sedon and published by European Alliance for Innovation. This book was released on 2024-02-22 with total page 876 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the proceedings of the International Conference on Industrial Design and Environmental Engineering (IDEE 2023) held via the hybrid form in Zhengzhou, China from November 24th to 26th, 2023. The specific topics covered in this conference include innovative design, multimedia applied art design, environmental analysis and monitoring, pollution control programs, hydrology and water resources engineering, urban and regional planning, global climate change and international carbon emission reduction cooperation. The conference aims to bring together various professionals from the scientific community to foster connections between science, technology, and industry, and provide a platform for exploring fundamental issues and new applications in related fields. We hope that the scientific attitudes and skills developed through research will encourage scholars worldwide to contribute to the development of knowledge generated by research. Finally, we would like to express our gratitude to the conference chair, publication chairs, technical program committee chairs, local organizing chairs, program committee chairs, conference secretariat, and conference sponsors for their financial support, which made the successful organization of IDEE 2023 possible. We hope that this conference will continue to be held in the coming years, publishing more insightful articles with inspiring research. We would also like to thank the invited speakers for their valuable contributions and for sharing their perspectives during their speeches.
Book Synopsis A NIME Reader by : Alexander Refsum Jensenius
Download or read book A NIME Reader written by Alexander Refsum Jensenius and published by Springer. This book was released on 2017-03-06 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is a musical instrument? What are the musical instruments of the future? This anthology presents thirty papers selected from the fifteen year long history of the International Conference on New Interfaces for Musical Expression (NIME). NIME is a leading music technology conference, and an important venue for researchers and artists to present and discuss their explorations of musical instruments and technologies. Each of the papers is followed by commentaries written by the original authors and by leading experts. The volume covers important developments in the field, including the earliest reports of instruments like the reacTable, Overtone Violin, Pebblebox, and Plank. There are also numerous papers presenting new development platforms and technologies, as well as critical reflections, theoretical analyses and artistic experiences. The anthology is intended for newcomers who want to get an overview of recent advances in music technology. The historical traces, meta-discussions and reflections will also be of interest for longtime NIME participants. The book thus serves both as a survey of influential past work and as a starting point for new and exciting future developments.
Book Synopsis Principles of Multimedia by : Ranjan Parekh
Download or read book Principles of Multimedia written by Ranjan Parekh and published by CRC Press. This book was released on 2025-04-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Principles of Multimedia introduces and explains the theoretical concepts related to the representation, storage, compression, transmission and processing of various multimedia components, including text, image, graphics, audio, video and animation, as well as their use across various applications. The book provides the necessary programming tools and analysis techniques concepts to perform practical processing tasks in software labs and to solve numerical problems at the post-graduate level. For this new third edition, every chapter has been updated and the book has been carefully streamlined throughout. Chapter 1 provides an overview of multimedia technology, including the definition, major characteristics, hardware, software, standards, technologies and relevant theorems with mathematical formulations. Chapter 2 covers text, including digital text representations, text editing and processing tools, text application areas and text file formats. Chapters 3 and 4 examine image and graphics, including digital image input and output systems, image editing and processing tools, image application areas, image color management and image file formats, as well as 2D and 3D graphics algorithms, transformations matrices, splines, fractals, vectors, projection, application areas and graphics file formats. Chapter 5 covers audio, including digital audio input and output systems, audio editing and processing tools, audio application areas and audio file formats. Chapter 6 looks at video, including digital video input and output systems, video editing and processing tools, video application areas and video file formats. Chapter 7 focuses on animation, covering 2D and 3D animation algorithms, interpolations, modeling, texture mapping, lights, illumination models, camera, rendering, application areas and animation file formats. Finally, chapter 8 covers compression, including lossless and lossy compression techniques, and various algorithms related to text image audio and video compression. Every chapter includes solved numerical problems, coding examples and references for further reading. Including theoretical explanations, mathematical formulations, solved numerical problems and coding examples throughout, Principles of Multimedia is an ideal textbook for graduate and post-graduate students studying courses on image processing, speech and language processing, signal processing, video object detection and tracking, graphic design and modeling, and related multimedia technologies.
Download or read book Generative Art written by Matt Pearson and published by Simon and Schuster. This book was released on 2011-06-29 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ================================================= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals
Book Synopsis AUDINT-Unsound:Undead by : Steve Goodman
Download or read book AUDINT-Unsound:Undead written by Steve Goodman and published by MIT Press. This book was released on 2019-06-18 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tracing the the potential of sound, infrasound, and ultrasound to access anomalous zones of transmission between the realms of the living and the dead. For as long as recording and communications technologies have existed, operators have evoked the potential of sound, infrasound, and ultrasound to access anomalous zones of transmission between the realms of the living and the dead. In Unsound:Undead, contributors from a variety of disciplines chart these undead zones, mapping out a nonlinear timeline populated by sonic events stretching from the 8th century BC (the song of the Sirens), to 2013 (acoustic levitation), with a speculative extension into 2057 (the emergence of holographic and holosonic phenomena). For the past seven years the AUDINT group has been researching peripheral sonic perception (unsound) and the ways in which frequencies are utilized to modulate our understanding of presence/non-presence, entertainment/torture, and ultimately life/death. Concurrently, themes of hauntology have inflected the musical zeitgeist, resonating with the notion of a general cultural malaise and a reinvestment in traces of lost futures inhabiting the present. This undead culture has already spawned a Lazarus economy in which Tupac, ODB, and Eazy-E are digitally revivified as laser-lit holograms. The obscure otherworldly dimensions of sound have also been explored in the sonic fictions produced by the likes of Drexciya, Sun Ra, and Underground Resistance, where hauntology is virtually extended: the future appears in the cracks of the present. The contributions to this volume reveal how the sonic nurtures new dimensions in which the real and the imagined (fictional, hyperstitional, speculative) bleed into one another, where actual sonic events collide with spatiotemporal anomalies and time-travelling entities, and where the unsound serves to summon the undead. Contributors Lawrence Abu Hamdan, Lendl Barcelos, Charlie Blake, Lisa Blanning, Brooker Buckingham, Al Cameron, Erik Davis, Kodwo Eshun, Matthew Fuller, Kristen Gallerneaux, Lee Gamble, Agnès Gayraud, Steve Goodman, Anna Greenspan, Olga Gurionova, S. Ayesha Hameed, Tim Hecker, Julian Henriques, Toby Heys, Eleni Ikoniadou, Amy Ireland, Nicola Masciandaro, Ramona Naddaff, Anthony Nine, The Occulture, Luciana Parisi, Alina Popa, Paul Purgas, Georgina Rochefort, Steven Shaviro, Jonathan Sterne, Jenna Sutela, Eugene Thacker, Dave Tompkins, Shelley Trower, and Souzana Zamfe.