Multi-threaded Game Engine Design: SMP experiments

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Publisher :
ISBN 13 : 9781436455985
Total Pages : 572 pages
Book Rating : 4.4/5 (559 download)

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Book Synopsis Multi-threaded Game Engine Design: SMP experiments by : Jonathan S. Harbour

Download or read book Multi-threaded Game Engine Design: SMP experiments written by Jonathan S. Harbour and published by . This book was released on 2011 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Multi-threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show you how to apply cutting edge techniques to your programming skill set"--Resource description page.

Multi-threaded Game Engine Design

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Publisher : Course Technology
ISBN 13 : 9781435454170
Total Pages : 0 pages
Book Rating : 4.4/5 (541 download)

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Book Synopsis Multi-threaded Game Engine Design by : Jonathan S. Harbour

Download or read book Multi-threaded Game Engine Design written by Jonathan S. Harbour and published by Course Technology. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented.

Multithreaded Game Engine Architecture Design and Performance

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Publisher :
ISBN 13 :
Total Pages : 210 pages
Book Rating : 4.:/5 (13 download)

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Book Synopsis Multithreaded Game Engine Architecture Design and Performance by : James Eelke Bekkema

Download or read book Multithreaded Game Engine Architecture Design and Performance written by James Eelke Bekkema and published by . This book was released on 2006 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The complexity associated with creating multithreaded game engines poses a significant challenge to developers (Coffee, 2006). Due to the significant development time required for modern game engines, developers are reluctant to develop new game engines that use multithreading. Hence effective multithreading in modern game engines does not currently exist. Although there has been a significant amount of research into concurrent programming and game engine design as separate topics, little existing research addresses the challenge of developing a multithreaded game engine. The purpose of this research is to address multithreading concerns, specifically how multithreading can be used to increase game engine performance on multi-core and multi-processor hardware, and how to develop a reusable multithreaded game engine. This research aims to show that a multithreaded game engine framework model that effectively exploits modern multi-processor hardware can be developed for use in real-time applications. Such a model should have a performance increase over traditional serial game engines, yet still maintain accurate and realistic real-time situations."--Leaf 2.

Introduction to Video Game Engine Development

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Publisher :
ISBN 13 : 9781484277379
Total Pages : 0 pages
Book Rating : 4.2/5 (773 download)

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Book Synopsis Introduction to Video Game Engine Development by : Victor G. Brusca

Download or read book Introduction to Video Game Engine Development written by Victor G. Brusca and published by . This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java's graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you'll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You'll gain experience using the engine by building a game from the ground up. Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. You'll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. You'll learn how to draw objects, play sounds, render text, and more. In Part 2, you'll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you'll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed. On completing this book, you'll have a solid foundation in video game engine design and implementation. You'll also get exposure to building games from scratch, creating the solid foundation you'll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs. You will: Gain experience with lower-level game engine APIs and abstracting framework functionality Write application-level APIs: launching the game, loading resources, settings, processing input, and more Discover cross-platform APIs in the game engine projects written in both Java and C#/MonoGame Develop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through code Master creating games by using the game engine to build a game from the ground up with only code and an IDE.

Programming Persistent Memory

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Publisher : Apress
ISBN 13 : 1484249321
Total Pages : 384 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Programming Persistent Memory by : Steve Scargall

Download or read book Programming Persistent Memory written by Steve Scargall and published by Apress. This book was released on 2020-01-09 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning and experienced programmers will use this comprehensive guide to persistent memory programming. You will understand how persistent memory brings together several new software/hardware requirements, and offers great promise for better performance and faster application startup times—a huge leap forward in byte-addressable capacity compared with current DRAM offerings. This revolutionary new technology gives applications significant performance and capacity improvements over existing technologies. It requires a new way of thinking and developing, which makes this highly disruptive to the IT/computing industry. The full spectrum of industry sectors that will benefit from this technology include, but are not limited to, in-memory and traditional databases, AI, analytics, HPC, virtualization, and big data. Programming Persistent Memory describes the technology and why it is exciting the industry. It covers the operating system and hardware requirements as well as how to create development environments using emulated or real persistent memory hardware. The book explains fundamental concepts; provides an introduction to persistent memory programming APIs for C, C++, JavaScript, and other languages; discusses RMDA with persistent memory; reviews security features; and presents many examples. Source code and examples that you can run on your own systems are included. What You’ll Learn Understand what persistent memory is, what it does, and the value it brings to the industry Become familiar with the operating system and hardware requirements to use persistent memory Know the fundamentals of persistent memory programming: why it is different from current programming methods, and what developers need to keep in mind when programming for persistence Look at persistent memory application development by example using the Persistent Memory Development Kit (PMDK)Design and optimize data structures for persistent memoryStudy how real-world applications are modified to leverage persistent memoryUtilize the tools available for persistent memory programming, application performance profiling, and debugging Who This Book Is For C, C++, Java, and Python developers, but will also be useful to software, cloud, and hardware architects across a broad spectrum of sectors, including cloud service providers, independent software vendors, high performance compute, artificial intelligence, data analytics, big data, etc.

The Art of Concurrency

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596555784
Total Pages : 306 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis The Art of Concurrency by : Clay Breshears

Download or read book The Art of Concurrency written by Clay Breshears and published by "O'Reilly Media, Inc.". This book was released on 2009-05-07 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're looking to take full advantage of multi-core processors with concurrent programming, this practical book provides the knowledge and hands-on experience you need. The Art of Concurrency is one of the few resources to focus on implementing algorithms in the shared-memory model of multi-core processors, rather than just theoretical models or distributed-memory architectures. The book provides detailed explanations and usable samples to help you transform algorithms from serial to parallel code, along with advice and analysis for avoiding mistakes that programmers typically make when first attempting these computations. Written by an Intel engineer with over two decades of parallel and concurrent programming experience, this book will help you: Understand parallelism and concurrency Explore differences between programming for shared-memory and distributed-memory Learn guidelines for designing multithreaded applications, including testing and tuning Discover how to make best use of different threading libraries, including Windows threads, POSIX threads, OpenMP, and Intel Threading Building Blocks Explore how to implement concurrent algorithms that involve sorting, searching, graphs, and other practical computations The Art of Concurrency shows you how to keep algorithms scalable to take advantage of new processors with even more cores. For developing parallel code algorithms for concurrent programming, this book is a must.

Programming Many-Core Chips

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Publisher : Springer Science & Business Media
ISBN 13 : 1441997393
Total Pages : 233 pages
Book Rating : 4.4/5 (419 download)

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Book Synopsis Programming Many-Core Chips by : András Vajda

Download or read book Programming Many-Core Chips written by András Vajda and published by Springer Science & Business Media. This book was released on 2011-06-10 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents new concepts, techniques and promising programming models for designing software for chips with "many" (hundreds to thousands) processor cores. Given the scale of parallelism inherent to these chips, software designers face new challenges in terms of operating systems, middleware and applications. This will serve as an invaluable, single-source reference to the state-of-the-art in programming many-core chips. Coverage includes many-core architectures, operating systems, middleware, and programming models.

Optimized C++

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491922036
Total Pages : 387 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Optimized C++ by : Kurt Guntheroth

Download or read book Optimized C++ written by Kurt Guntheroth and published by "O'Reilly Media, Inc.". This book was released on 2016-04-27 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today’s fast and competitive world, a program’s performance is just as important to customers as the features it provides. This practical guide teaches developers performance-tuning principles that enable optimization in C++. You’ll learn how to make code that already embodies best practices of C++ design run faster and consume fewer resources on any computer—whether it’s a watch, phone, workstation, supercomputer, or globe-spanning network of servers. Author Kurt Guntheroth provides several running examples that demonstrate how to apply these principles incrementally to improve existing code so it meets customer requirements for responsiveness and throughput. The advice in this book will prove itself the first time you hear a colleague exclaim, “Wow, that was fast. Who fixed something?” Locate performance hot spots using the profiler and software timers Learn to perform repeatable experiments to measure performance of code changes Optimize use of dynamically allocated variables Improve performance of hot loops and functions Speed up string handling functions Recognize efficient algorithms and optimization patterns Learn the strengths—and weaknesses—of C++ container classes View searching and sorting through an optimizer’s eye Make efficient use of C++ streaming I/O functions Use C++ thread-based concurrency features effectively

Patterns for Parallel Programming

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Publisher : Pearson Education
ISBN 13 : 0321630033
Total Pages : 786 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis Patterns for Parallel Programming by : Timothy G. Mattson

Download or read book Patterns for Parallel Programming written by Timothy G. Mattson and published by Pearson Education. This book was released on 2004-09-15 with total page 786 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Parallel Programming Guide for Every Software Developer From grids and clusters to next-generation game consoles, parallel computing is going mainstream. Innovations such as Hyper-Threading Technology, HyperTransport Technology, and multicore microprocessors from IBM, Intel, and Sun are accelerating the movement's growth. Only one thing is missing: programmers with the skills to meet the soaring demand for parallel software. That's where Patterns for Parallel Programming comes in. It's the first parallel programming guide written specifically to serve working software developers, not just computer scientists. The authors introduce a complete, highly accessible pattern language that will help any experienced developer "think parallel"-and start writing effective parallel code almost immediately. Instead of formal theory, they deliver proven solutions to the challenges faced by parallel programmers, and pragmatic guidance for using today's parallel APIs in the real world. Coverage includes: Understanding the parallel computing landscape and the challenges faced by parallel developers Finding the concurrency in a software design problem and decomposing it into concurrent tasks Managing the use of data across tasks Creating an algorithm structure that effectively exploits the concurrency you've identified Connecting your algorithmic structures to the APIs needed to implement them Specific software constructs for implementing parallel programs Working with today's leading parallel programming environments: OpenMP, MPI, and Java Patterns have helped thousands of programmers master object-oriented development and other complex programming technologies. With this book, you will learn that they're the best way to master parallel programming too.

Multi-core Programming

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Publisher :
ISBN 13 : 9780976483243
Total Pages : 336 pages
Book Rating : 4.4/5 (832 download)

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Book Synopsis Multi-core Programming by : Shameem Akhter

Download or read book Multi-core Programming written by Shameem Akhter and published by . This book was released on 2006 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multi-core Programming deals with computers/software.

Wanderhome

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Publisher :
ISBN 13 : 9781954097025
Total Pages : pages
Book Rating : 4.0/5 (97 download)

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Book Synopsis Wanderhome by : Jay Dragon

Download or read book Wanderhome written by Jay Dragon and published by . This book was released on 2021-06 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine.

Parallel and Concurrent Programming in Haskell

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449335926
Total Pages : 322 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Parallel and Concurrent Programming in Haskell by : Simon Marlow

Download or read book Parallel and Concurrent Programming in Haskell written by Simon Marlow and published by "O'Reilly Media, Inc.". This book was released on 2013-07-12 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you have a working knowledge of Haskell, this hands-on book shows you how to use the language’s many APIs and frameworks for writing both parallel and concurrent programs. You’ll learn how parallelism exploits multicore processors to speed up computation-heavy programs, and how concurrency enables you to write programs with threads for multiple interactions. Author Simon Marlow walks you through the process with lots of code examples that you can run, experiment with, and extend. Divided into separate sections on Parallel and Concurrent Haskell, this book also includes exercises to help you become familiar with the concepts presented: Express parallelism in Haskell with the Eval monad and Evaluation Strategies Parallelize ordinary Haskell code with the Par monad Build parallel array-based computations, using the Repa library Use the Accelerate library to run computations directly on the GPU Work with basic interfaces for writing concurrent code Build trees of threads for larger and more complex programs Learn how to build high-speed concurrent network servers Write distributed programs that run on multiple machines in a network

PC Mag

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Publisher :
ISBN 13 :
Total Pages : 472 pages
Book Rating : 4./5 ( download)

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Book Synopsis PC Mag by :

Download or read book PC Mag written by and published by . This book was released on 1995-10-24 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Sleepaway

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Publisher :
ISBN 13 : 9781954097001
Total Pages : pages
Book Rating : 4.0/5 (97 download)

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Book Synopsis Sleepaway by : Jay Dragon

Download or read book Sleepaway written by Jay Dragon and published by . This book was released on 2020-02 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Data-Intensive Text Processing with MapReduce

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Publisher : Springer Nature
ISBN 13 : 3031021363
Total Pages : 171 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Data-Intensive Text Processing with MapReduce by : Jimmy Lin

Download or read book Data-Intensive Text Processing with MapReduce written by Jimmy Lin and published by Springer Nature. This book was released on 2022-05-31 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our world is being revolutionized by data-driven methods: access to large amounts of data has generated new insights and opened exciting new opportunities in commerce, science, and computing applications. Processing the enormous quantities of data necessary for these advances requires large clusters, making distributed computing paradigms more crucial than ever. MapReduce is a programming model for expressing distributed computations on massive datasets and an execution framework for large-scale data processing on clusters of commodity servers. The programming model provides an easy-to-understand abstraction for designing scalable algorithms, while the execution framework transparently handles many system-level details, ranging from scheduling to synchronization to fault tolerance. This book focuses on MapReduce algorithm design, with an emphasis on text processing algorithms common in natural language processing, information retrieval, and machine learning. We introduce the notion of MapReduce design patterns, which represent general reusable solutions to commonly occurring problems across a variety of problem domains. This book not only intends to help the reader "think in MapReduce", but also discusses limitations of the programming model as well. Table of Contents: Introduction / MapReduce Basics / MapReduce Algorithm Design / Inverted Indexing for Text Retrieval / Graph Algorithms / EM Algorithms for Text Processing / Closing Remarks

Learn C the Hard Way

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Publisher : Addison-Wesley Professional
ISBN 13 : 0133124371
Total Pages : 931 pages
Book Rating : 4.1/5 (331 download)

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Book Synopsis Learn C the Hard Way by : Zed A. Shaw

Download or read book Learn C the Hard Way written by Zed A. Shaw and published by Addison-Wesley Professional. This book was released on 2015-08-10 with total page 931 pages. Available in PDF, EPUB and Kindle. Book excerpt: You Will Learn C! Zed Shaw has crafted the perfect course for the beginning C programmer eager to advance their skills in any language. Follow it and you will learn the many skills early and junior programmers need to succeed–just like the hundreds of thousands of programmers Zed has taught to date! You bring discipline, commitment, persistence, and experience with any programming language; the author supplies everything else. In Learn C the Hard Way, you’ll learn C by working through 52 brilliantly crafted exercises. Watch Zed Shaw’s teaching video and read the exercise. Type his code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn what good, modern C programs look like; how to think more effectively about code; and how to find and fix mistakes far more efficiently. Most importantly, you’ll master rigorous defensive programming techniques, so you can use any language to create software that protects itself from malicious activity and defects. Through practical projects you’ll apply what you learn to build confidence in your new skills. Shaw teaches the key skills you need to start writing excellent C software, including Setting up a C environment Basic syntax and idioms Compilation, make files, and linkers Operators, variables, and data types Program control Arrays and strings Functions, pointers, and structs Memory allocation I/O and files Libraries Data structures, including linked lists, sort, and search Stacks and queues Debugging, defensive coding, and automated testing Fixing stack overflows, illegal memory access, and more Breaking and hacking your own C code It’ll Be Hard at First. But Soon, You’ll Just Get It–And That Will Feel Great! This tutorial will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful programming languages. You’ll be a C programmer.

Mastering Cloud Computing

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Publisher : Newnes
ISBN 13 : 0124095399
Total Pages : 469 pages
Book Rating : 4.1/5 (24 download)

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Book Synopsis Mastering Cloud Computing by : Rajkumar Buyya

Download or read book Mastering Cloud Computing written by Rajkumar Buyya and published by Newnes. This book was released on 2013-04-05 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mastering Cloud Computing is designed for undergraduate students learning to develop cloud computing applications. Tomorrow's applications won’t live on a single computer but will be deployed from and reside on a virtual server, accessible anywhere, any time. Tomorrow's application developers need to understand the requirements of building apps for these virtual systems, including concurrent programming, high-performance computing, and data-intensive systems. The book introduces the principles of distributed and parallel computing underlying cloud architectures and specifically focuses on virtualization, thread programming, task programming, and map-reduce programming. There are examples demonstrating all of these and more, with exercises and labs throughout. Explains how to make design choices and tradeoffs to consider when building applications to run in a virtual cloud environment Real-world case studies include scientific, business, and energy-efficiency considerations