Mr. Potato Head Inventor

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Author :
Publisher : Checkerboard Library
ISBN 13 : 9781532110962
Total Pages : 0 pages
Book Rating : 4.1/5 (19 download)

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Book Synopsis Mr. Potato Head Inventor by : Paige V. Polinsky

Download or read book Mr. Potato Head Inventor written by Paige V. Polinsky and published by Checkerboard Library. This book was released on 2017-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces George Lerner, the inventor of Mr. Potato Head, following him as he takes Mr. Potato Head from its start as a cereal-box prize to a kit of pieces that kids stuck into real potatoes to the addition of Mrs. Potato Head and the entire Potato Head family to stardom in the movie Toy Story.

Timeless Toys

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Author :
Publisher : Andrews McMeel Publishing
ISBN 13 : 0740755714
Total Pages : 328 pages
Book Rating : 4.7/5 (47 download)

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Book Synopsis Timeless Toys by : Tim Walsh

Download or read book Timeless Toys written by Tim Walsh and published by Andrews McMeel Publishing. This book was released on 2005-10 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book Why Didn't I Think of That! includes the passage "If a toy has magic, when people see it they say, 'Oooh! What is that?' . . . It appeals to the kid in everybody." That same kind of magic captures "the kid in everybody" when they pick up Timeless Toys: Classic Toys and the Playmakers Who Created Them. Timeless Toys represents one of the finest documentaries and displays of modern toys ever written. Author Tim Walsh, a successful toy inventor himself, reveals a world of commerce, toys, and wonder that is equally fun, fascinating, and nostalgic. Readers of every age and background will find it impossible to pick up this book, turn a few pages, and not become spellbound by its insightful stories and the personal memories that the text and 420 brilliantly colored photographs bring forth. Slinky, Lego, Tonka trucks, Monopoly, Big Wheel, Frisbee, Hula Hoop, Super Ball, Scrabble, Barbie, Radio Flyer Wagons: All of these and many, many more are featured in this fascinating tome, along with the toys' histories, insider profiles, and rare interviews with toy industry icons. It's simply magic!

Stuff You Should Know

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Author :
Publisher : Flatiron Books
ISBN 13 : 1250268516
Total Pages : 336 pages
Book Rating : 4.2/5 (52 download)

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Book Synopsis Stuff You Should Know by : Josh Clark

Download or read book Stuff You Should Know written by Josh Clark and published by Flatiron Books. This book was released on 2020-11-24 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the duo behind the massively successful and award-winning podcast Stuff You Should Know comes an unexpected look at things you thought you knew. Josh Clark and Chuck Bryant started the podcast Stuff You Should Know back in 2008 because they were curious—curious about the world around them, curious about what they might have missed in their formal educations, and curious to dig deeper on stuff they thought they understood. As it turns out, they aren't the only curious ones. They've since amassed a rabid fan base, making Stuff You Should Know one of the most popular podcasts in the world. Armed with their inquisitive natures and a passion for sharing, they uncover the weird, fascinating, delightful, or unexpected elements of a wide variety of topics. The pair have now taken their near-boundless "whys" and "hows" from your earbuds to the pages of a book for the first time—featuring a completely new array of subjects that they’ve long wondered about and wanted to explore. Each chapter is further embellished with snappy visual material to allow for rabbit-hole tangents and digressions—including charts, illustrations, sidebars, and footnotes. Follow along as the two dig into the underlying stories of everything from the origin of Murphy beds, to the history of facial hair, to the psychology of being lost. Have you ever wondered about the world around you, and wished to see the magic in everyday things? Come get curious with Stuff You Should Know. With Josh and Chuck as your guide, there’s something interesting about everything (...except maybe jackhammers).

Stuff Kids Should Know

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Author :
Publisher : Henry Holt and Company (BYR)
ISBN 13 : 1250622433
Total Pages : 112 pages
Book Rating : 4.2/5 (56 download)

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Book Synopsis Stuff Kids Should Know by : Chuck Bryant

Download or read book Stuff Kids Should Know written by Chuck Bryant and published by Henry Holt and Company (BYR). This book was released on 2023-08-01 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: WARNING: Contents of this book are cooler than they appear. From the masterminds responsible for the beloved, award-winning podcast, Stuff You Should Know, comes a gut-busting and brain-bursting nonfiction book for young readers. You know the deal. There's Language Arts, Math, Science and History. You have the color-coded folders and notebooks; you know the material. The classic subjects. But why isn't there a Stuff That Knocks Your Socks Off class, or Random Facts To Rock Your World? Well, luckily, with Stuff Kids Should Know, an incomplete compendium of only the most interesting topics, you will find fascinating stories and facts that will melt your mind! From demolition derbies to Mr. Potato Head to the history of facial hair, this book is full of funny, surprising information that sparks curiosity and reveals the magic of knowledge. For Josh Clark and Chuck Bryant, the founders of the massively popular podcast Stuff You Should Know, the everyday world can be extraordinary when you dig a little deeper into the “whys” and the “hows”. With plenty of clever insights, silly illustrations, and an array of topics, this book digs deeper into stuff we all wish we knew more about. After all, who thought a rock would be a good idea for a pet? Well, let’s find out...

Toys!

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Author :
Publisher : Henry Holt and Company (BYR)
ISBN 13 : 1627794727
Total Pages : 144 pages
Book Rating : 4.6/5 (277 download)

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Book Synopsis Toys! by : Don Wulffson

Download or read book Toys! written by Don Wulffson and published by Henry Holt and Company (BYR). This book was released on 2014-12-02 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fresh, intriguing look at the stories behind great toy inventions, by Don Wulffson and illustrated by Laurie Keller. "Originally, Play-Doh only came in white. There's a good reason for this. You see, Play-Doh didn't start out as a toy. It started out as a product for cleaning wallpaper." Have you ever wondered who invented Lego, Mr. Potato Head, or toy trains? In Toys! are the fascinating stories behind these toy inventions and many others. Learn why the see-saw was popular with the Romans, how the Slinky was used during the Vietnam War, and the reason Raggedy Ann has a red heart on her chest that says "I love you." From dolls and checkers to pinball and the modern video game, there's a wide selection here for boys and girls alike. With humor and wit, this intriguing book serves up slices of cultural history that will inspire young readers to start thinking up their own toy inventions.

Toy Wars

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Author :
Publisher : Crown Business
ISBN 13 : 0307818802
Total Pages : 456 pages
Book Rating : 4.3/5 (78 download)

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Book Synopsis Toy Wars by : G. Wayne Miller

Download or read book Toy Wars written by G. Wayne Miller and published by Crown Business. This book was released on 2012-11-21 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the real toy story, an unprecedented behind-the-scenes journey through a world of influence, fantasy, and multimillion-dollar Hollywood deals, a world where the whims of children make millionaires and topple titans. This is also the story of an unusual man. Alan Hassenfeld, the chief executive officer of Hasbro, never intended to run a Fortune 500 company. A free spirit who dreamed of being a writer and exploring Asia, he was content to remain in the shadow of his older brother Stephen, a marketing genius who transformed a family firm established by immigrant Jews into powerhouse and Wall Street darling. Then tragedy struck. Stephen, and intensely private man, died of AIDS, a disease he had not acknowledged he had, even to his family. Alan Hassenfeld was named CEO, just as Hasbro was facing a daunting onslaught of challenges. Toy Wars is about Alan's struggle to balance the demands of the bottom line with his ideals about the kind of toys children deserve, as well as the ethical obligations of management. Wayne Miller, an award-winning journalist and novelist, was granted unprecedented access to Hasbro, the maker of G.I. Joe, Star Wars toys, Mr. Potato Head, Batman, Monopoly, Scrabble, Trivial Pursuit, and countless other favorites. For five years, he sat in on design sessions, marketing meetings, and focus groups, and interviewed employees in every part of the company. He witnessed a major corporate restructuring; crucial deal with Dreamworks SKG; a hostile takeover bid by archrival Mattel; the collapse of a $45 million virtual reality game; and the company makeover of G.I. Joe, Hasbro's flagship product and one of the most popular toys of all time. Toy Wars is filled with many colorful characters, including: Hollywood moguls Steven Spielberg and George Lucas, whose kid-friendly movies can translate into licensing gold for toymakers Mighty Morphin Power Rangers creator Haim Saban, who tapped into a popular Japanese TV series and made it a worldwide television and merchandising phenomenon Mattel CEO Jill Barad, the second-highest-paid woman in corporate America, who promotes and defends Barbie with the zeal of a religious crusader Hasbro executive Al Verrecchia, the loyal second in command who did not let friendship or tradition stand in the way of a dramatic restructuring Larry Bernstein, arguably the best toy salesman ever, a riotous raconteur whose divisional presidency crumbled when he was unable to meet Hasbro's profit goals Rich in family drama and written with sly wit, Toy Wars is a deeply compelling business story, a fascinating tour through a billion-dollar industry that exerts tremendous influence on the lives of children everywhere.

Mr. Crum’s Potato Predicament

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Author :
Publisher : Kids Can Press Ltd
ISBN 13 : 1771389494
Total Pages : 41 pages
Book Rating : 4.7/5 (713 download)

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Book Synopsis Mr. Crum’s Potato Predicament by : Anne Renaud

Download or read book Mr. Crum’s Potato Predicament written by Anne Renaud and published by Kids Can Press Ltd. This book was released on 2017-09-05 with total page 41 pages. Available in PDF, EPUB and Kindle. Book excerpt: A mouthwatering tale of invention. When a persnickety customer named Filbert P. Horsefeathers complains that George CrumÍs fried potatoes are too thick, George makes them thinner. When Filbert insists they are still too thick, George makes them even thinner. But when the plate is sent back a third time, George mischievously decides to use his sharpest knife to cut paper-thin potato slices, which he fries until they are crackling and douses liberally with salt. At last, Filbert is satisfied, proclaiming, ñPerfection!î Which they are. Because, quite by accident, George has invented potato chips! Based on true events, this delicious tale will have kids clamoring for more, more, more!

Brainstorms and Mindfarts

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Author :
Publisher : Running Press Adult
ISBN 13 : 0762472464
Total Pages : 289 pages
Book Rating : 4.7/5 (624 download)

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Book Synopsis Brainstorms and Mindfarts by : Tom Connor

Download or read book Brainstorms and Mindfarts written by Tom Connor and published by Running Press Adult. This book was released on 2021-05-04 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: This informative and occasionally bizarre collection of American inventions will help you discover successful and significant ideas—along with the frivolous and utterly useless ones lost to history. Innovation and entrepreneurism appear inextricably woven into the American DNA. Throughout American history, the great inventors and innovators gazed into the future and saw the products and services that would transform the world. While passionate about creating this new thing called a democracy, our Founding Fathers were also driven to change the way humans lived and worked—to complete everyday tasks faster, easier, and more efficiently. As of 2018, the U.S. Patent & Trademark Office had granted its ten millionth patent. But with over 500,000 applications now being filed annually, fewer than half of these applicants will be granted patents and far fewer still—an estimated one percent—will realize commercial success, according to the Office. Some are flawed by mistakes or missing details, others too ridiculous to take seriously, still others simply ahead of their time. From the brightest and most innovative to the wackiest, most bizarre, and downright crazy, this collection of 100 patents includes funny and informative descriptions and original illustrations, all the while letting you in on what most successful patents have in common, what inspired their creators, and how great inventors view the world.

The Encyclopedia of New York

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Publisher : Simon and Schuster
ISBN 13 : 1501166964
Total Pages : 368 pages
Book Rating : 4.5/5 (11 download)

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Book Synopsis The Encyclopedia of New York by : The Editors of New York Magazine

Download or read book The Encyclopedia of New York written by The Editors of New York Magazine and published by Simon and Schuster. This book was released on 2020-10-20 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: The must-have guide to pop culture, history, and world-changing ideas that started in New York City, from the magazine at the center of it all. Since its founding in 1624, New York City has been a place that creates things. What began as a trading post for beaver pelts soon transformed into a hub of technological, social, and cultural innovation—but beyond fostering literal inventions like the elevator (inside Cooper Union in 1853), Q-tips (by Polish immigrant Leo Gerstenzang in 1923), General Tso’s chicken (reimagined for American tastes in the 1970s by one of its Hunanese creators), the singles bar (1965 on the Upper East Side), and Scrabble (1931 in Jackson Heights), the city has given birth to or perfected idioms, forms, and ways of thinking that have changed the world, from Abstract Expressionism to Broadway, baseball to hip-hop, news blogs to neoconservatism to the concept of “downtown.” Those creations and more are all collected in The Encyclopedia of New York, an A-to-Z compendium of unexpected origin stories, hidden histories, and useful guides to the greatest city in the world, compiled by the editors of New York Magazine (a city invention itself, since 1968) and featuring contributions from Rebecca Traister, Jerry Saltz, Frank Rich, Jonathan Chait, Rhonda Garelick, Kathryn VanArendonk, Christopher Bonanos, and more. Here you will find something fascinating and uniquely New York on every page: a history of the city’s skyline, accompanied by a tour guide’s list of the best things about every observation deck; the development of positive thinking and punk music; appreciations of seltzer and alternate-side-of-the-street parking; the oddest object to be found at Ripley’s Believe It or Not!; musical theater next to muckracking and mugging; and the unbelievable revelation that English muffins were created on...West Twentieth Street. Whether you are a lifelong resident, a curious newcomer, or an armchair traveler, this is the guidebook you’ll need, straight from the people who know New York best.

Make Fun!

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Author :
Publisher : Maker Media, Inc.
ISBN 13 : 1457194082
Total Pages : 844 pages
Book Rating : 4.4/5 (571 download)

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Book Synopsis Make Fun! by : Bob Knetzger

Download or read book Make Fun! written by Bob Knetzger and published by Maker Media, Inc.. This book was released on 2016-03-22 with total page 844 pages. Available in PDF, EPUB and Kindle. Book excerpt: You don't need to own a factory to make toys. Author and toymaker Bob Knetzger has been making fun stuff all his life with simple technology like vacuum forming and mold-making. In an age where makers are tantalized by the capabilities of 3d printers and other digital fab technology, this book takes you back to old-school hand tools, simple electronics, and working with metal and plastic to make toys every bit as good as those you can find in a big-box store. This book has something for everyone, from a marble maze to a talking booby trap; from custom cookie cutters to an "EZ Make" oven. Discover the basic principles of science, electronics, and engineering through hands-on projects that range from easy to more challenging... and are always fun!

Dictionary of Toys and Games in American Popular Culture

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Author :
Publisher : Routledge
ISBN 13 : 1135418462
Total Pages : 152 pages
Book Rating : 4.1/5 (354 download)

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Book Synopsis Dictionary of Toys and Games in American Popular Culture by : Frank Hoffmann

Download or read book Dictionary of Toys and Games in American Popular Culture written by Frank Hoffmann and published by Routledge. This book was released on 2013-10-08 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.

The Game Inventor's Guidebook

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Author :
Publisher : Morgan James Publishing
ISBN 13 : 1600377904
Total Pages : 282 pages
Book Rating : 4.6/5 (3 download)

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Book Synopsis The Game Inventor's Guidebook by : Brian Tinsman

Download or read book The Game Inventor's Guidebook written by Brian Tinsman and published by Morgan James Publishing. This book was released on 2008-11-01 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.

George Crum and the Saratoga Chip

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Author :
Publisher :
ISBN 13 : 9781600606564
Total Pages : 0 pages
Book Rating : 4.6/5 (65 download)

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Book Synopsis George Crum and the Saratoga Chip by : Gaylia Taylor

Download or read book George Crum and the Saratoga Chip written by Gaylia Taylor and published by . This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This spirited story of the invention of the potato chip is a testament to human ingenuity and a tasty slice of culinary history. The popular topics of cooking and food are explored and readers are introduced to a historical 'celebrity chef'. An afterword provides more about the life of George Crum.

Encyclopedia of Play in Today′s Society

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Author :
Publisher : SAGE Publications
ISBN 13 : 1452266107
Total Pages : 1033 pages
Book Rating : 4.4/5 (522 download)

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Book Synopsis Encyclopedia of Play in Today′s Society by : Rodney P. Carlisle

Download or read book Encyclopedia of Play in Today′s Society written by Rodney P. Carlisle and published by SAGE Publications. This book was released on 2009-04-02 with total page 1033 pages. Available in PDF, EPUB and Kindle. Book excerpt: CHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." —Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as "play," including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility. The Encyclopedia of Play in Today′s Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play—from learning to competition, mastery of nature, socialization, and cooperation—are included. Simply enough, this Encyclopedia explores play played for the fun of it! Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France Key Themes Adult Games Board and Card Games Children′s Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online Games For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.

Gadgets, Games and Gizmos

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Author :
Publisher : Summersdale
ISBN 13 : 9781786850713
Total Pages : 0 pages
Book Rating : 4.8/5 (57 download)

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Book Synopsis Gadgets, Games and Gizmos by : Jean-Marie Donat

Download or read book Gadgets, Games and Gizmos written by Jean-Marie Donat and published by Summersdale. This book was released on 2017-10-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the designs behind some of the most amazing inventions ever imagined. This book contains original drawings submitted to the patent office for such indispensable items as the paperclip, the ballpoint pen and the umbrella, as well as technological marvels like the space suit, the floppy disk and the Polaroid camera - and not forgetting fun and frivolous things like the Barbie doll, the skateboard and the Game Boy. Expand your knowledge and inspire your inner inventor with this fully illustrated guide to the everyday gadgets, games and gizmos that changed the world!

Magic Ramen

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Author :
Publisher : little bee books
ISBN 13 : 9781499807035
Total Pages : 0 pages
Book Rating : 4.8/5 (7 download)

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Book Synopsis Magic Ramen by : Andrea Wang

Download or read book Magic Ramen written by Andrea Wang and published by little bee books. This book was released on 2019-03-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: World War II was over, but in Japan, lines for a simple bowl of ramen noodles wound down the sidewalk. What Momofuku Ando did next would change food forever. Andrea Wang, author of Watercress (a Newberry honor book and winner of the Caldecott Medal), tells the true story behind the creation of one of the world's most popular foods. "An inspiring story of persistence and an ideal purchase for any collection." School Library Journal, STARRED review 2021 Nutmeg Book Awards Nominee Winner of the 2020 Sakura Award Read Across America Book of the Month, May 2021 Center for Multicultural Children's Literature Best Book of 2019 List Smithsonian Magazine '10 Best Children's Books of 2019′ List Every day, Momofuku Ando would retire to his lab--a little shed in his backyard. For years, he'd dreamed about making a new kind of ramen noodle soup that was quick, convenient, and tasty for the hungry people he'd seen in line for a bowl on the black market following World War II. Peace follows from a full stomach, he believed. Day after day, Ando experimented. Night after night, he failed. But Ando kept experimenting. With persistence, creativity, and a little inspiration, Ando succeeded. This is the true story behind one of the world's most popular foods.

From Patent to Profit

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Author :
Publisher : Square One Publishers, Inc.
ISBN 13 : 9780757001406
Total Pages : 432 pages
Book Rating : 4.0/5 (14 download)

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Book Synopsis From Patent to Profit by : Bob DeMatteis

Download or read book From Patent to Profit written by Bob DeMatteis and published by Square One Publishers, Inc.. This book was released on 2005 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Having a novel idea and turning that idea into cash is not as simple as it sounds. To help innovative individuals learn to navigate around the many pitfalls of inventing, Bob DeMatteis has written From Patent to Profit, an up-to-date guide to all of the important steps involved in taking a product from the drawing board to market. Whether you are a professional inventor, a part-time dabbler, or just a clever daydreamer, From Patent to Profit can help make your dreams a reality.