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More Teaching Games For Understanding
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Book Synopsis More Teaching Games for Understanding by :
Download or read book More Teaching Games for Understanding written by and published by Human Kinetics. This book was released on 2010 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Teaching Games for Understanding by : Linda L. Griffin
Download or read book Teaching Games for Understanding written by Linda L. Griffin and published by Human Kinetics. This book was released on 2005 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents a comprehensive guide for teachers and coaches that details the history, theory, research, and practice of the Teaching Games for Understanding model, and how to incorporate it in both elementary and secondary curriculum.
Download or read book TGfU written by Nicholas Stratigopoulos and published by Createspace Independent Publishing Platform. This book was released on 2014-12-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: TGfU was developed to help physical and health education professionals incorporate fun in lessons aimed at keeping children active. TGfU combines technology, education, and fun to create an environment where children enjoy learning. Whether you are a physical education teacher, camp counselor, activity specialist, animator or any other professional dedicated to keeping school-aged children active, TGfU is a must-have book to include in your curriculum. KEY FEATURES *Comprehensive Collection of Games TGfU includes more than 200 games to keep children active! There is sure to be a favorite for everyone. *Wide Variety of Skill Levels The games available in TGfU are targeted for children in kindergarten to sixth grade; an age group that is very receptive to the TGfU model. *Broad Categories of Games and Activities The book includes 4 categories of games and activities that are based on the TGfU curriculum model: Invasion & Territorial, Net & Wall, Striking & Fielding, and Target. Pursuit & Evade category is also included as an additional game category that is popular among youth.
Download or read book Playing Fair written by Joy I. Butler and published by Human Kinetics. This book was released on 2016-07-05 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games, in the right environment and with the right guidance from teachers, offer students opportunities to grow as independent problem solvers, decision makers, and team players. In addition, students can learn a host of other skills, strategies, and concepts that can transfer not only to other games but also to other life situations. Playing Fair shows teachers how to create the learning environments typical of the Teaching Games for Understanding (TGfU) approach. This text takes the TGfU approach to a new level, incorporating the development of group processes and democratic behaviors that promote personal growth as well as the ability to thrive in group situations. Antisocial behavior and bullying are ongoing problems in schools today. The concepts and practical ideas for lessons offered in Playing Fair address those problems proactively as students learn about conflict resolution, inclusion, democratic decision making, leadership, and bullying. The topics in this book come together in developing the cognitive, psychomotor, and affective domains, all primary goals of the physical education curriculum. A Peek Inside Playing Fair Playing Fair offers teachers these benefits: • Practical classroom stories showing teachers how they can apply theory and learning situations to their own students and school context • Activities that include modifications so teachers can apply the games with students of all developmental levels • Learning checks consisting of questions for teachers to ask their students in order to assess their learning • Key Concepts, a special element that calls out important concepts for readers The first part of the book covers the process of inventing games and the democratic principles involved, how social justice can be taught and learned through games, understanding the TGfU classification system, curriculum design, and pedagogical principles. The remaining 10 chapters show how to implement the concepts presented in the earlier chapters. Readers learn how to invent and play a variety of games: target games, striking games, net/wall games, and invasion games. What Your Students Will Gain Implementing the principles advocated in this book will help learners in these ways: • Better understand and appreciate the constructs of game play through external and internalized schemas • Transfer concepts, strategies, tactics, and skills within and among game categories • Improve their performance and become more engaged in their own learning • Become more self-effective and empowered as they understand and value the processes of decision making • Understand how democracy works from the bottom up • Grasp that democracy is tenuous, that it breaks down in the absence of active social justice, and that we all have a role and responsibility in constructing and reconstructing it, moment by moment Playing Fair will help students gain a better understanding of themselves and others, and it will make them sensitive to issues such as social justice, collaboration, negotiation, inclusiveness, and fairness. Students will learn to make informed decisions in the context of their invented games and to make intentional, reasoned inquiries about game situations, which they can then transfer to other areas of their lives. Bringing Systemic Change and Facilitating Personal Growth This book will help teachers and coaches teach the principles of game play and those of democracy and citizenship in concrete ways. They will contribute to systemic change in the school culture—a culture in which students learn to create their own games and gamelike situations wherein concepts, skills, and strategies can be learned in context through a process called democracy in action. The bottom line is simple. Playing Fair brings out inherent qualities that have been part of games since the beginning of humankind: play, fun, challenge, inventiveness, teamwork, friendship, and quick thinking. Along the way, games offer opportunities for moral and spiritual development—and the games in Playing Fair offer all that and more.
Book Synopsis Developing Game Sense in Physical Education and Sport by : Ray Breed
Download or read book Developing Game Sense in Physical Education and Sport written by Ray Breed and published by Human Kinetics. This book was released on 2020-07-31 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Authors Ray Breed and Michael Spittle, long recognized as experts in the game sense model and teaching games for understanding approach, have created a complete resource for physical educators and coaches of games and team sports. Their new book, Developing Game Sense in Physical Education and Sport, provides both the theoretical foundation and the practical application that teachers and coaches need to confidently teach their students and athletes the skills and game sense they need to successfully compete in games and sports. This text, inspired by the authors’ previous book, Developing Game Sense Through Tactical Learning, offers new material since the publication of that 2011 book, particularly in relation to curriculum, assessment, and physical literacy. “Our version of a game sense model has been modified over time and adjusted to meet the changing needs and requirements of learners and programs,” Breed says. “This book is an updated and improved variation of our original book, and it will assist teachers and coaches in integrating game sense into their sessions and curricula.” Through Developing Game Sense in Physical Education and Sport, teachers and coaches will be able to do the following: Provide a logical sequence and step-by-step instructions for maximal learning, skill transfer, and game skill development Accelerate learning by linking technical, tactical, and strategic similarities in three thematic game categories (There are 19 invasion games, 13 striking and fielding games, and 14 net and wall games.) Save preparation and planning time by using the extensive planning and game implementation resources Set up games with ease and effectively relate game sense concepts by following the 90 illustrations and diagrams created for those purposes The text includes curriculum ideas and specific units for children ages 8 to 16. Unit plan chapters provide six sessions for each of the two skill levels (easy to moderate and moderate to difficult). The book also offers assessment tools and guidance for measuring learning as well as links to different curriculum frameworks. The appendixes supply teachers and coaches with useful tools, including score sheets, performance assessment and self-assessment tools, session plan outlines, and more. Developing Game Sense in Physical Education and Sport takes into account regional differences in the game sense model and teaching games for understanding approach. Its organization will facilitate users’ ready application of the material. The text first provides an overview and theoretical framework of the concepts of skill, skill development, game sense, and assessment. It then goes on to explore the links between fundamental motor skills, game sense, and physical literacy. Later chapters offer thematic unit and lesson plans as well as assessment ideas. Practical resources, game ideas and descriptions, and assessment ideas are supplied, along with the practical application of game sense, teaching for skill transfer, structuring games, developing questioning techniques, and organizing sessions. Developing Game Sense in Physical Education and Sport will allow coaches and teachers to develop the tactical, technical, and strategic skills their athletes and students need in game contexts. Coaches and teachers will also be able to help learners develop personal, social, and relationship skills. As a result, learners will be able to more effectively participate in, and enjoy, team games.
Download or read book Sport Education written by Peter Hastie and published by Routledge. This book was released on 2011-09-08 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sport Education: International Perspectives presents a series of studies of the innovative pedagogical model that has taken the physical education world by storm. Since the emergence of the Sport Education model in the mid-1990s it has been adopted and adapted in physical education programs around the world and a new research literature has followed in its wake. With contributions from leading international scholars and practitioners from the US, Europe and Asia, this book offers a more thoughtful and critical set of perspectives on Sport Education than any other. It is essential reading for any student, pre-service teacher, classroom teacher or university instructor working in SE, PE, youth sport, sports coaching or related disciplines.
Book Synopsis The Little Book of Restorative Teaching Tools by : Lindsey Pointer
Download or read book The Little Book of Restorative Teaching Tools written by Lindsey Pointer and published by Simon and Schuster. This book was released on 2020-03-10 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Engaging Practices for Integrating Restorative Justice Principles in Group Settings As restorative practices spread around the world, scholars and practitioners have begun to ask very important questions: How should restorative practices be taught? What educational structures and methods are in alignment with restorative values and principles? This book introduces games as an effective and dynamic tool to teach restorative justice practices. Grounded in an understanding of restorative pedagogy and experiential learning strategies, the games included in this book provide a way for learners to experience and more deeply understand restorative practices while building relationships and improving skills. Chapters cover topics such as: Introduction to restorative pedagogy and experiential learning How a restorative learning community can be built and strengthened through the use of games and activities How to design games and activities for teaching restorative practices How to design, deliver, and debrief an activity-based learning experience In-depth instructions for games and activities for building relationships, understanding the restorative philosophy, and developing skills in practice An ideal handbook for educators, restorative justice program directors and trainers, consultants, community group leaders, and anyone else whose work draws people together to resolve disagreements or address harm, this book will serve as a catalyst for greater creativity and philosophical alignment in the teaching of restorative practices across contexts.
Book Synopsis Game Sense by : Richard Lawrence Light
Download or read book Game Sense written by Richard Lawrence Light and published by Routledge. This book was released on 2013 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Sense is an exciting and innovative approach to coaching and physical education that places the gameat the heart of the session. It encourages the player to develop skills in a realistic context, to become more tactically aware, to make better decisions and to have more fun. Game Senseis a comprehensive, research-informed introduction to the Game Sense approach that defines and explores key concepts and essential pedagogical theory, and that offers an extensive series of practical examples and plans for using Game Sense in real teaching and coaching situations. The first section of the book helps the reader to understand how learning occurs and how this informs player-centred pedagogy.It also explains the relationship between Game Sense and other approaches to Teaching Games for Understanding. The second section of the book demonstrates how the theory can be applied in practice, providing a detailed, step-by-step guide to using Game Sense in eleven sports, including soccer, basketball, field hockey and softball. No other book explores the Game Sense approach in such depth, or combines theory and innovative practical techniques. Game Senseis invaluable reading for all students of physical education or sports coaching, any in-service physical education teacher or any sports coach working with children or young people.
Book Synopsis Teaching Sport Concepts and Skills by : Stephen A. Mitchell
Download or read book Teaching Sport Concepts and Skills written by Stephen A. Mitchell and published by Human Kinetics. This book was released on 2020-10-02 with total page 721 pages. Available in PDF, EPUB and Kindle. Book excerpt: This worldwide top-selling text on the tactical games approach is stronger than ever. The fourth edition of Teaching Sport Concepts and Skills: A Tactical Games Approach adds four new chapters, more lesson and unit plans, and more detailed guidance in addressing broad ranges of student abilities than ever before. It offers the same stellar foundation for understanding the principles behind the approach, and instruction in applying the approach, to help students learn the concepts and develop the skills involved in a variety of sports. Elementary school teachers will use games to teach the basic concepts and tactics of invasion sports, net and wall sports, striking and fielding sports, and target sports. Middle school and high school instructors will guide students in developing sport-specific technical skills for 12 sports, including soccer, lacrosse, flag football, tennis, basketball, and volleyball. The book has four new chapters that will help you do the following: Align the tactical games approach to content standards in the United States and other countries Use technology in tactical games teaching and assessment Use the games to teach social justice Develop approaches to teaching social and emotional learning (SEL) through tactical games Teaching Sport Concepts and Skills offers more than 350 detailed lesson and unit plans that can be used as is or be easily modified and incorporated into an existing curriculum. More than 240 diagrams throughout the lessons make it easy to set up and execute the games. There are 14 video clips, delivered on HKPropel, that show some lessons in action—for example, the volleyball segments show complete question-and-answer sessions, highlighting an effective way to make sure students are understanding the lesson. Also available on HKPropel are reproducible forms, including a team contract, assessments, and game scenario worksheets for tactical problem solving. (For each thumbnail reproducible worksheet shown in the book, readers can download the full-size versions from HKPropel.) These resources will help teachers put concepts from the text into use with their students. Teaching Sport Concepts and Skills is organized into three parts: Part I offers a thorough understanding of the tactical games approach—preparing and teaching students, transferring tactical knowledge, planning the curriculum, assessing learner performance, using games to teach social justice and to take social emotional learning into account, and more. Part II provides lesson plans for varying levels of complexity—with modifications and progressions—for invasion games, net and wall games, striking and fielding games, and target games, all at the elementary school level. The authors take great care in helping readers understand how to individualize instruction for novice, developing, and advanced performers by either reducing or increasing the challenges involved with the tasks. In part III, secondary-level teachers can choose from lesson plans for various levels of play in 12 sports. Teaching Sport Concepts and Skills offers expert instruction and an array of multilevel games that provide an exciting and interactive environment for learning in all domains. Current and future teachers will learn how to structure positive and engaging learning experiences that set the stage for students to improve their performance, develop problem-solving skills, and enhance their lifelong enjoyment of sport. Note: A code for accessing HKPropel is not included with this ebook but may be purchased separately.
Book Synopsis More Teaching Games for Understanding by : Joy Butler
Download or read book More Teaching Games for Understanding written by Joy Butler and published by Human Kinetics Publishers. This book was released on 2010 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: "More Teaching Games for Understanding" presents current research and practice from renowned experts on TGfU. The text is a comprehensive look at this revolutionary way to teach games in PE and sport settings. TGfU empowers kids, deepens their knowledge of game tactics, helps them improve skills, and brings joy to them as they play games.
Book Synopsis Handbook of Research on Using Motor Games in Teaching and Learning Strategy by : Gil-Madrona, Pedro
Download or read book Handbook of Research on Using Motor Games in Teaching and Learning Strategy written by Gil-Madrona, Pedro and published by IGI Global. This book was released on 2022-05-06 with total page 511 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motor games are incredibly useful in enhancing education and developing critical skills; they can entertain, produce pleasant emotions, improve moods, and increase the level of relationships. Motor games allow social, emotional, and cognitive development as well as the acquisition of motor skills such as knowledge and mastery of body, postural control and adjustment, and improvement of coordination. However, it is essential to select the appropriate game for each context to achieve the desired learning in all students. Further research on the opportunities, challenges, and future directions of motor games in education is necessary to successfully implement them. The Handbook of Research on Using Motor Games in Teaching and Learning Strategy presents significant advances in motor game education and collects research evidence that uncovers the certainties and testifies to the educational power of motor games in various situations and specific contexts that promote the learning of participants. Covering topics such as emotional physical education and educational mediation, this major reference work is ideal for researchers, academicians, educators, practitioners, and students.
Book Synopsis The Teaching for Understanding Guide by : Tina Blythe
Download or read book The Teaching for Understanding Guide written by Tina Blythe and published by Jossey-Bass. This book was released on 1998 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion guide to: Teaching for understanding / Martha Stone Wiske, editor. 1998.
Book Synopsis Learning by Playing by : Fran Blumberg
Download or read book Learning by Playing written by Fran Blumberg and published by Oxford University Press, USA. This book was released on 2014 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.
Book Synopsis Teaching for Understanding by : Martha Stone Wiske
Download or read book Teaching for Understanding written by Martha Stone Wiske and published by Jossey-Bass. This book was released on 1998 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on a Harvard University research project, this book answers such questions as: What is teaching for understanding? How does it differ from traditional teaching approaches? What does it look like in the classroom? And, how do students demonstrate their understanding? The book presents a framework for helping teachers learn how to teach more effectively.
Book Synopsis Video Games and Learning by : Kurt Squire
Download or read book Video Games and Learning written by Kurt Squire and published by Teachers College Press. This book was released on 2011-07-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author’s experiences as a game researcher, this book: Explores the intersections between commercial game design for entertainment and design-based research conducted in schools. Highlights the importance of social interactions around games at home, at school, and in online communities. Engages readers with a user-friendly presentation, including personal narratives, sidebars, screenshots, and annotations. Offers a forward-looking vision of the changing audience for educational video games.
Book Synopsis More Teaching Games for Understanding by : Joy Butler
Download or read book More Teaching Games for Understanding written by Joy Butler and published by . This book was released on 2010 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis TGFU - Simply Good Pedagogy by : Tim Hopper
Download or read book TGFU - Simply Good Pedagogy written by Tim Hopper and published by . This book was released on 2009 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: TGFU...simply good pedagogy offers teachers and coaches current thinking and ideas about game centred approachs that help novice or advanced players to excel in games. The book includes chapters from over ninety presentations at the forth teaching Games for Understanding (TGFU) international conference, held at University of British Columbia in May 2008. ... The authors of this book share the desire to make the complex challenges of teaching, coaching, and playing games accessible to more players. Drawing on constructivist learning principles, in particular situated learning and game constraints, this book challenges readers to reframe learning as an organic and ecological endeavor.