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Download or read book Best New Games written by Dale N. LeFevre and published by Human Kinetics. This book was released on 2012 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Best New Games, Updated Edition, is the most comprehensive collection of New Games currently available for getting acquainted, developing sensitivity and trust, building teamwork, and opening and closing play sessions. The updated edition features an accompanying DVD, an improved format, a game finder, and information on how New Games can be used to meet education and physical activity standards.
Book Synopsis The New Games Book by : Andrew Fluegelman
Download or read book The New Games Book written by Andrew Fluegelman and published by Sidgwick & Jackson. This book was released on 1978 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Seven Games: A Human History by : Oliver Roeder
Download or read book Seven Games: A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Book Synopsis New Rules for Classic Games by : R. Wayne Schmittberger
Download or read book New Rules for Classic Games written by R. Wayne Schmittberger and published by Wiley. This book was released on 1992-05-26 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: "An essential book for anyone interested in gameplay." —Games magazine If rules are made to be broken, then dust off those old games lying dormant in your closet, because your game playing just got a lot more exciting! New Rules for Classic Games, by games expert R. Wayne Schmittberger, is a complete guide to hundreds of new twists and variations guaranteed to expand and enliven your game repertoire. How about: Wraparound Scrabble: Worlds can run off an edge of the board and be continued on the other side. Another variation allows words to be spelled backwards! Extinction Chess: Think of every type of piece as a species; your goal is to prevent extinction of any of these species. Trivial Tic-Tac-Toe: An entertaining and challenging cross between Trivial Pursuit and tic-tac-toe. Auction Monopoly: Every property, no matter who lands on it, is sold to the highest bidder. You’ll find these and other exciting new challenges for card and dice games, chess, checkers, party games, and popular board games such as Monopoly, Scrabble, Risk, Parcheesi, Boggle, Othello, and Trivial Pursuit. And to make sure your game playing never gets stale, New Rules for Classic Games gives you rules for little-known games that can be played with equipment you already have and tips for doing your own rule writing!
Download or read book Glued to Games written by Scott Rigby and published by Bloomsbury Publishing USA. This book was released on 2011-02-18 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. With video game sales in the billions and anxious concerns about their long-term effects growing louder, Glued to Games: How Video Games Draw Us In and Hold Us Spellbound brings something new to the discussion. It is the first truly balanced research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, Glued to Games gets to the heart of gaming's powerful psychological and emotional allure—the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.
Book Synopsis New Ways in Teaching with Games by : Ulugbek Nurmukhamedov
Download or read book New Ways in Teaching with Games written by Ulugbek Nurmukhamedov and published by . This book was released on 2020-02-21 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: For young learners to adults, New Ways in Teaching with Games offers over 90 fresh activities ? each with video instruction ? that involve play and games that will enrich your EFL and ESL classrooms. This innovative volumeIntroduces traditional, online, and commercial games and explainshow they can be used to practice language; Illustrates games that can reinforce language across the four skill areas, and encourage both culturally and pragmaticallyappropriate language productions; and Enriches language classrooms with a variety of innovative, leaner-friendly games that are seamlessly tied to language practice. Using gamification for your ESL classroom turns repetitive exercises into meaningful and fun activities! The activities are broken down by topic including: Traditional Pencil and Paper Games; Dice Games; Board Games; Card Games; Technology-Mediated Games: Online, Apps, and More; Miscellaneous Games. Video instructions included for each activity!
Book Synopsis More New Games! -- and Playful Ideas from the New Games Foundation by : New Games Foundation
Download or read book More New Games! -- and Playful Ideas from the New Games Foundation written by New Games Foundation and published by Main Street Books. This book was released on 1981 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sixty new games, grouped by number of participants and level of activity and illustrated with photographs.
Download or read book Beyond Competition written by Sid Sackson and published by Pantheon. This book was released on 1977 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes six games, such as Resources, Space Exploration, and Peace Conference, in which two to four players must cooperate rather than compete to achieve high scores.
Download or read book Parachute Games written by Todd Strong and published by Human Kinetics Publishers. This book was released on 1996 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: 20 ft. diameter parachute with handles for physical education games.
Book Synopsis PopularMMOs Presents: A Hole New Activity Book by : PopularMMOs
Download or read book PopularMMOs Presents: A Hole New Activity Book written by PopularMMOs and published by HarperCollins. This book was released on 2019-05-07 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: New York Times bestselling authors and YouTube sensations Pat and Jen from the Minecraft-inspired channel PopularMMOs need YOU. Help them complete an epic quest by battling your way through 128 pages of fun-filled, full-color activities! YouTube sensations Pat and Jen from PopularMMOs are on a quest for fun! But they need YOUR help to complete it. Fight your way through mazes, climb your way out of word searches, and fall into a hole new world of awesome activities as you help Pat and Jen collect armor, find their friends, run from zombies, and defeat the most sinister villain of all—Evil Jen! This paperback activity book includes all of your favorite characters from PopularMMOs and includes hours of full-color adventure, with connect-the-dots, spot-the-differences, word scrambles, and more. Go on an incredible adventure with PopularMMOs, one of the most popular YouTubers in the world with over 19 MILLION subscribers and 12 BILLION views.
Book Synopsis Computer Games and New Media Cultures by : Johannes Fromme
Download or read book Computer Games and New Media Cultures written by Johannes Fromme and published by Springer Science & Business Media. This book was released on 2012-06-14 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.
Book Synopsis ACCT3 Management by : Prabhu Sivabalan
Download or read book ACCT3 Management written by Prabhu Sivabalan and published by Cengage AU. This book was released on 2018-09-01 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: ACCT3 Management is the Asia-Pacific edition of the proven 4LTR press approach to management accounting, designed to enhance students learning experiences. The text is for teaching students learning the preparers/debits and credits approach and is presented in an easy-to-read and accessible style. This third edition includes a strong suite of student and instructor resources that enhance student learning and revision. New, print versions of this book come with bonus online study tools on the CourseMate Express platform Learn more about the online tools cengage.com.au/learning-solutions
Download or read book New Games written by Pamela M. Lee and published by Routledge. This book was released on 2013-01-25 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Art History After the Sixties examines the 1960s and 1970s as a watershed era in our current understanding of art and its historiography. Pamela Lee asks how, why, and at what cost art critics of that generation shifted their attention away from aesthetics to focus pimarily on the social and political nature of art, most notably in the writings appearing in the influential journal October. She also looks closesly at the major artists of that era from Robert Smithson, most well known for his provocative earthwork Spiral Jetty, to Andy Warhol. Art History After the Sixties is the fifth volume in "Theories of Modernism and Postmodernism in the Visual Arts", James Elkins's series of short books on the theories of modernism written by leading art historians on twentieth-century art and art criticism. The book will feature a critical introduction by a fellow art historian placing the book in conversation with the previous books in the series."--
Download or read book The Inter-mountain Educator written by and published by . This book was released on 1919 with total page 972 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Game Cultures: Computer Games As New Media by : Dovey, Jon
Download or read book Game Cultures: Computer Games As New Media written by Dovey, Jon and published by McGraw-Hill Education (UK). This book was released on 2006-05-01 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.
Download or read book Harper's Weekly written by and published by . This book was released on 1907 with total page 970 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Cassell's Family Magazine written by and published by . This book was released on 1890 with total page 800 pages. Available in PDF, EPUB and Kindle. Book excerpt: