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Download or read book More Board Games written by Desi Scarpone and published by Schiffer Pub Limited. This book was released on 2000 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Board games continue to fascinate players and collectors alike, and their appeal is rapidly growing. This completely new book presents over 1000 color photographs of board games ranging from the 1920s to the 1990s, an informative text, vintage advertisements, and current prices. It is sure to satisfy the game playing appetites of collectors, dealers, and enthusiasts everywhere.
Book Synopsis The Everything Tabletop Games Book by : Bebo
Download or read book The Everything Tabletop Games Book written by Bebo and published by Everything. This book was released on 2019-07-16 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.
Book Synopsis Board Games in 100 Moves by : Ian Livingstone
Download or read book Board Games in 100 Moves written by Ian Livingstone and published by Penguin. This book was released on 2019-09-17 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Surprising stories behind the games you know and love to play. Journey through 8,000 years of history, from Ancient Egyptian Senet and Indian Snakes and Ladders, right up to role-play, fantasy and hybrid games of the present day. More than 100 games are explored chronologically, from the most ancient to the most modern. Every chapter is full of insightful anecdotes exploring everything from design and acquisition to game play and legacy.
Book Synopsis A Board Game Education by : Jeffrey P. Hinebaugh
Download or read book A Board Game Education written by Jeffrey P. Hinebaugh and published by R&L Education. This book was released on 2009-07-16 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Board Game Education is an entertaining and valuable resource for parents, teachers, educators, and anyone who appreciates the fun and entertainment provided by classic, traditional board games. The book provides an informative analysis of how classic board games that everyone has played_and probably owns_are not only great family entertainment but also develop core educational skills that have been proven to lead to academic achievement. Through A Board Game Education readers learn a bit of the fascinating history trivia and little-known facts regarding the most loved board games of all time (i.e., how Monopoly was used by WWII POWs to escape). At the same time, Hinebaugh identifies the distinct educational skills developed by each of these games and explores in detail how the play of these games cultivates such skills. A Board Game Education also provides valuable suggestions about how to modify and vary these classic board games to specifically enhance additional core educational skills and concepts. Who would have thought that Candy Land could be modified into a strategy game and Chutes and Ladders could be used to teach algebraic equations and advanced math.
Download or read book The Board Game Book written by and published by . This book was released on 2020-10-22 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Board Games as Media by : Paul Booth
Download or read book Board Games as Media written by Paul Booth and published by Bloomsbury Academic. This book was released on 2021-01-14 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
Book Synopsis More Board Game Education by : Jeffrey P. Hinebaugh
Download or read book More Board Game Education written by Jeffrey P. Hinebaugh and published by Rowman & Littlefield. This book was released on 2019-01-12 with total page 67 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a follow up to Board Game Education. However, unlike many of the board games discussed in Board Game Education, this book identifies and discusses five board games that each develop critical educational skills in reasoning, problem-solving, language arts, mathematics, social sciences and communication. They are the “super foods” of the board game world. More Board Game Education answers the questions unlikely to ever be ask: If I were stranded on a desert island with only five board games and I wanted to educate my kids, what board games would I choose. Each board game discussed in this book is a complete educational tool that will develop all of the critical educational skills that research has shown to not only be crucial to educational success, but also success in the workplace. As a bonus, these game are great to play, easy to learn and, most importantly, affordable to own for any family or teacher. (This is a very important point to remember; this is not a list of the greatest board games ever or the very best educational board games on the market. Rather, this book discusses board games which every parent, teacher and/or school program can realistically own, in multiple copies, and incorporate as a learning tool).
Download or read book Game Play written by Paul Booth and published by Bloomsbury Publishing USA. This book was released on 2015-04-23 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"--
Book Synopsis Board Games as Media by : Paul Booth
Download or read book Board Games as Media written by Paul Booth and published by Bloomsbury Publishing USA. This book was released on 2021-01-14 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
Book Synopsis Board Game Publisher by : Eric Hanuise
Download or read book Board Game Publisher written by Eric Hanuise and published by Flatlined Games. This book was released on 2022-03-01 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Board Game Publisher "Better than a real job" Eric Hanuise (Flatlined Games) Understand The Board Game Industry Start Your Own Publishing Business The tabletop games market has never been as large and diversified as today. Yet, there are few books that focus on the business aspects of publishing tabletop games. In this book, Eric Hanuise, founder of boardgames publisher Flatlined Games, shares his experience learned from years of publishing: - The whole publication process, from the author's prototype to the finished game on the retailer's shelves - The different jobs available in the industry - Setting up your publishing company - Contracts with authors and artists - Manufacturing board games - Safety and legal obligations - Distribution and logistics - Retail, direct sales and crowdfunding - Fairs, conventions and events Written by an actual publisher, this book will help you figure out the tabletop games industry. No matter whether you are just interested in how things work or you intend to set up your own board game publishing business, you will find answers to most of your questions here.
Book Synopsis Shakespeare and Geek Culture by : Andrew James Hartley
Download or read book Shakespeare and Geek Culture written by Andrew James Hartley and published by Bloomsbury Publishing. This book was released on 2020-10-15 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: From fantasy and sci-fi to graphic novels, from boy scouts to board games, from blockbuster films to the cult of theatre, Shakespeare is everywhere in popular culture. Where there is popular culture there are fans and nerds and geeks. The essays in this collection on Shakespeare and Geek Culture take an innovative approach to the study of Shakespeare's cultural presences, situating his works, his image and his brand to locate and explore the nature of that geekiness that, the authors argue, is a vital but unrecognized feature of the world of those who enjoy and are obsessed by Shakespeare, whether they are scholars, film fans, theatre-goers or members of legions of other groupings in which Shakespeare plays his part. Working at the intersections of a wide range of fields – including fan studies and film analysis, cultural studies and fantasy/sci-fi theory – the authors demonstrate how the particularities of the connection between Shakespeare and geek culture generate new insights into the plays, poems and their larger cultural legacy in the 21st century.
Book Synopsis Handbook of Research on International Approaches and Practices for Gamifying Mathematics by : Huertas-Abril, Cristina A.
Download or read book Handbook of Research on International Approaches and Practices for Gamifying Mathematics written by Huertas-Abril, Cristina A. and published by IGI Global. This book was released on 2022-05-13 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game-based resources provide opportunities to consolidate and develop a greater knowledge and understanding of both mathematical concepts and numeracy skills, which present opportunities and challenges for both teachers and learners when engaging with subject content. For learners for whom the language of instruction is not their first or main language, this can present challenges and barriers to their progress. This requires teachers to reconsider and adapt their teaching strategies to ensure the needs of these learners are fully addressed, thereby promoting inclusion and inclusive practices. The Handbook of Research on International Approaches and Practices for Gamifying Mathematics provides relevant theoretical frameworks and the latest empirical research findings in teaching and learning mathematics in bilingual/plurilingual education by using active methodologies, specifically gamification and game-based learning and teaching. Covering a wide range of topics such as e-safety, bilingual education, and multimodal mathematics, this major reference work is ideal for policymakers, researchers, academicians, practitioners, scholars, instructors, and students.
Book Synopsis Math Games & Activities from Around the World by : Claudia Zaslavsky
Download or read book Math Games & Activities from Around the World written by Claudia Zaslavsky and published by Chicago Review Press. This book was released on 1998-05-01 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than 70 math games, puzzles, and projects from all over the world are included in this delightful book for kids.
Book Synopsis More Math Games and Activities from Around the World by : Claudia Zaslavsky
Download or read book More Math Games and Activities from Around the World written by Claudia Zaslavsky and published by Chicago Review Press. This book was released on 2003-10 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents games and other activities from different countries and cultures that teach a variety of basic mathematical concepts.
Book Synopsis Children’s Literature and Culture by : Harry Eiss
Download or read book Children’s Literature and Culture written by Harry Eiss and published by Cambridge Scholars Publishing. This book was released on 2009-03-26 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of scholarship on the world of the child offers an eclectic overview of several aspects of youth culture today. The first essay focuses on Donna Williams, Joanna Greenberg, Temple Grandin and other children whose unusual minds raise questions that take us deep into the mysteries of all of human existence. The second, “Colonel Mustard in the Library With The Sims: From Board Games to Video Games and Back,” gives a historical context and theoretical frame for considering contemporary video and board games in our current age of television The third, “Just a Fairy, His Wits, and Maybe a Touch of Magic; Magic, Technology, and Self-Reliance in Contemporary Fantasy Fiction,” takes on the technological world of childhood, in this case considering how it is represented in three fantasy series, Harry Potter, Artemis Fowl and Faerie Wars, The fourth essay offers a detailed view of the history of children’s literature in China, including discussions of the important philosophical views that controlled what got taught and how, detailed charts of significant historic dates, genres of children’s literature, and award winning books of Chinese literature. The fifth considers contemporary Western world consumerism, in this case three popular book series, Clique, Gossip Girl, and The A-List, all published by Alloy for teenage girls. The sixth, “Surfing the Series: A Rhizomic Reading of Series Fiction,” once again deals with series fiction. The seventh explores the recent “Monet Mania” that has sparked interest in the great Impressionist Claude Monet among adults and educators. The final essay, “Jean Craighead George’s Alaskan Children’s Books: Love and Survival,” focuses on her book Julie of the Wolves and how it expresses aspects of Alaskan culture.
Book Synopsis Game Design Theory by : Keith Burgun
Download or read book Game Design Theory written by Keith Burgun and published by CRC Press. This book was released on 2012-08-13 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.
Download or read book Game Design written by Lewis Pulsipher and published by McFarland. This book was released on 2012-08-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.