MMORPGs in Minecraft

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Author :
Publisher : Cherry Lake
ISBN 13 : 1534141014
Total Pages : 28 pages
Book Rating : 4.5/5 (341 download)

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Book Synopsis MMORPGs in Minecraft by : Josh Gregory

Download or read book MMORPGs in Minecraft written by Josh Gregory and published by Cherry Lake. This book was released on 2019-01-01 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn everything they need to know about playing massive multiplayer online role playing games (MMORPGs) in Minecraft, including tips and tricks and safety information. Includes table of contents, glossary, and index--as well as sources for further reading.

Participatory Worlds

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000982246
Total Pages : 166 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Participatory Worlds by : José Blázquez

Download or read book Participatory Worlds written by José Blázquez and published by Taylor & Francis. This book was released on 2023-10-13 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an in-depth analysis of participatory worlds, practices beyond the mainstream models of content production and IP management that allow audience members to contribute canonically to the expansion of storyworlds, blurring the line between the traditional roles of consumers and producers. Shifting discussions of participatory culture and cross-media production and consumption practices to more independent media contexts, the book explores the limits, borders and boundaries of participating in today’s digital media storyworlds. The text examines how audience participation works, identifying opportunities to make it a meaningful practice for audiences and an asset for IP owners, and discussing the challenges and barriers that the application of participatory culture brings along. The book defines what meaningful participation is by introducing the concept of ‘intervention’ and explains a range of factors impacting the way in which participatory worlds and relationships between producers, audiences and the world are shaped. This volume will be of great relevance to media practitioners, scholars and students interested in transmedia storytelling, fandom, literary studies and comparative literature, new media and digital culture, gaming and media studies.

PopularMMOs Presents A Hole New World

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Author :
Publisher : HarperCollins
ISBN 13 : 0062790897
Total Pages : 211 pages
Book Rating : 4.0/5 (627 download)

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Book Synopsis PopularMMOs Presents A Hole New World by : PopularMMOs

Download or read book PopularMMOs Presents A Hole New World written by PopularMMOs and published by HarperCollins. This book was released on 2018-06-19 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: New York Times Bestseller! Minecraft-inspired YouTube star PopularMMOs brings everyone’s favorite characters to life in a thrilling adventure to save their friend, battle the undead, and escape the hole new world they’ve crashed into with one unfortunate misstep. Fans of DanTDM: Trayaurus and the Enchanted Crystal and Zach King: My Magical Life will love this PopularMMOs graphic novel adventure, filled with hilarious jokes, thrill-a-minute action, and beloved characters. When Pat and Jen stumble into a hidden hole while playing hide-and-seek, they find that they’re trapped in a dangerous underworld and that their good friend, Bomby, has been kidnapped! Now it’s up to our daring duo and their “friend” Carter to battle the zombies, find the castle, and get back home before it’s too late. Can Pat and Jen find Bomby and flee the underworld before they get zombified by the evilest villain of them all—Evil Jen? One of the most popular YouTubers in the world, with over 13 million subscribers and 10 billion views, PopularMMOs brings together one magical unicorn, one talking cloud, an enormous golem, a dimwitted ship captain, and one oblivious cat in this heart-stopping adventure, as Pat and Jen try to rescue their friends from the zombie-filled new world they’ve fallen into with a single regrettable stumble.

Serious Games Development and Applications

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Author :
Publisher : Springer
ISBN 13 : 3642336876
Total Pages : 279 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Serious Games Development and Applications by : Minhua Ma

Download or read book Serious Games Development and Applications written by Minhua Ma and published by Springer. This book was released on 2012-09-18 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology.

Research Anthology on Game Design, Development, Usage, and Social Impact

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Author :
Publisher : IGI Global
ISBN 13 : 1668475901
Total Pages : 2034 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Research Anthology on Game Design, Development, Usage, and Social Impact by : Management Association, Information Resources

Download or read book Research Anthology on Game Design, Development, Usage, and Social Impact written by Management Association, Information Resources and published by IGI Global. This book was released on 2022-10-07 with total page 2034 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Teaching, Learning, and Leading With Computer Simulations

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Author :
Publisher : IGI Global
ISBN 13 : 1799800067
Total Pages : 358 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Teaching, Learning, and Leading With Computer Simulations by : Qian, Yufeng

Download or read book Teaching, Learning, and Leading With Computer Simulations written by Qian, Yufeng and published by IGI Global. This book was released on 2019-09-20 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer simulation, a powerful technological tool and research-proven pedagogical technique, holds great potential to enhance and transform teaching and learning in education and is therefore a viable tool to engage students in deep learning and higher-order thinking. With the advancement of simulation technology (e.g., virtual reality, artificial intelligence, machine learning) and the expanded disciplines where computer simulation is being used (e.g., data science, cyber security), computer simulation is playing an increasingly significant role in leading the digital transformation in K-12 schools and higher education institutions, as well as training and professional development in corporations, government, and the military. Teaching, Learning, and Leading With Computer Simulations is an important compilation of research that examines the recent advancement of simulation technology and explores innovative ways to utilize advanced simulation programs for the enhancement of teaching and learning outcomes. Highlighting a range of topics such as pedagogy, immersive learning, and social sciences, this book is essential for educators, higher education institutions, deans, curriculum designers, school administrators, principals, IT specialists, academicians, researchers, policymakers, and students.

PopularMMOs Presents Zombies' Day Off

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Author :
Publisher : HarperCollins
ISBN 13 : 0063006537
Total Pages : 211 pages
Book Rating : 4.0/5 (63 download)

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Book Synopsis PopularMMOs Presents Zombies' Day Off by : PopularMMOs

Download or read book PopularMMOs Presents Zombies' Day Off written by PopularMMOs and published by HarperCollins. This book was released on 2020-10-27 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: New York Times bestselling authors and YouTube sensations Pat and Jen from the beloved Minecraft-inspired channel PopularMMOs fall into a “fun-tastic” new world in their exhilarating third graphic novel adventure, Zombies’ Day Off. Pat and Jen are heroes! After defeating Evil Jen and closing all the portals to the underworld, they have nothing to worry about, no villains to defeat, and no adventures to go on. Awesome, right? Until a mysterious voice tells Jen that she has to go to the underworld to uncover a secret about her past. It is a quest she can only undertake alone. With Jen off to find out the truth and Pat desperate to find Jen, the heroes almost don’t notice that a sinister plot is afoot. There’s a new villain in town, and his team of ninja sailors are determined to take over the underworld and the real world. To defeat him, Pat and Jen might just have to do the unthinkable—team up with Evil Jen! But can Pat and Jen find each other and find a way to work with their nemesis to stop this sinister plot before it’s too late? Join the adventure in the third book of the New York Times bestselling graphic novel series from PopularMMOs, one of the most popular YouTubers in the world, with over 22 million subscribers and 14 billion views!

Gaming and Geography

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Author :
Publisher : Springer Nature
ISBN 13 : 3031422600
Total Pages : 329 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Gaming and Geography by : Michael Morawski

Download or read book Gaming and Geography written by Michael Morawski and published by Springer Nature. This book was released on with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Encyclopedia of Video Games [3 volumes]

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 1173 pages
Book Rating : 4.2/5 (161 download)

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Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

MMOs from the Inside Out

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Author :
Publisher : Apress
ISBN 13 : 1484217241
Total Pages : 742 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis MMOs from the Inside Out by : Richard A. Bartle

Download or read book MMOs from the Inside Out written by Richard A. Bartle and published by Apress. This book was released on 2015-12-30 with total page 742 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if it’s still all worthwhile. Playing MMOs is about fun, immersion, and identity. Creating MMOs is about imagination, expression, and art. MMOs are so packed with potential that today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What wonders wait beyond the horizon? What treasures will explorers bring back to amaze us? MMOs from the Inside Out is for people with a spark of creativity: it pours gasoline on that spark. It: Explains what MMOs are, what they once were, and what they could – and should – become. Delves into why players play, and why designers design. Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants. Doesn't tell you what to think, it tells you to think. What You Will Learn: Myriad ways to improve MMOs – and to decide for yourself whether these are improvements. What MMOs are; who plays them, and why. How MMOs became what they are, and what this means for what they will become. That you have it in you to make MMOs yourself. Whom This Book is For:MMOs from the Inside Out is a book for those who wish to know more about game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the world around them and to make manifest the worlds of their imagination.

PopularMMOs Presents Into the Overworld

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Author :
Publisher : HarperCollins
ISBN 13 : 0063080400
Total Pages : 211 pages
Book Rating : 4.0/5 (63 download)

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Book Synopsis PopularMMOs Presents Into the Overworld by : PopularMMOs

Download or read book PopularMMOs Presents Into the Overworld written by PopularMMOs and published by HarperCollins. This book was released on 2021-11-09 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: New York Times bestselling authors and YouTube sensations Pat and Jen from the beloved Minecraft-inspired channel PopularMMOs fall into a “fun-tastic” new world in their exhilarating fourth graphic novel adventure, Into the Overworld. Pat and Jen do everything together, including saving the day! But when Jen and Evil Jen find out they have one chance to find their long-lost mother in the Overworld, Jen’s going to take it—even if it means that Pat can’t join her on an adventure for the first time ever. With Mr. Rainbow’s help travelling to the Overworld should be the easiest part, but when something goes wrong, Jen and Evil Jen wind up trapped in the nether. Right about now would be the perfect time for Pat to help save the day, wouldn’t it? But turns out, Pat himself has been imprisoned by an old villain set on the revenge. Pat’s desperate to escape because he knows something that Jen doesn’t . . . she’s walking straight into a trap! There’s an evil plot to start a zombie war brewing, and the person behind it may be the only one who could outsmart Jen and Evil Jen. Can Pat find a way to reach them in time and warn them before it’s too late? Join the adventure in the fourth book of the New York Times bestselling graphic novel series from PopularMMOs, one of the most popular YouTubers in the world, with over 22 million subscribers and 14 billion views!

Minecraft: MMORPG

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Author :
Publisher : Cherry Lake
ISBN 13 : 1534131604
Total Pages : 36 pages
Book Rating : 4.5/5 (341 download)

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Book Synopsis Minecraft: MMORPG by : Josh Gregory

Download or read book Minecraft: MMORPG written by Josh Gregory and published by Cherry Lake. This book was released on 2018-08-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will discover how creative players have built a massively-multiplayer online version of Minecraft where huge groups of players can explore and create together. Includes table of contents, glossary, and index--as well as sources for further reading.

Choosing and Using Digital Games in the Classroom

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Author :
Publisher : Springer
ISBN 13 : 3319122231
Total Pages : 429 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Choosing and Using Digital Games in the Classroom by : Katrin Becker

Download or read book Choosing and Using Digital Games in the Classroom written by Katrin Becker and published by Springer. This book was released on 2016-09-29 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

Online Games, Social Narratives

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Author :
Publisher : Routledge
ISBN 13 : 1317652223
Total Pages : 211 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Online Games, Social Narratives by : Esther MacCallum-Stewart

Download or read book Online Games, Social Narratives written by Esther MacCallum-Stewart and published by Routledge. This book was released on 2014-06-13 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to "Free to Play" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media.

The Video Game Industry

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Author :
Publisher : Routledge
ISBN 13 : 1136258248
Total Pages : 272 pages
Book Rating : 4.1/5 (362 download)

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Book Synopsis The Video Game Industry by : Peter Zackariasson

Download or read book The Video Game Industry written by Peter Zackariasson and published by Routledge. This book was released on 2012-08-21 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and ‘only’ game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation. This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.

The Queer Games Avant-Garde

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Author :
Publisher : Duke University Press
ISBN 13 : 1478007303
Total Pages : 181 pages
Book Rating : 4.4/5 (78 download)

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Book Synopsis The Queer Games Avant-Garde by : Bo Ruberg

Download or read book The Queer Games Avant-Garde written by Bo Ruberg and published by Duke University Press. This book was released on 2020-03-20 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve “diversity” in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center. Interviewees: Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang

Working with Video Gamers and Games in Therapy

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Author :
Publisher : Routledge
ISBN 13 : 1351700677
Total Pages : 170 pages
Book Rating : 4.3/5 (517 download)

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Book Synopsis Working with Video Gamers and Games in Therapy by : Anthony M. Bean

Download or read book Working with Video Gamers and Games in Therapy written by Anthony M. Bean and published by Routledge. This book was released on 2018-06-18 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health. Chapters examine the factors that compel individual gamers to select and identify with particular games and characters, as well as the different play styles, genres, and archetypes common in video games. For clinicians looking to understand their clients’ relationships with video games or to use games as a therapeutic resource in their own practice, this is a thoughtful, comprehensive, and timely resource.