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Microsoft Windows 2000 Api Superbible
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Book Synopsis Microsoft Windows 2000 API Superbible by : Richard Simon
Download or read book Microsoft Windows 2000 API Superbible written by Richard Simon and published by . This book was released on with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Windows 2000 32 Bit Programming API Superbible by : Richard J. Simon
Download or read book Windows 2000 32 Bit Programming API Superbible written by Richard J. Simon and published by . This book was released on 1999-10-01 with total page 1600 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Operating Systems: Principles And Design by : Pabitra Pal Choudhury
Download or read book Operating Systems: Principles And Design written by Pabitra Pal Choudhury and published by PHI Learning Pvt. Ltd.. This book was released on 2011-07-30 with total page 655 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines the workings of an operating system, which is essentially a concurrent programme, and strikes a fine balance between theory and practice. It provides the programme design illustration and guidance along with new concepts, nd ptrsents an in-depth analysis of the fundamental concepts of an OS as an interrupt driven programme whose basic constituents are the processes giving rise to a concurrent programme.
Book Synopsis The British National Bibliography by : Arthur James Wells
Download or read book The British National Bibliography written by Arthur James Wells and published by . This book was released on 2002 with total page 1896 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis OpenGL SuperBible by : Richard Wright
Download or read book OpenGL SuperBible written by Richard Wright and published by Pearson Education. This book was released on 2007-06-18 with total page 1701 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL ® SuperBible, Fourth Edition , begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems. Coverage includes · An entirely new chapter on OpenGL ES programming for handhelds · Completely rewritten chapters on OpenGL for Mac OS X and GNU/Linux · Up-to-the-minute coverage of OpenGL on Windows Vista · New material on floating-point color buffers and off-screen rendering · In-depth introductions to 3D modeling and object composition · Expert techniques for utilizing OpenGL’s programmable shading language · Thorough coverage of curves, surfaces, interactive graphics, textures, shadows, and much more · A fully updated API reference, and an all-new section of full-color images You’ll rely on this book constantly—whether you’re learning OpenGL for the first time, deepening your graphics programming expertise, upgrading from older versions of OpenGL, or porting applications from other environments. Now part of the OpenGL Technical Library—The official knowledge resource for OpenGL developers The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.
Book Synopsis Microsoft Office Access 2007 VBA by : Scott B. Diamond
Download or read book Microsoft Office Access 2007 VBA written by Scott B. Diamond and published by Que Publishing. This book was released on 2003-11-26 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt: Microsoft Office Access 2007 VBA builds on the skills you’ve already developed in creating database applications and helps you take them to the next level–using Visual Basic for Applications (VBA) to accomplish things you once performed manually. To facilitate this lofty goal, Access includes the VBA programming language. Even if you’ve never programmed, this book will help you learn how to leverage the power of VBA to make your work with Access more efficient than ever before. Microsoft Office Access 2007 VBA is for professionals who use Microsoft Access frequently in their daily work. You have serious work to get done and you can’t spend all day reading a computer book. This book teaches you the essential skills you need to automate your databases as quickly as possible. Although written for Access 2007, the techniques and concepts covered will work in most versions of Microsoft Access. Highlights of This Book Include • Navigating within the Visual Basic Editor • Using variables, constants, and data types • Employing built-in functions • Creating procedures • Understanding object-and event-driven coding • Working with arrays • Understanding scope • Working with forms • Using selection controls • Creating reports • Exploring menus, navigation, and ribbons • Using object models • Working with data • Defining database schema • Using the Windows API • Working with XML files • Exploring Access SQL
Book Synopsis Clinical Assessment, Computerized Methods, and Instrumentation by : F.J. Maarse
Download or read book Clinical Assessment, Computerized Methods, and Instrumentation written by F.J. Maarse and published by Psychology Press. This book was released on 2006-05-18 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of clinical assessment, computerized methods and instrumentation in psychology, containing 18 contributions from the workshop, "Computers in Psychology", held in September 1999 at the University of Utrecht.;The first section of the work contains contributions concerning clinical assessment. Aspects such as short-term memory, spatial memory, counselling skills and play therapy are described, as well as computer-assisted observational analysis using eye blinks. In the second section, a series of computer programs supporting decision-making in psychotherapy and diagnostics, in clinical and other settings, is described. The last section deals with real-time aspects of computers and computer-controlled experimental set-ups.
Download or read book The Software Encyclopedia written by and published by . This book was released on 1986 with total page 2032 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Book Review Index written by and published by . This book was released on 2003 with total page 1520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vols. 8-10 of the 1965-1984 master cumulation constitute a title index.
Book Synopsis American Book Publishing Record by :
Download or read book American Book Publishing Record written by and published by . This book was released on 2002 with total page 2252 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Simulation and Event Modeling for Game Developers by : John P. Flynt
Download or read book Simulation and Event Modeling for Game Developers written by John P. Flynt and published by Course Technology. This book was released on 2005 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: Simulation games are unique. They have action, combat, management, and strategy. By definition a simulation is an imitation. So, computer simulation games are games that imitate a real-life situation. Another way to think about it is that simulation games attempt to recreate a past event. But games don't always stick to that definition, sometimes they attempt to create a situation that we may someday be faced with. Event modeling is the fundamental activity of examining a real-world event to determine precisely those aspects of the event that can be made the primary objectives of a software development effort. Such modeling is essential to the success of any game development effort, especially if it focuses on simulation. The reason for this is that no simulation program can hope to simulate every aspect of a real-world event. The simulation must be limited in some way, and a technique is at hand, through event modeling, to determine which aspects of the event will render the simulation project effective.
Book Synopsis Proceedings, International Conference on Dependable Systems and Networks, DSN 2000 by : IEEE Computer Society. Fault-Tolerant Computing Technical Committee
Download or read book Proceedings, International Conference on Dependable Systems and Networks, DSN 2000 written by IEEE Computer Society. Fault-Tolerant Computing Technical Committee and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 2000 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the June 2000 conference that addressed society's unprecedented reliance on the dependability, integrity, security, and availability of a global network of computing systems. The 66 contributions cover embedded systems, measurement and assessment, mobile agents, analysis and evaluatio
Download or read book Forthcoming Books written by Rose Arny and published by . This book was released on 2000 with total page 1546 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Microsoft Windows 2000 API Superbible by : Richard J. Simon
Download or read book Microsoft Windows 2000 API Superbible written by Richard J. Simon and published by Sams Publishing. This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Following in the tradition of the Win 95 and Win32 NT SuperBibles, this book is a comprehensive reference for all of the APIs needed by the Windows programmer. It is arranged topically with related functions presented in the same chapter. Using relevant examples that are complete and appropriate to the task at hand, the user will be able to see clearly the most effective usage for each function. The user-friendly organization of the book will save programmers valuable time, and negate the need to sift through vendor supplied documentation with is spotty and disorganized.
Book Synopsis Windows NT Win32 API SuperBible by : Richard J. Simon
Download or read book Windows NT Win32 API SuperBible written by Richard J. Simon and published by Que Publishing. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Windows NT Win32 API SuperBible is the perfect resource for programmers who want comprehensive, updated coverage of all Win32 APIs, as well as detailed information specific to the newest Windows NT functions. This book lets you look up the specific Win32 API call you need, when you need it. Concise descriptions detail what you need to know about every Win32 call, including new NT4 APIs. You'll quickly see how specific functions are used, modified, and integrated into larger applications. APIs are conveniently organized by purpose, so you can quickly find every API function available for a specific task. The chapters cover the crucial programming APIs for menus, scroll bars, clipboard, help files, MDI, GDI, dialog boxes, palettes, color-matching, DLLs, atoms, timers, and much more. Explanations of reusage syntax, parameters, possible pitfalls, and tips from the pros augment each reference entry. Summary projects also show you how to use the APIs in a practical context.
Book Synopsis OpenGL SuperBible by : Richard S. Wright
Download or read book OpenGL SuperBible written by Richard S. Wright and published by . This book was released on 2000 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt: Functioning both as a tutorial and a reference manual, this hands-on guide provides everything readers need to implement the versions of OpenGL available in 1999/2000.
Download or read book CoVis 3 written by Danyel Merkert and published by diplom.de. This book was released on 2002-07-22 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inhaltsangabe:Abstract: The visualisation of information is a broad area of study not uniquely associated with computing. Its origins can be traced back to the earliest attempts at cartography. It is, however, with the development of computing technology that the discipline has flourished. It is not simply that the technology has allowed for more detailed visual representations to be produced, it is equally the case that the wealth of data available and the understanding of its importance have accelerated the demand for its analysis. The range of modern visualisation is huge, including medical imaging, engineering simulations and geographical and meteorological analysis. Information can come in many forms the two most common to visualisation are numerical data and functional representation. This thesis investigates visualisation methods for both mathematical functions of two variables and three-dimensional data. In particular I examined techniques as contour plots and surface plots. Within the bounds of this project OpenGL turned out to be the most powerful tool regarding visualisation of information. Due to the procedural architecture of OpenGL and an ambition to learn the core architecture of Microsoft Windows®, I decided to exclusively implement this project in Win32®, for which I pay particular attention in this dissertation. Inhaltsverzeichnis:Table of Contents: 1.Introduction5 1.1Visualisation5 1.2History8 1.3Literature Review9 1.4Summery of Dissertation10 2.The Application12 2.1Overall12 2.2Components15 2.2.1Toolbar16 2.2.2Information Window16 2.2.3Manipulation Modes16 2.2.4Contour Map18 2.2.5Acquiring data files19 2.2.6Creating datasets of mathematical formulas21 2.2.7Colour Shading23 2.3User Profile24 2.4Alternatives to CoVis325 3.Technical Foundations28 3.1Win32API28 3.1.1Why I chose the Win32API28 3.1.2Creating a window29 3.1.3Event Handling31 3.1.4Keyboard Handling32 3.1.5Mouse Handling34 3.1.6Resources36 3.1.7Buttons36 3.1.8Edit Controls36 3.1.9List Boxes37 3.1.10Trackbars38 3.1.11Menus40 3.2OpenGL42 3.2.1The OpenGL architecture42 3.2.2Creating an OpenGL window43 3.2.3Adapting the OpenGL scene45 3.2.4Objects46 3.2.5Colours47 3.2.6Fonts in OpenGL48 4.Data Representation50 4.1Equally spaced data points51 4.1.1Meshes51 4.1.2Isometric surfaces54 4.1.3Contour Plots57 4.1.4File format61 4.2Unequally spaced data points63 4.2.1Delaunay Triangulation63 4.2.2Contour Plots72 4.2.3File [...]