Microsoft Age of Empires II

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Publisher :
ISBN 13 : 9780735611771
Total Pages : 294 pages
Book Rating : 4.6/5 (117 download)

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Book Synopsis Microsoft Age of Empires II by : Mark H. Walker

Download or read book Microsoft Age of Empires II written by Mark H. Walker and published by . This book was released on 2000 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Microsoft "RM" Age Of Empires "RM II: The Conquerors Expansion: Inside Moves" gives gamers the thorough insights and strategies they need to win at the latest version of this popular game. This guide offers an overview of civilization-specific strategies and backgrounds for the game, plus game analysis, tactical tips, walkthroughs, and game strategies. You will learn how to survive and thrive, defeat enemy states, accumulate wealth by trading and diplomacy, create and defend wonders of the world, and build your tribe into a great civilization. Plus, with two walkthroughs each mission included in the book, you can choose the one you want to help you win. This guide also includes exclusive "Battle Bits" -- advanced player training scenarios, downloadable from a Web site (mspress.microsoft.com), to help players sharpen their Age of Empire skills. Author Mark Walker has contributed to more than 28 computer gaming books as well as regularly contributing to well-known gaming sites.

Microsoft Age of Empires II

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Publisher :
ISBN 13 : 9780735605138
Total Pages : 286 pages
Book Rating : 4.6/5 (51 download)

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Book Synopsis Microsoft Age of Empires II by : Mark H. Walker

Download or read book Microsoft Age of Empires II written by Mark H. Walker and published by . This book was released on 1999-07 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: This latest edition to the Inside Moves series shows readers all the strategy gambits and tricks for winning Microsoft Age of Empires II. A historical real-time strategy game, Age of Empires shows gamers how to not only survive but thrive in the Middle Ages.

Microsoft Age of empires II

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Publisher :
ISBN 13 : 9788391059296
Total Pages : 104 pages
Book Rating : 4.0/5 (592 download)

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Book Synopsis Microsoft Age of empires II by : Mark H. Walker

Download or read book Microsoft Age of empires II written by Mark H. Walker and published by . This book was released on 1999 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Ensemble Studios Official Guide

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Publisher :
ISBN 13 : 9780782126334
Total Pages : 388 pages
Book Rating : 4.1/5 (263 download)

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Book Synopsis Ensemble Studios Official Guide by : Bruce C. Shelley

Download or read book Ensemble Studios Official Guide written by Bruce C. Shelley and published by . This book was released on 1999 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this sequel to one of the most celebrated strategy games of all time, your choices are simple: expand or be conquered. Spanning a thousand years, from the fall of Rome through the Middle Ages, Age of Empires II: The Age of Kings is an epic adventure that puts you in command of one of thirteen mighty civilizations. World domination is within your grasp as you build your empire, push back your borders, and crush all opposing forces. Book jacket.

Microsoft Age of Empires II

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Publisher :
ISBN 13 : 9780782127713
Total Pages : 0 pages
Book Rating : 4.1/5 (277 download)

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Book Synopsis Microsoft Age of Empires II by : Paul Schuytema

Download or read book Microsoft Age of Empires II written by Paul Schuytema and published by . This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the definitive, official guide to creating original, world-class Age II maps, scenarios, and campaigns using the game's built-in Map Editor. With more than a million copies of the game already sold, this one-of-a-kind book is sure to find an enormous audience. Written by a team of professional game developers, it also features a fully loaded CD complete with maps, templates, example files, and utilities.

Age of Empires II

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Publisher :
ISBN 13 : 9780761519065
Total Pages : 0 pages
Book Rating : 4.5/5 (19 download)

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Book Synopsis Age of Empires II by : James Mecham

Download or read book Age of Empires II written by James Mecham and published by . This book was released on 1999-10-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thorough analysis of all civilizations Detailed strategy for optimizing unit effectiveness Complete descriptions of all cheats and taunts Comprehensive unit sheets In-depth military formations tactics Trade route maps

Windows XP in 10 Simple Steps or Less

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Publisher : John Wiley & Sons
ISBN 13 : 0764555863
Total Pages : 602 pages
Book Rating : 4.7/5 (645 download)

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Book Synopsis Windows XP in 10 Simple Steps or Less by : Bill Hatfield

Download or read book Windows XP in 10 Simple Steps or Less written by Bill Hatfield and published by John Wiley & Sons. This book was released on 2003-11-04 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you need Windows XP solutions fast, then this book is for you-whether you're new to Windows XP or you need help dealing with the applications that come with it. Open the book and you'll discover clear, easy-to-follow instructions for more than 250 key Windows XP tasks, each presented in ten quick steps-or less. Easy-to-navigate pages, lots of screen shots, and to-the-point directions guide you through every common (and not-so-common) Windows XP challenge-and help you get more done in less time. * Each solution is ten steps-or less-to help you get the job done fast * Self-contained two-page spreads deliver the answers you need-without flipping pages * A no-fluff approach focuses on helping you achieve results * A resource packed with useful and fun ways to get the most out of Windows XP

Paratextualizing Games

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Publisher : transcript Verlag
ISBN 13 : 3732854213
Total Pages : 364 pages
Book Rating : 4.7/5 (328 download)

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Book Synopsis Paratextualizing Games by : Benjamin Beil

Download or read book Paratextualizing Games written by Benjamin Beil and published by transcript Verlag. This book was released on 2021-11-30 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

Cost-Justifying Usability

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Publisher : Elsevier
ISBN 13 : 008045545X
Total Pages : 640 pages
Book Rating : 4.0/5 (84 download)

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Book Synopsis Cost-Justifying Usability by : Randolph G. Bias

Download or read book Cost-Justifying Usability written by Randolph G. Bias and published by Elsevier. This book was released on 2005-05-09 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt: You just know that an improvement of the user interface will reap rewards, but how do you justify the expense and the labor and the time—guarantee a robust ROI!—ahead of time? How do you decide how much of an investment should be funded? And what is the best way to sell usability to others? In this completely revised and new edition of Cost-Justifying Usability, Randolph G. Bias (University of Texas at Austin, with 25 years’ experience as a usability practitioner and manager) and Deborah J. Mayhew (internationally recognized usability consultant and author of two other seminal books including The Usability Engineering Lifecycle) tackle these and many other problems. It has been updated to cover cost-justifying usability for Web sites and intranets, for the complex applications we have today, and for a host of products—offering techniques, examples, and cases that are unavailable elsewhere. No matter what type of product you build, whether or not you are a cost-benefit expert or a born salesperson, this book has the tools that will enable you to cost-justify the appropriate usability investment. Includes contributions by a host of experts involved in this work, including Aaron Marcus, Janice Rohn, Chauncey Wilson, Nigel Bevan, Dennis Wixon, Clare-Marie Karat, Susan Dray, Charles Mauro, and many others Includes actionable ideas for every phase of the software development process Includes case studies from inside a variety of companies Includes ideas from "the other side of the table," software executives who hold the purse strings, who offer thoughts on which proposals for usability support they've funded, and which ones they've declined

Byzantium in the Popular Imagination

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Publisher : Bloomsbury Publishing
ISBN 13 : 0755607309
Total Pages : 297 pages
Book Rating : 4.7/5 (556 download)

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Book Synopsis Byzantium in the Popular Imagination by : Markéta Kulhánková

Download or read book Byzantium in the Popular Imagination written by Markéta Kulhánková and published by Bloomsbury Publishing. This book was released on 2023-08-10 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is the contemporary cultural legacy of Byzantium or The Eastern Roman Empire? This book explores the varied reception history of the Byzantine Empire across a range of cultural production. Split into four sections: the origins of 'Byzantomania' in France, modern media, literature, and politics, it provides case studies which show the numerous ways in which the empire's legacy can be felt today. Covering television, video games and contemporary political discourse, contributors also consider a wide range of national and geographical perspectives including Russian, Turkish, Polish, Greek and Hungarian. It will be essential reading for scholars and students of the reception and cultural history of the Byzantine Empire.

Age of Empires II

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Publisher : Sybex
ISBN 13 : 9780782128598
Total Pages : 0 pages
Book Rating : 4.1/5 (285 download)

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Book Synopsis Age of Empires II by : Doug Radcliffe

Download or read book Age of Empires II written by Doug Radcliffe and published by Sybex. This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Age of Empires II is one of the most successful PC games of the year with more than 2 million copies sold. This comprehensive walkthrough for the single-player games provides hardcore multiplayer strategies targeted at both newbies and Age II's rabid multiplayer following. It details stats and strategies for new civilizations, technologies and units. Comes with a color poster.

Gamers at Work

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Publisher : Apress
ISBN 13 : 1430233524
Total Pages : 345 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Gamers at Work by : Morgan Ramsay

Download or read book Gamers at Work written by Morgan Ramsay and published by Apress. This book was released on 2012-06-08 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them." —Peter Molyneux OBE, founder, Lionhead Studios "Gamers at Work explores every imaginable subtlety of the video-game industry through the fascinating stories of those who took the risks and reaped the rewards." —Hal Halpin, president, Entertainment Consumers Association "This is the sort of book that can tear the most hardcore gamers away from their PCs, Macs, or consoles for a few hours of rewarding reading." —North County Times "Gamers at Work is truly an invaluable resource that's well worth adding to your personal library." —Wii Love It There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way. Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management. Gamers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business As an added bonus, check out Online Game Pioneers at Work, published in 2015, for even more incredible stories from leaders in the mobile space. Featured Entrepreneurs: Trip Hawkins, Electronic Arts (Madden NFL) Nolan Bushnell, Atari (Pong) Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization) Tony Goodman, Ensemble Studios (Age of Empires) Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II) Tim Cain, Troika Games (Arcanum, Vampire: the Masquerade—Bloodlines) Warren Spector, Junction Point Studios (Disney Epic Mickey) Doug & Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego) Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball) John Smedley, Verant Interactive (EverQuest, PlanetSide) Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry) Lorne Lanning, Oddworld Inhabitants (Oddworld) Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls) Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear) Christopher Weaver, Bethesda Softworks (The Elder Scrolls) Jason Rubin, Naughty Dog (Crash Bandicoot, Uncharted) Ted Price, Insomniac Games (Spyro, Resistance) Other books in the Apress At Work Series: Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7

PC Mag

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Publisher :
ISBN 13 :
Total Pages : 172 pages
Book Rating : 4./5 ( download)

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Book Synopsis PC Mag by :

Download or read book PC Mag written by and published by . This book was released on 2000-01-18 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Gaming Rhythms

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Publisher : Lulu.com
ISBN 13 : 908160211X
Total Pages : 169 pages
Book Rating : 4.0/5 (816 download)

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Book Synopsis Gaming Rhythms by : Tom Apperley

Download or read book Gaming Rhythms written by Tom Apperley and published by Lulu.com. This book was released on 2011-06-16 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players. This book explores the materiality of digital play across diverse locations and argues that the dynamic relation between the everyday life of the player and the experience of digital game play can only be understood by examining play-practices in their specific situations." -- Website.

Ancient Greece and Rome in Videogames

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Publisher : Bloomsbury Publishing
ISBN 13 : 135015721X
Total Pages : 241 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis Ancient Greece and Rome in Videogames by : Ross Clare

Download or read book Ancient Greece and Rome in Videogames written by Ross Clare and published by Bloomsbury Publishing. This book was released on 2021-06-03 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.

Understanding Video Games

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Publisher : Routledge
ISBN 13 : 1136300422
Total Pages : 338 pages
Book Rating : 4.1/5 (363 download)

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Book Synopsis Understanding Video Games by : Simon Egenfeldt-Nielsen

Download or read book Understanding Video Games written by Simon Egenfeldt-Nielsen and published by Routledge. This book was released on 2013-04-26 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game studies. Understanding Video Games, 2nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. This follow-up to the pioneering first edition takes video game studies into the next decade of the twenty-first century, highlighting changes in the game business, advances in video game scholarship, and recent trends in game design and development—including mobile, social, and casual gaming. In Understanding Video Games, 2nd Edition students will: Assess the major theories used to analyze games, such as ludology and narratology Gain familiarity with the commercial and organizational aspects of the game industry Trace the history of video games from Pong to Playstation 3 and beyond Explore the aesthetics of game design Evaluate the cultural position of video games Consider the potential effects of both violent and "serious" games. Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline (including an interactive online version), Understanding Video Games, 2nd Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment and society.

Playing the Middle Ages

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Publisher : Bloomsbury Publishing
ISBN 13 : 1350242896
Total Pages : 289 pages
Book Rating : 4.3/5 (52 download)

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Book Synopsis Playing the Middle Ages by : Robert Houghton

Download or read book Playing the Middle Ages written by Robert Houghton and published by Bloomsbury Publishing. This book was released on 2023-08-24 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.