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Metaprogramming Gpus With Sh
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Book Synopsis Metaprogramming GPUs with Sh by : Michael McCool
Download or read book Metaprogramming GPUs with Sh written by Michael McCool and published by CRC Press. This book was released on 2009-12-01 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.
Book Synopsis Metaprogramming GPUs with Sh by : Michael McCool
Download or read book Metaprogramming GPUs with Sh written by Michael McCool and published by CRC Press. This book was released on 2009-12-01 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.
Book Synopsis Facing the Multicore-Challenge II by : Rainer Keller
Download or read book Facing the Multicore-Challenge II written by Rainer Keller and published by Springer. This book was released on 2012-05-13 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: This state-of-the-art survey features topics related to the impact of multicore, manycore, and coprocessor technologies in science and for large-scale applications in an interdisciplinary environment. The papers cover issues of current research in mathematical modeling, design of parallel algorithms, aspects of microprocessor architecture, parallel programming languages, hardware-aware computing, heterogeneous platforms, manycore technologies, performance tuning, and requirements for large-scale applications. The contributions presented in this volume offer a survey on the state of the art, the concepts and perspectives for future developments. They are an outcome of an inspiring conference conceived and organized by the editors at the Karlsruhe Institute Technology (KIT) in September 2011. The twelve revised full papers presented together with two contributed papers focus on combination of new aspects of microprocessor technologies, parallel applications, numerical simulation, and software development; thus they clearly show the potential of emerging technologies in the area of multicore and manycore processors that are paving the way towards personal supercomputing and very likely towards exascale computing.
Book Synopsis Fast and Accurate Finite-Element Multigrid Solvers for PDE Simulations on GPU Clusters by : Dominik Göddeke
Download or read book Fast and Accurate Finite-Element Multigrid Solvers for PDE Simulations on GPU Clusters written by Dominik Göddeke and published by Logos Verlag Berlin GmbH. This book was released on 2011 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: This dissertation demonstrates that graphics processors (GPUs) as representatives of emerging many-core architectures are very well-suited for the fast and accurate solution of large, sparse linear systems of equations, using parallel multigrid methods on heterogeneous compute clusters. Such systems arise for instance in the discretisation of (elliptic) partial differential equations with finite elements. Fine-granular parallelisation techniques and methods to ensure accuracy are developed that enable at least one order of magnitude speedup over highly-tuned conventional CPU implementations, without sacrificing neither accuracy nor functionality.
Book Synopsis Computer Vision, Imaging and Computer Graphics - Theory and Applications by : Sebastiano Battiato
Download or read book Computer Vision, Imaging and Computer Graphics - Theory and Applications written by Sebastiano Battiato and published by Springer. This book was released on 2016-01-06 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2014, consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Computer Graphics, GRAPP 2014 and the International Conference on Information Visualization, IVAPP 2014, held in Lisbon, Portugal, in January 2014. The 22 revised full papers presented were carefully reviewed and selected from 543 submissions. The papers are organized in topical sections on computer graphics theory and applications; information visualization – theory and applications; computer vision theory and applications.
Book Synopsis High Performance Computing and Communications by : Ronald Perrott
Download or read book High Performance Computing and Communications written by Ronald Perrott and published by Springer. This book was released on 2007-09-08 with total page 841 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Conference on High Performance Computing and Communications, HPCC 2007. The 75 revised full papers address all current issues of parallel and distributed systems and high performance computing and communication, including networking protocols, embedded systems, wireless, mobile and pervasive computing, Web services and internet computing, and programming interfaces for parallel systems.
Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller
Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Book Synopsis Advances in Cryptology – ASIACRYPT 2007 by : Kaoru Kurosawa
Download or read book Advances in Cryptology – ASIACRYPT 2007 written by Kaoru Kurosawa and published by Springer. This book was released on 2007-11-05 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on the Theory and Application of Cryptology and Information Security, ASIACRYPT 2007, held in Kuching, Malaysia, in December 2007. The papers are organized in topical sections on number theory and elliptic curve, protocol, hash function design, group/broadcast cryptography, mac and implementation, multiparty computation, block ciphers, foundation, public key encryption, and cryptanalysis.
Book Synopsis Genetic Programming by : Michael O'Neill
Download or read book Genetic Programming written by Michael O'Neill and published by Springer Science & Business Media. This book was released on 2008-03-14 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th European Conference on Genetic Programming, EuroGP 2008, held in Naples, Italy, in March 2008 colocated with EvoCOP 2008. The 21 revised plenary papers and 10 revised poster papers were carefully reviewed and selected from a total of 61 submissions. A great variety of topics are presented reflecting the current state of research in the field of genetic programming, including the latest work on representations, theory, operators and analysis, evolvable hardware, agents and numerous applications.
Book Synopsis Architecture of Computing Systems - ARCS 2011 by : Mladen Berekovic
Download or read book Architecture of Computing Systems - ARCS 2011 written by Mladen Berekovic and published by Springer. This book was released on 2011-02-14 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 24th International Conference on Architecture of Computing Systems, ARCS 2011, held in Lake Como, Italy, in February 2011. The 22 revised full papers presented in seven technical sessions were carefully reviewed and selected from 62 submissions. The papers are organized in topical sections on customization and application specific accelerators; multi/many-core architectures; adaptive system architectures; processor architectures; memory architectures optimization; organic and autonomic computing; network-on-chip architectures.
Book Synopsis Advances in Visual Computing by : Richard Boyle
Download or read book Advances in Visual Computing written by Richard Boyle and published by Springer. This book was released on 2008-12-03 with total page 1245 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is with greatpleasure that we present the proceedings of the 4th International Symposium on Visual Computing (ISVC 2008) in Las Vegas, Nevada. ISVC o?ers a common umbrella for the four main areas of visual computing including vision, graphics, visualization, and virtual reality. Its goal is to provide a forum for researchers, scientists, engineers and practitioners throughout the world to present their latest research ?ndings, ideas, developments and applications in the broader area of visual computing. This year,ISVC grew signi?cantly; the programconsisted of 15 oralsessions, 1 poster session, 8 special tracks, and 6 keynote presentations. The response to the call for papers was very strong; we received over 340 submissions for the main symposium from which we accepted 102 papers for oral presentation and 70 papers for poster presentation. Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 56 papers were accepted for oral presentation and 8 papers for poster presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion. During the discussion period we tried to correct anomalies and errors that might have existed in the initial reviews.
Book Synopsis Computer Engineering and Technology by : Weixia Xu
Download or read book Computer Engineering and Technology written by Weixia Xu and published by Springer. This book was released on 2016-01-13 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 19th CCF Conference on Computer Engineering and Technology, NCCET 2015, held in Hefei, China, in October 2015. The 18 papers presented were carefully reviewed and selected from 158 submissions. They are organized in topical sections on processor architecture; application specific processors; computer application and software optimization; technology on the horizon.
Book Synopsis Electroencephalogram Signal Analysis by : Salah Hamdi
Download or read book Electroencephalogram Signal Analysis written by Salah Hamdi and published by Cambridge Scholars Publishing. This book was released on 2022-07-06 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will assist medical diagnosis and aid clinical decision-making. It shows that neuronal networks, machine learning, and VAR models proved useful for EEG signal analysis, and details EEG signal processing methods. The book also highlights how to use learning machine for epileptic cerebral activity localisation, and details a parallel implementation for EEG artefact rejection.
Download or read book Journal of Graphics Tools written by and published by . This book was released on 2003 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis GPU Computing Gems Jade Edition by :
Download or read book GPU Computing Gems Jade Edition written by and published by Elsevier. This book was released on 2011-11-02 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: GPU Computing Gems, Jade Edition, offers hands-on, proven techniques for general purpose GPU programming based on the successful application experiences of leading researchers and developers. One of few resources available that distills the best practices of the community of CUDA programmers, this second edition contains 100% new material of interest across industry, including finance, medicine, imaging, engineering, gaming, environmental science, and green computing. It covers new tools and frameworks for productive GPU computing application development and provides immediate benefit to researchers developing improved programming environments for GPUs. Divided into five sections, this book explains how GPU execution is achieved with algorithm implementation techniques and approaches to data structure layout. More specifically, it considers three general requirements: high level of parallelism, coherent memory access by threads within warps, and coherent control flow within warps. Chapters explore topics such as accelerating database searches; how to leverage the Fermi GPU architecture to further accelerate prefix operations; and GPU implementation of hash tables. There are also discussions on the state of GPU computing in interactive physics and artificial intelligence; programming tools and techniques for GPU computing; and the edge and node parallelism approach for computing graph centrality metrics. In addition, the book proposes an alternative approach that balances computation regardless of node degree variance. Software engineers, programmers, hardware engineers, and advanced students will find this book extremely usefull. For useful source codes discussed throughout the book, the editors invite readers to the following website: ..." This second volume of GPU Computing Gems offers 100% new material of interest across industry, including finance, medicine, imaging, engineering, gaming, environmental science, green computing, and more Covers new tools and frameworks for productive GPU computing application development and offers immediate benefit to researchers developing improved programming environments for GPUs Even more hands-on, proven techniques demonstrating how general purpose GPU computing is changing scientific research Distills the best practices of the community of CUDA programmers; each chapter provides insights and ideas as well as 'hands on' skills applicable to a variety of fields
Book Synopsis GPU Solutions to Multi-scale Problems in Science and Engineering by : David A. Yuen
Download or read book GPU Solutions to Multi-scale Problems in Science and Engineering written by David A. Yuen and published by Springer Science & Business Media. This book was released on 2013-01-09 with total page 677 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the new topic of GPU computing with many applications involved, taken from diverse fields such as networking, seismology, fluid mechanics, nano-materials, data-mining , earthquakes ,mantle convection, visualization. It will show the public why GPU computing is important and easy to use. It will offer a reason why GPU computing is useful and how to implement codes in an everyday situation.
Book Synopsis System-Level Design of GPU-Based Embedded Systems by : Arian Maghazeh
Download or read book System-Level Design of GPU-Based Embedded Systems written by Arian Maghazeh and published by Linköping University Electronic Press. This book was released on 2018-12-07 with total page 62 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern embedded systems deploy several hardware accelerators, in a heterogeneous manner, to deliver high-performance computing. Among such devices, graphics processing units (GPUs) have earned a prominent position by virtue of their immense computing power. However, a system design that relies on sheer throughput of GPUs is often incapable of satisfying the strict power- and time-related constraints faced by the embedded systems. This thesis presents several system-level software techniques to optimize the design of GPU-based embedded systems under various graphics and non-graphics applications. As compared to the conventional application-level optimizations, the system-wide view of our proposed techniques brings about several advantages: First, it allows for fully incorporating the limitations and requirements of the various system parts in the design process. Second, it can unveil optimization opportunities through exposing the information flow between the processing components. Third, the techniques are generally applicable to a wide range of applications with similar characteristics. In addition, multiple system-level techniques can be combined together or with application-level techniques to further improve the performance. We begin by studying some of the unique attributes of GPU-based embedded systems and discussing several factors that distinguish the design of these systems from that of the conventional high-end GPU-based systems. We then proceed to develop two techniques that address an important challenge in the design of GPU-based embedded systems from different perspectives. The challenge arises from the fact that GPUs require a large amount of workload to be present at runtime in order to deliver a high throughput. However, for some embedded applications, collecting large batches of input data requires an unacceptable waiting time, prompting a trade-off between throughput and latency. We also develop an optimization technique for GPU-based applications to address the memory bottleneck issue by utilizing the GPU L2 cache to shorten data access time. Moreover, in the area of graphics applications, and in particular with a focus on mobile games, we propose a power management scheme to reduce the GPU power consumption by dynamically adjusting the display resolution, while considering the user's visual perception at various resolutions. We also discuss the collective impact of the proposed techniques in tackling the design challenges of emerging complex systems. The proposed techniques are assessed by real-life experimentations on GPU-based hardware platforms, which demonstrate the superior performance of our approaches as compared to the state-of-the-art techniques.