Metahuman

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Author :
Publisher : Harmony
ISBN 13 : 1524762989
Total Pages : 370 pages
Book Rating : 4.5/5 (247 download)

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Book Synopsis Metahuman by : Deepak Chopra, M.D.

Download or read book Metahuman written by Deepak Chopra, M.D. and published by Harmony. This book was released on 2019-10-01 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is it possible to venture beyond daily living and experience heightened states of awareness? Deepak Chopra says that higher consciousness is available here and now. “Metahuman helps us harvest peak experiences so we can see our truth and mold the universe’s chaos into a form that brings light to the world.”—Dr. Mehmet Oz, attending physician, New York–Presbyterian, Columbia University New York Times bestselling author Deepak Chopra unlocks the secrets to moving beyond our present limitations to access a field of infinite possibilities. How does one do this? By becoming metahuman. To be metahuman, however, isn’t science fiction and is certainly not about being a superhero. To be metahuman means to move past the limitation constructed by the mind and enter a new state of awareness where we have deliberate and concrete access to peak experiences that can transform people’s lives from the inside out. Humans do this naturally—to a point. For centuries the great artists, scientists, writers, and many so-called ordinary people have gone beyond the everyday physical world. But if we could channel these often bewildering experiences, what would happen? Chopra argues we would wake up to experiences that would blow open your body, mind, and soul. Metahuman invites the reader to walk the path here and now. Waking up, we learn, isn’t just about mindfulness or meditation. Waking up, to become metahuman, is to expand our consciousness in all that we think, say, and do. By going beyond, we liberate ourselves from old conditioning and all the mental constructs that underlie anxiety, tension, and ego-driven demands. Waking up allows life to make sense as never before. To make this as practical as possible, Chopra ends the book with a 31-day guide to becoming metahuman. Once you wake up, he writes, life becomes transformed, because pure consciousness—which is the field of all possibilities—dawns in your life. Only then does your infinite potential become your personal reality.

DC Comics: Anatomy of a Metahuman

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1608875016
Total Pages : 160 pages
Book Rating : 4.6/5 (88 download)

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Book Synopsis DC Comics: Anatomy of a Metahuman by : S.D. Perry

Download or read book DC Comics: Anatomy of a Metahuman written by S.D. Perry and published by Simon and Schuster. This book was released on 2018-09-18 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the powers of DC Comics' greatest characters like never before through stunning anatomical cutaways and in-depth commentary from the Dark Knight. Concerned about the threat that so-called “metahumans” may pose to the world, Batman has begun compiling a detailed dossier on their incredible physiology and abilities. From villains like Killer Croc, Bane, and Brainiac, to Batman’s own comrades, including Superman and Cyborg, the file brings together the Dark Knight’s fascinating personal theories on the unique anatomical composition of these formidable individuals. This stunning and unique book delves into the incredible abilities of DC Comics characters like never before. Using beautifully illustrated anatomical cross sections depicting twelve different DC characters, the book, told from Batman’s unique perspective, will explore how these “metahumans” physical makeup differs significantly from that of the average person. From detailed theories on how Superman’s eyes shoot heat rays to an in-depth exploration of how Aquaman is able to breathe under water, the book delves into the deepest secrets of these classic characters. Also featuring chapters on the anatomy and abilities of Doomsday, Aquaman, Swamp Thing, Darkseid, Martian Manhunter, and more, this one-of-a-kind book will change the way you look at metahumans forever.

Metahuman

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Author :
Publisher : Harmony
ISBN 13 : 0307338339
Total Pages : 370 pages
Book Rating : 4.3/5 (73 download)

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Book Synopsis Metahuman by : Deepak Chopra, M.D.

Download or read book Metahuman written by Deepak Chopra, M.D. and published by Harmony. This book was released on 2019-10-01 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is it possible to venture beyond daily living and experience heightened states of awareness? Deepak Chopra says that higher consciousness is available here and now. “Metahuman helps us harvest peak experiences so we can see our truth and mold the universe’s chaos into a form that brings light to the world.”—Dr. Mehmet Oz, attending physician, New York–Presbyterian, Columbia University New York Times bestselling author Deepak Chopra unlocks the secrets to moving beyond our present limitations to access a field of infinite possibilities. How does one do this? By becoming metahuman. To be metahuman, however, isn’t science fiction and is certainly not about being a superhero. To be metahuman means to move past the limitation constructed by the mind and enter a new state of awareness where we have deliberate and concrete access to peak experiences that can transform people’s lives from the inside out. Humans do this naturally—to a point. For centuries the great artists, scientists, writers, and many so-called ordinary people have gone beyond the everyday physical world. But if we could channel these often bewildering experiences, what would happen? Chopra argues we would wake up to experiences that would blow open your body, mind, and soul. Metahuman invites the reader to walk the path here and now. Waking up, we learn, isn’t just about mindfulness or meditation. Waking up, to become metahuman, is to expand our consciousness in all that we think, say, and do. By going beyond, we liberate ourselves from old conditioning and all the mental constructs that underlie anxiety, tension, and ego-driven demands. Waking up allows life to make sense as never before. To make this as practical as possible, Chopra ends the book with a 31-day guide to becoming metahuman. Once you wake up, he writes, life becomes transformed, because pure consciousness—which is the field of all possibilities—dawns in your life. Only then does your infinite potential become your personal reality.

Reimagining Characters with Unreal Engine's MetaHuman Creator

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1801819149
Total Pages : 356 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis Reimagining Characters with Unreal Engine's MetaHuman Creator by : Brian Rossney

Download or read book Reimagining Characters with Unreal Engine's MetaHuman Creator written by Brian Rossney and published by Packt Publishing Ltd. This book was released on 2022-12-29 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the power of Unreal Engine 5 and the MetaHuman Creator in this illustrated guide to develop realistic digital characters, infusing them with full body and facial animation Key Features Create realistic characters using the MetaHuman Creator using a mixture of preset and custom tools Import your character into Unreal Engine 5 to access more editing options and begin animating it Combine face and body motion capturing to fully animate your digital humans Book DescriptionMetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you’ll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you’ll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.What you will learn Create your own bespoke character using MHC Develop custom faces based on real people Utilize Blueprints to take control of your digital character Retarget animations using the Unreal Mannequin Use DeepMotion and Live Link for complete body and face animation Use the Control Rig to refine animations Export and render your character Who this book is for This book is for filmmakers and hobbyists who are planning to make a film using Unreal Engine for the first time, having worked in live action or purely digital media previously, either professionally or as a hobby. No experience with Unreal Engine is required, however it is useful to have some knowledge of 3D development applications and concepts like wireframes, skin weights, transform tools, and motion capture. It is recommended that you have access to an iPhone X (or a later model). Alternatively, you can use a free or paid version of Faceware, along with a basic webcam.

School for Sidekicks

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Author :
Publisher : Feiwel & Friends
ISBN 13 : 1250080193
Total Pages : 336 pages
Book Rating : 4.2/5 (5 download)

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Book Synopsis School for Sidekicks by : Kelly McCullough

Download or read book School for Sidekicks written by Kelly McCullough and published by Feiwel & Friends. This book was released on 2015-08-04 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Evan Quick, Hero's Log, May the 25th... and darn it – I just can't do this. I'm never going to be a Mask. Get over it Evan." Evan Quick has spent his whole life dreaming of becoming a hero. Every morning he wakes up and runs through a checklist of test to see if he's developed powers over night, and every day it is the same thing – nothing. No flying, no super strength, no heat rays or cold beams. No invulnerability – that always hurt to check – no telepathy, no magic. Not even the ability to light a light bulb without flipping a switch. And now, he's finally ready to give up. But then, the class field trip to the Mask Museum is interrupted by a super villain attack, and Evan somehow manages to survive a death ray. Even better, Evan's favorite Mask, Captain Commanding, shows up to save them all -- and when things go very wrong, it's Evan who finds the strength to come to Captain Commanding's rescue. Yet the hero's reception Evan is expecting never happens. Before he even gets the chance to say hello, Evan is bundled away to The Academy, an institution derisively called The School for Sidekicks by its students. Forced to take classes like Banter Basics and Combat with Dinnerware, while being assigned as an ‘apprentice' to Foxman – a Mask widely considered a has-been -- Evan starts to worry that he'll never be able to save the day...

Unreal Engine 5 Character Creation, Animation, and Cinematics

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1801819483
Total Pages : 608 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis Unreal Engine 5 Character Creation, Animation, and Cinematics by : Henk Venter

Download or read book Unreal Engine 5 Character Creation, Animation, and Cinematics written by Henk Venter and published by Packt Publishing Ltd. This book was released on 2022-06-30 with total page 608 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with the base workflow and create your own cinematic scenes in UE5 by learning to develop the main elements, animate, and combine them into a complete rendered movie scene with the help of key images printed in color Key Features Perform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig tools Create hand-keyed animations and clean up motion capture natively in Unreal Engine Learn the basics of creating 3D assets and customizing a MetaHuman for your movie needs Book DescriptionUnreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.What you will learn Create, customize, and use a MetaHuman in a cinematic scene in UE5 Model and texture custom 3D assets for your movie using Blender and Quixel Mixer Use Nanite with Quixel Megascans assets to build 3D movie sets Rig and animate characters and 3D assets inside UE5 using Control Rig tools Combine your 3D assets in Sequencer, include the final effects, and render out a high-quality movie scene Light your 3D movie set using Lumen lighting in UE5 Who this book is forThis book is for beginners to Unreal Engine or 3D animation and art in general who want to learn the entire process of creating 3D movies with Unreal Engine 5. Experienced 3D artists and animators new to UE5 will also find this book invaluable as it covers cutting-edge techniques for making real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and Quixel Bridge. Although prior experience with 3D software is not necessary, it will be helpful in understanding the concepts more easily.

Metahumans Vs the Undead

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Author :
Publisher :
ISBN 13 : 9781927339008
Total Pages : 194 pages
Book Rating : 4.3/5 (39 download)

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Book Synopsis Metahumans Vs the Undead by : Eric S. Brown

Download or read book Metahumans Vs the Undead written by Eric S. Brown and published by . This book was released on 2011-11 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: The war between Good and Evil has raged since before Time began. Now the battle continues with the Ultimate Good versus the Ultimate Evil. Metahumans vs the Undead. Metahuman: one of the human species endowed with one or more powers beyond that of mortal men; a person who uses those abilities to serve either themselves or society. Typically branded by a codename and colorful costume. AKA Superhero. Undead: one of the human species endowed with life even after death; a walking corpse. Typically branded by their decayed form and appetite for human flesh. AKA Zombie. In a world where superheroes and zombies collide, only one can prove the victor. Featuring indie heroic favorites like Axiom-man, The Wraith and Shadowflame, while also introducing newcomers like Nightcat, Spectrolite, Midnight Angel and more, Metahumans vs the Undead is a terror-filled action adventure where Light and Darkness collide and only one can prevail. Contains stories by: Rebecca Besser, Eric S. Brown, Frank Dirscherl, Lorne Dixon, A.P. Fuchs, Anthony Giangregorio, Keith Gouveia, J.L. MacDonald, Joe Martino, Rhiannon Paille, Gina Ranalli and J.B. Robb.

The VES Handbook of Virtual Production

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Author :
Publisher : CRC Press
ISBN 13 : 1000957691
Total Pages : 493 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis The VES Handbook of Virtual Production by : Susan Zwerman

Download or read book The VES Handbook of Virtual Production written by Susan Zwerman and published by CRC Press. This book was released on 2023-10-31 with total page 493 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our handbook on Virtual Production is written in conjunction with the Visual Effects Society, guaranteeing the most expert advice in all areas of Virtual Production. It is a first of its kind handbook on this nascent technology, pooling insights from a vast array of different practitioners, to create a truly comprehensive reference book. It covers not only the software, hardware, and workflows, but also the types of jobs training needed for VP – the book starts from the ground up and provides an overview of what you need to learn before you use this technology.

Sugar and Spike

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Author :
Publisher :
ISBN 13 : 9781401264826
Total Pages : 0 pages
Book Rating : 4.2/5 (648 download)

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Book Synopsis Sugar and Spike by : K. Giffen

Download or read book Sugar and Spike written by K. Giffen and published by . This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Superman created by Jerry Siegel and Joe Shuster"

Race/Gender/Class/Media

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000846105
Total Pages : 405 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis Race/Gender/Class/Media by : Rebecca Ann Lind

Download or read book Race/Gender/Class/Media written by Rebecca Ann Lind and published by Taylor & Francis. This book was released on 2023-03-14 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fifth edition of this popular textbook considers diversity in the mass media in three main settings: Audiences, Content, and Production. The book brings together 55 readings – the majority newly commissioned for this edition – by scholars representing a variety of humanities and social science disciplines. Together, these readings provide a multifaceted and intersectional look at how race, gender, and class relate to the creation and use of media texts, as well as the media texts themselves. Designed to be flexible for use in the classroom, the book begins with a detailed introduction to key concepts and presents a contextualizing introduction to each of the three main sections. Each reading contains multiple 'It’s Your Turn' activities to foster student engagement and which can serve as the basis for assignments. The book also offers a list of resources – books, articles, films, and websites – that are of value to students and instructors. This volume is an essential introduction to interdisciplinary studies of race, gender, and class across both digital and legacy media.

Metahumans Rising

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Author :
Publisher :
ISBN 13 : 9780989011914
Total Pages : pages
Book Rating : 4.0/5 (119 download)

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Book Synopsis Metahumans Rising by : T. Dave Silva

Download or read book Metahumans Rising written by T. Dave Silva and published by . This book was released on 2019-05 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: A tabletop RPG inspired by classic superhero tales.

Virtual Filmmaking with Unreal Engine 5

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1801816336
Total Pages : 480 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis Virtual Filmmaking with Unreal Engine 5 by : Hussin Khan

Download or read book Virtual Filmmaking with Unreal Engine 5 written by Hussin Khan and published by Packt Publishing Ltd. This book was released on 2024-02-16 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers, and much more with the help of an Unreal Authorized Instructor Key Features Learn in detail about filmmaking techniques and understand how to tie that into your Unreal Engine workflow Generate and animate near-photorealistic actors using the innovative MetaHuman technology Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionVirtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.What you will learn Grasp the principles of photography and the art of storytelling Collect references and create storyboards Discover Unreal Engine's hidden features and useful keyboard shortcuts Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans Adopt cinematic techniques to achieve professional-looking shots Creatively apply Lumen Global Illumination and Reflections techniques Use multiple virtual cameras and apply post-production techniques Implement best practices for optimization, post processing, and rendering Who this book is for Whether you’re a beginner or intermediate filmmaker, 3D artist, animator, visual effects artist, or virtual production professional with just basic knowledge of the Unreal Engine, this book is designed to help you enter the world of virtual films and animations. While prior experience with the Unreal Engine would be beneficial, a deep working knowledge is not essential, as the book introduces the relevant tools and features needed throughout the activities.

Omega Squad

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Publisher :
ISBN 13 : 9781090798732
Total Pages : 325 pages
Book Rating : 4.7/5 (987 download)

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Book Synopsis Omega Squad by : Kurtis Eckstein

Download or read book Omega Squad written by Kurtis Eckstein and published by . This book was released on 2019-03-17 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jacob Knight wakes up to a bloodbath at the mall, with him at the epicenter. He is quickly arrested and forced to fight on a secret squad of metahumans who are given a choice between forced military service or prison. The problem is, he has no idea what his ability is, and no one will give him a straight answer. But one thing is clear: he needs to figure it out, and fast, since the success of his first mission hinges on him. Prologue I heard her scream again, yelling as loud as she could muster, but it was lost in the fire this time, unable to penetrate the heat. I think she ordered him to stop. We both ignored her anyway, just staring at each other through the white energy pouring out of his body. It was like a powerful storm of pure thermal plasma raging out of him, like shaking hands with the center of a super nova. He wasn't angry. If anything, he was a little surprised, but there was something else there too. Respect. He was a monster who could survive an ungodly amount of heat, who could live in the flames. And I was equally a monster, who could stand in the flames with him. Something no one else could do. Something he could respect. Omega Squad is a full-length novel: ~ 80,000 words Genre: Paranormal Fantasy / Superhero Fantasy

Masters of the Universe: Revolution #1

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Author :
Publisher : Dark Horse Comics (Single Issues)
ISBN 13 :
Total Pages : 25 pages
Book Rating : 4.:/5 (31 download)

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Book Synopsis Masters of the Universe: Revolution #1 by : Rob David

Download or read book Masters of the Universe: Revolution #1 written by Rob David and published by Dark Horse Comics (Single Issues). This book was released on 2024-05-15 with total page 25 pages. Available in PDF, EPUB and Kindle. Book excerpt: Journey to the earliest days of one of the universe's most consequential, and fraught, team ups in this first issue of the official four-part prequel to the Netflix streaming event. Hordak is an ambitious general, eager to make his mark; Skeletor is an aspiring mage, hungry for power. Joining forces, melding ancient Eternian magic with advanced Horde technology, could bring them all their evil hearts' desire... but they'll have to survive each other first. • Story by the producers of the Netflix series!

Metahuman Martial Arts 3e

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Author :
Publisher :
ISBN 13 : 9781988021041
Total Pages : 0 pages
Book Rating : 4.0/5 (21 download)

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Book Synopsis Metahuman Martial Arts 3e by : Steven Trustrum

Download or read book Metahuman Martial Arts 3e written by Steven Trustrum and published by . This book was released on 2016-05-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the black and white version meant solely for book distribution. Do not buy directly from Lulu. Metahuman Martial Arts is an extensive supplement for the Mutants & Masterminds 3e rules. Written by Steven Trustrum, contributor to the DC Adventures product line, this massive sourcebook transforms martial arts into a unique, vital aspect of your game. Included are 17 character archetypes, 5 villain archetypes, more than 160 different fighting styles/martial arts (both real and imagined), dozens of combat maneuvers, an arsenal of weapons and weapon qualities, new and expanded skills, over 150 advantages, and new villains and heroes to use in your game.

Better Mousetrap 3e Deluxe

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Author :
Publisher : Lulu.com
ISBN 13 : 0987910620
Total Pages : 296 pages
Book Rating : 4.9/5 (879 download)

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Book Synopsis Better Mousetrap 3e Deluxe by : Steven Trustrum

Download or read book Better Mousetrap 3e Deluxe written by Steven Trustrum and published by Lulu.com. This book was released on 2015-04-24 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the colour, distribution version. Better Mousetrap is an extensive supplement for the Mutants & Masterminds 3e rules. Written by Steven Trustrum, contributor to the DC Adventures product line, and illustrated by industry veteran, Eric Lofgren, this massive sourcebook covers everything from how to create interesting, challenging super-villains to new game mechanics (advantages, extras, flaws, Expertise variations, and more), to entirely new rules that will help you take your game to a new level of excitement.

The Flash

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Author :
Publisher : Simon and Schuster
ISBN 13 : 0743417135
Total Pages : 338 pages
Book Rating : 4.7/5 (434 download)

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Book Synopsis The Flash by : Mark Schultz

Download or read book The Flash written by Mark Schultz and published by Simon and Schuster. This book was released on 2004-02-24 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: Struggling to find his place within the ranks of the JLA, the Flash now meets his match when a scientist creates a deadly creature even faster than the Flash. The Flash soon learns that the consequences of the creature's actions threaten the future with annihilation. Original.