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Better Mousetrap 3e Deluxe
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Book Synopsis Better Mousetrap 3e Deluxe by : Steven Trustrum
Download or read book Better Mousetrap 3e Deluxe written by Steven Trustrum and published by Independently Published. This book was released on 2014-11-17 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Better Mousetrap was the most extensive, largest third-party rules supplement for the second edition Mutants & Masterminds rules, and the re-release can make the same boast for third edition. You simply won't find a Super-Powered by M&M supplement to match it. This massive sourcebook covers everything from how to create interesting, challenging super-villains to new game mechanics (advantages, extras, flaws, new game mechanics, and more), to entirely new rules that will help you take your game to a new level of excitement. So, pick up your copy of Better Mousetrap 3e and be prepared to fill in many of the missing pieces that have been absent from your Mutants & Masterminds game! Super-Powered by M&M and its associated logo are Trademarks of Green Ronin Publishing and are used under the provisions of the Super-Powered by M&M Trademark License (see www.mutantsandmasterminds.com/licensing for details). Requires the Mutants & Mastermind's Hero's Handbook by Green Ronin Publishing for Use.
Book Synopsis Better Mousetrap 3e by : Steven Trustrum
Download or read book Better Mousetrap 3e written by Steven Trustrum and published by Lulu.com. This book was released on 2015-04-24 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the black and white, distribution version. Better Mousetrap is an extensive supplement for the Mutants & Masterminds 3e rules. Written by Steven Trustrum, contributor to the DC Adventures product line, and illustrated by industry veteran, Eric Lofgren, this massive sourcebook covers everything from how to create interesting, challenging super-villains to new game mechanics (advantages, extras, flaws, Expertise variations, and more), to entirely new rules that will help you take your game to a new level of excitement.
Book Synopsis Better Mousetrap 3e Deluxe by : Steven Trustrum
Download or read book Better Mousetrap 3e Deluxe written by Steven Trustrum and published by Lulu.com. This book was released on 2015-04-24 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the colour, distribution version. Better Mousetrap is an extensive supplement for the Mutants & Masterminds 3e rules. Written by Steven Trustrum, contributor to the DC Adventures product line, and illustrated by industry veteran, Eric Lofgren, this massive sourcebook covers everything from how to create interesting, challenging super-villains to new game mechanics (advantages, extras, flaws, Expertise variations, and more), to entirely new rules that will help you take your game to a new level of excitement.
Book Synopsis Do-Gooders & Daredevils: Gears & Grease Deluxe by : Steven Trustrum
Download or read book Do-Gooders & Daredevils: Gears & Grease Deluxe written by Steven Trustrum and published by Lulu.com. This book was released on 2015-05-05 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within you will find three new flaws to start off, followed by game stats for the company's two owners and the Gearbox secret facility where all of the vehicular magic takes place. Next, you are provided with over 20 new vehicle features, and an expanded vehicle size category chart that allows you to build vehicles as large as a solar system. If that's not enough for you, more than 20 power build add-ons are also provided, ranging from active camouflage to defensive systems to super-shocks (most of which are scalable by rank), finishing things off with more than a dozen weapon builds, nearly 10 vehicle complications, and 10 stock vehicle templates to get you started. This version is intended for distribution. Do not purchase directly from the print provider.
Book Synopsis A Better Mousetrap by : Peter Bissell
Download or read book A Better Mousetrap written by Peter Bissell and published by . This book was released on 1988 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Better Mousetrap written by Outlet and published by . This book was released on 1986-10-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Better Mousetrap written by Tom Holt and published by Orbit. This book was released on 2008 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: It touches all our lives; our triumphs and tragedies, our proudest achievements, our most traumatic disasters. Alloyed of love and fear, death and fire, and the inscrutable acts of the gods, insurance is indeed the force that binds the universe together. Hardly surprising, therefore, that Frank Carpenter, one of the foremost magical practitioners of our age, felt himself irresistibly drawn to it. Until, that is, he met Jane, a high-flying corporate heroine with an annoying habit of falling out of trees and getting killed. Repeatedly. It
Book Synopsis A Better Mousetrap by : Kenneth Hodgkin
Download or read book A Better Mousetrap written by Kenneth Hodgkin and published by . This book was released on 2012 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Metahuman Martial Arts 3e Deluxe by :
Download or read book Metahuman Martial Arts 3e Deluxe written by and published by Independently Published. This book was released on 2016-04-12 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Metahuman Martial Arts Returns for Mutants & Masterminds 3e with a Kick! Looking to add some fist-flying, kick-wheeling mayhem to your game? Bring martial arts out from the obscurity of using existing rules to "fake" a fighting style by transforming the combat arts into a more direct and specific aspect of the game, allowing martial arts to stand on its own two feet. Metahuman Martial Arts was the most extensive, largest third-party rules supplement for the second edition Mutants & Masterminds rules, surpassing even Better Mousetrap also by Misfit Studios and the re-release can make the same boast for third edition. Written by Steven Trustrum, contributor to the DC Adventures product line, this hefty martial arts sourcebook (350+ pages) covers everything from how to introduce expanded and detailed martial arts into your game to making your own fighting styles from scratch. Inside you will find a broad range of new game mechanics (advantages, extras, flaws, new game mechanics, and more), and entirely new rules that will make your combat sessions more exciting (and dangerous) while underscoring the belief that martial arts should not fade into the background as mere window dressing. So, pick up your copy of Metahuman Martial Arts 3e and be prepared to fill in many of the missing pieces that have been absent from your Mutants & Masterminds game! Super-Powered by M&M and its associated logo are Trademarks of Green Ronin Publishing and are used under the provisions of the Super-Powered by M&M Trademark License (see www.mutantsandmasterminds.com/licensing for details). Requires the Mutants & Mastermind's Hero's Handbook by Green Ronin Publishing for Use. This product makes extensive use of game mechanics appearing in Better Mousetrap, also available from Misfit Studios.
Book Synopsis Travis and the Better Mousetrap by : Deborah Dennard
Download or read book Travis and the Better Mousetrap written by Deborah Dennard and published by Dutton Juvenile. This book was released on 1996 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Travis's trap captures not only a Better Mouse, but the Groundhog, the Easter Bunny, a Thanksgiving turkey, and one of Santa's reindeer as well.
Download or read book The Better Mouse Trap written by and published by . This book was released on with total page 1 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis MUTANTS & MASTERMINDS GAME MASTER'S GUIDE, REVISED EDITION. by : STEVE. KENSON
Download or read book MUTANTS & MASTERMINDS GAME MASTER'S GUIDE, REVISED EDITION. written by STEVE. KENSON and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Superteam Handbook by : Crystal Frasier
Download or read book Superteam Handbook written by Crystal Frasier and published by . This book was released on 2019-10-29 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options. Eight pre-made hero teams--ranging from PL 5 to PL 12--serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the streets safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your own giant robot as a member of MagnaForce? Whatever you choose, be stronger than the sum of yourparts!
Download or read book Ultimate Power written by Steve Kenson and published by . This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ultimate Power is the complete guide to super-powers for the award-winning Mutants & Masterminds Super-hero RPG, written by M&M designer Steve Kenson. Its pages are packed with detailed power descriptions, expanding the material from the M&M rulebook alongside new powers, power modifiers, power feats and applications. Also included are optional rules for more detailed applications of powers and creating your own powers. Ultimate Power makes creating any sort of super-powered hero or villain a breeze: all the work is done for you! Just choose the powers you want your characters to have.
Download or read book Film/AV News written by and published by . This book was released on 1957 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Mutants & Masterminds Hero's Handbook by : Stephen Kenson
Download or read book Mutants & Masterminds Hero's Handbook written by Stephen Kenson and published by Green Ronin Publishing. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition, giving you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. Choose the complications your hero must overcome, earning you the hero points to achieve victory. You can also choose from one of more than a dozen heroic archetypes, customize as you like, and be ready to play in just minutes! The streamlined system of game play requires only a single die roll and features easy-to-use rules. Play out an entire heroic adventure in a few short hours without long, drawn-out encounters. Plus, the hero point system allows players to influence the flow of the story and pull off superheroic stunts in the best comic book tradition! Become a hero of legend with the Mutants & Masterminds Hero's Handbook!
Book Synopsis Mutants & Masterminds Gamemaster's Guide by : Stephen Kenson
Download or read book Mutants & Masterminds Gamemaster's Guide written by Stephen Kenson and published by Green Ronin Publishing. This book was released on 2012-07-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds: Gamemaster's Guide is here to help. This book has everything a M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing your own setting and series. The Gamemaster's Guide includes guidance on how to set up and run your game and to help your players create the best heroes, archetypes that make building villains easy, world-building tips, and options for modifying the game to suit your group's play style.