Metagaming

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Publisher : U of Minnesota Press
ISBN 13 : 145295416X
Total Pages : 413 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Metagaming by : Stephanie Boluk

Download or read book Metagaming written by Stephanie Boluk and published by U of Minnesota Press. This book was released on 2017-04-04 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.

Metagame

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Author :
Publisher : 47North
ISBN 13 : 9781935597162
Total Pages : 0 pages
Book Rating : 4.5/5 (971 download)

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Book Synopsis Metagame by : Sam Landstrom

Download or read book Metagame written by Sam Landstrom and published by 47North. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Speculative science fiction at its finest, MetaGame by Sam Landstrom is a 'future gamers' field guide and a philosophical cyberpunk adventure. In this original and disturbingly irreverent prospective world, gaming is more than a diversion--and gamers are, literally, in it for life. The OverSoul, an enigmatic, unifying force, offers winners points that add up to currency. Reigning champs are given the gift of immortality--while losers are condemned to aging and death. D_Light is one of the best players in his Family and will do anything to win, even if it means committing murder. When he's invited to a MetaGame--an exclusive, high-stakes competition--he jumps at the chance. But after the first quest, D_Light's overly ambitious ways brand him a renegade. With a warped sense of freewill that is needed to prevail, D_Light must either kill someone he's grown to love--or lose everything.

Rules of Play

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Publisher : MIT Press
ISBN 13 : 9780262240451
Total Pages : 680 pages
Book Rating : 4.2/5 (44 download)

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Book Synopsis Rules of Play by : Katie Salen Tekinbas

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Game Theory and Its Applications in the Social and Biological Sciences

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Author :
Publisher : Psychology Press
ISBN 13 : 9780750623698
Total Pages : 404 pages
Book Rating : 4.6/5 (236 download)

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Book Synopsis Game Theory and Its Applications in the Social and Biological Sciences by : Andrew M. Colman

Download or read book Game Theory and Its Applications in the Social and Biological Sciences written by Andrew M. Colman and published by Psychology Press. This book was released on 1995 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Published in 1995. Routledge is an imprint of Taylor & Francis, an informa company.

Molecular Realizations of Quantum Computing 2007

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Publisher : World Scientific
ISBN 13 : 9812838686
Total Pages : 282 pages
Book Rating : 4.8/5 (128 download)

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Book Synopsis Molecular Realizations of Quantum Computing 2007 by : Mikio Nakahara

Download or read book Molecular Realizations of Quantum Computing 2007 written by Mikio Nakahara and published by World Scientific. This book was released on 2009 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an overview on physical realizations of quantum computing by means of molecular systems. It will be useful for graduate students and researchers interested in quantum computing from different areas of physics, physical chemistry, informatics and computer science. Each chapter is written in a self-contained manner and hence can be accessible for researchers and graduate students with even less background in the topics.

Acting Strategically Using Drama Theory

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Publisher : CRC Press
ISBN 13 : 1482245329
Total Pages : 365 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Acting Strategically Using Drama Theory by : James William Bryant

Download or read book Acting Strategically Using Drama Theory written by James William Bryant and published by CRC Press. This book was released on 2015-10-09 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today’s confrontational and connected world, communication is the key strategic act. This book uses drama theory—a radical extension of game theory—to show how best to communicate so as to manage the emotionally charged confrontations occurring in any worthwhile relationship. Alongside a toolset that provides a systematic framework for analysing conflicts, drama theory explains why people need to listen to, and rely on, their feelings to help shake themselves out of fixed, unproductive positions and to find new ways of solving tough problems. This guide provides a sufficient grounding in the approach to enable you to apply it immediately for your own benefit and for the benefit of those with whom you work. A host of inspirational examples are included based upon actual situations in social and personal relations, business and organisational relations, defence and political management. These will give you an entirely fresh way of seeing how power is exercised in everyday interpersonal exchanges and a greater critical awareness of such factors as subtext and plotholes in public narratives. Using this approach you will be able to overcome the dilemmas of credibility and disbelief to build compelling messages that underpin your strategic intent. Moving beyond the vague platitudes of concepts like emotional intelligence, drama theory will also help you to avoid the pathologies that bedevil the process of managing conflicts and find ways of achieving authentic resolutions.

Social Computing, Behavioral Modeling, and Prediction

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Publisher : Springer Science & Business Media
ISBN 13 : 0387776729
Total Pages : 264 pages
Book Rating : 4.3/5 (877 download)

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Book Synopsis Social Computing, Behavioral Modeling, and Prediction by : Huan Liu

Download or read book Social Computing, Behavioral Modeling, and Prediction written by Huan Liu and published by Springer Science & Business Media. This book was released on 2008-01-24 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Social computing concerns the study of social behavior and context based on computational systems. Behavioral modeling reproduces the social behavior, and allows for experimenting with and deep understanding of behavior, patterns, and potential outcomes. The pervasive use of computer and Internet technologies provides an unprecedented environment where people can share opinions and experiences, offer suggestions and advice, debate, and even conduct experiments. Social computing facilitates behavioral modeling in model building, analysis, pattern mining, anticipation, and prediction. The proceedings from this interdisciplinary workshop provide a platform for researchers, practitioners, and graduate students from sociology, behavioral and computer science, psychology, cultural study, information systems, and operations research to share results and develop new concepts and methodologies aimed at advancing and deepening our understanding of social and behavioral computing to aid critical decision making.

A Strategic Metagame Player for General Chess-Like Games

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Author :
Publisher :
ISBN 13 :
Total Pages : 24 pages
Book Rating : 4.:/5 (317 download)

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Book Synopsis A Strategic Metagame Player for General Chess-Like Games by :

Download or read book A Strategic Metagame Player for General Chess-Like Games written by and published by . This book was released on 1993 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Theory Applications in Network Design

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Publisher : IGI Global
ISBN 13 : 1466660511
Total Pages : 500 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Game Theory Applications in Network Design by : Kim, Sungwook

Download or read book Game Theory Applications in Network Design written by Kim, Sungwook and published by IGI Global. This book was released on 2014-05-31 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of game theoretic techniques is playing an increasingly important role in the network design domain. Understanding the background, concepts, and principles in using game theory approaches is necessary for engineers in network design. Game Theory Applications in Network Design provides the basic idea of game theory and the fundamental understanding of game theoretic interactions among network entities. The material in this book also covers recent advances and open issues, offering game theoretic solutions for specific network design issues. This publication will benefit students, educators, research strategists, scientists, researchers, and engineers in the field of network design.

Board Game Family

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Publisher : Crown House Publishing Ltd
ISBN 13 : 1785834452
Total Pages : 158 pages
Book Rating : 4.7/5 (858 download)

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Book Synopsis Board Game Family by : Ellie Dix

Download or read book Board Game Family written by Ellie Dix and published by Crown House Publishing Ltd. This book was released on 2019-07-19 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: A roadmap to integrating board gaming into family life, filled with inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. In The Board Game Family: Reclaim your children from the screen, Ellie Dix offers a roadmap to integrating board gaming into family life and presents inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. Many parents feel as if they are competing with screens for their children's attention. As their kids get older, they become more distant leading parents to worry about the quality of the already limited time they share. They yearn for tech-free time in which to reconnect, but don't know how to shift the balance. In The Board Game Family, teacher and educationalist Ellie Dix aims to help fellow parents by inviting them and their families into the unplugged and irresistible world of board games. The benefits of board gaming are far-reaching: playing games develops interpersonal skills, boosts confidence, improves memory formation and cognitive ability, and refines problem-solving and decision-making skills. With these rewards in mind, Ellie shares a wealth of top tips and stealthy strategies that parents can draw upon to unleash the potential of those dusty game boxes at the back of the cupboard and become teachers of outstanding gamesmanship equipped to navigate the unfolding drama of competition, thwart the common causes of arguments and bind together a happier, more socially cohesive family unit. The book contains useful tips on the practicalities of getting started and offers valuable guidance on how parents can build a consensus with their children around establishing a set of house rules that ensure fair play. Ellie also eloquently explains the 'metagame' and the key elements of gamification (the application of game-playing principles to everyday life), and describes how a healthy culture of competition and good gamesmanship can strengthen relationships. Furthermore, Ellie draws upon her vast knowledge to talk readers through the different types of board games available for example, time-bound or narrative-based games so that they can identify those that they feel would best suit their family's tastes. The book complements these insights with a comprehensive appendix of 100+ game descriptions, where each entry includes a brief overview of the game and provides key information about game length, player count and its mechanics. Ideal for all parents of 8 to 18-year-olds who want to breathe new life into their family time.

Debugging Game History

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Publisher : MIT Press
ISBN 13 : 0262551101
Total Pages : 465 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Debugging Game History by : Henry Lowood

Download or read book Debugging Game History written by Henry Lowood and published by MIT Press. This book was released on 2024-02-06 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.” Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history. Contributors Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf

Game Design Theory

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Publisher : CRC Press
ISBN 13 : 1466554215
Total Pages : 188 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Game Design Theory by : Keith Burgun

Download or read book Game Design Theory written by Keith Burgun and published by CRC Press. This book was released on 2012-08-13 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games. Providing a robust, useful philosophy for game design, this book gives you real answers about what games are and how they work. Through this paradigm, you will be better equipped to create fun games.

Internet and Network Economics

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Publisher : Springer
ISBN 13 : 3540322930
Total Pages : 1106 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Internet and Network Economics by : Xiaotie Deng

Download or read book Internet and Network Economics written by Xiaotie Deng and published by Springer. This book was released on 2005-11-25 with total page 1106 pages. Available in PDF, EPUB and Kindle. Book excerpt: WINE 2005, the First Workshop on Internet and Network Economics (WINE 2005), took place in Hong Kong, China, December 15-17, 2005. The symposium aims to provide a forum for researchers working in Internet and Network Economic algorithms from all over the world. The final count of electronic submissions was 372, of which 108 were accepted. It consists of the main program of 31 papers, of which the submitter email accounts are: 10 from edu (USA) accounts, 3 from hk (Hong Kong), 2 each from il (Isreal), cn (China), ch (Switzerland), de (Germany), jp (Japan), gr (Greece), 1 each from hp. com, sohu. com, pl (Poland), fr (France), ca (Canada), and in (India). In addition, 77 papers from 20 countries or regions and 6 dot. coms were selected for 16 special focus tracks in the areas of Internet and Algorithmic Economics; E-Commerce Protocols; Security; Collaboration, Reputation and Social Networks; Algorithmic Mechanism; Financial Computing; Auction Algorithms; Online Algorithms; Collective Rationality; Pricing Policies; Web Mining Strategies; Network Economics; Coalition Strategies; Internet Protocols; Price Sequence; Equilibrium. We had one best student paper nomination: “Walrasian Equilibrium: Hardness, Approximations and Tracktable Instances” by Ning Chen and Atri Rudra. We would like to thank Andrew Yao for serving the conference as its Chair, with inspiring encouragement and far-sighted leadership. We would like to thank the International Program Committee for spending their valuable time and effort in the review process.

Game Theory and Economic Analysis

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Author :
Publisher : Routledge
ISBN 13 : 1134511183
Total Pages : 202 pages
Book Rating : 4.1/5 (345 download)

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Book Synopsis Game Theory and Economic Analysis by : Christian Schmidt

Download or read book Game Theory and Economic Analysis written by Christian Schmidt and published by Routledge. This book was released on 2002-06-20 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the huge variety of current contributions of game theory to economics. The reader is taken through a concise history of game theory and exposed to original pieces of work that are significant to game theory as a whole.

Advanced Topics in Artificial Intelligence

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Publisher : Springer
ISBN 13 : 3540466959
Total Pages : 518 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Advanced Topics in Artificial Intelligence by : Norman Foo

Download or read book Advanced Topics in Artificial Intelligence written by Norman Foo and published by Springer. This book was released on 2007-12-07 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 12th Australian Joint Conference on Artificial Intelligence (AI'QQ) held in Sydney, Australia, 6-10 December 1999, is the latest in a series of annual re gional meetings at which advances in artificial intelligence are reported. This series now attracts many international papers, and indeed the constitution of the program committee reflects this geographical diversity. Besides the usual tutorials and workshops, this year the conference included a companion sympo sium at which papers on industrial appUcations were presented. The symposium papers have been published in a separate volume edited by Eric Tsui. Ar99 is organized by the University of New South Wales, and sponsored by the Aus tralian Computer Society, the Commonwealth Scientific and Industrial Research Organisation (CSIRO), Computer Sciences Corporation, the KRRU group at Griffith University, the Australian Artificial Intelligence Institute, and Neuron- Works Ltd. Ar99 received over 120 conference paper submissions, of which about o- third were from outside Australia. Prom these, 39 were accepted for regular presentation, and a further 15 for poster display. These proceedings contain the full regular papers and extended summaries of the poster papers. All papers were refereed, mostly by two or three reviewers selected by members of the program committee, and a list of these reviewers appears later. The technical program comprised two days of workshops and tutorials, fol lowed by three days of conference and symposium plenary and paper sessions.

What I Know about Poker

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Author :
Publisher : Lulu.com
ISBN 13 : 0956715133
Total Pages : 264 pages
Book Rating : 4.9/5 (567 download)

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Book Synopsis What I Know about Poker by : Alex Scott

Download or read book What I Know about Poker written by Alex Scott and published by Lulu.com. This book was released on 2011-04-01 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Poker is not a 'get rich quick' scheme. Becoming a consistent winner takes effort and dedication. In this collection of classic articles and much new material, prolific poker strategy writer Alex Scott explains how to take your game to the next level. One of the most comprehensive poker guides available, 'What I Know About Poker' is a must-have for any player's library.

Conflict Resolution - Volume II

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Publisher : EOLSS Publications
ISBN 13 : 1848261217
Total Pages : 462 pages
Book Rating : 4.8/5 (482 download)

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Book Synopsis Conflict Resolution - Volume II by : Keith William Hipel

Download or read book Conflict Resolution - Volume II written by Keith William Hipel and published by EOLSS Publications. This book was released on 2009-11-10 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: Conflict Resolution is a component of Encyclopedia of Institutional and Infrastructural Resources in the global Encyclopedia of Life Support Systems (EOLSS), which is an integrated compendium of twenty one Encyclopedias. The Theme on Conflict Resolution deals with conflict which is an integral component in the utilization and management of all life support systems. These volumes give a comprehensive review on Conflict Domains: Warfare, Internal Conflicts, and the Search for Negotiated or Mediated Resolutions; Analysis methods of conflict and its resolution; Approaches to Conflict ;Resolution; Formal Models for Conflict Resolution and Case Studies. These two volumes are aimed at the following five major target audiences: University and College students Educators, Professional practitioners, Research personnel and Policy analysts, managers, and decision makers and NGOs.