Meet the Kinect

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Author :
Publisher : Apress
ISBN 13 : 1430238895
Total Pages : 213 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Meet the Kinect by : Sean Kean

Download or read book Meet the Kinect written by Sean Kean and published by Apress. This book was released on 2012-05-10 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software. Microsoft’s Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities. Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You’ll learn about the Kinect hardware and what it can do. You’ll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you’ll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known as Processing that is popular in the art and creative world. Along the way, you’ll learn principles and terminology. Volumetric computing didn’t begin with the Kinect. The field is decades old—if you’ve ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-open and accessible to the average person.

Kinect Fusion: 3D Reconstruction and Interaction Using a Moving Depth Camera

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Author :
Publisher : Kinect
ISBN 13 : 9781723773587
Total Pages : 52 pages
Book Rating : 4.7/5 (735 download)

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Book Synopsis Kinect Fusion: 3D Reconstruction and Interaction Using a Moving Depth Camera by : Kori Publication

Download or read book Kinect Fusion: 3D Reconstruction and Interaction Using a Moving Depth Camera written by Kori Publication and published by Kinect. This book was released on 2018-09-17 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meet the Kinect introducesthe exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software. Microsoft's Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities. Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You'll learn about the Kinect hardware and what it can do. You'll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you'll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known asProcessing that is popular in the art and creative world. Along the way, you'll learn principles and terminology. Volumetric computing didn't begin with the Kinect. The field is decades oldif you've ever had an MRI, for example, you have benefitted from volumetric computing technology.Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-open and accessibleto the average person. What you'll learn Install drivers to connect your Kinect to your PC, whether running Windows or Mac OSX Download and run the growing body of software freely available via the Internet Write scripts in the popular Processing language Take advantage of Microsoft's Kinect SDK for Windows Choose a software development environment that suits your needs Grasp principles and terminology underlying the Kinect technology Who this book is for Meet the Kinect is aimed at technology enthusiasts, including programmers, artists, and entrepreneurs who are fascinated by the possibilities arising from the direct, human-computer interaction enabled by the Microsoft Kinect. The book is for anyone who wants to take advantage of the growing body of software for the Kinect, and for those who wish to write their own programs and scripts involving the Kinect as an input device. Table of Contents Getting Started Behind the Technology Applications in the Wild Scripting the Kinect Many Ways to Kinect Application Development with PrimeSense's NITE Framework Application Development with the Beckon Framework Application Development with Microsoft's Windows/XBOX Framework Volumetric Display Techniques Where to Go From Here? "

Kinect Open Source Programming Secrets

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071783180
Total Pages : 337 pages
Book Rating : 4.0/5 (717 download)

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Book Synopsis Kinect Open Source Programming Secrets by : Andrew Davison

Download or read book Kinect Open Source Programming Secrets written by Andrew Davison and published by McGraw Hill Professional. This book was released on 2012-05-22 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program Kinect to do awesome things using a unique selection of open source software! The Kinect motion-sensing device for the Xbox 360 and Windows became the world's fastest-selling consumer electronics device when it was released (8 million sold in its first 60 days) and won prestigious awards, such as "Gaming Gadget of the Year." Now Kinect Open Source Programming Secrets lets YOU harness the Kinect's powerful sensing capabilities for gaming, science, multimedia projects, and a mind-boggling array of other applications on platforms running Windows, Mac OS, and Linux. Dr. Andrew Davison, a user interface programming expert, delivers exclusive coverage of how to program the Kinect sensor with the Java wrappers for OpenNI and NITE, which are APIs created by PrimeSense, the primary developers of the Kinect's technology. Beginning with the basics--depth imaging, 3D point clouds, skeletal tracking, and hand gestures--the book examines many other topics, including Kinect gaming, FAAST-style gestures that aren't part of standard NITE, motion detection using OpenCV, how to create gesture-driven GUIs, accessing the Kinect's motor and accelerometer, and other tips and techniques. Inside: Free open source APIs to let you develop amazing Kinect hacks for commercial or private use Full coverage of depth detection, camera, and infrared imaging point clouds; Kinect gaming; 3D programming; gesture-based GUIs, and more Online access to detailed code examples on the author's web site, plus bonus chapters on speech recognition, beamforming, and other exotica

Programming with the Kinect for Windows Software Development Kit

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Author :
Publisher : Pearson Education
ISBN 13 : 0735667810
Total Pages : 380 pages
Book Rating : 4.7/5 (356 download)

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Book Synopsis Programming with the Kinect for Windows Software Development Kit by : David Catuhe

Download or read book Programming with the Kinect for Windows Software Development Kit written by David Catuhe and published by Pearson Education. This book was released on 2012-09-15 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create rich experiences for users of Windows 7 and Windows 8 Developer Preview with this pragmatic guide to the Kinect for Windows Software Development Kit (SDK). The author, a developer evangelist for Microsoft, walks you through Kinect sensor technology and the SDK—providing hands-on insights for how to add gesture and posture recognition to your apps. If you’re skilled in C# and Windows Presentation Foundation, you’ll learn how to integrate Kinect in your applications and begin writing Uis and controls that can handle Kinect interaction. This book introduces the Kinect for Windows Software Development Kit to developers looking to enrich applications they build for Windows 7 and later with human motion tracking Teaches developers with core C# and WPF skills how to program gesture and posture recognition in Kinect Describes how to integrate 3D representation on top of a real scene Provides expert insights and code samples to get you up and running

GPU Pro 4

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Author :
Publisher : CRC Press
ISBN 13 : 1466567430
Total Pages : 384 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis GPU Pro 4 by : Wolfgang Engel

Download or read book GPU Pro 4 written by Wolfgang Engel and published by CRC Press. This book was released on 2013-04-26 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book begins with discussions on the ability of GPUs to process and generate geometry in exciting ways. It next introduces new shading and global illumination techniques for the latest real-time rendering engines and explains how image space algorithms are becoming a key way to achieve a more realistic and higher quality final image. Moving on to the difficult task of rendering shadows, the book describes the state of the art in real-time shadow maps. It then covers game engine design, including quality, optimization, and high-level architecture. The final section explores approaches that go beyond the normal pixel and triangle scope of GPUs as well as techniques that take advantage of the parallelism of modern graphic processors in a variety of applications. Useful to beginners and seasoned game and graphics programmers alike, this color book offers practical tips and techniques for creating real-time graphics. Example programs and source code are available for download on the book’s CRC Press web page. The directory structure of the online material closely follows the book structure by using the chapter numbers as the name of the subdirectory.

GPU Pro 360 Guide to 3D Engine Design

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Author :
Publisher : CRC Press
ISBN 13 : 1351172468
Total Pages : 485 pages
Book Rating : 4.3/5 (511 download)

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Book Synopsis GPU Pro 360 Guide to 3D Engine Design by : Wolfgang Engel

Download or read book GPU Pro 360 Guide to 3D Engine Design written by Wolfgang Engel and published by CRC Press. This book was released on 2018-12-07 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering mobile GPUs and the architecture of tile-based GPUs. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmerscontained in this volume focus on newand interesting ways to solve existing rendering problems.

New Trends in Medical and Service Robots

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3319054317
Total Pages : 379 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis New Trends in Medical and Service Robots by : Aleksandar Rodić

Download or read book New Trends in Medical and Service Robots written by Aleksandar Rodić and published by Springer Science & Business Media. This book was released on 2014-04-08 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume describes new frontiers in medical and service robotics in the light of recent developments in technology to advance robot design and implementation. In particular, the work looks at advances in design, development and implementation of contemporary surgical, rehabilitation and biorobots. Surgical robots allow surgeons greater access to areas under operation using more precise and less invasive methods. Rehabilitation robots facilitate and support the lives of the infirm, elderly people, or those with dysfunction of body parts affecting movement. These robots are also used for rehabilitation and related procedures, such as training and therapy. Biorobots are designed to imitate the cognition of humans and animals. The need to substitute humans working on delicate, tiresome and monotonous tasks, or working with potentially health-damaging toxic materials, requires intelligent, high-performance service robots with the ability to cooperate, advanced communication and sophisticated perception and cognitive capabilities. Progress in this field is fast and results need to be disseminated to stimulate both practical applications and further research. Thus, these papers are a valuable addition to existing literature.

Beginning Kinect Programming with the Microsoft Kinect SDK

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Author :
Publisher : Apress
ISBN 13 : 1430241055
Total Pages : 320 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning Kinect Programming with the Microsoft Kinect SDK by : Jarrett Webb

Download or read book Beginning Kinect Programming with the Microsoft Kinect SDK written by Jarrett Webb and published by Apress. This book was released on 2012-06-12 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning

Making Things See

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449327788
Total Pages : 438 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Making Things See by : Greg Borenstein

Download or read book Making Things See written by Greg Borenstein and published by "O'Reilly Media, Inc.". This book was released on 2012-01-13 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications. Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect. Create Kinect applications on Mac OS X, Windows, or Linux Track people with pose detection and skeletonization, and use blob tracking to detect objects Analyze and manipulate point clouds Make models for design and fabrication, using 3D scanning technology Use MakerBot, RepRap, or Shapeways to print 3D objects Delve into motion tracking for animation and games Build a simple robot arm that can imitate your arm movements Discover how skilled artists have used Kinect to build fascinating projects

Gamification: Concepts, Methodologies, Tools, and Applications

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Author :
Publisher : IGI Global
ISBN 13 : 1466682019
Total Pages : 2250 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Gamification: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources

Download or read book Gamification: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2015-03-31 with total page 2250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.

Kinect Hacks

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449361234
Total Pages : 280 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Kinect Hacks by : Jared St. Jean

Download or read book Kinect Hacks written by Jared St. Jean and published by "O'Reilly Media, Inc.". This book was released on 2012-11-03 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect’s extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community. Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect driver library. Whether you’re an artist, designer, researcher, or hobbyist, this book will give you a running start with Kinect. Set up a development environment in Windows 7, Mac OSX, or Ubuntu Build special effects apps with tools such as Synapse and Cinder Create gestural interfaces to integrate and control digital music components Capture the realistic motions of a 3D model with NI mate, Blender, and Animata Design gesture-based games with the ZigFu SDK Recreate the dimensions of any room in realtime, using RGBDemo Use gestures to navigate robots and control PC interfaces

Intersectional Tech

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Author :
Publisher : LSU Press
ISBN 13 : 0807174408
Total Pages : 218 pages
Book Rating : 4.8/5 (71 download)

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Book Synopsis Intersectional Tech by : Kishonna L. Gray

Download or read book Intersectional Tech written by Kishonna L. Gray and published by LSU Press. This book was released on 2020-09-02 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Intersectional Tech: Black Users in Digital Gaming, Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of the concurrent, seemingly unrelated events of Gamergate and the Black Lives Matter movement, Gray highlights the inescapable chains that bind marginalized populations to stereotypical frames and limited narratives in video games. Intersectional Tech explores the ways that the multiple identities of black gamers—some obvious within the context of games, some more easily concealed—affect their experiences of gaming. The normalization of whiteness and masculinity in digital culture inevitably leads to isolation, exclusion, and punishment of marginalized people. Yet, Gray argues, we must also examine the individual struggles of prejudice, discrimination, and microaggressions within larger institutional practices that sustain the oppression. These “new” racisms and a complementary colorblind ideology are a kind of digital Jim Crow, a new mode of the same strategies of oppression that have targeted black communities throughout American history. Drawing on extensive interviews that engage critically with identity development and justice issues in gaming, Gray explores the capacity for gaming culture to foster critical consciousness, aid in participatory democracy, and effect social change. Intersectional Tech is rooted in concrete situations of marginalized members within gaming culture. It reveals that despite the truths articulated by those who expose the sexism, racism, misogyny, and homophobia that are commonplace within gaming communities, hegemonic narratives continue to be privileged. This text, in contrast, centers the perspectives that are often ignored and provides a critical corrective to notions of gaming as a predominantly white and male space.

Assistive Technologies for Physical and Cognitive Disabilities

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Author :
Publisher : IGI Global
ISBN 13 : 1466673745
Total Pages : 341 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Assistive Technologies for Physical and Cognitive Disabilities by : Theng, Lau Bee

Download or read book Assistive Technologies for Physical and Cognitive Disabilities written by Theng, Lau Bee and published by IGI Global. This book was released on 2014-12-31 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on assistive technologies is undergoing many developments in its effectiveness in helping those with varying impairments. New technologies are constantly being created, researched, and implemented for those who need these technological aides in daily life. Assistive Technologies for Physical and Cognitive Disabilities combines worldwide cases on people with physical and cognitive disabilities with the latest applications in assistive technologies. This reference work brings different researchers together under one title to discuss current findings, developments, and ongoing research in the area of rehabilitative technology. This reference book is of critical use to professionals, researchers, healthcare practitioners, caretakers, academicians, and students.

Consumer-Driven Technologies in Healthcare: Breakthroughs in Research and Practice

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Author :
Publisher : IGI Global
ISBN 13 : 1522561994
Total Pages : 472 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Consumer-Driven Technologies in Healthcare: Breakthroughs in Research and Practice by : Management Association, Information Resources

Download or read book Consumer-Driven Technologies in Healthcare: Breakthroughs in Research and Practice written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-07-06 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world of medical technologies is undergoing a sea change in the domain of consumer culture. Having a grasp on what appeals to consumers and how consumers are making purchasing decisions is essential to the success of any organization that thrives by offering a product or service. As such, it is vital to examine the consumer-centered aspects of medical technological developments that have a patient-centered focus and allow patients to take part in their own personal health and wellness. Consumer-Driven Technologies in Healthcare: Breakthroughs in Research and Practice is a critical source of academic knowledge on the use of smartphones and other technological devices for cancer therapy, fitness and wellness, chronic disease monitoring, and other areas. The tracking of these items using technology has allowed consumers to take control of their own healthcare. Highlighting a range of pertinent topics such as clinical decision support systems, patient engagement, and electronic health records, this publication is an ideal reference source for doctors, nurse practitioners, hospital administrators, medical professionals, IT professionals, academicians, and researchers interested in advancing medical practice through technology.

Computer Vision -- ECCV 2012. Workshops and Demonstrations

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Author :
Publisher : Springer
ISBN 13 : 3642338631
Total Pages : 630 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Computer Vision -- ECCV 2012. Workshops and Demonstrations by : Andrea Fusiello

Download or read book Computer Vision -- ECCV 2012. Workshops and Demonstrations written by Andrea Fusiello and published by Springer. This book was released on 2012-09-26 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three volume set LNCS 7583, 7584 and 7585 comprises the Workshops and Demonstrations which took place in connection with the European Conference on Computer Vision, ECCV 2012, held in Firenze, Italy, in October 2012. The total of 179 workshop papers and 23 demonstration papers was carefully reviewed and selected for inclusion in the proceedings. They where held at workshops with the following themes: non-rigid shape analysis and deformable image alignment; visual analysis and geo-localization of large-scale imagery; Web-scale vision and social media; video event categorization, tagging and retrieval; re-identification; biological and computer vision interfaces; where computer vision meets art; consumer depth cameras for computer vision; unsolved problems in optical flow and stereo estimation; what's in a face?; color and photometry in computer vision; computer vision in vehicle technology: from earth to mars; parts and attributes; analysis and retrieval of tracked events and motion in imagery streams; action recognition and pose estimation in still images; higher-order models and global constraints in computer vision; information fusion in computer vision for concept recognition; 2.5D sensing technologies in motion: the quest for 3D; benchmarking facial image analysis technologies.

Start Here! Learn the Kinect API

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Author :
Publisher : Pearson Education
ISBN 13 : 0735674000
Total Pages : 500 pages
Book Rating : 4.7/5 (356 download)

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Book Synopsis Start Here! Learn the Kinect API by : Rob Miles

Download or read book Start Here! Learn the Kinect API written by Rob Miles and published by Pearson Education. This book was released on 2012-07-15 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to learn Kinect programming? Start Here! Learn the fundamentals of programming with the Kinect API—and begin building apps that use motion tracking, voice recognition, and more. If you have experience programming with C#—simply start here! This book introduces must-know concepts and techniques through easy-to-follow explanations, examples, and exercises. Here’s where you start learning Kinect Build an application to display Kinect video on your PC Have Kinect take photographs when it detects movement Draw on a computer screen by moving your finger in the air Track your body gestures and use them to control a program Make a program that understands your speech and talks back to you Play a part in your own augmented reality game Create an "air piano" using Kinect with a MIDI device

Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications

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Author :
Publisher : IGI Global
ISBN 13 : 152255470X
Total Pages : 1882 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources

Download or read book Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-03-02 with total page 1882 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.