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Mathematics In Programming
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Book Synopsis Math for Programmers by : Paul Orland
Download or read book Math for Programmers written by Paul Orland and published by Manning Publications. This book was released on 2021-01-12 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks
Book Synopsis A Programmer's Introduction to Mathematics by : Jeremy Kun
Download or read book A Programmer's Introduction to Mathematics written by Jeremy Kun and published by . This book was released on 2020-05-17 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 10 years on his blog "Math Intersect Programming." As of 2020, he works in datacenter optimization at Google.The second edition includes revisions to most chapters, some reorganized content and rewritten proofs, and the addition of three appendices.
Book Synopsis Applied Mathematical Programming by : Stephen P. Bradley
Download or read book Applied Mathematical Programming written by Stephen P. Bradley and published by Addison Wesley Publishing Company. This book was released on 1977 with total page 748 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mathematical programming: an overview; solving linear programs; sensitivity analysis; duality in linear programming; mathematical programming in practice; integration of strategic and tactical planning in the aluminum industry; planning the mission and composition of the U.S. merchant Marine fleet; network models; integer programming; design of a naval tender job shop; dynamic programming; large-scale systems; nonlinear programming; a system for bank portfolio planning; vectors and matrices; linear programming in matrix form; a labeling algorithm for the maximun-flow network problem.
Book Synopsis Mathematics and Programming for Machine Learning with R by : William Claster
Download or read book Mathematics and Programming for Machine Learning with R written by William Claster and published by CRC Press. This book was released on 2020-10-26 with total page 431 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on the author’s experience in teaching data science for more than 10 years, Mathematics and Programming for Machine Learning with R: From the Ground Up reveals how machine learning algorithms do their magic and explains how these algorithms can be implemented in code. It is designed to provide readers with an understanding of the reasoning behind machine learning algorithms as well as how to program them. Written for novice programmers, the book progresses step-by-step, providing the coding skills needed to implement machine learning algorithms in R. The book begins with simple implementations and fundamental concepts of logic, sets, and probability before moving to the coverage of powerful deep learning algorithms. The first eight chapters deal with probability-based machine learning algorithms, and the last eight chapters deal with machine learning based on artificial neural networks. The first half of the book does not require mathematical sophistication, although familiarity with probability and statistics would be helpful. The second half assumes the reader is familiar with at least one semester of calculus. The text guides novice R programmers through algorithms and their application and along the way; the reader gains programming confidence in tackling advanced R programming challenges. Highlights of the book include: More than 400 exercises A strong emphasis on improving programming skills and guiding beginners to the implementation of full-fledged algorithms Coverage of fundamental computer and mathematical concepts including logic, sets, and probability In-depth explanations of machine learning algorithms
Book Synopsis From Mathematics to Generic Programming by : Alexander A. Stepanov
Download or read book From Mathematics to Generic Programming written by Alexander A. Stepanov and published by Addison-Wesley Professional. This book was released on 2014-11-13 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this substantive yet accessible book, pioneering software designer Alexander Stepanov and his colleague Daniel Rose illuminate the principles of generic programming and the mathematical concept of abstraction on which it is based, helping you write code that is both simpler and more powerful. If you’re a reasonably proficient programmer who can think logically, you have all the background you’ll need. Stepanov and Rose introduce the relevant abstract algebra and number theory with exceptional clarity. They carefully explain the problems mathematicians first needed to solve, and then show how these mathematical solutions translate to generic programming and the creation of more effective and elegant code. To demonstrate the crucial role these mathematical principles play in many modern applications, the authors show how to use these results and generalized algorithms to implement a real-world public-key cryptosystem. As you read this book, you’ll master the thought processes necessary for effective programming and learn how to generalize narrowly conceived algorithms to widen their usefulness without losing efficiency. You’ll also gain deep insight into the value of mathematics to programming—insight that will prove invaluable no matter what programming languages and paradigms you use. You will learn about How to generalize a four thousand-year-old algorithm, demonstrating indispensable lessons about clarity and efficiency Ancient paradoxes, beautiful theorems, and the productive tension between continuous and discrete A simple algorithm for finding greatest common divisor (GCD) and modern abstractions that build on it Powerful mathematical approaches to abstraction How abstract algebra provides the idea at the heart of generic programming Axioms, proofs, theories, and models: using mathematical techniques to organize knowledge about your algorithms and data structures Surprising subtleties of simple programming tasks and what you can learn from them How practical implementations can exploit theoretical knowledge
Book Synopsis Mathematical Programming for Industrial Engineers by : Mordecai Avriel
Download or read book Mathematical Programming for Industrial Engineers written by Mordecai Avriel and published by CRC Press. This book was released on 1996-05-16 with total page 662 pages. Available in PDF, EPUB and Kindle. Book excerpt: Setting out to bridge the gap between the theory of mathematical programming and the varied, real-world practices of industrial engineers, this work introduces developments in linear, integer, multiobjective, stochastic, network and dynamic programing. It details many relevant industrial-engineering applications.;College or university bookstores may order five or more copies at a special student price, available upon request from Marcel Dekker, Inc.
Book Synopsis Programming Mathematics Using MATLAB by : Lisa A. Oberbroeckling
Download or read book Programming Mathematics Using MATLAB written by Lisa A. Oberbroeckling and published by Academic Press. This book was released on 2020-05-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing an alternative to engineering-focused resources in the area, Programming Mathematics Using MATLAB® introduces the basics of programming and of using MATLAB® by highlighting many mathematical examples. Emphasizing mathematical concepts through the visualization of programming throughout the book, this useful resource utilizes examples that may be familiar to math students (such as numerical integration) and others that may be new (such as fractals). Additionally, the text uniquely offers a variety of MATLAB® projects, all of which have been class-tested thoroughly, and which enable students to put MATLAB® programming into practice while expanding their comprehension of concepts such as Taylor polynomials and the Gram-Schmidt process. Programming Mathematics Using MATLAB® is appropriate for readers familiar with sophomore-level mathematics (vectors, matrices, multivariable calculus), and is useful for math courses focused on MATLAB® specifically and those focused on mathematical concepts which seek to utilize MATLAB® in the classroom.
Book Synopsis Discrete Mathematics and Functional Programming by : Thomas VanDrunen
Download or read book Discrete Mathematics and Functional Programming written by Thomas VanDrunen and published by Franklin Beedle & Associates. This book was released on 2013 with total page 670 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a distinct way to teach discrete mathematics. Since discrete mathematics is crucial for rigorous study in computer science, many texts include applications of mathematical topics to computer science or have selected topics of particular interest to computer science. This text fully integrates discrete mathematics with ......
Book Synopsis Mathematical Computing by : David Betounes
Download or read book Mathematical Computing written by David Betounes and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches introductory computer programming using Maple, offering more mathematically oriented exercises and problems than those found in traditional programming courses, while reinforcing and applying concepts and techniques of calculus. Includes case studies.
Book Synopsis Doing Math with Python by : Amit Saha
Download or read book Doing Math with Python written by Amit Saha and published by No Starch Press. This book was released on 2015-08-01 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Doing Math with Python shows you how to use Python to delve into high school–level math topics like statistics, geometry, probability, and calculus. You’ll start with simple projects, like a factoring program and a quadratic-equation solver, and then create more complex projects once you’ve gotten the hang of things. Along the way, you’ll discover new ways to explore math and gain valuable programming skills that you’ll use throughout your study of math and computer science. Learn how to: –Describe your data with statistics, and visualize it with line graphs, bar charts, and scatter plots –Explore set theory and probability with programs for coin flips, dicing, and other games of chance –Solve algebra problems using Python’s symbolic math functions –Draw geometric shapes and explore fractals like the Barnsley fern, the Sierpinski triangle, and the Mandelbrot set –Write programs to find derivatives and integrate functions Creative coding challenges and applied examples help you see how you can put your new math and coding skills into practice. You’ll write an inequality solver, plot gravity’s effect on how far a bullet will travel, shuffle a deck of cards, estimate the area of a circle by throwing 100,000 "darts" at a board, explore the relationship between the Fibonacci sequence and the golden ratio, and more. Whether you’re interested in math but have yet to dip into programming or you’re a teacher looking to bring programming into the classroom, you’ll find that Python makes programming easy and practical. Let Python handle the grunt work while you focus on the math. Uses Python 3
Book Synopsis Programming for Mathematicians by : Raymond Seroul
Download or read book Programming for Mathematicians written by Raymond Seroul and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aimed at teaching mathematics students how to program using their knowledge of mathematics, the entire books emphasis is on "how to think" when programming. Three methods for constructing an algorithm or a program are used: manipulation and enrichment of existing code; use of recurrent sequences; deferral of code writing, in order to deal with one difficulty at a time. Many theorems are mathematically proved and programmed, and the text concludes with an explanation of how a compiler works and how to compile "by hand" little programs. Intended for anyone who thinks mathematically and wants to program and play with mathematics.
Book Synopsis Mathematical Programming by : Michel Minoux
Download or read book Mathematical Programming written by Michel Minoux and published by John Wiley & Sons. This book was released on 1986 with total page 526 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive work covers the whole field of mathematical programming, including linear programming, unconstrained and constrained nonlinear programming, nondifferentiable (or nonsmooth) optimization, integer programming, large scale systems optimization, dynamic programming, and optimization in infinite dimensions. Special emphasis is placed on unifying concepts such as point-to-set maps, saddle points and perturbations functions, duality theory and its extensions.
Book Synopsis Modelling in Mathematical Programming by : José Manuel García Sánchez
Download or read book Modelling in Mathematical Programming written by José Manuel García Sánchez and published by Springer. This book was released on 2021-11-02 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides basic tools for learning how to model in mathematical programming, from models without much complexity to complex system models. It presents a unique methodology for the building of an integral mathematical model, as well as new techniques that help build under own criteria. It allows readers to structure models from the elements and variables to the constraints, a basic modelling guide for any system with a new scheme of variables, a classification of constraints and also a set of rules to model specifications stated as logical propositions, helping to better understand models already existing in the literature. It also presents the modelling of all possible objectives that may arise in optimization problems regarding the variables values. The book is structured to guide the reader in an orderly manner, learning of the components that the methodology establishes in an optimization problem. The system includes the elements, which are all the actors that participate in the system, decision activities that occur in the system, calculations based on the decision activities, specifications such as regulations, impositions or actions of defined value and objective criterion, which guides the resolution of the system.
Book Synopsis Algorithmic Principles of Mathematical Programming by : Ulrich Faigle
Download or read book Algorithmic Principles of Mathematical Programming written by Ulrich Faigle and published by Springer Science & Business Media. This book was released on 2002-08-31 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Algorithmic Principles of Mathematical Programming investigates the mathematical structures and principles underlying the design of efficient algorithms for optimization problems. Recent advances in algorithmic theory have shown that the traditionally separate areas of discrete optimization, linear programming, and nonlinear optimization are closely linked. This book offers a comprehensive introduction to the whole subject and leads the reader to the frontiers of current research. The prerequisites to use the book are very elementary. All the tools from numerical linear algebra and calculus are fully reviewed and developed. Rather than attempting to be encyclopedic, the book illustrates the important basic techniques with typical problems. The focus is on efficient algorithms with respect to practical usefulness. Algorithmic complexity theory is presented with the goal of helping the reader understand the concepts without having to become a theoretical specialist. Further theory is outlined and supplemented with pointers to the relevant literature. The book is equally suited for self-study for a motivated beginner and for a comprehensive course on the principles of mathematical programming within an applied mathematics or computer science curriculum at advanced undergraduate or graduate level. The presentation of the material is such that smaller modules on discrete optimization, linear programming, and nonlinear optimization can easily be extracted separately and used for shorter specialized courses on these subjects.
Book Synopsis Mathematics for 3D Game Programming and Computer Graphics by : Eric Lengyel
Download or read book Mathematics for 3D Game Programming and Computer Graphics written by Eric Lengyel and published by . This book was released on 2020-08 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.
Book Synopsis Concrete Mathematics by : Ronald L. Graham
Download or read book Concrete Mathematics written by Ronald L. Graham and published by Addison-Wesley Professional. This book was released on 1994-02-28 with total page 811 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills - the skills needed to solve complex problems, to evaluate horrendous sums, and to discover subtle patterns in data. It is an indispensable text and reference not only for computer scientists - the authors themselves rely heavily on it! - but for serious users of mathematics in virtually every discipline. Concrete Mathematics is a blending of CONtinuous and disCRETE mathematics. "More concretely," the authors explain, "it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving problems." The subject matter is primarily an expansion of the Mathematical Preliminaries section in Knuth's classic Art of Computer Programming, but the style of presentation is more leisurely, and individual topics are covered more deeply. Several new topics have been added, and the most significant ideas have been traced to their historical roots. The book includes more than 500 exercises, divided into six categories. Complete answers are provided for all exercises, except research problems, making the book particularly valuable for self-study. Major topics include: Sums Recurrences Integer functions Elementary number theory Binomial coefficients Generating functions Discrete probability Asymptotic methods This second edition includes important new material about mechanical summation. In response to the widespread use of the first edition as a reference book, the bibliography and index have also been expanded, and additional nontrivial improvements can be found on almost every page. Readers will appreciate the informal style of Concrete Mathematics. Particularly enjoyable are the marginal graffiti contributed by students who have taken courses based on this material. The authors want to convey not only the importance of the techniques presented, but some of the fun in learning and using them.
Book Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn
Download or read book 3D Math Primer for Graphics and Game Development, 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.