Mastering Pixels:3D

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Publisher :
ISBN 13 :
Total Pages : 407 pages
Book Rating : 4.:/5 (128 download)

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Book Synopsis Mastering Pixels:3D by : R. Shamms Mortier

Download or read book Mastering Pixels:3D written by R. Shamms Mortier and published by . This book was released on 2000 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mastering PiXELS 3D

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Author :
Publisher : Morgan Kaufmann Publishers
ISBN 13 :
Total Pages : 444 pages
Book Rating : 4.X/5 (4 download)

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Book Synopsis Mastering PiXELS 3D by : R. Shamms Mortier

Download or read book Mastering PiXELS 3D written by R. Shamms Mortier and published by Morgan Kaufmann Publishers. This book was released on 2000 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the only book devoted to Pixels: 3D, the powerful Mac-only graphics application used by tens of thousands of animators, game designers, multimedia programmers, Web developers, and graphic artists. Focusing on the latest release (4.0), the author guides readers through the Pixels3D interface, details all of the product's features, and finally presents a series of tutorials that teach the techniques users need to master to succeed with their own projects. The examples presented in the book and on the CD are tied explicitly to these lessons, allowing readers to compare and improve their own results.

Mastering CGI

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Author :
Publisher : Cybellium Ltd
ISBN 13 :
Total Pages : 362 pages
Book Rating : 4.8/5 (676 download)

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Book Synopsis Mastering CGI by : Cybellium Ltd

Download or read book Mastering CGI written by Cybellium Ltd and published by Cybellium Ltd. This book was released on with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unleash the Creative Power of Computer-Generated Imagery (CGI) with "Mastering CGI" In a world where visual storytelling and digital experiences dominate, mastering Computer-Generated Imagery (CGI) is your key to unlocking limitless creative possibilities. "Mastering CGI" is your comprehensive guide to diving into the exciting world of CGI, equipping you with the knowledge and skills to create stunning visuals, animations, and immersive digital environments. Your Gateway to CGI Mastery Whether you're a digital artist, filmmaker, game developer, or simply someone with a passion for visual storytelling, CGI is a skill that can set you apart in today's competitive landscape. "Mastering CGI" is designed to demystify the complexities of CGI and provide you with a clear roadmap to becoming a CGI master. What You Will Explore · Foundations of CGI: Begin your journey with a solid understanding of CGI fundamentals, including 3D modeling, texturing, lighting, and rendering. · Software and Tools: Discover the essential CGI software and tools, along with practical guidance on how to use them effectively. · Creating 3D Models: Learn the art of designing and sculpting 3D objects, characters, and environments from scratch. · Texture Mapping and Shading: Master the techniques of applying textures and materials to breathe life into your 3D creations. · Lighting and Rendering: Explore the intricacies of lighting your scenes and rendering them to achieve photorealistic or stylized results. · Animation and Visual Effects: Dive into the world of CGI animation, from character rigging and keyframe animation to creating captivating visual effects. · Real-World Applications: Gain insights into how CGI is used in various industries, from film and advertising to architecture and virtual reality. Why "Mastering CGI" Is Essential · Comprehensive Coverage: This book provides a comprehensive and beginner-friendly introduction to CGI, making it suitable for those with no prior experience as well as those looking to enhance their skills. · Practical Guidance: Loaded with step-by-step tutorials, practical tips, and hands-on exercises, "Mastering CGI" ensures that you can apply what you learn immediately. · Expert Insights: Benefit from the expertise of CGI professionals who share their knowledge and real-world experiences, providing you with valuable insights and industry secrets. · Unlock Your Creative Potential: Whether you dream of creating breathtaking visual effects, immersive virtual worlds, or memorable characters, CGI is the tool that will turn your creative visions into reality. · Stay Ahead: In an age where CGI is integral to entertainment, marketing, and design, mastering this skill will keep you at the forefront of creative innovation. Your Journey to CGI Mastery Begins Here "Mastering CGI" is your ticket to unlocking the full potential of Computer-Generated Imagery. Whether you aspire to be a digital artist, a VFX wizard, or a CGI powerhouse, this book will provide you with the knowledge, tools, and inspiration you need to bring your wildest creative visions to life. "Mastering CGI" is the ultimate resource for individuals looking to gain expertise in the world of Computer-Generated Imagery. Whether you are a beginner or an experienced practitioner, this book will equip you with the knowledge and skills to create stunning visuals, animations, and immersive digital experiences. Don't wait; embark on your journey to CGI mastery today! © 2023 Cybellium Ltd. All rights reserved. www.cybellium.com

Mastering OpenCV 3

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Publisher : Packt Publishing Ltd
ISBN 13 : 1786466562
Total Pages : 244 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Mastering OpenCV 3 by : Daniel Lelis Baggio

Download or read book Mastering OpenCV 3 written by Daniel Lelis Baggio and published by Packt Publishing Ltd. This book was released on 2017-04-28 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical Computer Vision Projects About This Book Updated for OpenCV 3, this book covers new features that will help you unlock the full potential of OpenCV 3 Written by a team of 7 experts, each chapter explores a new aspect of OpenCV to help you make amazing computer-vision aware applications Project-based approach with each chapter being a complete tutorial, showing you how to apply OpenCV to solve complete problems Who This Book Is For This book is for those who have a basic knowledge of OpenCV and are competent C++ programmers. You need to have an understanding of some of the more theoretical/mathematical concepts, as we move quite quickly throughout the book. What You Will Learn Execute basic image processing operations and cartoonify an image Build an OpenCV project natively with Raspberry Pi and cross-compile it for Raspberry Pi.text Extend the natural feature tracking algorithm to support the tracking of multiple image targets on a video Use OpenCV 3's new 3D visualization framework to illustrate the 3D scene geometry Create an application for Automatic Number Plate Recognition (ANPR) using a support vector machine and Artificial Neural Networks Train and predict pattern-recognition algorithms to decide whether an image is a number plate Use POSIT for the six degrees of freedom head pose Train a face recognition database using deep learning and recognize faces from that database In Detail As we become more capable of handling data in every kind, we are becoming more reliant on visual input and what we can do with those self-driving cars, face recognition, and even augmented reality applications and games. This is all powered by Computer Vision. This book will put you straight to work in creating powerful and unique computer vision applications. Each chapter is structured around a central project and deep dives into an important aspect of OpenCV such as facial recognition, image target tracking, making augmented reality applications, the 3D visualization framework, and machine learning. You'll learn how to make AI that can remember and use neural networks to help your applications learn. By the end of the book, you will have created various working prototypes with the projects in the book and will be well versed with the new features of OpenCV3. Style and approach This book takes a project-based approach and helps you learn about the new features by putting them to work by implementing them in your own projects.

3DTV Content Capture, Encoding and Transmission

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Publisher : John Wiley & Sons
ISBN 13 : 1118060261
Total Pages : 199 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis 3DTV Content Capture, Encoding and Transmission by : Daniel Minoli

Download or read book 3DTV Content Capture, Encoding and Transmission written by Daniel Minoli and published by John Wiley & Sons. This book was released on 2010-12-28 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: The First to Present 3D Technology as Applied to Commercial Programming for the Consumer This is the first book to provide an overview of the technologies, standards, and infrastructure required to support the rollout of commercial real-time 3 Dimension Television/3 Dimension Video (3DTV/3DV) services. It reviews the required standards and technologies that have emerged—or are just emerging—in support of such new services, with a focus on encoding mechanisms formats and the buildout of the transport infrastructure. While there is a lot of academic interest in various intrinsic aspects of 3DTV, service providers and consumers ultimately tend to take a system-level view. 3DTV stakeholders need to consider the overall architectural system-level view of what it will take to deploy an infrastructure that is able to reliably and cost-effectively deliver a commercial-grade quality bundle of multiple 3DTV content channels to paying customers with high expectations. This text, therefore, takes such a system-level view, revealing how to actually deploy the technology. Presented in a self-contained, tutorial fashion, the book begins with a review of 3DTV in the marketplace and the opportunities and challenges therein. Recent industry events related to 3D are also discussed. From there, the fundamental visual concepts supporting stereographic perception of 3DTV/3DV are explained, as are encoding approaches. Readers will understand frame mastering and compression for conventional stereo video (CSV) and more advanced methods such as video plus depth (V+D), multi-view video plus depth (MV+D), and layered depth video (LDV). Next, the elements of an end-to-end 3DTV system are covered from a satellite delivery perspective, with explanations of digital video broadcasting (DVB) and DVB-handheld. Transmission technologies are assessed for terrestrial and IPTV-based architecture; IPv6 is reviewed in detail. Finally, the book presents 3DTV/3DV standardization and related activities, which are critical to any type of broad deployment. System planners, the broadcast TV industry, satellite operators, Internet service providers, terrestrial telecommunication carriers, content developers, design engineers, venture capitalists, and students and professors are among those stakeholders in these services, and who will rely on this volume to discover the latest 3D advances, market opportunities, and competing technologies.

Mastering openFrameworks: Creative Coding Demystified

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Publisher : Packt Publishing Ltd
ISBN 13 : 184951805X
Total Pages : 555 pages
Book Rating : 4.8/5 (495 download)

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Book Synopsis Mastering openFrameworks: Creative Coding Demystified by : Denis Perevalov

Download or read book Mastering openFrameworks: Creative Coding Demystified written by Denis Perevalov and published by Packt Publishing Ltd. This book was released on 2013-09-23 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives clear and effective instructions, stuffed with practical examples, to build your own fun, stunning and highly-interactive openFrameworks applications. Each chapter is focused differently and has a new theme to it,This book targets visual artists, designers, programmers and those interested in creative coding by getting started with openFrameworks. This book will help you understand the capabilities of openFrameworks to help you create visually stunning and fully interactive applications. You should have a basic knowledge of object oriented programming, such as C++, Java, Python, ActionScript 3, etc.

Mastering Perl/Tk

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1565927168
Total Pages : 768 pages
Book Rating : 4.5/5 (659 download)

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Book Synopsis Mastering Perl/Tk by : Stephen Lidie

Download or read book Mastering Perl/Tk written by Stephen Lidie and published by "O'Reilly Media, Inc.". This book was released on 2002-01-07 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perl is a powerful programming language used primarily for system administration, web programming, and database manipulation. Perl/Tk is the marriage of Perl with the Tk toolkit, which allows Perl programs to be built with attractive, intuitive GUIs. Mastering Perl/Tk is the "Bible" of Perl/Tk: the one and only book needed not only to get started with Perl/Tk, but also to learn the techniques of experienced Perl/Tk programmers. The first half of the book contains the basics on how to use Perl/Tk, with coverage of all the basic widgets and a thorough tutorial of the geometry managers that determine how each widget is laid out. Mastering Perl/Tk then branches out into advanced applications of Perl/Tk, with a series of extensive program examples. The result is a book that is not only accessible for novices, but will also take experienced programmers to the next step in learning how to program elegantly and effectively in Perl/Tk. The book also includes a complete quick reference for each standard widget and listings of all the extended examples in the book. Book jacket.

Mastering 3D Studio Max R3

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Author :
Publisher : Sybex
ISBN 13 : 9780782125610
Total Pages : 794 pages
Book Rating : 4.1/5 (256 download)

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Book Synopsis Mastering 3D Studio Max R3 by : Chris Murray

Download or read book Mastering 3D Studio Max R3 written by Chris Murray and published by Sybex. This book was released on 2000 with total page 794 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a team of highly qualified Kinetix-certified training specialists, this book is filled with proven, practical examples and exercises that teach novices and experienced users how to make MAX perform amazing animations and special effects, as used in the entertainment industry. Includes CD.

Mastering AndEngine Game Development

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Publisher : Packt Publishing Ltd
ISBN 13 : 1783981156
Total Pages : 279 pages
Book Rating : 4.7/5 (839 download)

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Book Synopsis Mastering AndEngine Game Development by : Maya Posch

Download or read book Mastering AndEngine Game Development written by Maya Posch and published by Packt Publishing Ltd. This book was released on 2015-09-28 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Move beyond basic games and explore the limits of AndEngine About This Book Extend the basic AndEngine features without modifying any of AndEngine's code Understand advanced technologies and gain the skills to create the ultimate games in AndEngine Theory supported with practical examples to stimulate your imagination and creativity Who This Book Is For This book is aimed at developers who have gone through all the basic AndEngine tutorials and books, and are looking for something more. It's also very suitable for developers with knowledge of other game engines who are looking to develop with AndEngine. Knowledge of Java, C++ and Android development are a prerequisite for getting the most out of this book. What You Will Learn Extend AndEngine to use and render 3D models Integrate and use various physics engines with AndEngine Advanced animations and their implementation in AndEngine Lighting theory and its application for both 2D and 3D objects Using skeletal animation with AndEngine Use GLSL shaders with AndEngine for effects and anti-aliasing Add sounds and effects to AndEngine using both basic and 3D audio libraries Efficient network implementations with AndEngine for multi-players In Detail AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses. This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine. With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations. As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music. After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development. Style and approach This book takes an in-depth tour of the many aspects of Android game development with the use of AndEngine. Each topic is covered extensively to act both as a practical guide as well as a reference.

Mastering Blender

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Publisher : John Wiley & Sons
ISBN 13 : 1118330560
Total Pages : 1165 pages
Book Rating : 4.1/5 (183 download)

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Book Synopsis Mastering Blender by : Tony Mullen

Download or read book Mastering Blender written by Tony Mullen and published by John Wiley & Sons. This book was released on 2012-11-07 with total page 1165 pages. Available in PDF, EPUB and Kindle. Book excerpt: New edition shows you how to get the very most out of the latest version of Blender Blender, the open-source 3D software, is more popular than ever and continues to add functionality. If you're an intermediate or advanced user, this new edition of Tony Mullen's expert guide is what you need to get up to speed on Blender and expand your skills. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book covers it all. It also highlights Blender's very latest features, including new camera tracking tools and a new renderer. Provides intermediate to advanced coverage of Blender and its modeling, texturing, animation, and visual effects tools Covers advanced topics such as cloth, fur and fluids, Python scripting, and the Blender game engine Brings you up to speed on Blender's new camera tracking tools and new renderer Showcases techniques used in real-world 3D animation and visual effects Create realistic animation and visual effects with Blender and this expert guide that shows you step by step how to do it.

Mastering Endo-Laparoscopic and Thoracoscopic Surgery

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Author :
Publisher : Springer Nature
ISBN 13 : 9811937559
Total Pages : 542 pages
Book Rating : 4.8/5 (119 download)

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Book Synopsis Mastering Endo-Laparoscopic and Thoracoscopic Surgery by : Davide Lomanto

Download or read book Mastering Endo-Laparoscopic and Thoracoscopic Surgery written by Davide Lomanto and published by Springer Nature. This book was released on 2022-11-16 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an open access book. The book focuses mainly on the surgical technique, OR setup, equipments and devices necessary in minimally invasive surgery (MIS). It serves as a compendium of endolaparoscopic surgical procedures. It is an official publication of the Endoscopic and Laparoscopic Surgeons of Asia (ELSA). The book includes various sections covering basic skills set, devices, equipments, OR setup, procedures by area. Each chapter cover introduction, indications and contraindications, pre-operative patient’s assessment and preparation, OT setup (instrumentation required, patient’s position, etc.), step by step description of surgical procedures, management of complications, post-operative care. It includes original illustrations for better understanding and visualization of specific procedures. The book serves as a practical guide for surgical residents, surgical trainees, surgical fellows, junior surgeons, surgical consultants and anyone interested in MIS. It covers most of the basic and advanced laparoscopic and thoracoscopic surgery procedures meeting the curriculum and examination requirements of the residents.

Mastering OpenCV 4

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789539269
Total Pages : 272 pages
Book Rating : 4.7/5 (895 download)

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Book Synopsis Mastering OpenCV 4 by : Roy Shilkrot

Download or read book Mastering OpenCV 4 written by Roy Shilkrot and published by Packt Publishing Ltd. This book was released on 2018-12-27 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Work on practical computer vision projects covering advanced object detector techniques and modern deep learning and machine learning algorithms Key FeaturesLearn about the new features that help unlock the full potential of OpenCV 4Build face detection applications with a cascade classifier using face landmarksCreate an optical character recognition (OCR) model using deep learning and convolutional neural networksBook Description Mastering OpenCV, now in its third edition, targets computer vision engineers taking their first steps toward mastering OpenCV. Keeping the mathematical formulations to a solid but bare minimum, the book delivers complete projects from ideation to running code, targeting current hot topics in computer vision such as face recognition, landmark detection and pose estimation, and number recognition with deep convolutional networks. You’ll learn from experienced OpenCV experts how to implement computer vision products and projects both in academia and industry in a comfortable package. You’ll get acquainted with API functionality and gain insights into design choices in a complete computer vision project. You’ll also go beyond the basics of computer vision to implement solutions for complex image processing projects. By the end of the book, you will have created various working prototypes with the help of projects in the book and be well versed with the new features of OpenCV4. What you will learnBuild real-world computer vision problems with working OpenCV code samplesUncover best practices in engineering and maintaining OpenCV projectsExplore algorithmic design approaches for complex computer vision tasksWork with OpenCV’s most updated API (v4.0.0) through projectsUnderstand 3D scene reconstruction and Structure from Motion (SfM)Study camera calibration and overlay AR using the ArUco ModuleWho this book is for This book is for those who have a basic knowledge of OpenCV and are competent C++ programmers. You need to have an understanding of some of the more theoretical/mathematical concepts, as we move quite quickly throughout the book.

S3D Now!

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Publisher : Fachverlag Schiele & Schoen
ISBN 13 : 3794908295
Total Pages : 243 pages
Book Rating : 4.7/5 (949 download)

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Book Synopsis S3D Now! by : Max Hemmo

Download or read book S3D Now! written by Max Hemmo and published by Fachverlag Schiele & Schoen. This book was released on 2012-06-01 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Der 3D-Film hat die Art, wie wir das Geschehen auf der Leinwand erleben, verändert. Einen Schritt weiter geht der stereoskopische Film, der nicht nur die Wahrnehmung der Zuschauer in neue Dimensionen führt, sondern auch die 3D-Filmproduktion revolutioniert. Die Hochschule für Film und Fernsehen „Konrad Wolf“ hat in einem interdisziplinären Filmprojekt Wirtschaft und Forschung zusammengebracht: Gemeinsam mit Profis der Filmbranche erarbeiteten Studenten und Absolventen Lösungsstrategien zu aktuellen technischen und ästhetischen Fragen der Stereoskopie und der s3D-Filmproduktion. Grundlage des Projekts bildete die wissenschaftliche Begleitung des s3D-Films „The Magician“, dessen Entstehung im Buch sowie durch eine s3D- und eine 2D-Produktion auf Blu-ray dokumentiert wurde.

Mastering 2D to 3D Conversion

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Publisher :
ISBN 13 : 9780981774121
Total Pages : 100 pages
Book Rating : 4.7/5 (741 download)

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Book Synopsis Mastering 2D to 3D Conversion by : Michael Beech

Download or read book Mastering 2D to 3D Conversion written by Michael Beech and published by . This book was released on 2008-06 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you can use a mouse, you can do this. Whether you want to make a simple 3D out of an old 2D, or if you want to create conversions of great paintings, the technique is included. Nothing else approaches this manual in clarity, simplicity, and completeness of coverage. You will be making your own 2D to 3D conversions after reading the first chapter. Four proven techniques, using just your image editor, are included. 1. Starting with fast and easy faux 3D, you will quickly understand every step of the conversion process. Everyone can use this method to add excitement to existing 3D images, to salvage images with defects, or to convert 2D images to 3D's. 2. Then, a complete step-by-step tutorial takes the mystery out of the layer selection and shift method. This is the most precise and reliable method known, capable of creating perfect results from even the most complex images. 3. Also included is the BLAZING FAST depth mapping method to convert 2D images directly to either anaglyph or stereo pairs using the displacement mapping function in Photoshop and other image editors. 4. The simple and instant direct conversion method. With this method you can watch the 3D develop as you work. A 2D image will begin to turn into 3D almost as quickly as you can load the image and begin to work. This on-the-fly method is very intuitive and allows you to experiment without risk of losing your work.

Pixel Magic: Mastering the Art of Video Editing

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Author :
Publisher : Ocleno
ISBN 13 :
Total Pages : 14 pages
Book Rating : 4./5 ( download)

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Book Synopsis Pixel Magic: Mastering the Art of Video Editing by : Abrar Fardin

Download or read book Pixel Magic: Mastering the Art of Video Editing written by Abrar Fardin and published by Ocleno. This book was released on 2024-05-04 with total page 14 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive into the captivating world of video editing with 'Pixel Magic: Mastering the Art and Business of Video Editing.' From laying the groundwork of editing principles to navigating the intricacies of collaborative workflows and staying ahead in a rapidly evolving industry, this comprehensive guide offers invaluable insights and practical strategies for both aspiring and seasoned editors. Discover the tools, techniques, and mindset needed to craft compelling narratives, elevate your edits to cinematic heights, and build a successful career in the dynamic landscape of visual storytelling. Whether you're a freelancer, independent contractor, or aspiring filmmaker, 'Pixel Magic' is your ultimate companion on the journey to mastering the art and business of video editing.

Mastering Parallel Programming with R

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784394629
Total Pages : 244 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Mastering Parallel Programming with R by : Simon R. Chapple

Download or read book Mastering Parallel Programming with R written by Simon R. Chapple and published by Packt Publishing Ltd. This book was released on 2016-05-31 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the robust features of R parallel programming to accelerate your data science computations About This Book Create R programs that exploit the computational capability of your cloud platforms and computers to the fullest Become an expert in writing the most efficient and highest performance parallel algorithms in R Get to grips with the concept of parallelism to accelerate your existing R programs Who This Book Is For This book is for R programmers who want to step beyond its inherent single-threaded and restricted memory limitations and learn how to implement highly accelerated and scalable algorithms that are a necessity for the performant processing of Big Data. No previous knowledge of parallelism is required. This book also provides for the more advanced technical programmer seeking to go beyond high level parallel frameworks. What You Will Learn Create and structure efficient load-balanced parallel computation in R, using R's built-in parallel package Deploy and utilize cloud-based parallel infrastructure from R, including launching a distributed computation on Hadoop running on Amazon Web Services (AWS) Get accustomed to parallel efficiency, and apply simple techniques to benchmark, measure speed and target improvement in your own code Develop complex parallel processing algorithms with the standard Message Passing Interface (MPI) using RMPI, pbdMPI, and SPRINT packages Build and extend a parallel R package (SPRINT) with your own MPI-based routines Implement accelerated numerical functions in R utilizing the vector processing capability of your Graphics Processing Unit (GPU) with OpenCL Understand parallel programming pitfalls, such as deadlock and numerical instability, and the approaches to handle and avoid them Build a task farm master-worker, spatial grid, and hybrid parallel R programs In Detail R is one of the most popular programming languages used in data science. Applying R to big data and complex analytic tasks requires the harnessing of scalable compute resources. Mastering Parallel Programming with R presents a comprehensive and practical treatise on how to build highly scalable and efficient algorithms in R. It will teach you a variety of parallelization techniques, from simple use of R's built-in parallel package versions of lapply(), to high-level AWS cloud-based Hadoop and Apache Spark frameworks. It will also teach you low level scalable parallel programming using RMPI and pbdMPI for message passing, applicable to clusters and supercomputers, and how to exploit thousand-fold simple processor GPUs through ROpenCL. By the end of the book, you will understand the factors that influence parallel efficiency, including assessing code performance and implementing load balancing; pitfalls to avoid, including deadlock and numerical instability issues; how to structure your code and data for the most appropriate type of parallelism for your problem domain; and how to extract the maximum performance from your R code running on a variety of computer systems. Style and approach This book leads you chapter by chapter from the easy to more complex forms of parallelism. The author's insights are presented through clear practical examples applied to a range of different problems, with comprehensive reference information for each of the R packages employed. The book can be read from start to finish, or by dipping in chapter by chapter, as each chapter describes a specific parallel approach and technology, so can be read as a standalone.

Visual Effects in a Digital World

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Author :
Publisher : Elsevier
ISBN 13 : 0080520715
Total Pages : 616 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Visual Effects in a Digital World by : Karen Goulekas

Download or read book Visual Effects in a Digital World written by Karen Goulekas and published by Elsevier. This book was released on 2001-08-10 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the visual effects industry has diversified, so too have the books written to serve the needs of this industry. Today there are hundreds of highly specialized titles focusing on particular aspects of film and broadcast animation, computer graphics, stage photography, miniature photography, color theory, and many others. Visual Effects in a Digital World offers a much-needed reconsolidation of this knowledge. All of the industry's workers frequently need to understand concepts from other specialties, and this book-the only one of its kind-lets them look up and grasp the basics of any visual effects concept in a matter of seconds. It's a great way for everyone, regardless of experience, to find their way through the jargon and learn what they need to know. - Authoritative coverage from a winner visual effects expert-winner of a British Academy Award and two Emmys - Covers topics such as computer graphics, digital compositing, live action, stage, and miniature photography, and a wide range of computer and Internet concepts - Offers job descriptions for positions found throughout the industry - Demystifies the jargon used by practitioners in every subspecialty