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Mastering Nintendo Video Games Ii
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Book Synopsis Mastering Nintendo Video Games II by : Judd Robbins
Download or read book Mastering Nintendo Video Games II written by Judd Robbins and published by Bobbs-Merrill Company. This book was released on 1990 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated version of the bestselling book reveals shortcuts, booby traps, passwords and strategies for more than 100 games with new, expanded coverage for Double Dragon II, Castlevania, Tetris and more.
Book Synopsis Mastering Nintendo Video Games by : Judd Robbins
Download or read book Mastering Nintendo Video Games written by Judd Robbins and published by Prentice Hall. This book was released on 1989 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: The perfect companion for children and adults who want to master the most popular Nintendo games. The book contains a review of the bestselling Nintendo games with a strong emphasis on strategies as well as tips and techniques for improving the player's score.
Book Synopsis Mastering the Game by : Jon Harrison
Download or read book Mastering the Game written by Jon Harrison and published by CreateSpace. This book was released on 2015-03-14 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can video games be used to teach personal and business success lessons?Mastering The Game: What Video Games Can Teach Us About Success In Life takes a look at how the same habits and principles that lead to success when playing video games can be applied to personal and business success. Principles are ideas that are truly timeless, and remain true independent of context, culture or time period. So what are the principles embedded in the most popular video games? Surprisingly, the list strongly resembles the most in demand traits for the workplace. * Adaptability & Managing Change* Personal Accountability* Innovation* Communication & Listening* Teambuilding & Collaboration* Knowledge Sharing* Persistence & GritMastering The Game provides analogies, examples, and lessons for connecting the dots between how gamers play and how successful professionals work. Are you ready to take your career to the next level?
Book Synopsis America's Wonderful Little Hotels and Inns, 1988 by : Sandra W. Soule
Download or read book America's Wonderful Little Hotels and Inns, 1988 written by Sandra W. Soule and published by Saint Martin's Griffin. This book was released on 1988-02-01 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis American Book Publishing Record by :
Download or read book American Book Publishing Record written by and published by . This book was released on 1995 with total page 1952 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee
Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Book Synopsis The Waite Group's MS-DOS Bible by : Steven Simrin
Download or read book The Waite Group's MS-DOS Bible written by Steven Simrin and published by Prentice Hall. This book was released on 1991 with total page 774 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on the recently updated MS-DOS, this new edition of the popular Waite Group title explores in detail the new DOS commands and functions. Expert coverage includes expanded batch file language, improved disk formatting, device drivers, file structure, and resident memory programming.
Download or read book Video Games written by Kathy Ceceri and published by Nomad Press. This book was released on 2015-09-21 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Catch a glimpse inside a school bus and you’ll see lots of kids looking down. What are they doing? They’re deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2–17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers’ building skills, while writing actual game code opens digital doors readers may not have known existed.
Book Synopsis Borland C++ Programmer's Guide to Graphics by : James W. McCord
Download or read book Borland C++ Programmer's Guide to Graphics written by James W. McCord and published by Prentice Hall. This book was released on 1991 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: True graphics programming success is the goal of this excellent resource to C++. Loaded with confidence-boosting tutorials and extensive reference material, this guide uncovers all the procedures needed for achieving dynamic graphics results. Includes tips, techniques, and program samples to reinforce the user's programming skills.
Download or read book The Hot Games written by Randi Hacker and published by . This book was released on 1990 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: A discussion of Nintendo and Sega video game systems. Gives hints and tips on how to play the most popular games on these systems.
Download or read book Learning UNIX written by James Gardner and published by Prentice Hall. This book was released on 1991 with total page 760 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the fundamentals of UNIX, and includes an overview of the operating system, the UNIX files system and an introduction to the KOM shell. The book compares UNIX and DOS, and shows how to work with text files. A version of the MKS Toolkit is contained on 2 free disks.
Book Synopsis The First Book of Lotus 1-2-3 for Windows by : Peter G. Aitken
Download or read book The First Book of Lotus 1-2-3 for Windows written by Peter G. Aitken and published by Alpha Computer. This book was released on 1991 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: The perfect beginner's guide for fast 1-2-3 start-ups. A clear, concise introduction spells out the basics--and step-by-step instructions build beginning spreadsheet user's skills. Professional advice ensures success with spreadhseet design and special 1-2-3 features such as Solver. The book features illustrated examples, graph and application samples and a quick command reference.
Book Synopsis All Your Base Are Belong to Us by : Harold Goldberg
Download or read book All Your Base Are Belong to Us written by Harold Goldberg and published by Crown Archetype. This book was released on 2011-04-05 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!
Book Synopsis Ten Minute Guide to Q and A Four by : Arlene Azzarello
Download or read book Ten Minute Guide to Q and A Four written by Arlene Azzarello and published by Prentice Hall. This book was released on 1991 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers information on the Q&A, version 4, word processing and database operations package. It adopts a format of 15 to 20 short task-by-task lessons, each establishing a goal that can be achieved in 10 minutes. Topics covered include TimeSaver tips, Plain English definitions and more.
Download or read book Level Up Your Life written by Steve Kamb and published by Rodale Books. This book was released on 2016-01-12 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 5 years, Steve Kamb has transformed himself from wanna-be daydreamer into a real-life superhero and actually turned his life into a gigantic video game: flying stunt planes in New Zealand, gambling in a tuxedo at the Casino de Monte-Carlo, and even finding Nemo on the Great Barrier Reef. To help him accomplish all of these goals, he built a system that allowed him to complete quests, take on boss battles, earn experience points, and literally level up his life. If you have always dreamed of adventure and growth but can’t seem to leave your hobbit-hole, Level Up Your Life is for you. Kamb will teach you exactly how to use your favorite video games, books, and movies as inspiration for adventure rather than an escape from the grind of everyday life. Hundreds of thousands of everyday Joes and Jills have joined Steve’s Rebellion through his popular website, NerdFitness.com, and leveled up their lives—losing weight, getting stronger, and living better. In Level Up Your Life, you’ll meet more than a dozen of these members of The Rebellion: men and women, young and old, single and married, from all walks of life who have created superhero versions of themselves to live adventurously and happily. Within this guide, you’ll follow in their footsteps and learn exactly how to: • Create your own “Alter Ego” with real-life super powers • Build your own Epic Quest List, broken into categories and difficulty levels • Hack your productivity habits to start making progress • Train your body for any adventure • Build in rewards and accountability that will actually motivate you to succeed • Travel the world freely (and cheaply) • Recruit the right allies to your side and find powerful mentors for guidance Adventure is out there, and the world needs more heroes. Will you heed the call?
Book Synopsis Mastering the Game: by : World Intellectual Property Organization
Download or read book Mastering the Game: written by World Intellectual Property Organization and published by WIPO. This book was released on with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.
Download or read book Learning C written by Peter G. Aitken and published by Prentice Hall. This book was released on 1991 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: What an easy way to learn C programming language. A free disk provides a full-functional version of Zortech's C compiler and helps users create stand-alone computer programs. Step-by-step lessons, chapter summaries, review questions, and real-world exercises make this the perfect introduction to productive C programming results.